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Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/renderer/VertexBuffer9.h')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/renderer/VertexBuffer9.h | 90 |
1 files changed, 90 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/VertexBuffer9.h b/src/3rdparty/angle/src/libGLESv2/renderer/VertexBuffer9.h new file mode 100644 index 0000000000..f771635bda --- /dev/null +++ b/src/3rdparty/angle/src/libGLESv2/renderer/VertexBuffer9.h @@ -0,0 +1,90 @@ +// +// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// VertexBuffer9.h: Defines the D3D9 VertexBuffer implementation. + +#ifndef LIBGLESV2_RENDERER_VERTEXBUFFER9_H_ +#define LIBGLESV2_RENDERER_VERTEXBUFFER9_H_ + +#include "libGLESv2/renderer/VertexBuffer.h" + +namespace rx +{ +class Renderer9; + +class VertexBuffer9 : public VertexBuffer +{ + public: + explicit VertexBuffer9(rx::Renderer9 *const renderer); + virtual ~VertexBuffer9(); + + virtual bool initialize(unsigned int size, bool dynamicUsage); + + static VertexBuffer9 *makeVertexBuffer9(VertexBuffer *vertexBuffer); + + virtual bool storeVertexAttributes(const gl::VertexAttribute &attrib, GLint start, GLsizei count, GLsizei instances, + unsigned int offset); + virtual bool storeRawData(const void* data, unsigned int size, unsigned int offset); + + virtual unsigned int getSpaceRequired(const gl::VertexAttribute &attrib, GLsizei count, GLsizei instances) const; + + virtual bool requiresConversion(const gl::VertexAttribute &attrib) const; + + unsigned int getVertexSize(const gl::VertexAttribute &attrib) const; + D3DDECLTYPE getDeclType(const gl::VertexAttribute &attrib) const; + + virtual unsigned int getBufferSize() const; + virtual bool setBufferSize(unsigned int size); + virtual bool discard(); + + IDirect3DVertexBuffer9 *getBuffer() const; + + private: + DISALLOW_COPY_AND_ASSIGN(VertexBuffer9); + + rx::Renderer9 *const mRenderer; + + IDirect3DVertexBuffer9 *mVertexBuffer; + unsigned int mBufferSize; + bool mDynamicUsage; + + // Attribute format conversion + enum { NUM_GL_VERTEX_ATTRIB_TYPES = 6 }; + + struct FormatConverter + { + bool identity; + std::size_t outputElementSize; + void (*convertArray)(const void *in, std::size_t stride, std::size_t n, void *out); + D3DDECLTYPE d3dDeclType; + }; + + static bool mTranslationsInitialized; + static void initializeTranslations(DWORD declTypes); + + // [GL types as enumerated by typeIndex()][normalized][size - 1] + static FormatConverter mFormatConverters[NUM_GL_VERTEX_ATTRIB_TYPES][2][4]; + + struct TranslationDescription + { + DWORD capsFlag; + FormatConverter preferredConversion; + FormatConverter fallbackConversion; + }; + + // This table is used to generate mFormatConverters. + // [GL types as enumerated by typeIndex()][normalized][size - 1] + static const TranslationDescription mPossibleTranslations[NUM_GL_VERTEX_ATTRIB_TYPES][2][4]; + + static unsigned int typeIndex(GLenum type); + static const FormatConverter &formatConverter(const gl::VertexAttribute &attribute); + + static unsigned int spaceRequired(const gl::VertexAttribute &attrib, std::size_t count, GLsizei instances); +}; + +} + +#endif // LIBGLESV2_RENDERER_VERTEXBUFFER9_H_ |