summaryrefslogtreecommitdiffstats
path: root/src/3rdparty/angle/src/libGLESv2/renderer/VertexDataManager.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/renderer/VertexDataManager.cpp')
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/VertexDataManager.cpp258
1 files changed, 258 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/VertexDataManager.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/VertexDataManager.cpp
new file mode 100644
index 0000000000..ec85857264
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/VertexDataManager.cpp
@@ -0,0 +1,258 @@
+#include "precompiled.h"
+//
+// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// VertexDataManager.h: Defines the VertexDataManager, a class that
+// runs the Buffer translation process.
+
+#include "libGLESv2/renderer/VertexDataManager.h"
+#include "libGLESv2/renderer/BufferStorage.h"
+
+#include "libGLESv2/Buffer.h"
+#include "libGLESv2/ProgramBinary.h"
+#include "libGLESv2/Context.h"
+#include "libGLESv2/renderer/VertexBuffer.h"
+
+namespace
+{
+ enum { INITIAL_STREAM_BUFFER_SIZE = 1024*1024 };
+ // This has to be at least 4k or else it fails on ATI cards.
+ enum { CONSTANT_VERTEX_BUFFER_SIZE = 4096 };
+}
+
+namespace rx
+{
+
+static int elementsInBuffer(const gl::VertexAttribute &attribute, int size)
+{
+ int stride = attribute.stride();
+ return (size - attribute.mOffset % stride + (stride - attribute.typeSize())) / stride;
+}
+
+VertexDataManager::VertexDataManager(Renderer *renderer) : mRenderer(renderer)
+{
+ for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
+ {
+ mCurrentValue[i][0] = std::numeric_limits<float>::quiet_NaN();
+ mCurrentValue[i][1] = std::numeric_limits<float>::quiet_NaN();
+ mCurrentValue[i][2] = std::numeric_limits<float>::quiet_NaN();
+ mCurrentValue[i][3] = std::numeric_limits<float>::quiet_NaN();
+ mCurrentValueBuffer[i] = NULL;
+ mCurrentValueOffsets[i] = 0;
+ }
+
+ mStreamingBuffer = new StreamingVertexBufferInterface(renderer, INITIAL_STREAM_BUFFER_SIZE);
+
+ if (!mStreamingBuffer)
+ {
+ ERR("Failed to allocate the streaming vertex buffer.");
+ }
+}
+
+VertexDataManager::~VertexDataManager()
+{
+ delete mStreamingBuffer;
+
+ for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
+ {
+ delete mCurrentValueBuffer[i];
+ }
+}
+
+static bool directStoragePossible(VertexBufferInterface* vb, const gl::VertexAttribute& attrib)
+{
+ gl::Buffer *buffer = attrib.mBoundBuffer.get();
+ BufferStorage *storage = buffer ? buffer->getStorage() : NULL;
+
+ const bool isAligned = (attrib.stride() % 4 == 0) && (attrib.mOffset % 4 == 0);
+
+ return storage && storage->supportsDirectBinding() && !vb->getVertexBuffer()->requiresConversion(attrib) && isAligned;
+}
+
+GLenum VertexDataManager::prepareVertexData(const gl::VertexAttribute attribs[], gl::ProgramBinary *programBinary, GLint start, GLsizei count, TranslatedAttribute *translated, GLsizei instances)
+{
+ if (!mStreamingBuffer)
+ {
+ return GL_OUT_OF_MEMORY;
+ }
+
+ for (int attributeIndex = 0; attributeIndex < gl::MAX_VERTEX_ATTRIBS; attributeIndex++)
+ {
+ translated[attributeIndex].active = (programBinary->getSemanticIndex(attributeIndex) != -1);
+ }
+
+ // Invalidate static buffers that don't contain matching attributes
+ for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
+ {
+ if (translated[i].active && attribs[i].mArrayEnabled)
+ {
+ gl::Buffer *buffer = attribs[i].mBoundBuffer.get();
+ StaticVertexBufferInterface *staticBuffer = buffer ? buffer->getStaticVertexBuffer() : NULL;
+
+ if (staticBuffer && staticBuffer->getBufferSize() > 0 && staticBuffer->lookupAttribute(attribs[i]) == -1 &&
+ !directStoragePossible(staticBuffer, attribs[i]))
+ {
+ buffer->invalidateStaticData();
+ }
+ }
+ }
+
+ // Reserve the required space in the buffers
+ for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
+ {
+ if (translated[i].active && attribs[i].mArrayEnabled)
+ {
+ gl::Buffer *buffer = attribs[i].mBoundBuffer.get();
+ StaticVertexBufferInterface *staticBuffer = buffer ? buffer->getStaticVertexBuffer() : NULL;
+ VertexBufferInterface *vertexBuffer = staticBuffer ? staticBuffer : static_cast<VertexBufferInterface*>(mStreamingBuffer);
+
+ if (!directStoragePossible(vertexBuffer, attribs[i]))
+ {
+ if (staticBuffer)
+ {
+ if (staticBuffer->getBufferSize() == 0)
+ {
+ int totalCount = elementsInBuffer(attribs[i], buffer->size());
+ staticBuffer->reserveVertexSpace(attribs[i], totalCount, 0);
+ }
+ }
+ else
+ {
+ mStreamingBuffer->reserveVertexSpace(attribs[i], count, instances);
+ }
+ }
+ }
+ }
+
+ // Perform the vertex data translations
+ for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
+ {
+ if (translated[i].active)
+ {
+ if (attribs[i].mArrayEnabled)
+ {
+ gl::Buffer *buffer = attribs[i].mBoundBuffer.get();
+
+ if (!buffer && attribs[i].mPointer == NULL)
+ {
+ // This is an application error that would normally result in a crash, but we catch it and return an error
+ ERR("An enabled vertex array has no buffer and no pointer.");
+ return GL_INVALID_OPERATION;
+ }
+
+ StaticVertexBufferInterface *staticBuffer = buffer ? buffer->getStaticVertexBuffer() : NULL;
+ VertexBufferInterface *vertexBuffer = staticBuffer ? staticBuffer : static_cast<VertexBufferInterface*>(mStreamingBuffer);
+
+ BufferStorage *storage = buffer ? buffer->getStorage() : NULL;
+ bool directStorage = directStoragePossible(vertexBuffer, attribs[i]);
+
+ std::size_t streamOffset = -1;
+ unsigned int outputElementSize = 0;
+
+ if (directStorage)
+ {
+ outputElementSize = attribs[i].stride();
+ streamOffset = attribs[i].mOffset + outputElementSize * start;
+ storage->markBufferUsage();
+ }
+ else if (staticBuffer)
+ {
+ streamOffset = staticBuffer->lookupAttribute(attribs[i]);
+ outputElementSize = staticBuffer->getVertexBuffer()->getSpaceRequired(attribs[i], 1, 0);
+
+ if (streamOffset == -1)
+ {
+ // Convert the entire buffer
+ int totalCount = elementsInBuffer(attribs[i], storage->getSize());
+ int startIndex = attribs[i].mOffset / attribs[i].stride();
+
+ streamOffset = staticBuffer->storeVertexAttributes(attribs[i], -startIndex, totalCount, 0);
+ }
+
+ if (streamOffset != -1)
+ {
+ streamOffset += (attribs[i].mOffset / attribs[i].stride()) * outputElementSize;
+
+ if (instances == 0 || attribs[i].mDivisor == 0)
+ {
+ streamOffset += start * outputElementSize;
+ }
+ }
+ }
+ else
+ {
+ outputElementSize = mStreamingBuffer->getVertexBuffer()->getSpaceRequired(attribs[i], 1, 0);
+ streamOffset = mStreamingBuffer->storeVertexAttributes(attribs[i], start, count, instances);
+ }
+
+ if (streamOffset == -1)
+ {
+ return GL_OUT_OF_MEMORY;
+ }
+
+ translated[i].storage = directStorage ? storage : NULL;
+ translated[i].vertexBuffer = vertexBuffer->getVertexBuffer();
+ translated[i].serial = directStorage ? storage->getSerial() : vertexBuffer->getSerial();
+ translated[i].divisor = attribs[i].mDivisor;
+
+ translated[i].attribute = &attribs[i];
+ translated[i].stride = outputElementSize;
+ translated[i].offset = streamOffset;
+ }
+ else
+ {
+ if (!mCurrentValueBuffer[i])
+ {
+ mCurrentValueBuffer[i] = new StreamingVertexBufferInterface(mRenderer, CONSTANT_VERTEX_BUFFER_SIZE);
+ }
+
+ StreamingVertexBufferInterface *buffer = mCurrentValueBuffer[i];
+
+ if (mCurrentValue[i][0] != attribs[i].mCurrentValue[0] ||
+ mCurrentValue[i][1] != attribs[i].mCurrentValue[1] ||
+ mCurrentValue[i][2] != attribs[i].mCurrentValue[2] ||
+ mCurrentValue[i][3] != attribs[i].mCurrentValue[3])
+ {
+ unsigned int requiredSpace = sizeof(float) * 4;
+ buffer->reserveRawDataSpace(requiredSpace);
+ int streamOffset = buffer->storeRawData(attribs[i].mCurrentValue, requiredSpace);
+ if (streamOffset == -1)
+ {
+ return GL_OUT_OF_MEMORY;
+ }
+
+ mCurrentValueOffsets[i] = streamOffset;
+ }
+
+ translated[i].storage = NULL;
+ translated[i].vertexBuffer = mCurrentValueBuffer[i]->getVertexBuffer();
+ translated[i].serial = mCurrentValueBuffer[i]->getSerial();
+ translated[i].divisor = 0;
+
+ translated[i].attribute = &attribs[i];
+ translated[i].stride = 0;
+ translated[i].offset = mCurrentValueOffsets[i];
+ }
+ }
+ }
+
+ for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
+ {
+ if (translated[i].active && attribs[i].mArrayEnabled)
+ {
+ gl::Buffer *buffer = attribs[i].mBoundBuffer.get();
+
+ if (buffer)
+ {
+ buffer->promoteStaticUsage(count * attribs[i].typeSize());
+ }
+ }
+ }
+
+ return GL_NO_ERROR;
+}
+
+}