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diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/ShaderD3D.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/ShaderD3D.h
new file mode 100644
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+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/ShaderD3D.h
@@ -0,0 +1,94 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// ShaderD3D.h: Defines the rx::ShaderD3D class which implements rx::ShaderImpl.
+
+#ifndef LIBGLESV2_RENDERER_SHADERD3D_H_
+#define LIBGLESV2_RENDERER_SHADERD3D_H_
+
+#include "libGLESv2/renderer/ShaderImpl.h"
+#include "libGLESv2/Shader.h"
+
+#include <map>
+
+namespace rx
+{
+class DynamicHLSL;
+class Renderer;
+
+class ShaderD3D : public ShaderImpl
+{
+ friend class DynamicHLSL;
+
+ public:
+ ShaderD3D(GLenum type, rx::Renderer *renderer);
+ virtual ~ShaderD3D();
+
+ static ShaderD3D *makeShaderD3D(ShaderImpl *impl);
+ static const ShaderD3D *makeShaderD3D(const ShaderImpl *impl);
+
+ // ShaderImpl implementation
+ const std::string &getInfoLog() const { return mInfoLog; }
+ const std::string &getTranslatedSource() const { return mHlsl; }
+
+ // D3D-specific methods
+ virtual void uncompile();
+ void resetVaryingsRegisterAssignment();
+ unsigned int getUniformRegister(const std::string &uniformName) const;
+ unsigned int getInterfaceBlockRegister(const std::string &blockName) const;
+ int getSemanticIndex(const std::string &attributeName) const;
+
+ rx::D3DWorkaroundType getD3DWorkarounds() const;
+ int getShaderVersion() const { return mShaderVersion; }
+ bool usesDepthRange() const { return mUsesDepthRange; }
+ bool usesPointSize() const { return mUsesPointSize; }
+
+ static void releaseCompiler();
+ static ShShaderOutput getCompilerOutputType(GLenum shader);
+
+ virtual bool compile(const std::string &source);
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(ShaderD3D);
+
+ void compileToHLSL(void *compiler, const std::string &source);
+ void parseVaryings(void *compiler);
+
+ void initializeCompiler();
+ void parseAttributes(void *compiler);
+ void *getCompiler();
+
+ static bool compareVarying(const gl::PackedVarying &x, const gl::PackedVarying &y);
+
+ static void *mFragmentCompiler;
+ static void *mVertexCompiler;
+
+ GLenum mType;
+ rx::Renderer *mRenderer;
+
+ int mShaderVersion;
+
+ bool mUsesMultipleRenderTargets;
+ bool mUsesFragColor;
+ bool mUsesFragData;
+ bool mUsesFragCoord;
+ bool mUsesFrontFacing;
+ bool mUsesPointSize;
+ bool mUsesPointCoord;
+ bool mUsesDepthRange;
+ bool mUsesFragDepth;
+ bool mUsesDiscardRewriting;
+ bool mUsesNestedBreak;
+
+ std::string mHlsl;
+ std::string mInfoLog;
+ std::map<std::string, unsigned int> mUniformRegisterMap;
+ std::map<std::string, unsigned int> mInterfaceBlockRegisterMap;
+};
+
+}
+
+#endif // LIBGLESV2_RENDERER_SHADERD3D_H_