summaryrefslogtreecommitdiffstats
path: root/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/renderer/Renderer.h')
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/Renderer.h193
1 files changed, 0 insertions, 193 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.h b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.h
deleted file mode 100644
index b85895a938..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.h
+++ /dev/null
@@ -1,193 +0,0 @@
-//
-// Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Renderer.h: Defines a back-end specific class that hides the details of the
-// implementation-specific renderer.
-
-#ifndef LIBGLESV2_RENDERER_RENDERER_H_
-#define LIBGLESV2_RENDERER_RENDERER_H_
-
-#include "libGLESv2/Caps.h"
-#include "libGLESv2/Error.h"
-#include "libGLESv2/Uniform.h"
-#include "libGLESv2/angletypes.h"
-#include "libGLESv2/renderer/Workarounds.h"
-#include "common/NativeWindow.h"
-#include "common/mathutil.h"
-
-#include <cstdint>
-
-#include <EGL/egl.h>
-
-#if !defined(ANGLE_COMPILE_OPTIMIZATION_LEVEL)
-// WARNING: D3DCOMPILE_OPTIMIZATION_LEVEL3 may lead to a DX9 shader compiler hang.
-// It should only be used selectively to work around specific bugs.
-#define ANGLE_COMPILE_OPTIMIZATION_LEVEL D3DCOMPILE_OPTIMIZATION_LEVEL1
-#endif
-
-namespace egl
-{
-class Display;
-}
-
-namespace gl
-{
-class Buffer;
-class Framebuffer;
-struct Data;
-}
-
-namespace rx
-{
-class QueryImpl;
-class FenceNVImpl;
-class FenceSyncImpl;
-class BufferImpl;
-class VertexArrayImpl;
-class ShaderImpl;
-class ProgramImpl;
-class TextureImpl;
-class TransformFeedbackImpl;
-class RenderbufferImpl;
-struct TranslatedIndexData;
-struct Workarounds;
-class SwapChain;
-
-struct ConfigDesc
-{
- GLenum renderTargetFormat;
- GLenum depthStencilFormat;
- GLint multiSample;
- bool fastConfig;
- bool es3Capable;
-};
-
-class Renderer
-{
- public:
- Renderer();
- virtual ~Renderer();
-
- virtual EGLint initialize() = 0;
- virtual bool resetDevice() = 0;
-
- virtual int generateConfigs(ConfigDesc **configDescList) = 0;
- virtual void deleteConfigs(ConfigDesc *configDescList) = 0;
-
- virtual gl::Error sync(bool block) = 0;
-
- virtual gl::Error drawArrays(const gl::Data &data, GLenum mode,
- GLint first, GLsizei count, GLsizei instances) = 0;
- virtual gl::Error drawElements(const gl::Data &data, GLenum mode, GLsizei count, GLenum type,
- const GLvoid *indices, GLsizei instances,
- const RangeUI &indexRange) = 0;
-
- virtual gl::Error clear(const gl::Data &data, GLbitfield mask) = 0;
- virtual gl::Error clearBufferfv(const gl::Data &data, GLenum buffer, GLint drawbuffer, const GLfloat *values) = 0;
- virtual gl::Error clearBufferuiv(const gl::Data &data, GLenum buffer, GLint drawbuffer, const GLuint *values) = 0;
- virtual gl::Error clearBufferiv(const gl::Data &data, GLenum buffer, GLint drawbuffer, const GLint *values) = 0;
- virtual gl::Error clearBufferfi(const gl::Data &data, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) = 0;
-
- virtual gl::Error readPixels(const gl::Data &data, GLint x, GLint y, GLsizei width, GLsizei height,
- GLenum format, GLenum type, GLsizei *bufSize, void* pixels) = 0;
-
- virtual gl::Error blitFramebuffer(const gl::Data &data,
- GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
- GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
- GLbitfield mask, GLenum filter) = 0;
-
- // TODO(jmadill): caps? and virtual for egl::Display
- virtual bool getShareHandleSupport() const = 0;
- virtual bool getPostSubBufferSupport() const = 0;
-
- // Shader creation
- virtual ShaderImpl *createShader(const gl::Data &data, GLenum type) = 0;
- virtual ProgramImpl *createProgram() = 0;
-
- // Shader operations
- virtual void releaseShaderCompiler() = 0;
-
- // Texture creation
- virtual TextureImpl *createTexture(GLenum target) = 0;
-
- // Renderbuffer creation
- virtual RenderbufferImpl *createRenderbuffer() = 0;
- virtual RenderbufferImpl *createRenderbuffer(SwapChain *swapChain, bool depth) = 0;
-
- // Buffer creation
- virtual BufferImpl *createBuffer() = 0;
-
- // Vertex Array creation
- virtual VertexArrayImpl *createVertexArray() = 0;
-
- // Query and Fence creation
- virtual QueryImpl *createQuery(GLenum type) = 0;
- virtual FenceNVImpl *createFenceNV() = 0;
- virtual FenceSyncImpl *createFenceSync() = 0;
-
- // Transform Feedback creation
- virtual TransformFeedbackImpl *createTransformFeedback() = 0;
-
- // lost device
- //TODO(jmadill): investigate if this stuff is necessary in GL
- virtual void notifyDeviceLost() = 0;
- virtual bool isDeviceLost() = 0;
- virtual bool testDeviceLost(bool notify) = 0;
- virtual bool testDeviceResettable() = 0;
-
- virtual DWORD getAdapterVendor() const = 0;
- virtual std::string getRendererDescription() const = 0;
- virtual GUID getAdapterIdentifier() const = 0;
-
- // Renderer capabilities (virtual because of egl::Display)
- virtual const gl::Caps &getRendererCaps() const;
- const gl::TextureCapsMap &getRendererTextureCaps() const;
- virtual const gl::Extensions &getRendererExtensions() const;
- const Workarounds &getWorkarounds() const;
-
- // TODO(jmadill): needed by egl::Display, probably should be removed
- virtual int getMajorShaderModel() const = 0;
- virtual int getMinSwapInterval() const = 0;
- virtual int getMaxSwapInterval() const = 0;
- virtual bool getLUID(LUID *adapterLuid) const = 0;
-
- private:
- DISALLOW_COPY_AND_ASSIGN(Renderer);
-
- virtual void generateCaps(gl::Caps *outCaps, gl::TextureCapsMap* outTextureCaps, gl::Extensions *outExtensions) const = 0;
- virtual Workarounds generateWorkarounds() const = 0;
-
- mutable bool mCapsInitialized;
- mutable gl::Caps mCaps;
- mutable gl::TextureCapsMap mTextureCaps;
- mutable gl::Extensions mExtensions;
-
- mutable bool mWorkaroundsInitialized;
- mutable Workarounds mWorkarounds;
-};
-
-struct dx_VertexConstants
-{
- float depthRange[4];
- float viewAdjust[4];
-};
-
-struct dx_PixelConstants
-{
- float depthRange[4];
- float viewCoords[4];
- float depthFront[4];
-};
-
-enum ShaderType
-{
- SHADER_VERTEX,
- SHADER_PIXEL,
- SHADER_GEOMETRY
-};
-
-}
-#endif // LIBGLESV2_RENDERER_RENDERER_H_