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-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/RenderbufferD3D.cpp108
1 files changed, 0 insertions, 108 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/RenderbufferD3D.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/RenderbufferD3D.cpp
deleted file mode 100644
index cb4af367a2..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/RenderbufferD3D.cpp
+++ /dev/null
@@ -1,108 +0,0 @@
-//
-// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// RenderbufferD3d.cpp: Implements the RenderbufferD3D class, a specialization of RenderbufferImpl
-
-
-#include "libGLESv2/renderer/d3d/RenderbufferD3D.h"
-
-#include "libGLESv2/renderer/d3d/RendererD3D.h"
-#include "libGLESv2/renderer/RenderTarget.h"
-
-namespace rx
-{
-RenderbufferD3D::RenderbufferD3D(RendererD3D *renderer) : mRenderer(renderer)
-{
- mRenderTarget = NULL;
-}
-
-RenderbufferD3D::~RenderbufferD3D()
-{
- SafeDelete(mRenderTarget);
-}
-
-RenderbufferD3D *RenderbufferD3D::makeRenderbufferD3D(RenderbufferImpl *renderbuffer)
-{
- ASSERT(HAS_DYNAMIC_TYPE(RenderbufferD3D*, renderbuffer));
- return static_cast<RenderbufferD3D*>(renderbuffer);
-}
-
-gl::Error RenderbufferD3D::setStorage(GLsizei width, GLsizei height, GLenum internalformat, GLsizei samples)
-{
- // If the renderbuffer parameters are queried, the calling function
- // will expect one of the valid renderbuffer formats for use in
- // glRenderbufferStorage, but we should create depth and stencil buffers
- // as DEPTH24_STENCIL8
- GLenum creationFormat = internalformat;
- if (internalformat == GL_DEPTH_COMPONENT16 || internalformat == GL_STENCIL_INDEX8)
- {
- creationFormat = GL_DEPTH24_STENCIL8_OES;
- }
-
- RenderTarget *newRT = NULL;
- gl::Error error = mRenderer->createRenderTarget(width, height, creationFormat, samples, &newRT);
- if (error.isError())
- {
- return error;
- }
-
- SafeDelete(mRenderTarget);
- mRenderTarget = newRT;
-
- return gl::Error(GL_NO_ERROR);
-}
-
-gl::Error RenderbufferD3D::setStorage(SwapChain *swapChain, bool depth)
-{
- RenderTarget *newRT = NULL;
- gl::Error error = mRenderer->createRenderTarget(swapChain, depth, &newRT);
- if (error.isError())
- {
- return error;
- }
-
- SafeDelete(mRenderTarget);
- mRenderTarget = newRT;
-
- return gl::Error(GL_NO_ERROR);
-}
-
-GLsizei RenderbufferD3D::getWidth() const
-{
- return (mRenderTarget ? mRenderTarget->getWidth() : 0);
-}
-
-GLsizei RenderbufferD3D::getHeight() const
-{
- return (mRenderTarget ? mRenderTarget->getHeight() : 0);
-}
-
-GLenum RenderbufferD3D::getInternalFormat() const
-{
- return (mRenderTarget ? mRenderTarget->getInternalFormat() : GL_RGBA4);
-}
-
-GLenum RenderbufferD3D::getActualFormat() const
-{
- return (mRenderTarget ? mRenderTarget->getActualFormat() : GL_RGBA4);
-}
-
-GLsizei RenderbufferD3D::getSamples() const
-{
- return (mRenderTarget ? mRenderTarget->getSamples() : 0);
-}
-
-RenderTarget *RenderbufferD3D::getRenderTarget()
-{
- return mRenderTarget;
-}
-
-unsigned int RenderbufferD3D::getRenderTargetSerial() const
-{
- return (mRenderTarget ? mRenderTarget->getSerial() : 0);
-}
-
-}