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Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/renderer/d3d/BufferD3D.h')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/renderer/d3d/BufferD3D.h | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/BufferD3D.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/BufferD3D.h new file mode 100644 index 0000000000..8e204b9139 --- /dev/null +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/BufferD3D.h @@ -0,0 +1,60 @@ +// +// Copyright 2014 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// BufferImpl.h: Defines the abstract rx::BufferImpl class. + +#ifndef LIBGLESV2_RENDERER_BUFFERD3D_H_ +#define LIBGLESV2_RENDERER_BUFFERD3D_H_ + +#include "libGLESv2/renderer/BufferImpl.h" +#include "libGLESv2/angletypes.h" +#include "libGLESv2/renderer/IndexRangeCache.h" + +namespace rx +{ + +class Renderer; +class StaticIndexBufferInterface; +class StaticVertexBufferInterface; + +class BufferD3D : public BufferImpl +{ + public: + BufferD3D(); + virtual ~BufferD3D(); + + static BufferD3D *makeBufferD3D(BufferImpl *buffer); + + unsigned int getSerial() const { return mSerial; } + + virtual size_t getSize() const = 0; + virtual void clear() = 0; + virtual bool supportsDirectBinding() const = 0; + virtual Renderer* getRenderer() = 0; + + rx::StaticVertexBufferInterface *getStaticVertexBuffer() { return mStaticVertexBuffer; } + rx::StaticIndexBufferInterface *getStaticIndexBuffer() { return mStaticIndexBuffer; } + rx::IndexRangeCache *getIndexRangeCache() { return &mIndexRangeCache; } + + void initializeStaticData(); + void invalidateStaticData(); + void promoteStaticUsage(int dataSize); + + protected: + unsigned int mSerial; + static unsigned int mNextSerial; + + void updateSerial(); + + rx::StaticVertexBufferInterface *mStaticVertexBuffer; + rx::StaticIndexBufferInterface *mStaticIndexBuffer; + rx::IndexRangeCache mIndexRangeCache; + unsigned int mUnmodifiedDataUse; +}; + +} + +#endif // LIBGLESV2_RENDERER_BUFFERIMPLD3D_H_ |