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-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/ShaderD3D.h98
1 files changed, 0 insertions, 98 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/ShaderD3D.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/ShaderD3D.h
deleted file mode 100644
index 3c9aac2c12..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/ShaderD3D.h
+++ /dev/null
@@ -1,98 +0,0 @@
-//
-// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// ShaderD3D.h: Defines the rx::ShaderD3D class which implements rx::ShaderImpl.
-
-#ifndef LIBGLESV2_RENDERER_SHADERD3D_H_
-#define LIBGLESV2_RENDERER_SHADERD3D_H_
-
-#include "libGLESv2/renderer/ShaderImpl.h"
-#include "libGLESv2/renderer/Workarounds.h"
-#include "libGLESv2/Shader.h"
-
-#include <map>
-
-namespace rx
-{
-class DynamicHLSL;
-class RendererD3D;
-
-class ShaderD3D : public ShaderImpl
-{
- friend class DynamicHLSL;
-
- public:
- ShaderD3D(const gl::Data &data, GLenum type, RendererD3D *renderer);
- virtual ~ShaderD3D();
-
- static ShaderD3D *makeShaderD3D(ShaderImpl *impl);
- static const ShaderD3D *makeShaderD3D(const ShaderImpl *impl);
-
- // ShaderImpl implementation
- virtual const std::string &getInfoLog() const { return mInfoLog; }
- virtual const std::string &getTranslatedSource() const { return mHlsl; }
- virtual std::string getDebugInfo() const;
-
- // D3D-specific methods
- virtual void uncompile();
- void resetVaryingsRegisterAssignment();
- unsigned int getUniformRegister(const std::string &uniformName) const;
- unsigned int getInterfaceBlockRegister(const std::string &blockName) const;
- int getSemanticIndex(const std::string &attributeName) const;
- void appendDebugInfo(const std::string &info) { mDebugInfo += info; }
-
- D3DWorkaroundType getD3DWorkarounds() const;
- int getShaderVersion() const { return mShaderVersion; }
- bool usesDepthRange() const { return mUsesDepthRange; }
- bool usesPointSize() const { return mUsesPointSize; }
-
- static void releaseCompiler();
- static ShShaderOutput getCompilerOutputType(GLenum shader);
-
- virtual bool compile(const gl::Data &data, const std::string &source);
-
- private:
- DISALLOW_COPY_AND_ASSIGN(ShaderD3D);
-
- void compileToHLSL(const gl::Data &data, void *compiler, const std::string &source);
- void parseVaryings(void *compiler);
-
- void initializeCompiler(const gl::Data &data);
- void parseAttributes(void *compiler);
- void *getCompiler();
-
- static bool compareVarying(const gl::PackedVarying &x, const gl::PackedVarying &y);
-
- static void *mFragmentCompiler;
- static void *mVertexCompiler;
-
- GLenum mType;
- RendererD3D *mRenderer;
-
- int mShaderVersion;
-
- bool mUsesMultipleRenderTargets;
- bool mUsesFragColor;
- bool mUsesFragData;
- bool mUsesFragCoord;
- bool mUsesFrontFacing;
- bool mUsesPointSize;
- bool mUsesPointCoord;
- bool mUsesDepthRange;
- bool mUsesFragDepth;
- bool mUsesDiscardRewriting;
- bool mUsesNestedBreak;
-
- std::string mHlsl;
- std::string mInfoLog;
- std::string mDebugInfo;
- std::map<std::string, unsigned int> mUniformRegisterMap;
- std::map<std::string, unsigned int> mInterfaceBlockRegisterMap;
-};
-
-}
-
-#endif // LIBGLESV2_RENDERER_SHADERD3D_H_