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-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/VertexBuffer11.h73
1 files changed, 73 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/VertexBuffer11.h b/src/3rdparty/angle/src/libGLESv2/renderer/VertexBuffer11.h
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+++ b/src/3rdparty/angle/src/libGLESv2/renderer/VertexBuffer11.h
@@ -0,0 +1,73 @@
+//
+// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// VertexBuffer11.h: Defines the D3D11 VertexBuffer implementation.
+
+#ifndef LIBGLESV2_RENDERER_VERTEXBUFFER11_H_
+#define LIBGLESV2_RENDERER_VERTEXBUFFER11_H_
+
+#include "libGLESv2/renderer/VertexBuffer.h"
+
+namespace rx
+{
+class Renderer11;
+
+class VertexBuffer11 : public VertexBuffer
+{
+ public:
+ explicit VertexBuffer11(rx::Renderer11 *const renderer);
+ virtual ~VertexBuffer11();
+
+ virtual bool initialize(unsigned int size, bool dynamicUsage);
+
+ static VertexBuffer11 *makeVertexBuffer11(VertexBuffer *vetexBuffer);
+
+ virtual bool storeVertexAttributes(const gl::VertexAttribute &attrib, GLint start, GLsizei count, GLsizei instances,
+ unsigned int offset);
+ virtual bool storeRawData(const void* data, unsigned int size, unsigned int offset);
+
+ virtual unsigned int getSpaceRequired(const gl::VertexAttribute &attrib, GLsizei count, GLsizei instances) const;
+
+ virtual bool requiresConversion(const gl::VertexAttribute &attrib) const;
+
+ virtual unsigned int getBufferSize() const;
+ virtual bool setBufferSize(unsigned int size);
+ virtual bool discard();
+
+ unsigned int getVertexSize(const gl::VertexAttribute &attrib) const;
+ DXGI_FORMAT getDXGIFormat(const gl::VertexAttribute &attrib) const;
+
+ ID3D11Buffer *getBuffer() const;
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(VertexBuffer11);
+
+ rx::Renderer11 *const mRenderer;
+
+ ID3D11Buffer *mBuffer;
+ unsigned int mBufferSize;
+ bool mDynamicUsage;
+
+ typedef void (*VertexConversionFunction)(const void *, unsigned int, unsigned int, void *);
+ struct VertexConverter
+ {
+ VertexConversionFunction conversionFunc;
+ bool identity;
+ DXGI_FORMAT dxgiFormat;
+ unsigned int outputElementSize;
+ };
+
+ enum { NUM_GL_VERTEX_ATTRIB_TYPES = 6 };
+
+ // This table is used to generate mAttributeTypes.
+ static const VertexConverter mPossibleTranslations[NUM_GL_VERTEX_ATTRIB_TYPES][2][4]; // [GL types as enumerated by typeIndex()][normalized][size - 1]
+
+ static const VertexConverter &getVertexConversion(const gl::VertexAttribute &attribute);
+};
+
+}
+
+#endif // LIBGLESV2_RENDERER_VERTEXBUFFER11_H_ \ No newline at end of file