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Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/renderer/copyvertex.h')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/renderer/copyvertex.h | 309 |
1 files changed, 309 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/copyvertex.h b/src/3rdparty/angle/src/libGLESv2/renderer/copyvertex.h new file mode 100644 index 0000000000..aca031701e --- /dev/null +++ b/src/3rdparty/angle/src/libGLESv2/renderer/copyvertex.h @@ -0,0 +1,309 @@ +// +// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// copyvertex.h: Defines vertex buffer copying and conversion functions + +#ifndef LIBGLESV2_RENDERER_COPYVERTEX_H_ +#define LIBGLESV2_RENDERER_COPYVERTEX_H_ + +#include "common/mathutil.h" + +// 'widenDefaultValueBits' gives the default value for the alpha channel (4th component) +// the sentinel value 0 means we do not want to widen the input or add an alpha channel +template <typename T, unsigned int componentCount, unsigned int widenDefaultValueBits> +inline void copyVertexData(const void *input, size_t stride, size_t count, void *output) +{ + const unsigned int attribSize = sizeof(T) * componentCount; + const T defaultValue = gl::bitCast<T>(widenDefaultValueBits); + const bool widen = (widenDefaultValueBits != 0); + + if (attribSize == stride && !widen) + { + memcpy(output, input, count * attribSize); + } + else + { + unsigned int outputStride = widen ? 4 : componentCount; + + for (unsigned int i = 0; i < count; i++) + { + const T *offsetInput = reinterpret_cast<const T*>(reinterpret_cast<const char*>(input) + i * stride); + T *offsetOutput = reinterpret_cast<T*>(output) + i * outputStride; + + for (unsigned int j = 0; j < componentCount; j++) + { + offsetOutput[j] = offsetInput[j]; + } + + if (widen) + { + offsetOutput[3] = defaultValue; + } + } + } +} + +template <unsigned int componentCount> +inline void copyFixedVertexData(const void* input, size_t stride, size_t count, void* output) +{ + static const float divisor = 1.0f / (1 << 16); + + for (unsigned int i = 0; i < count; i++) + { + const GLfixed* offsetInput = reinterpret_cast<const GLfixed*>(reinterpret_cast<const char*>(input) + stride * i); + float* offsetOutput = reinterpret_cast<float*>(output) + i * componentCount; + + for (unsigned int j = 0; j < componentCount; j++) + { + offsetOutput[j] = static_cast<float>(offsetInput[j]) * divisor; + } + } +} + +template <typename T, unsigned int componentCount, bool normalized> +inline void copyToFloatVertexData(const void* input, size_t stride, size_t count, void* output) +{ + typedef std::numeric_limits<T> NL; + + for (unsigned int i = 0; i < count; i++) + { + const T *offsetInput = reinterpret_cast<const T*>(reinterpret_cast<const char*>(input) + stride * i); + float *offsetOutput = reinterpret_cast<float*>(output) + i * componentCount; + + for (unsigned int j = 0; j < componentCount; j++) + { + if (normalized) + { + if (NL::is_signed) + { + const float divisor = 1.0f / (2 * static_cast<float>(NL::max()) + 1); + offsetOutput[j] = (2 * static_cast<float>(offsetInput[j]) + 1) * divisor; + } + else + { + offsetOutput[j] = static_cast<float>(offsetInput[j]) / NL::max(); + } + } + else + { + offsetOutput[j] = static_cast<float>(offsetInput[j]); + } + } + } +} + +inline void copyPackedUnsignedVertexData(const void* input, size_t stride, size_t count, void* output) +{ + const unsigned int attribSize = 4; + + if (attribSize == stride) + { + memcpy(output, input, count * attribSize); + } + else + { + for (unsigned int i = 0; i < count; i++) + { + const GLuint *offsetInput = reinterpret_cast<const GLuint*>(reinterpret_cast<const char*>(input) + (i * stride)); + GLuint *offsetOutput = reinterpret_cast<GLuint*>(output) + (i * attribSize); + + offsetOutput[i] = offsetInput[i]; + } + } +} + +template <bool isSigned, bool normalized, bool toFloat> +static inline void copyPackedRGB(unsigned int data, void *output) +{ + const unsigned int rgbSignMask = 0x200; // 1 set at the 9 bit + const unsigned int negativeMask = 0xFFFFFC00; // All bits from 10 to 31 set to 1 + + if (toFloat) + { + GLfloat *floatOutput = reinterpret_cast<GLfloat*>(output); + if (isSigned) + { + GLfloat finalValue = 0; + if (data & rgbSignMask) + { + int negativeNumber = data | negativeMask; + finalValue = static_cast<GLfloat>(negativeNumber); + } + else + { + finalValue = static_cast<GLfloat>(data); + } + + if (normalized) + { + const int maxValue = 0x1FF; // 1 set in bits 0 through 8 + const int minValue = 0xFFFFFE01; // Inverse of maxValue + + // A 10-bit two's complement number has the possibility of being minValue - 1 but + // OpenGL's normalization rules dictate that it should be clamped to minValue in this + // case. + if (finalValue < minValue) + { + finalValue = minValue; + } + + const int halfRange = (maxValue - minValue) >> 1; + *floatOutput = ((finalValue - minValue) / halfRange) - 1.0f; + } + else + { + *floatOutput = finalValue; + } + } + else + { + if (normalized) + { + const unsigned int maxValue = 0x3FF; // 1 set in bits 0 through 9 + *floatOutput = static_cast<GLfloat>(data) / static_cast<GLfloat>(maxValue); + } + else + { + *floatOutput = static_cast<GLfloat>(data); + } + } + } + else + { + if (isSigned) + { + GLshort *intOutput = reinterpret_cast<GLshort*>(output); + + if (data & rgbSignMask) + { + *intOutput = data | negativeMask; + } + else + { + *intOutput = data; + } + } + else + { + GLushort *uintOutput = reinterpret_cast<GLushort*>(output); + *uintOutput = data; + } + } +} + +template <bool isSigned, bool normalized, bool toFloat> +inline void copyPackedAlpha(unsigned int data, void *output) +{ + if (toFloat) + { + GLfloat *floatOutput = reinterpret_cast<GLfloat*>(output); + if (isSigned) + { + if (normalized) + { + switch (data) + { + case 0x0: *floatOutput = 0.0f; break; + case 0x1: *floatOutput = 1.0f; break; + case 0x2: *floatOutput = -1.0f; break; + case 0x3: *floatOutput = -1.0f; break; + default: UNREACHABLE(); + } + } + else + { + switch (data) + { + case 0x0: *floatOutput = 0.0f; break; + case 0x1: *floatOutput = 1.0f; break; + case 0x2: *floatOutput = -2.0f; break; + case 0x3: *floatOutput = -1.0f; break; + default: UNREACHABLE(); + } + } + } + else + { + if (normalized) + { + switch (data) + { + case 0x0: *floatOutput = 0.0f / 3.0f; break; + case 0x1: *floatOutput = 1.0f / 3.0f; break; + case 0x2: *floatOutput = 2.0f / 3.0f; break; + case 0x3: *floatOutput = 3.0f / 3.0f; break; + default: UNREACHABLE(); + } + } + else + { + switch (data) + { + case 0x0: *floatOutput = 0.0f; break; + case 0x1: *floatOutput = 1.0f; break; + case 0x2: *floatOutput = 2.0f; break; + case 0x3: *floatOutput = 3.0f; break; + default: UNREACHABLE(); + } + } + } + } + else + { + if (isSigned) + { + GLshort *intOutput = reinterpret_cast<GLshort*>(output); + switch (data) + { + case 0x0: *intOutput = 0; break; + case 0x1: *intOutput = 1; break; + case 0x2: *intOutput = -2; break; + case 0x3: *intOutput = -1; break; + default: UNREACHABLE(); + } + } + else + { + GLushort *uintOutput = reinterpret_cast<GLushort*>(output); + switch (data) + { + case 0x0: *uintOutput = 0; break; + case 0x1: *uintOutput = 1; break; + case 0x2: *uintOutput = 2; break; + case 0x3: *uintOutput = 3; break; + default: UNREACHABLE(); + } + } + } +} + +template <bool isSigned, bool normalized, bool toFloat> +inline void copyPackedVertexData(const void* input, size_t stride, size_t count, void* output) +{ + const unsigned int outputComponentSize = toFloat ? 4 : 2; + const unsigned int componentCount = 4; + + const unsigned int rgbMask = 0x3FF; // 1 set in bits 0 through 9 + const unsigned int redShift = 0; // red is bits 0 through 9 + const unsigned int greenShift = 10; // green is bits 10 through 19 + const unsigned int blueShift = 20; // blue is bits 20 through 29 + + const unsigned int alphaMask = 0x3; // 1 set in bits 0 and 1 + const unsigned int alphaShift = 30; // Alpha is the 30 and 31 bits + + for (unsigned int i = 0; i < count; i++) + { + GLuint packedValue = *reinterpret_cast<const GLuint*>(reinterpret_cast<const char*>(input) + (i * stride)); + GLbyte *offsetOutput = reinterpret_cast<GLbyte*>(output) + (i * outputComponentSize * componentCount); + + copyPackedRGB<isSigned, normalized, toFloat>( (packedValue >> redShift) & rgbMask, offsetOutput + (0 * outputComponentSize)); + copyPackedRGB<isSigned, normalized, toFloat>( (packedValue >> greenShift) & rgbMask, offsetOutput + (1 * outputComponentSize)); + copyPackedRGB<isSigned, normalized, toFloat>( (packedValue >> blueShift) & rgbMask, offsetOutput + (2 * outputComponentSize)); + copyPackedAlpha<isSigned, normalized, toFloat>((packedValue >> alphaShift) & alphaMask, offsetOutput + (3* outputComponentSize)); + } +} + +#endif // LIBGLESV2_RENDERER_COPYVERTEX_H_ |