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-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/Workarounds.h39
1 files changed, 0 insertions, 39 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Workarounds.h b/src/3rdparty/angle/src/libGLESv2/renderer/Workarounds.h
deleted file mode 100644
index 20a166fb7a..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/renderer/Workarounds.h
+++ /dev/null
@@ -1,39 +0,0 @@
-//
-// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// angletypes.h: Workarounds for driver bugs and other issues.
-
-#ifndef LIBGLESV2_RENDERER_WORKAROUNDS_H_
-#define LIBGLESV2_RENDERER_WORKAROUNDS_H_
-
-// TODO(jmadill,zmo,geofflang): make a workarounds library that can operate
-// independent of ANGLE's renderer. Workarounds should also be accessible
-// outside of the Renderer.
-
-namespace rx
-{
-
-enum D3DWorkaroundType
-{
- ANGLE_D3D_WORKAROUND_NONE,
- ANGLE_D3D_WORKAROUND_SKIP_OPTIMIZATION,
- ANGLE_D3D_WORKAROUND_MAX_OPTIMIZATION
-};
-
-struct Workarounds
-{
- Workarounds()
- : mrtPerfWorkaround(false),
- setDataFasterThanImageUpload(false)
- {}
-
- bool mrtPerfWorkaround;
- bool setDataFasterThanImageUpload;
-};
-
-}
-
-#endif // LIBGLESV2_RENDERER_WORKAROUNDS_H_