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Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/renderer/Renderer11.h')
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/Renderer11.h14
1 files changed, 12 insertions, 2 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer11.h b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer11.h
index a3e42e9048..f024855f97 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer11.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer11.h
@@ -182,6 +182,8 @@ class Renderer11 : public Renderer
void unapplyRenderTargets();
void setOneTimeRenderTarget(ID3D11RenderTargetView *renderTargetView);
+ virtual bool getLUID(LUID *adapterLuid) const;
+
private:
DISALLOW_COPY_AND_ASSIGN(Renderer11);
@@ -192,7 +194,7 @@ class Renderer11 : public Renderer
GLenum format, GLenum type, GLsizei outputPitch, bool packReverseRowOrder,
GLint packAlignment, void *pixels);
- void maskedClear(const gl::ClearParameters &clearParams);
+ void maskedClear(const gl::ClearParameters &clearParams, bool usingExtendedDrawBuffers);
rx::Range getViewportBounds() const;
bool blitRenderbufferRect(const gl::Rectangle &readRect, const gl::Rectangle &drawRect, RenderTarget *readRenderTarget,
@@ -286,6 +288,9 @@ class Renderer11 : public Renderer
float mCurNear;
float mCurFar;
+ // Currently applied primitive topology
+ D3D11_PRIMITIVE_TOPOLOGY mCurrentPrimitiveTopology;
+
unsigned int mAppliedIBSerial;
unsigned int mAppliedStorageIBSerial;
unsigned int mAppliedIBOffset;
@@ -296,10 +301,14 @@ class Renderer11 : public Renderer
dx_VertexConstants mVertexConstants;
dx_VertexConstants mAppliedVertexConstants;
ID3D11Buffer *mDriverConstantBufferVS;
+ ID3D11Buffer *mCurrentVertexConstantBuffer;
dx_PixelConstants mPixelConstants;
dx_PixelConstants mAppliedPixelConstants;
ID3D11Buffer *mDriverConstantBufferPS;
+ ID3D11Buffer *mCurrentPixelConstantBuffer;
+
+ ID3D11Buffer *mCurrentGeometryConstantBuffer;
// Vertex, index and input layouts
VertexDataManager *mVertexDataManager;
@@ -325,7 +334,8 @@ class Renderer11 : public Renderer
ID3D11Buffer *mClearVB;
ID3D11InputLayout *mClearIL;
ID3D11VertexShader *mClearVS;
- ID3D11PixelShader *mClearPS;
+ ID3D11PixelShader *mClearSinglePS;
+ ID3D11PixelShader *mClearMultiplePS;
ID3D11RasterizerState *mClearScissorRS;
ID3D11RasterizerState *mClearNoScissorRS;