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diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/TextureStorage11.h b/src/3rdparty/angle/src/libGLESv2/renderer/TextureStorage11.h
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+//
+// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// TextureStorage11.h: Defines the abstract rx::TextureStorage11 class and its concrete derived
+// classes TextureStorage11_2D and TextureStorage11_Cube, which act as the interface to the D3D11 texture.
+
+#ifndef LIBGLESV2_RENDERER_TEXTURESTORAGE11_H_
+#define LIBGLESV2_RENDERER_TEXTURESTORAGE11_H_
+
+#include "libGLESv2/Texture.h"
+#include "libGLESv2/renderer/TextureStorage.h"
+
+namespace rx
+{
+class RenderTarget;
+class RenderTarget11;
+class Renderer;
+class Renderer11;
+class SwapChain11;
+
+class TextureStorage11 : public TextureStorage
+{
+ public:
+ TextureStorage11(Renderer *renderer, UINT bindFlags);
+ virtual ~TextureStorage11();
+
+ static TextureStorage11 *makeTextureStorage11(TextureStorage *storage);
+
+ static DWORD GetTextureBindFlags(DXGI_FORMAT d3dfmt, GLenum glusage, bool forceRenderable);
+ static bool IsTextureFormatRenderable(DXGI_FORMAT format);
+
+ UINT getBindFlags() const;
+
+ virtual ID3D11Texture2D *getBaseTexture() const;
+ virtual ID3D11ShaderResourceView *getSRV() = 0;
+ virtual RenderTarget *getRenderTarget() { return getRenderTarget(0); }
+ virtual RenderTarget *getRenderTarget(int level) { return NULL; }
+ virtual RenderTarget *getRenderTarget(GLenum faceTarget) { return getRenderTarget(faceTarget, 0); }
+ virtual RenderTarget *getRenderTarget(GLenum faceTarget, int level) { return NULL; }
+
+ virtual void generateMipmap(int level) {};
+ virtual void generateMipmap(int face, int level) {};
+
+ virtual int getLodOffset() const;
+ virtual bool isRenderTarget() const;
+ virtual bool isManaged() const;
+ virtual int levelCount();
+ UINT getSubresourceIndex(int level, int faceTarget);
+
+ bool updateSubresourceLevel(ID3D11Texture2D *texture, unsigned int sourceSubresource, int level,
+ int faceTarget, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
+
+ protected:
+ void generateMipmapLayer(RenderTarget11 *source, RenderTarget11 *dest);
+
+ Renderer11 *mRenderer;
+ int mLodOffset;
+ unsigned int mMipLevels;
+
+ ID3D11Texture2D *mTexture;
+ DXGI_FORMAT mTextureFormat;
+ DXGI_FORMAT mShaderResourceFormat;
+ DXGI_FORMAT mRenderTargetFormat;
+ DXGI_FORMAT mDepthStencilFormat;
+ unsigned int mTextureWidth;
+ unsigned int mTextureHeight;
+
+ ID3D11ShaderResourceView *mSRV;
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(TextureStorage11);
+
+ const UINT mBindFlags;
+};
+
+class TextureStorage11_2D : public TextureStorage11
+{
+ public:
+ TextureStorage11_2D(Renderer *renderer, SwapChain11 *swapchain);
+ TextureStorage11_2D(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei width, GLsizei height);
+ virtual ~TextureStorage11_2D();
+
+ static TextureStorage11_2D *makeTextureStorage11_2D(TextureStorage *storage);
+
+ virtual ID3D11ShaderResourceView *getSRV();
+ virtual RenderTarget *getRenderTarget(int level);
+
+ virtual void generateMipmap(int level);
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(TextureStorage11_2D);
+
+ RenderTarget11 *mRenderTarget[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
+};
+
+class TextureStorage11_Cube : public TextureStorage11
+{
+ public:
+ TextureStorage11_Cube(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size);
+ virtual ~TextureStorage11_Cube();
+
+ static TextureStorage11_Cube *makeTextureStorage11_Cube(TextureStorage *storage);
+
+ virtual ID3D11ShaderResourceView *getSRV();
+ virtual RenderTarget *getRenderTarget(GLenum faceTarget, int level);
+
+ virtual void generateMipmap(int face, int level);
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(TextureStorage11_Cube);
+
+ RenderTarget11 *mRenderTarget[6][gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
+};
+
+}
+
+#endif // LIBGLESV2_RENDERER_TEXTURESTORAGE11_H_