diff options
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/renderer/SwapChain11.h')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/renderer/SwapChain11.h | 78 |
1 files changed, 0 insertions, 78 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain11.h b/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain11.h deleted file mode 100644 index 2a030c839d..0000000000 --- a/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain11.h +++ /dev/null @@ -1,78 +0,0 @@ -// -// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. -// - -// SwapChain11.h: Defines a back-end specific class for the D3D11 swap chain. - -#ifndef LIBGLESV2_RENDERER_SWAPCHAIN11_H_ -#define LIBGLESV2_RENDERER_SWAPCHAIN11_H_ - -#include "common/angleutils.h" -#include "libGLESv2/renderer/SwapChain.h" - -namespace rx -{ -class Renderer11; - -class SwapChain11 : public SwapChain -{ - public: - SwapChain11(Renderer11 *renderer, EGLNativeWindowType window, HANDLE shareHandle, - GLenum backBufferFormat, GLenum depthBufferFormat); - virtual ~SwapChain11(); - - EGLint resize(EGLint backbufferWidth, EGLint backbufferHeight); - virtual EGLint reset(EGLint backbufferWidth, EGLint backbufferHeight, EGLint swapInterval); - virtual EGLint swapRect(EGLint x, EGLint y, EGLint width, EGLint height); - virtual void recreate(); - - virtual ID3D11Texture2D *getOffscreenTexture(); - virtual ID3D11RenderTargetView *getRenderTarget(); - virtual ID3D11ShaderResourceView *getRenderTargetShaderResource(); - - virtual ID3D11Texture2D *getDepthStencilTexture(); - virtual ID3D11DepthStencilView *getDepthStencil(); - - EGLint getWidth() const { return mWidth; } - EGLint getHeight() const { return mHeight; } - - static SwapChain11 *makeSwapChain11(SwapChain *swapChain); - - private: - DISALLOW_COPY_AND_ASSIGN(SwapChain11); - - void release(); - void initPassThroughResources(); - void releaseOffscreenTexture(); - EGLint resetOffscreenTexture(int backbufferWidth, int backbufferHeight); - - Renderer11 *mRenderer; - EGLint mHeight; - EGLint mWidth; - bool mAppCreatedShareHandle; - unsigned int mSwapInterval; - bool mPassThroughResourcesInit; - - IDXGISwapChain *mSwapChain; - - ID3D11Texture2D *mBackBufferTexture; - ID3D11RenderTargetView *mBackBufferRTView; - - ID3D11Texture2D *mOffscreenTexture; - ID3D11RenderTargetView *mOffscreenRTView; - ID3D11ShaderResourceView *mOffscreenSRView; - - ID3D11Texture2D *mDepthStencilTexture; - ID3D11DepthStencilView *mDepthStencilDSView; - - ID3D11Buffer *mQuadVB; - ID3D11SamplerState *mPassThroughSampler; - ID3D11InputLayout *mPassThroughIL; - ID3D11VertexShader *mPassThroughVS; - ID3D11PixelShader *mPassThroughPS; -}; - -} -#endif // LIBGLESV2_RENDERER_SWAPCHAIN11_H_ |