diff options
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/renderer/VertexDataManager.cpp')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/renderer/VertexDataManager.cpp | 258 |
1 files changed, 258 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/VertexDataManager.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/VertexDataManager.cpp new file mode 100644 index 0000000000..ec85857264 --- /dev/null +++ b/src/3rdparty/angle/src/libGLESv2/renderer/VertexDataManager.cpp @@ -0,0 +1,258 @@ +#include "precompiled.h" +// +// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// VertexDataManager.h: Defines the VertexDataManager, a class that +// runs the Buffer translation process. + +#include "libGLESv2/renderer/VertexDataManager.h" +#include "libGLESv2/renderer/BufferStorage.h" + +#include "libGLESv2/Buffer.h" +#include "libGLESv2/ProgramBinary.h" +#include "libGLESv2/Context.h" +#include "libGLESv2/renderer/VertexBuffer.h" + +namespace +{ + enum { INITIAL_STREAM_BUFFER_SIZE = 1024*1024 }; + // This has to be at least 4k or else it fails on ATI cards. + enum { CONSTANT_VERTEX_BUFFER_SIZE = 4096 }; +} + +namespace rx +{ + +static int elementsInBuffer(const gl::VertexAttribute &attribute, int size) +{ + int stride = attribute.stride(); + return (size - attribute.mOffset % stride + (stride - attribute.typeSize())) / stride; +} + +VertexDataManager::VertexDataManager(Renderer *renderer) : mRenderer(renderer) +{ + for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++) + { + mCurrentValue[i][0] = std::numeric_limits<float>::quiet_NaN(); + mCurrentValue[i][1] = std::numeric_limits<float>::quiet_NaN(); + mCurrentValue[i][2] = std::numeric_limits<float>::quiet_NaN(); + mCurrentValue[i][3] = std::numeric_limits<float>::quiet_NaN(); + mCurrentValueBuffer[i] = NULL; + mCurrentValueOffsets[i] = 0; + } + + mStreamingBuffer = new StreamingVertexBufferInterface(renderer, INITIAL_STREAM_BUFFER_SIZE); + + if (!mStreamingBuffer) + { + ERR("Failed to allocate the streaming vertex buffer."); + } +} + +VertexDataManager::~VertexDataManager() +{ + delete mStreamingBuffer; + + for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++) + { + delete mCurrentValueBuffer[i]; + } +} + +static bool directStoragePossible(VertexBufferInterface* vb, const gl::VertexAttribute& attrib) +{ + gl::Buffer *buffer = attrib.mBoundBuffer.get(); + BufferStorage *storage = buffer ? buffer->getStorage() : NULL; + + const bool isAligned = (attrib.stride() % 4 == 0) && (attrib.mOffset % 4 == 0); + + return storage && storage->supportsDirectBinding() && !vb->getVertexBuffer()->requiresConversion(attrib) && isAligned; +} + +GLenum VertexDataManager::prepareVertexData(const gl::VertexAttribute attribs[], gl::ProgramBinary *programBinary, GLint start, GLsizei count, TranslatedAttribute *translated, GLsizei instances) +{ + if (!mStreamingBuffer) + { + return GL_OUT_OF_MEMORY; + } + + for (int attributeIndex = 0; attributeIndex < gl::MAX_VERTEX_ATTRIBS; attributeIndex++) + { + translated[attributeIndex].active = (programBinary->getSemanticIndex(attributeIndex) != -1); + } + + // Invalidate static buffers that don't contain matching attributes + for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++) + { + if (translated[i].active && attribs[i].mArrayEnabled) + { + gl::Buffer *buffer = attribs[i].mBoundBuffer.get(); + StaticVertexBufferInterface *staticBuffer = buffer ? buffer->getStaticVertexBuffer() : NULL; + + if (staticBuffer && staticBuffer->getBufferSize() > 0 && staticBuffer->lookupAttribute(attribs[i]) == -1 && + !directStoragePossible(staticBuffer, attribs[i])) + { + buffer->invalidateStaticData(); + } + } + } + + // Reserve the required space in the buffers + for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++) + { + if (translated[i].active && attribs[i].mArrayEnabled) + { + gl::Buffer *buffer = attribs[i].mBoundBuffer.get(); + StaticVertexBufferInterface *staticBuffer = buffer ? buffer->getStaticVertexBuffer() : NULL; + VertexBufferInterface *vertexBuffer = staticBuffer ? staticBuffer : static_cast<VertexBufferInterface*>(mStreamingBuffer); + + if (!directStoragePossible(vertexBuffer, attribs[i])) + { + if (staticBuffer) + { + if (staticBuffer->getBufferSize() == 0) + { + int totalCount = elementsInBuffer(attribs[i], buffer->size()); + staticBuffer->reserveVertexSpace(attribs[i], totalCount, 0); + } + } + else + { + mStreamingBuffer->reserveVertexSpace(attribs[i], count, instances); + } + } + } + } + + // Perform the vertex data translations + for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++) + { + if (translated[i].active) + { + if (attribs[i].mArrayEnabled) + { + gl::Buffer *buffer = attribs[i].mBoundBuffer.get(); + + if (!buffer && attribs[i].mPointer == NULL) + { + // This is an application error that would normally result in a crash, but we catch it and return an error + ERR("An enabled vertex array has no buffer and no pointer."); + return GL_INVALID_OPERATION; + } + + StaticVertexBufferInterface *staticBuffer = buffer ? buffer->getStaticVertexBuffer() : NULL; + VertexBufferInterface *vertexBuffer = staticBuffer ? staticBuffer : static_cast<VertexBufferInterface*>(mStreamingBuffer); + + BufferStorage *storage = buffer ? buffer->getStorage() : NULL; + bool directStorage = directStoragePossible(vertexBuffer, attribs[i]); + + std::size_t streamOffset = -1; + unsigned int outputElementSize = 0; + + if (directStorage) + { + outputElementSize = attribs[i].stride(); + streamOffset = attribs[i].mOffset + outputElementSize * start; + storage->markBufferUsage(); + } + else if (staticBuffer) + { + streamOffset = staticBuffer->lookupAttribute(attribs[i]); + outputElementSize = staticBuffer->getVertexBuffer()->getSpaceRequired(attribs[i], 1, 0); + + if (streamOffset == -1) + { + // Convert the entire buffer + int totalCount = elementsInBuffer(attribs[i], storage->getSize()); + int startIndex = attribs[i].mOffset / attribs[i].stride(); + + streamOffset = staticBuffer->storeVertexAttributes(attribs[i], -startIndex, totalCount, 0); + } + + if (streamOffset != -1) + { + streamOffset += (attribs[i].mOffset / attribs[i].stride()) * outputElementSize; + + if (instances == 0 || attribs[i].mDivisor == 0) + { + streamOffset += start * outputElementSize; + } + } + } + else + { + outputElementSize = mStreamingBuffer->getVertexBuffer()->getSpaceRequired(attribs[i], 1, 0); + streamOffset = mStreamingBuffer->storeVertexAttributes(attribs[i], start, count, instances); + } + + if (streamOffset == -1) + { + return GL_OUT_OF_MEMORY; + } + + translated[i].storage = directStorage ? storage : NULL; + translated[i].vertexBuffer = vertexBuffer->getVertexBuffer(); + translated[i].serial = directStorage ? storage->getSerial() : vertexBuffer->getSerial(); + translated[i].divisor = attribs[i].mDivisor; + + translated[i].attribute = &attribs[i]; + translated[i].stride = outputElementSize; + translated[i].offset = streamOffset; + } + else + { + if (!mCurrentValueBuffer[i]) + { + mCurrentValueBuffer[i] = new StreamingVertexBufferInterface(mRenderer, CONSTANT_VERTEX_BUFFER_SIZE); + } + + StreamingVertexBufferInterface *buffer = mCurrentValueBuffer[i]; + + if (mCurrentValue[i][0] != attribs[i].mCurrentValue[0] || + mCurrentValue[i][1] != attribs[i].mCurrentValue[1] || + mCurrentValue[i][2] != attribs[i].mCurrentValue[2] || + mCurrentValue[i][3] != attribs[i].mCurrentValue[3]) + { + unsigned int requiredSpace = sizeof(float) * 4; + buffer->reserveRawDataSpace(requiredSpace); + int streamOffset = buffer->storeRawData(attribs[i].mCurrentValue, requiredSpace); + if (streamOffset == -1) + { + return GL_OUT_OF_MEMORY; + } + + mCurrentValueOffsets[i] = streamOffset; + } + + translated[i].storage = NULL; + translated[i].vertexBuffer = mCurrentValueBuffer[i]->getVertexBuffer(); + translated[i].serial = mCurrentValueBuffer[i]->getSerial(); + translated[i].divisor = 0; + + translated[i].attribute = &attribs[i]; + translated[i].stride = 0; + translated[i].offset = mCurrentValueOffsets[i]; + } + } + } + + for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++) + { + if (translated[i].active && attribs[i].mArrayEnabled) + { + gl::Buffer *buffer = attribs[i].mBoundBuffer.get(); + + if (buffer) + { + buffer->promoteStaticUsage(count * attribs[i].typeSize()); + } + } + } + + return GL_NO_ERROR; +} + +} |