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-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/TextureImpl.h24
1 files changed, 9 insertions, 15 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/TextureImpl.h b/src/3rdparty/angle/src/libGLESv2/renderer/TextureImpl.h
index e3cc50d680..3e662557e4 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/TextureImpl.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/TextureImpl.h
@@ -10,6 +10,7 @@
#define LIBGLESV2_RENDERER_TEXTUREIMPL_H_
#include "common/angleutils.h"
+#include "libGLESv2/Error.h"
#include "angle_gl.h"
@@ -31,19 +32,12 @@ namespace rx
{
class Image;
-class Renderer;
-class TextureStorage;
class TextureImpl
{
public:
virtual ~TextureImpl() {};
- // TODO: If this methods could go away that would be ideal;
- // TextureStorage should only be necessary for the D3D backend, and as such
- // higher level code should not rely on it.
- virtual TextureStorage *getNativeTexture() = 0;
-
// Deprecated in favour of the ImageIndex method
virtual Image *getImage(int level, int layer) const = 0;
virtual Image *getImage(const gl::ImageIndex &index) const = 0;
@@ -51,15 +45,15 @@ class TextureImpl
virtual void setUsage(GLenum usage) = 0;
- virtual void setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) = 0;
- virtual void setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels) = 0;
- virtual void subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) = 0;
- virtual void subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels) = 0;
- virtual void copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) = 0;
- virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) = 0;
- virtual void storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) = 0;
+ virtual gl::Error setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) = 0;
+ virtual gl::Error setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const gl::PixelUnpackState &unpack, const void *pixels) = 0;
+ virtual gl::Error subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) = 0;
+ virtual gl::Error subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const gl::PixelUnpackState &unpack, const void *pixels) = 0;
+ virtual gl::Error copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) = 0;
+ virtual gl::Error copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) = 0;
+ virtual gl::Error storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) = 0;
- virtual void generateMipmaps() = 0;
+ virtual gl::Error generateMipmaps() = 0;
virtual void bindTexImage(egl::Surface *surface) = 0;
virtual void releaseTexImage() = 0;