diff options
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/renderer/Renderer.h')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/renderer/Renderer.h | 237 |
1 files changed, 81 insertions, 156 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.h b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.h index b2249741ab..b85895a938 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.h +++ b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.h @@ -10,10 +10,13 @@ #ifndef LIBGLESV2_RENDERER_RENDERER_H_ #define LIBGLESV2_RENDERER_RENDERER_H_ -#include "libGLESv2/Uniform.h" -#include "libGLESv2/angletypes.h" #include "libGLESv2/Caps.h" #include "libGLESv2/Error.h" +#include "libGLESv2/Uniform.h" +#include "libGLESv2/angletypes.h" +#include "libGLESv2/renderer/Workarounds.h" +#include "common/NativeWindow.h" +#include "common/mathutil.h" #include <cstdint> @@ -32,37 +35,26 @@ class Display; namespace gl { -class InfoLog; -class ProgramBinary; -struct LinkedVarying; -struct VertexAttribute; class Buffer; -class Texture; class Framebuffer; -struct VertexAttribCurrentValueData; +struct Data; } namespace rx { -class TextureStorage; -class VertexBuffer; -class IndexBuffer; class QueryImpl; -class FenceImpl; +class FenceNVImpl; +class FenceSyncImpl; class BufferImpl; class VertexArrayImpl; -class BufferStorage; -struct TranslatedIndexData; class ShaderImpl; class ProgramImpl; -class ShaderExecutable; -class SwapChain; -class RenderTarget; -class Image; -class TextureStorage; -class UniformStorage; class TextureImpl; class TransformFeedbackImpl; +class RenderbufferImpl; +struct TranslatedIndexData; +struct Workarounds; +class SwapChain; struct ConfigDesc { @@ -73,30 +65,10 @@ struct ConfigDesc bool es3Capable; }; -struct dx_VertexConstants -{ - float depthRange[4]; - float viewAdjust[4]; -}; - -struct dx_PixelConstants -{ - float depthRange[4]; - float viewCoords[4]; - float depthFront[4]; -}; - -enum ShaderType -{ - SHADER_VERTEX, - SHADER_PIXEL, - SHADER_GEOMETRY -}; - class Renderer { public: - explicit Renderer(egl::Display *display); + Renderer(); virtual ~Renderer(); virtual EGLint initialize() = 0; @@ -105,163 +77,116 @@ class Renderer virtual int generateConfigs(ConfigDesc **configDescList) = 0; virtual void deleteConfigs(ConfigDesc *configDescList) = 0; - virtual void sync(bool block) = 0; - - virtual SwapChain *createSwapChain(EGLNativeWindowType window, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat) = 0; + virtual gl::Error sync(bool block) = 0; - virtual gl::Error generateSwizzle(gl::Texture *texture) = 0; - virtual gl::Error setSamplerState(gl::SamplerType type, int index, const gl::SamplerState &sampler) = 0; - virtual gl::Error setTexture(gl::SamplerType type, int index, gl::Texture *texture) = 0; + virtual gl::Error drawArrays(const gl::Data &data, GLenum mode, + GLint first, GLsizei count, GLsizei instances) = 0; + virtual gl::Error drawElements(const gl::Data &data, GLenum mode, GLsizei count, GLenum type, + const GLvoid *indices, GLsizei instances, + const RangeUI &indexRange) = 0; - virtual gl::Error setUniformBuffers(const gl::Buffer *vertexUniformBuffers[], const gl::Buffer *fragmentUniformBuffers[]) = 0; + virtual gl::Error clear(const gl::Data &data, GLbitfield mask) = 0; + virtual gl::Error clearBufferfv(const gl::Data &data, GLenum buffer, GLint drawbuffer, const GLfloat *values) = 0; + virtual gl::Error clearBufferuiv(const gl::Data &data, GLenum buffer, GLint drawbuffer, const GLuint *values) = 0; + virtual gl::Error clearBufferiv(const gl::Data &data, GLenum buffer, GLint drawbuffer, const GLint *values) = 0; + virtual gl::Error clearBufferfi(const gl::Data &data, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) = 0; - virtual gl::Error setRasterizerState(const gl::RasterizerState &rasterState) = 0; - virtual gl::Error setBlendState(gl::Framebuffer *framebuffer, const gl::BlendState &blendState, const gl::ColorF &blendColor, - unsigned int sampleMask) = 0; - virtual gl::Error setDepthStencilState(const gl::DepthStencilState &depthStencilState, int stencilRef, - int stencilBackRef, bool frontFaceCCW) = 0; + virtual gl::Error readPixels(const gl::Data &data, GLint x, GLint y, GLsizei width, GLsizei height, + GLenum format, GLenum type, GLsizei *bufSize, void* pixels) = 0; - virtual void setScissorRectangle(const gl::Rectangle &scissor, bool enabled) = 0; - virtual void setViewport(const gl::Rectangle &viewport, float zNear, float zFar, GLenum drawMode, GLenum frontFace, - bool ignoreViewport) = 0; - - virtual gl::Error applyRenderTarget(gl::Framebuffer *frameBuffer) = 0; - virtual gl::Error applyShaders(gl::ProgramBinary *programBinary, const gl::VertexFormat inputLayout[], const gl::Framebuffer *framebuffer, - bool rasterizerDiscard, bool transformFeedbackActive) = 0; - virtual gl::Error applyUniforms(const gl::ProgramBinary &programBinary) = 0; - virtual bool applyPrimitiveType(GLenum primitiveType, GLsizei elementCount) = 0; - virtual gl::Error applyVertexBuffer(gl::ProgramBinary *programBinary, const gl::VertexAttribute vertexAttributes[], const gl::VertexAttribCurrentValueData currentValues[], - GLint first, GLsizei count, GLsizei instances) = 0; - virtual gl::Error applyIndexBuffer(const GLvoid *indices, gl::Buffer *elementArrayBuffer, GLsizei count, GLenum mode, GLenum type, TranslatedIndexData *indexInfo) = 0; - virtual void applyTransformFeedbackBuffers(gl::Buffer *transformFeedbackBuffers[], GLintptr offsets[]) = 0; - - virtual gl::Error drawArrays(GLenum mode, GLsizei count, GLsizei instances, bool transformFeedbackActive) = 0; - virtual gl::Error drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, - gl::Buffer *elementArrayBuffer, const TranslatedIndexData &indexInfo, GLsizei instances) = 0; - - virtual gl::Error clear(const gl::ClearParameters &clearParams, gl::Framebuffer *frameBuffer) = 0; - - virtual void markAllStateDirty() = 0; - - // lost device - virtual void notifyDeviceLost() = 0; - virtual bool isDeviceLost() = 0; - virtual bool testDeviceLost(bool notify) = 0; - virtual bool testDeviceResettable() = 0; - - // Renderer capabilities (virtual because it is used by egl::Display, do not override) - virtual const gl::Caps &getRendererCaps() const; - virtual const gl::TextureCapsMap &getRendererTextureCaps() const; - virtual const gl::Extensions &getRendererExtensions() const; - - virtual DWORD getAdapterVendor() const = 0; - virtual std::string getRendererDescription() const = 0; - virtual GUID getAdapterIdentifier() const = 0; + virtual gl::Error blitFramebuffer(const gl::Data &data, + GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, + GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, + GLbitfield mask, GLenum filter) = 0; - virtual unsigned int getReservedVertexUniformVectors() const = 0; - virtual unsigned int getReservedFragmentUniformVectors() const = 0; - virtual unsigned int getReservedVertexUniformBuffers() const = 0; - virtual unsigned int getReservedFragmentUniformBuffers() const = 0; + // TODO(jmadill): caps? and virtual for egl::Display virtual bool getShareHandleSupport() const = 0; virtual bool getPostSubBufferSupport() const = 0; - virtual int getMajorShaderModel() const = 0; - virtual int getMinSwapInterval() const = 0; - virtual int getMaxSwapInterval() const = 0; - - // Pixel operations - virtual bool copyToRenderTarget2D(TextureStorage *dest, TextureStorage *source) = 0; - virtual bool copyToRenderTargetCube(TextureStorage *dest, TextureStorage *source) = 0; - virtual bool copyToRenderTarget3D(TextureStorage *dest, TextureStorage *source) = 0; - virtual bool copyToRenderTarget2DArray(TextureStorage *dest, TextureStorage *source) = 0; - - virtual bool copyImage2D(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, - GLint xoffset, GLint yoffset, TextureStorage *storage, GLint level) = 0; - virtual bool copyImageCube(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, - GLint xoffset, GLint yoffset, TextureStorage *storage, GLenum target, GLint level) = 0; - virtual bool copyImage3D(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, - GLint xoffset, GLint yoffset, GLint zOffset, TextureStorage *storage, GLint level) = 0; - virtual bool copyImage2DArray(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, - GLint xoffset, GLint yoffset, GLint zOffset, TextureStorage *storage, GLint level) = 0; - - virtual bool blitRect(gl::Framebuffer *readTarget, const gl::Rectangle &readRect, gl::Framebuffer *drawTarget, const gl::Rectangle &drawRect, - const gl::Rectangle *scissor, bool blitRenderTarget, bool blitDepth, bool blitStencil, GLenum filter) = 0; - - virtual gl::Error readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, - GLenum type, GLuint outputPitch, const gl::PixelPackState &pack, uint8_t *pixels) = 0; - - // RenderTarget creation - virtual RenderTarget *createRenderTarget(SwapChain *swapChain, bool depth) = 0; - virtual RenderTarget *createRenderTarget(int width, int height, GLenum format, GLsizei samples) = 0; - // Shader creation - virtual ShaderImpl *createShader(GLenum type) = 0; + virtual ShaderImpl *createShader(const gl::Data &data, GLenum type) = 0; virtual ProgramImpl *createProgram() = 0; // Shader operations virtual void releaseShaderCompiler() = 0; - virtual ShaderExecutable *loadExecutable(const void *function, size_t length, rx::ShaderType type, - const std::vector<gl::LinkedVarying> &transformFeedbackVaryings, - bool separatedOutputBuffers) = 0; - virtual ShaderExecutable *compileToExecutable(gl::InfoLog &infoLog, const char *shaderHLSL, rx::ShaderType type, - const std::vector<gl::LinkedVarying> &transformFeedbackVaryings, - bool separatedOutputBuffers, D3DWorkaroundType workaround) = 0; - virtual UniformStorage *createUniformStorage(size_t storageSize) = 0; - - // Image operations - virtual Image *createImage() = 0; - virtual void generateMipmap(Image *dest, Image *source) = 0; - virtual TextureStorage *createTextureStorage2D(SwapChain *swapChain) = 0; - virtual TextureStorage *createTextureStorage2D(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, int levels) = 0; - virtual TextureStorage *createTextureStorageCube(GLenum internalformat, bool renderTarget, int size, int levels) = 0; - virtual TextureStorage *createTextureStorage3D(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth, int levels) = 0; - virtual TextureStorage *createTextureStorage2DArray(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth, int levels) = 0; // Texture creation virtual TextureImpl *createTexture(GLenum target) = 0; + // Renderbuffer creation + virtual RenderbufferImpl *createRenderbuffer() = 0; + virtual RenderbufferImpl *createRenderbuffer(SwapChain *swapChain, bool depth) = 0; + // Buffer creation virtual BufferImpl *createBuffer() = 0; - virtual VertexBuffer *createVertexBuffer() = 0; - virtual IndexBuffer *createIndexBuffer() = 0; // Vertex Array creation virtual VertexArrayImpl *createVertexArray() = 0; // Query and Fence creation virtual QueryImpl *createQuery(GLenum type) = 0; - virtual FenceImpl *createFence() = 0; + virtual FenceNVImpl *createFenceNV() = 0; + virtual FenceSyncImpl *createFenceSync() = 0; // Transform Feedback creation - virtual TransformFeedbackImpl* createTransformFeedback() = 0; + virtual TransformFeedbackImpl *createTransformFeedback() = 0; - // Current GLES client version - void setCurrentClientVersion(int clientVersion) { mCurrentClientVersion = clientVersion; } - int getCurrentClientVersion() const { return mCurrentClientVersion; } + // lost device + //TODO(jmadill): investigate if this stuff is necessary in GL + virtual void notifyDeviceLost() = 0; + virtual bool isDeviceLost() = 0; + virtual bool testDeviceLost(bool notify) = 0; + virtual bool testDeviceResettable() = 0; - // Buffer-to-texture and Texture-to-buffer copies - virtual bool supportsFastCopyBufferToTexture(GLenum internalFormat) const = 0; - virtual bool fastCopyBufferToTexture(const gl::PixelUnpackState &unpack, unsigned int offset, RenderTarget *destRenderTarget, - GLenum destinationFormat, GLenum sourcePixelsType, const gl::Box &destArea) = 0; + virtual DWORD getAdapterVendor() const = 0; + virtual std::string getRendererDescription() const = 0; + virtual GUID getAdapterIdentifier() const = 0; - virtual bool getLUID(LUID *adapterLuid) const = 0; - virtual rx::VertexConversionType getVertexConversionType(const gl::VertexFormat &vertexFormat) const = 0; - virtual GLenum getVertexComponentType(const gl::VertexFormat &vertexFormat) const = 0; + // Renderer capabilities (virtual because of egl::Display) + virtual const gl::Caps &getRendererCaps() const; + const gl::TextureCapsMap &getRendererTextureCaps() const; + virtual const gl::Extensions &getRendererExtensions() const; + const Workarounds &getWorkarounds() const; - protected: - egl::Display *mDisplay; + // TODO(jmadill): needed by egl::Display, probably should be removed + virtual int getMajorShaderModel() const = 0; + virtual int getMinSwapInterval() const = 0; + virtual int getMaxSwapInterval() const = 0; + virtual bool getLUID(LUID *adapterLuid) const = 0; private: DISALLOW_COPY_AND_ASSIGN(Renderer); virtual void generateCaps(gl::Caps *outCaps, gl::TextureCapsMap* outTextureCaps, gl::Extensions *outExtensions) const = 0; + virtual Workarounds generateWorkarounds() const = 0; mutable bool mCapsInitialized; mutable gl::Caps mCaps; mutable gl::TextureCapsMap mTextureCaps; mutable gl::Extensions mExtensions; - int mCurrentClientVersion; + mutable bool mWorkaroundsInitialized; + mutable Workarounds mWorkarounds; +}; + +struct dx_VertexConstants +{ + float depthRange[4]; + float viewAdjust[4]; +}; + +struct dx_PixelConstants +{ + float depthRange[4]; + float viewCoords[4]; + float depthFront[4]; +}; + +enum ShaderType +{ + SHADER_VERTEX, + SHADER_PIXEL, + SHADER_GEOMETRY }; } |