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-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/TextureImpl.h70
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diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/TextureImpl.h b/src/3rdparty/angle/src/libGLESv2/renderer/TextureImpl.h
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+++ b/src/3rdparty/angle/src/libGLESv2/renderer/TextureImpl.h
@@ -0,0 +1,70 @@
+//
+// Copyright 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// TextureImpl.h: Defines the abstract rx::TextureImpl classes.
+
+#ifndef LIBGLESV2_RENDERER_TEXTUREIMPL_H_
+#define LIBGLESV2_RENDERER_TEXTUREIMPL_H_
+
+#include "common/angleutils.h"
+
+#include "angle_gl.h"
+
+#include "libGLESv2/ImageIndex.h"
+
+namespace egl
+{
+class Surface;
+}
+
+namespace gl
+{
+class Framebuffer;
+struct PixelUnpackState;
+struct SamplerState;
+}
+
+namespace rx
+{
+
+class Image;
+class Renderer;
+class TextureStorage;
+
+class TextureImpl
+{
+ public:
+ virtual ~TextureImpl() {};
+
+ // TODO: If this methods could go away that would be ideal;
+ // TextureStorage should only be necessary for the D3D backend, and as such
+ // higher level code should not rely on it.
+ virtual TextureStorage *getNativeTexture() = 0;
+
+ // Deprecated in favour of the ImageIndex method
+ virtual Image *getImage(int level, int layer) const = 0;
+ virtual Image *getImage(const gl::ImageIndex &index) const = 0;
+ virtual GLsizei getLayerCount(int level) const = 0;
+
+ virtual void setUsage(GLenum usage) = 0;
+
+ virtual void setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) = 0;
+ virtual void setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels) = 0;
+ virtual void subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) = 0;
+ virtual void subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels) = 0;
+ virtual void copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) = 0;
+ virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) = 0;
+ virtual void storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) = 0;
+
+ virtual void generateMipmaps() = 0;
+
+ virtual void bindTexImage(egl::Surface *surface) = 0;
+ virtual void releaseTexImage() = 0;
+};
+
+}
+
+#endif // LIBGLESV2_RENDERER_TEXTUREIMPL_H_