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-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/TextureD3D.cpp1711
1 files changed, 1132 insertions, 579 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/TextureD3D.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/TextureD3D.cpp
index 96c84977cb..4a67701fdf 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/TextureD3D.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/TextureD3D.cpp
@@ -6,9 +6,6 @@
// TextureD3D.cpp: Implementations of the Texture interfaces shared betweeen the D3D backends.
-#include "libGLESv2/renderer/d3d/TextureD3D.h"
-#include "libGLESv2/renderer/d3d/TextureStorage.h"
-#include "libGLESv2/renderer/d3d/ImageD3D.h"
#include "libGLESv2/Buffer.h"
#include "libGLESv2/Framebuffer.h"
#include "libGLESv2/Texture.h"
@@ -16,7 +13,11 @@
#include "libGLESv2/formatutils.h"
#include "libGLESv2/renderer/BufferImpl.h"
#include "libGLESv2/renderer/RenderTarget.h"
-#include "libGLESv2/renderer/Renderer.h"
+#include "libGLESv2/renderer/d3d/BufferD3D.h"
+#include "libGLESv2/renderer/d3d/TextureD3D.h"
+#include "libGLESv2/renderer/d3d/TextureStorage.h"
+#include "libGLESv2/renderer/d3d/ImageD3D.h"
+#include "libGLESv2/renderer/d3d/RendererD3D.h"
#include "libEGL/Surface.h"
@@ -26,16 +27,51 @@
namespace rx
{
+namespace
+{
+
+gl::Error GetUnpackPointer(const gl::PixelUnpackState &unpack, const void *pixels, const uint8_t **pointerOut)
+{
+ if (unpack.pixelBuffer.id() != 0)
+ {
+ // Do a CPU readback here, if we have an unpack buffer bound and the fast GPU path is not supported
+ gl::Buffer *pixelBuffer = unpack.pixelBuffer.get();
+ ptrdiff_t offset = reinterpret_cast<ptrdiff_t>(pixels);
+
+ // TODO: this is the only place outside of renderer that asks for a buffers raw data.
+ // This functionality should be moved into renderer and the getData method of BufferImpl removed.
+ BufferD3D *bufferD3D = BufferD3D::makeBufferD3D(pixelBuffer->getImplementation());
+ ASSERT(bufferD3D);
+ const uint8_t *bufferData = NULL;
+ gl::Error error = bufferD3D->getData(&bufferData);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ *pointerOut = bufferData + offset;
+ }
+ else
+ {
+ *pointerOut = static_cast<const uint8_t *>(pixels);
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
bool IsRenderTargetUsage(GLenum usage)
{
return (usage == GL_FRAMEBUFFER_ATTACHMENT_ANGLE);
}
-TextureD3D::TextureD3D(Renderer *renderer)
+}
+
+TextureD3D::TextureD3D(RendererD3D *renderer)
: mRenderer(renderer),
mUsage(GL_NONE),
mDirtyImages(true),
- mImmutable(false)
+ mImmutable(false),
+ mTexStorage(NULL)
{
}
@@ -54,13 +90,12 @@ TextureStorage *TextureD3D::getNativeTexture()
// ensure the underlying texture is created
initializeStorage(false);
- TextureStorage *storage = getBaseLevelStorage();
- if (storage)
+ if (mTexStorage)
{
updateStorage();
}
- return storage;
+ return mTexStorage;
}
GLint TextureD3D::getBaseLevelWidth() const
@@ -90,50 +125,79 @@ GLenum TextureD3D::getBaseLevelInternalFormat() const
return (baseImage ? baseImage->getInternalFormat() : GL_NONE);
}
-void TextureD3D::setImage(const gl::PixelUnpackState &unpack, GLenum type, const void *pixels, Image *image)
+bool TextureD3D::shouldUseSetData(const Image *image) const
+{
+ if (!mRenderer->getWorkarounds().setDataFasterThanImageUpload)
+ {
+ return false;
+ }
+
+ gl::InternalFormat internalFormat = gl::GetInternalFormatInfo(image->getInternalFormat());
+
+ // We can only handle full updates for depth-stencil textures, so to avoid complications
+ // disable them entirely.
+ if (internalFormat.depthBits > 0 || internalFormat.stencilBits > 0)
+ {
+ return false;
+ }
+
+ // TODO(jmadill): Handle compressed internal formats
+ return (mTexStorage && !internalFormat.compressed);
+}
+
+gl::Error TextureD3D::setImage(const gl::PixelUnpackState &unpack, GLenum type, const void *pixels, const gl::ImageIndex &index)
{
+ Image *image = getImage(index);
+ ASSERT(image);
+
// No-op
if (image->getWidth() == 0 || image->getHeight() == 0 || image->getDepth() == 0)
{
- return;
+ return gl::Error(GL_NO_ERROR);
}
// We no longer need the "GLenum format" parameter to TexImage to determine what data format "pixels" contains.
// From our image internal format we know how many channels to expect, and "type" gives the format of pixel's components.
- const void *pixelData = pixels;
-
- if (unpack.pixelBuffer.id() != 0)
+ const uint8_t *pixelData = NULL;
+ gl::Error error = GetUnpackPointer(unpack, pixels, &pixelData);
+ if (error.isError())
{
- // Do a CPU readback here, if we have an unpack buffer bound and the fast GPU path is not supported
- gl::Buffer *pixelBuffer = unpack.pixelBuffer.get();
- ptrdiff_t offset = reinterpret_cast<ptrdiff_t>(pixels);
- // TODO: setImage/subImage is the only place outside of renderer that asks for a buffers raw data.
- // This functionality should be moved into renderer and the getData method of BufferImpl removed.
- const void *bufferData = pixelBuffer->getImplementation()->getData();
- pixelData = static_cast<const unsigned char *>(bufferData) + offset;
+ return error;
}
if (pixelData != NULL)
{
- image->loadData(0, 0, 0, image->getWidth(), image->getHeight(), image->getDepth(), unpack.alignment, type, pixelData);
+ gl::Error error(GL_NO_ERROR);
+
+ if (shouldUseSetData(image))
+ {
+ error = mTexStorage->setData(index, image, NULL, type, unpack, pixelData);
+ }
+ else
+ {
+ error = image->loadData(0, 0, 0, image->getWidth(), image->getHeight(), image->getDepth(), unpack.alignment, type, pixelData);
+ }
+
+ if (error.isError())
+ {
+ return error;
+ }
+
mDirtyImages = true;
}
+
+ return gl::Error(GL_NO_ERROR);
}
-bool TextureD3D::subImage(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels, const gl::ImageIndex &index)
+gl::Error TextureD3D::subImage(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels, const gl::ImageIndex &index)
{
- const void *pixelData = pixels;
-
// CPU readback & copy where direct GPU copy is not supported
- if (unpack.pixelBuffer.id() != 0)
+ const uint8_t *pixelData = NULL;
+ gl::Error error = GetUnpackPointer(unpack, pixels, &pixelData);
+ if (error.isError())
{
- gl::Buffer *pixelBuffer = unpack.pixelBuffer.get();
- ptrdiff_t offset = reinterpret_cast<ptrdiff_t>(pixels);
- // TODO: setImage/subImage is the only place outside of renderer that asks for a buffers raw data.
- // This functionality should be moved into renderer and the getData method of BufferImpl removed.
- const void *bufferData = pixelBuffer->getImplementation()->getData();
- pixelData = static_cast<const unsigned char *>(bufferData) + offset;
+ return error;
}
if (pixelData != NULL)
@@ -141,32 +205,78 @@ bool TextureD3D::subImage(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei w
Image *image = getImage(index);
ASSERT(image);
- image->loadData(xoffset, yoffset, zoffset, width, height, depth, unpack.alignment, type, pixelData);
+ gl::Box region(xoffset, yoffset, zoffset, width, height, depth);
+ if (shouldUseSetData(image))
+ {
+ return mTexStorage->setData(index, image, &region, type, unpack, pixelData);
+ }
+
+ gl::Error error = image->loadData(xoffset, yoffset, zoffset, width, height, depth, unpack.alignment,
+ type, pixelData);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ error = commitRegion(index, region);
+ if (error.isError())
+ {
+ return error;
+ }
+
mDirtyImages = true;
}
- return true;
+ return gl::Error(GL_NO_ERROR);
}
-void TextureD3D::setCompressedImage(GLsizei imageSize, const void *pixels, Image *image)
+gl::Error TextureD3D::setCompressedImage(const gl::PixelUnpackState &unpack, GLsizei imageSize, const void *pixels, Image *image)
{
- if (pixels != NULL)
+ // We no longer need the "GLenum format" parameter to TexImage to determine what data format "pixels" contains.
+ // From our image internal format we know how many channels to expect, and "type" gives the format of pixel's components.
+ const uint8_t *pixelData = NULL;
+ gl::Error error = GetUnpackPointer(unpack, pixels, &pixelData);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ if (pixelData != NULL)
{
- image->loadCompressedData(0, 0, 0, image->getWidth(), image->getHeight(), image->getDepth(), pixels);
+ gl::Error error = image->loadCompressedData(0, 0, 0, image->getWidth(), image->getHeight(), image->getDepth(), pixelData);
+ if (error.isError())
+ {
+ return error;
+ }
+
mDirtyImages = true;
}
+
+ return gl::Error(GL_NO_ERROR);
}
-bool TextureD3D::subImageCompressed(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLsizei imageSize, const void *pixels, Image *image)
+gl::Error TextureD3D::subImageCompressed(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLsizei imageSize, const gl::PixelUnpackState &unpack, const void *pixels, Image *image)
{
- if (pixels != NULL)
+ const uint8_t *pixelData = NULL;
+ gl::Error error = GetUnpackPointer(unpack, pixels, &pixelData);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ if (pixelData != NULL)
{
- image->loadCompressedData(xoffset, yoffset, zoffset, width, height, depth, pixels);
+ gl::Error error = image->loadCompressedData(xoffset, yoffset, zoffset, width, height, depth, pixelData);
+ if (error.isError())
+ {
+ return error;
+ }
+
mDirtyImages = true;
}
- return true;
+ return gl::Error(GL_NO_ERROR);
}
bool TextureD3D::isFastUnpackable(const gl::PixelUnpackState &unpack, GLenum sizedInternalFormat)
@@ -174,21 +284,28 @@ bool TextureD3D::isFastUnpackable(const gl::PixelUnpackState &unpack, GLenum siz
return unpack.pixelBuffer.id() != 0 && mRenderer->supportsFastCopyBufferToTexture(sizedInternalFormat);
}
-bool TextureD3D::fastUnpackPixels(const gl::PixelUnpackState &unpack, const void *pixels, const gl::Box &destArea,
- GLenum sizedInternalFormat, GLenum type, RenderTarget *destRenderTarget)
+gl::Error TextureD3D::fastUnpackPixels(const gl::PixelUnpackState &unpack, const void *pixels, const gl::Box &destArea,
+ GLenum sizedInternalFormat, GLenum type, RenderTarget *destRenderTarget)
{
+ // No-op
if (destArea.width <= 0 && destArea.height <= 0 && destArea.depth <= 0)
{
- return true;
+ return gl::Error(GL_NO_ERROR);
}
// In order to perform the fast copy through the shader, we must have the right format, and be able
// to create a render target.
ASSERT(mRenderer->supportsFastCopyBufferToTexture(sizedInternalFormat));
- ptrdiff_t offset = reinterpret_cast<ptrdiff_t>(pixels);
+ uintptr_t offset = reinterpret_cast<uintptr_t>(pixels);
- return mRenderer->fastCopyBufferToTexture(unpack, offset, destRenderTarget, sizedInternalFormat, type, destArea);
+ gl::Error error = mRenderer->fastCopyBufferToTexture(unpack, offset, destRenderTarget, sizedInternalFormat, type, destArea);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ return gl::Error(GL_NO_ERROR);
}
GLint TextureD3D::creationLevels(GLsizei width, GLsizei height, GLsizei depth) const
@@ -210,10 +327,192 @@ int TextureD3D::mipLevels() const
return gl::log2(std::max(std::max(getBaseLevelWidth(), getBaseLevelHeight()), getBaseLevelDepth())) + 1;
}
+TextureStorage *TextureD3D::getStorage()
+{
+ ASSERT(mTexStorage);
+ return mTexStorage;
+}
-TextureD3D_2D::TextureD3D_2D(Renderer *renderer)
- : TextureD3D(renderer),
- mTexStorage(NULL)
+Image *TextureD3D::getBaseLevelImage() const
+{
+ return getImage(getImageIndex(0, 0));
+}
+
+gl::Error TextureD3D::generateMipmaps()
+{
+ GLint mipCount = mipLevels();
+
+ if (mipCount == 1)
+ {
+ return gl::Error(GL_NO_ERROR); // no-op
+ }
+
+ // Set up proper mipmap chain in our Image array.
+ initMipmapsImages();
+
+ // We know that all layers have the same dimension, for the texture to be complete
+ GLint layerCount = static_cast<GLint>(getLayerCount(0));
+
+ // When making mipmaps with the setData workaround enabled, the texture storage has
+ // the image data already. For non-render-target storage, we have to pull it out into
+ // an image layer.
+ if (mRenderer->getWorkarounds().setDataFasterThanImageUpload && mTexStorage)
+ {
+ if (!mTexStorage->isRenderTarget())
+ {
+ // Copy from the storage mip 0 to Image mip 0
+ for (GLint layer = 0; layer < layerCount; ++layer)
+ {
+ gl::ImageIndex srcIndex = getImageIndex(0, layer);
+
+ Image *image = getImage(srcIndex);
+ gl::Rectangle area(0, 0, image->getWidth(), image->getHeight());
+ gl::Error error = image->copy(0, 0, 0, area, srcIndex, mTexStorage);
+ if (error.isError())
+ {
+ return error;
+ }
+ }
+ }
+ else
+ {
+ gl::Error error = updateStorage();
+ if (error.isError())
+ {
+ return error;
+ }
+ }
+ }
+
+ bool renderableStorage = (mTexStorage && mTexStorage->isRenderTarget());
+
+ for (GLint layer = 0; layer < layerCount; ++layer)
+ {
+ for (GLint mip = 1; mip < mipCount; ++mip)
+ {
+ ASSERT(getLayerCount(mip) == layerCount);
+
+ gl::ImageIndex sourceIndex = getImageIndex(mip - 1, layer);
+ gl::ImageIndex destIndex = getImageIndex(mip, layer);
+
+ if (renderableStorage)
+ {
+ // GPU-side mipmapping
+ gl::Error error = mTexStorage->generateMipmap(sourceIndex, destIndex);
+ if (error.isError())
+ {
+ return error;
+ }
+ }
+ else
+ {
+ // CPU-side mipmapping
+ gl::Error error = mRenderer->generateMipmap(getImage(destIndex), getImage(sourceIndex));
+ if (error.isError())
+ {
+ return error;
+ }
+ }
+ }
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+bool TextureD3D::isBaseImageZeroSize() const
+{
+ Image *baseImage = getBaseLevelImage();
+
+ if (!baseImage || baseImage->getWidth() <= 0)
+ {
+ return true;
+ }
+
+ if (!gl::IsCubemapTextureTarget(baseImage->getTarget()) && baseImage->getHeight() <= 0)
+ {
+ return true;
+ }
+
+ if (baseImage->getTarget() == GL_TEXTURE_3D && baseImage->getDepth() <= 0)
+ {
+ return true;
+ }
+
+ if (baseImage->getTarget() == GL_TEXTURE_2D_ARRAY && getLayerCount(0) <= 0)
+ {
+ return true;
+ }
+
+ return false;
+}
+
+gl::Error TextureD3D::ensureRenderTarget()
+{
+ gl::Error error = initializeStorage(true);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ if (!isBaseImageZeroSize())
+ {
+ ASSERT(mTexStorage);
+ if (!mTexStorage->isRenderTarget())
+ {
+ TextureStorage *newRenderTargetStorage = NULL;
+ error = createCompleteStorage(true, &newRenderTargetStorage);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ error = mTexStorage->copyToStorage(newRenderTargetStorage);
+ if (error.isError())
+ {
+ SafeDelete(newRenderTargetStorage);
+ return error;
+ }
+
+ error = setCompleteTexStorage(newRenderTargetStorage);
+ if (error.isError())
+ {
+ SafeDelete(newRenderTargetStorage);
+ return error;
+ }
+ }
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+bool TextureD3D::canCreateRenderTargetForImage(const gl::ImageIndex &index) const
+{
+ Image *image = getImage(index);
+ bool levelsComplete = (isImageComplete(index) && isImageComplete(getImageIndex(0, 0)));
+ return (image->isRenderableFormat() && levelsComplete);
+}
+
+gl::Error TextureD3D::commitRegion(const gl::ImageIndex &index, const gl::Box &region)
+{
+ if (mTexStorage)
+ {
+ ASSERT(isValidIndex(index));
+ Image *image = getImage(index);
+ ImageD3D *imageD3D = ImageD3D::makeImageD3D(image);
+ gl::Error error = imageD3D->copyToStorage(mTexStorage, index, region);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ image->markClean();
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+TextureD3D_2D::TextureD3D_2D(RendererD3D *renderer)
+ : TextureD3D(renderer)
{
for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i)
{
@@ -292,7 +591,9 @@ bool TextureD3D_2D::isDepth(GLint level) const
return gl::GetInternalFormatInfo(getInternalFormat(level)).depthBits > 0;
}
-void TextureD3D_2D::setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels)
+gl::Error TextureD3D_2D::setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth,
+ GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack,
+ const void *pixels)
{
ASSERT(target == GL_TEXTURE_2D && depth == 1);
@@ -302,142 +603,209 @@ void TextureD3D_2D::setImage(GLenum target, GLint level, GLsizei width, GLsizei
redefineImage(level, sizedInternalFormat, width, height);
+ gl::ImageIndex index = gl::ImageIndex::Make2D(level);
+
// Attempt a fast gpu copy of the pixel data to the surface
if (isFastUnpackable(unpack, sizedInternalFormat) && isLevelComplete(level))
{
- gl::ImageIndex index = gl::ImageIndex::Make2D(level);
-
// Will try to create RT storage if it does not exist
- RenderTarget *destRenderTarget = getRenderTarget(index);
+ RenderTarget *destRenderTarget = NULL;
+ gl::Error error = getRenderTarget(index, &destRenderTarget);
+ if (error.isError())
+ {
+ return error;
+ }
+
gl::Box destArea(0, 0, 0, getWidth(level), getHeight(level), 1);
- if (destRenderTarget && fastUnpackPixels(unpack, pixels, destArea, sizedInternalFormat, type, destRenderTarget))
+ error = fastUnpackPixels(unpack, pixels, destArea, sizedInternalFormat, type, destRenderTarget);
+ if (error.isError())
{
- // Ensure we don't overwrite our newly initialized data
- mImageArray[level]->markClean();
-
- fastUnpacked = true;
+ return error;
}
+
+ // Ensure we don't overwrite our newly initialized data
+ mImageArray[level]->markClean();
+
+ fastUnpacked = true;
}
if (!fastUnpacked)
{
- TextureD3D::setImage(unpack, type, pixels, mImageArray[level]);
+ gl::Error error = TextureD3D::setImage(unpack, type, pixels, index);
+ if (error.isError())
+ {
+ return error;
+ }
}
+
+ return gl::Error(GL_NO_ERROR);
}
-void TextureD3D_2D::setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels)
+gl::Error TextureD3D_2D::setCompressedImage(GLenum target, GLint level, GLenum format,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLsizei imageSize, const gl::PixelUnpackState &unpack, const void *pixels)
{
ASSERT(target == GL_TEXTURE_2D && depth == 1);
// compressed formats don't have separate sized internal formats-- we can just use the compressed format directly
redefineImage(level, format, width, height);
- TextureD3D::setCompressedImage(imageSize, pixels, mImageArray[level]);
+ return TextureD3D::setCompressedImage(unpack, imageSize, pixels, mImageArray[level]);
}
-void TextureD3D_2D::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels)
+gl::Error TextureD3D_2D::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type,
+ const gl::PixelUnpackState &unpack, const void *pixels)
{
ASSERT(target == GL_TEXTURE_2D && depth == 1 && zoffset == 0);
bool fastUnpacked = false;
gl::ImageIndex index = gl::ImageIndex::Make2D(level);
+ gl::Box destArea(xoffset, yoffset, 0, width, height, 1);
if (isFastUnpackable(unpack, getInternalFormat(level)) && isLevelComplete(level))
{
- RenderTarget *renderTarget = getRenderTarget(index);
- gl::Box destArea(xoffset, yoffset, 0, width, height, 1);
-
- if (renderTarget && fastUnpackPixels(unpack, pixels, destArea, getInternalFormat(level), type, renderTarget))
+ RenderTarget *renderTarget = NULL;
+ gl::Error error = getRenderTarget(index, &renderTarget);
+ if (error.isError())
{
- // Ensure we don't overwrite our newly initialized data
- mImageArray[level]->markClean();
+ return error;
+ }
- fastUnpacked = true;
+ error = fastUnpackPixels(unpack, pixels, destArea, getInternalFormat(level), type, renderTarget);
+ if (error.isError())
+ {
+ return error;
}
+
+ // Ensure we don't overwrite our newly initialized data
+ mImageArray[level]->markClean();
+
+ fastUnpacked = true;
}
- if (!fastUnpacked && TextureD3D::subImage(xoffset, yoffset, 0, width, height, 1, format, type, unpack, pixels, index))
+ if (!fastUnpacked)
{
- commitRect(level, xoffset, yoffset, width, height);
+ return TextureD3D::subImage(xoffset, yoffset, 0, width, height, 1, format, type,
+ unpack, pixels, index);
}
+
+ return gl::Error(GL_NO_ERROR);
}
-void TextureD3D_2D::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels)
+gl::Error TextureD3D_2D::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth, GLenum format,
+ GLsizei imageSize, const gl::PixelUnpackState &unpack, const void *pixels)
{
ASSERT(target == GL_TEXTURE_2D && depth == 1 && zoffset == 0);
- if (TextureD3D::subImageCompressed(xoffset, yoffset, 0, width, height, 1, format, imageSize, pixels, mImageArray[level]))
+ gl::Error error = TextureD3D::subImageCompressed(xoffset, yoffset, 0, width, height, 1, format, imageSize, unpack, pixels, mImageArray[level]);
+ if (error.isError())
{
- commitRect(level, xoffset, yoffset, width, height);
+ return error;
}
+
+ gl::ImageIndex index = gl::ImageIndex::Make2D(level);
+ gl::Box region(xoffset, yoffset, 0, width, height, 1);
+ return commitRegion(index, region);
}
-void TextureD3D_2D::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
+gl::Error TextureD3D_2D::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height,
+ gl::Framebuffer *source)
{
ASSERT(target == GL_TEXTURE_2D);
GLenum sizedInternalFormat = gl::GetSizedInternalFormat(format, GL_UNSIGNED_BYTE);
redefineImage(level, sizedInternalFormat, width, height);
- if (!mImageArray[level]->isRenderableFormat())
+ gl::Rectangle sourceRect(x, y, width, height);
+ gl::ImageIndex index = gl::ImageIndex::Make2D(level);
+
+ if (!canCreateRenderTargetForImage(index))
{
- mImageArray[level]->copy(0, 0, 0, x, y, width, height, source);
+ gl::Error error = mImageArray[level]->copy(0, 0, 0, sourceRect, source);
+ if (error.isError())
+ {
+ return error;
+ }
+
mDirtyImages = true;
}
else
{
- ensureRenderTarget();
+ gl::Error error = ensureRenderTarget();
+ if (error.isError())
+ {
+ return error;
+ }
+
mImageArray[level]->markClean();
if (width != 0 && height != 0 && isValidLevel(level))
{
- gl::Rectangle sourceRect;
- sourceRect.x = x;
- sourceRect.width = width;
- sourceRect.y = y;
- sourceRect.height = height;
-
- mRenderer->copyImage2D(source, sourceRect, format, 0, 0, mTexStorage, level);
+ gl::Error error = mRenderer->copyImage2D(source, sourceRect, format, 0, 0, mTexStorage, level);
+ if (error.isError())
+ {
+ return error;
+ }
}
}
+
+ return gl::Error(GL_NO_ERROR);
}
-void TextureD3D_2D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
+gl::Error TextureD3D_2D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
+ GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
{
ASSERT(target == GL_TEXTURE_2D && zoffset == 0);
// can only make our texture storage to a render target if level 0 is defined (with a width & height) and
// the current level we're copying to is defined (with appropriate format, width & height)
- bool canCreateRenderTarget = isLevelComplete(level) && isLevelComplete(0);
- if (!mImageArray[level]->isRenderableFormat() || (!mTexStorage && !canCreateRenderTarget))
+ gl::Rectangle sourceRect(x, y, width, height);
+ gl::ImageIndex index = gl::ImageIndex::Make2D(level);
+
+ if (!canCreateRenderTargetForImage(index))
{
- mImageArray[level]->copy(xoffset, yoffset, 0, x, y, width, height, source);
+ gl::Error error = mImageArray[level]->copy(xoffset, yoffset, 0, sourceRect, source);
+ if (error.isError())
+ {
+ return error;
+ }
+
mDirtyImages = true;
}
else
{
- ensureRenderTarget();
+ gl::Error error = ensureRenderTarget();
+ if (error.isError())
+ {
+ return error;
+ }
if (isValidLevel(level))
{
- updateStorageLevel(level);
-
- gl::Rectangle sourceRect;
- sourceRect.x = x;
- sourceRect.width = width;
- sourceRect.y = y;
- sourceRect.height = height;
+ error = updateStorageLevel(level);
+ if (error.isError())
+ {
+ return error;
+ }
- mRenderer->copyImage2D(source, sourceRect,
- gl::GetInternalFormatInfo(getBaseLevelInternalFormat()).format,
- xoffset, yoffset, mTexStorage, level);
+ error = mRenderer->copyImage2D(source, sourceRect,
+ gl::GetInternalFormatInfo(getBaseLevelInternalFormat()).format,
+ xoffset, yoffset, mTexStorage, level);
+ if (error.isError())
+ {
+ return error;
+ }
}
}
+
+ return gl::Error(GL_NO_ERROR);
}
-void TextureD3D_2D::storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
+gl::Error TextureD3D_2D::storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
{
ASSERT(target == GL_TEXTURE_2D && depth == 1);
@@ -453,11 +821,20 @@ void TextureD3D_2D::storage(GLenum target, GLsizei levels, GLenum internalformat
mImageArray[level]->redefine(mRenderer, GL_TEXTURE_2D, GL_NONE, 0, 0, 0, true);
}
- mImmutable = true;
-
+ // TODO(geofflang): Verify storage creation had no errors
bool renderTarget = IsRenderTargetUsage(mUsage);
TextureStorage *storage = mRenderer->createTextureStorage2D(internalformat, renderTarget, width, height, levels);
- setCompleteTexStorage(storage);
+
+ gl::Error error = setCompleteTexStorage(storage);
+ if (error.isError())
+ {
+ SafeDelete(storage);
+ return error;
+ }
+
+ mImmutable = true;
+
+ return gl::Error(GL_NO_ERROR);
}
void TextureD3D_2D::bindTexImage(egl::Surface *surface)
@@ -489,7 +866,7 @@ void TextureD3D_2D::releaseTexImage()
}
}
-void TextureD3D_2D::generateMipmaps()
+void TextureD3D_2D::initMipmapsImages()
{
// Purge array levels 1 through q and reset them to represent the generated mipmap levels.
int levelCount = mipLevels();
@@ -499,42 +876,32 @@ void TextureD3D_2D::generateMipmaps()
std::max(getBaseLevelWidth() >> level, 1),
std::max(getBaseLevelHeight() >> level, 1));
}
-
- if (mTexStorage && mTexStorage->isRenderTarget())
- {
- mTexStorage->generateMipmaps();
- for (int level = 1; level < levelCount; level++)
- {
- mImageArray[level]->markClean();
- }
- }
- else
- {
- for (int level = 1; level < levelCount; level++)
- {
- mRenderer->generateMipmap(mImageArray[level], mImageArray[level - 1]);
- }
- }
}
unsigned int TextureD3D_2D::getRenderTargetSerial(const gl::ImageIndex &index)
{
ASSERT(!index.hasLayer());
- return (ensureRenderTarget() ? mTexStorage->getRenderTargetSerial(index) : 0);
+ return (!ensureRenderTarget().isError() ? mTexStorage->getRenderTargetSerial(index) : 0);
}
-RenderTarget *TextureD3D_2D::getRenderTarget(const gl::ImageIndex &index)
+gl::Error TextureD3D_2D::getRenderTarget(const gl::ImageIndex &index, RenderTarget **outRT)
{
ASSERT(!index.hasLayer());
// ensure the underlying texture is created
- if (!ensureRenderTarget())
+ gl::Error error = ensureRenderTarget();
+ if (error.isError())
+ {
+ return error;
+ }
+
+ error = updateStorageLevel(index.mipIndex);
+ if (error.isError())
{
- return NULL;
+ return error;
}
- updateStorageLevel(index.mipIndex);
- return mTexStorage->getRenderTarget(index);
+ return mTexStorage->getRenderTarget(index, outRT);
}
bool TextureD3D_2D::isValidLevel(int level) const
@@ -586,31 +953,55 @@ bool TextureD3D_2D::isLevelComplete(int level) const
return true;
}
+bool TextureD3D_2D::isImageComplete(const gl::ImageIndex &index) const
+{
+ return isLevelComplete(index.mipIndex);
+}
+
// Constructs a native texture resource from the texture images
-void TextureD3D_2D::initializeStorage(bool renderTarget)
+gl::Error TextureD3D_2D::initializeStorage(bool renderTarget)
{
// Only initialize the first time this texture is used as a render target or shader resource
if (mTexStorage)
{
- return;
+ return gl::Error(GL_NO_ERROR);
}
// do not attempt to create storage for nonexistant data
if (!isLevelComplete(0))
{
- return;
+ return gl::Error(GL_NO_ERROR);
}
bool createRenderTarget = (renderTarget || IsRenderTargetUsage(mUsage));
- setCompleteTexStorage(createCompleteStorage(createRenderTarget));
+ TextureStorage *storage = NULL;
+ gl::Error error = createCompleteStorage(createRenderTarget, &storage);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ error = setCompleteTexStorage(storage);
+ if (error.isError())
+ {
+ SafeDelete(storage);
+ return error;
+ }
+
ASSERT(mTexStorage);
// flush image data to the storage
- updateStorage();
+ error = updateStorage();
+ if (error.isError())
+ {
+ return error;
+ }
+
+ return gl::Error(GL_NO_ERROR);
}
-TextureStorage *TextureD3D_2D::createCompleteStorage(bool renderTarget) const
+gl::Error TextureD3D_2D::createCompleteStorage(bool renderTarget, TextureStorage **outTexStorage) const
{
GLsizei width = getBaseLevelWidth();
GLsizei height = getBaseLevelHeight();
@@ -621,26 +1012,35 @@ TextureStorage *TextureD3D_2D::createCompleteStorage(bool renderTarget) const
// use existing storage level count, when previously specified by TexStorage*D
GLint levels = (mTexStorage ? mTexStorage->getLevelCount() : creationLevels(width, height, 1));
- return mRenderer->createTextureStorage2D(internalFormat, renderTarget, width, height, levels);
+ // TODO(geofflang): Determine if the texture creation succeeded
+ *outTexStorage = mRenderer->createTextureStorage2D(internalFormat, renderTarget, width, height, levels);
+
+ return gl::Error(GL_NO_ERROR);
}
-void TextureD3D_2D::setCompleteTexStorage(TextureStorage *newCompleteTexStorage)
+gl::Error TextureD3D_2D::setCompleteTexStorage(TextureStorage *newCompleteTexStorage)
{
- SafeDelete(mTexStorage);
- mTexStorage = newCompleteTexStorage;
-
- if (mTexStorage && mTexStorage->isManaged())
+ if (newCompleteTexStorage && newCompleteTexStorage->isManaged())
{
- for (int level = 0; level < mTexStorage->getLevelCount(); level++)
+ for (int level = 0; level < newCompleteTexStorage->getLevelCount(); level++)
{
- mImageArray[level]->setManagedSurface2D(mTexStorage, level);
+ gl::Error error = mImageArray[level]->setManagedSurface2D(newCompleteTexStorage, level);
+ if (error.isError())
+ {
+ return error;
+ }
}
}
+ SafeDelete(mTexStorage);
+ mTexStorage = newCompleteTexStorage;
+
mDirtyImages = true;
+
+ return gl::Error(GL_NO_ERROR);
}
-void TextureD3D_2D::updateStorage()
+gl::Error TextureD3D_2D::updateStorage()
{
ASSERT(mTexStorage != NULL);
GLint storageLevels = mTexStorage->getLevelCount();
@@ -648,54 +1048,34 @@ void TextureD3D_2D::updateStorage()
{
if (mImageArray[level]->isDirty() && isLevelComplete(level))
{
- updateStorageLevel(level);
- }
- }
-}
-
-bool TextureD3D_2D::ensureRenderTarget()
-{
- initializeStorage(true);
-
- if (getBaseLevelWidth() > 0 && getBaseLevelHeight() > 0)
- {
- ASSERT(mTexStorage);
- if (!mTexStorage->isRenderTarget())
- {
- TextureStorage *newRenderTargetStorage = createCompleteStorage(true);
-
- if (!mRenderer->copyToRenderTarget2D(newRenderTargetStorage, mTexStorage))
+ gl::Error error = updateStorageLevel(level);
+ if (error.isError())
{
- delete newRenderTargetStorage;
- return gl::error(GL_OUT_OF_MEMORY, false);
+ return error;
}
-
- setCompleteTexStorage(newRenderTargetStorage);
}
}
- return (mTexStorage && mTexStorage->isRenderTarget());
-}
-
-TextureStorage *TextureD3D_2D::getBaseLevelStorage()
-{
- return mTexStorage;
+ return gl::Error(GL_NO_ERROR);
}
-const ImageD3D *TextureD3D_2D::getBaseLevelImage() const
-{
- return mImageArray[0];
-}
-
-void TextureD3D_2D::updateStorageLevel(int level)
+gl::Error TextureD3D_2D::updateStorageLevel(int level)
{
ASSERT(level <= (int)ArraySize(mImageArray) && mImageArray[level] != NULL);
ASSERT(isLevelComplete(level));
if (mImageArray[level]->isDirty())
{
- commitRect(level, 0, 0, getWidth(level), getHeight(level));
+ gl::ImageIndex index = gl::ImageIndex::Make2D(level);
+ gl::Box region(0, 0, 0, getWidth(level), getHeight(level), 1);
+ gl::Error error = commitRegion(index, region);
+ if (error.isError())
+ {
+ return error;
+ }
}
+
+ return gl::Error(GL_NO_ERROR);
}
void TextureD3D_2D::redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height)
@@ -727,22 +1107,25 @@ void TextureD3D_2D::redefineImage(GLint level, GLenum internalformat, GLsizei wi
}
}
-void TextureD3D_2D::commitRect(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
+gl::ImageIndexIterator TextureD3D_2D::imageIterator() const
{
- if (isValidLevel(level))
- {
- ImageD3D *image = mImageArray[level];
- if (image->copyToStorage2D(mTexStorage, level, xoffset, yoffset, width, height))
- {
- image->markClean();
- }
- }
+ return gl::ImageIndexIterator::Make2D(0, mTexStorage->getLevelCount());
+}
+
+gl::ImageIndex TextureD3D_2D::getImageIndex(GLint mip, GLint /*layer*/) const
+{
+ // "layer" does not apply to 2D Textures.
+ return gl::ImageIndex::Make2D(mip);
}
+bool TextureD3D_2D::isValidIndex(const gl::ImageIndex &index) const
+{
+ return (mTexStorage && index.type == GL_TEXTURE_2D &&
+ index.mipIndex >= 0 && index.mipIndex < mTexStorage->getLevelCount());
+}
-TextureD3D_Cube::TextureD3D_Cube(Renderer *renderer)
- : TextureD3D(renderer),
- mTexStorage(NULL)
+TextureD3D_Cube::TextureD3D_Cube(RendererD3D *renderer)
+ : TextureD3D(renderer)
{
for (int i = 0; i < 6; i++)
{
@@ -802,19 +1185,23 @@ bool TextureD3D_Cube::isDepth(GLint level, GLint layer) const
return gl::GetInternalFormatInfo(getInternalFormat(level, layer)).depthBits > 0;
}
-void TextureD3D_Cube::setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels)
+gl::Error TextureD3D_Cube::setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth,
+ GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack,
+ const void *pixels)
{
ASSERT(depth == 1);
- int faceIndex = gl::TextureCubeMap::targetToLayerIndex(target);
GLenum sizedInternalFormat = gl::GetSizedInternalFormat(internalFormat, type);
+ gl::ImageIndex index = gl::ImageIndex::MakeCube(target, level);
- redefineImage(faceIndex, level, sizedInternalFormat, width, height);
+ redefineImage(index.layerIndex, level, sizedInternalFormat, width, height);
- TextureD3D::setImage(unpack, type, pixels, mImageArray[faceIndex][level]);
+ return TextureD3D::setImage(unpack, type, pixels, index);
}
-void TextureD3D_Cube::setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels)
+gl::Error TextureD3D_Cube::setCompressedImage(GLenum target, GLint level, GLenum format,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLsizei imageSize, const gl::PixelUnpackState &unpack, const void *pixels)
{
ASSERT(depth == 1);
@@ -823,101 +1210,129 @@ void TextureD3D_Cube::setCompressedImage(GLenum target, GLint level, GLenum form
redefineImage(faceIndex, level, format, width, height);
- TextureD3D::setCompressedImage(imageSize, pixels, mImageArray[faceIndex][level]);
+ return TextureD3D::setCompressedImage(unpack, imageSize, pixels, mImageArray[faceIndex][level]);
}
-void TextureD3D_Cube::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels)
+gl::Error TextureD3D_Cube::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type,
+ const gl::PixelUnpackState &unpack, const void *pixels)
{
ASSERT(depth == 1 && zoffset == 0);
-
- int faceIndex = gl::TextureCubeMap::targetToLayerIndex(target);
-
gl::ImageIndex index = gl::ImageIndex::MakeCube(target, level);
- if (TextureD3D::subImage(xoffset, yoffset, 0, width, height, 1, format, type, unpack, pixels, index))
- {
- commitRect(faceIndex, level, xoffset, yoffset, width, height);
- }
+ return TextureD3D::subImage(xoffset, yoffset, 0, width, height, 1, format, type, unpack, pixels, index);
}
-void TextureD3D_Cube::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels)
+gl::Error TextureD3D_Cube::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth, GLenum format,
+ GLsizei imageSize, const gl::PixelUnpackState &unpack, const void *pixels)
{
ASSERT(depth == 1 && zoffset == 0);
- int faceIndex = gl::TextureCubeMap::targetToLayerIndex(target);
+ gl::ImageIndex index = gl::ImageIndex::MakeCube(target, level);
- if (TextureD3D::subImageCompressed(xoffset, yoffset, 0, width, height, 1, format, imageSize, pixels, mImageArray[faceIndex][level]))
+ gl::Error error = TextureD3D::subImageCompressed(xoffset, yoffset, 0, width, height, 1, format, imageSize, unpack, pixels, mImageArray[index.layerIndex][level]);
+ if (error.isError())
{
- commitRect(faceIndex, level, xoffset, yoffset, width, height);
+ return error;
}
+
+ gl::Box region(xoffset, yoffset, 0, width, height, 1);
+ return commitRegion(index, region);
}
-void TextureD3D_Cube::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
+gl::Error TextureD3D_Cube::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y,
+ GLsizei width, GLsizei height, gl::Framebuffer *source)
{
int faceIndex = gl::TextureCubeMap::targetToLayerIndex(target);
GLenum sizedInternalFormat = gl::GetSizedInternalFormat(format, GL_UNSIGNED_BYTE);
redefineImage(faceIndex, level, sizedInternalFormat, width, height);
- if (!mImageArray[faceIndex][level]->isRenderableFormat())
+ gl::Rectangle sourceRect(x, y, width, height);
+ gl::ImageIndex index = gl::ImageIndex::MakeCube(target, level);
+
+ if (!canCreateRenderTargetForImage(index))
{
- mImageArray[faceIndex][level]->copy(0, 0, 0, x, y, width, height, source);
+ gl::Error error = mImageArray[faceIndex][level]->copy(0, 0, 0, sourceRect, source);
+ if (error.isError())
+ {
+ return error;
+ }
+
mDirtyImages = true;
}
else
{
- ensureRenderTarget();
+ gl::Error error = ensureRenderTarget();
+ if (error.isError())
+ {
+ return error;
+ }
+
mImageArray[faceIndex][level]->markClean();
ASSERT(width == height);
if (width > 0 && isValidFaceLevel(faceIndex, level))
{
- gl::Rectangle sourceRect;
- sourceRect.x = x;
- sourceRect.width = width;
- sourceRect.y = y;
- sourceRect.height = height;
-
- mRenderer->copyImageCube(source, sourceRect, format, 0, 0, mTexStorage, target, level);
+ error = mRenderer->copyImageCube(source, sourceRect, format, 0, 0, mTexStorage, target, level);
+ if (error.isError())
+ {
+ return error;
+ }
}
}
+
+ return gl::Error(GL_NO_ERROR);
}
-void TextureD3D_Cube::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
+gl::Error TextureD3D_Cube::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
+ GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
{
int faceIndex = gl::TextureCubeMap::targetToLayerIndex(target);
- // We can only make our texture storage to a render target if the level we're copying *to* is complete
- // and the base level is cube-complete. The base level must be cube complete (common case) because we cannot
- // rely on the "getBaseLevel*" methods reliably otherwise.
- bool canCreateRenderTarget = isFaceLevelComplete(faceIndex, level) && isCubeComplete();
+ gl::Rectangle sourceRect(x, y, width, height);
+ gl::ImageIndex index = gl::ImageIndex::MakeCube(target, level);
- if (!mImageArray[faceIndex][level]->isRenderableFormat() || (!mTexStorage && !canCreateRenderTarget))
+ if (!canCreateRenderTargetForImage(index))
{
- mImageArray[faceIndex][level]->copy(0, 0, 0, x, y, width, height, source);
+ gl::Error error =mImageArray[faceIndex][level]->copy(0, 0, 0, sourceRect, source);
+ if (error.isError())
+ {
+ return error;
+ }
+
mDirtyImages = true;
}
else
{
- ensureRenderTarget();
+ gl::Error error = ensureRenderTarget();
+ if (error.isError())
+ {
+ return error;
+ }
if (isValidFaceLevel(faceIndex, level))
{
- updateStorageFaceLevel(faceIndex, level);
-
- gl::Rectangle sourceRect;
- sourceRect.x = x;
- sourceRect.width = width;
- sourceRect.y = y;
- sourceRect.height = height;
+ error = updateStorageFaceLevel(faceIndex, level);
+ if (error.isError())
+ {
+ return error;
+ }
- mRenderer->copyImageCube(source, sourceRect, gl::GetInternalFormatInfo(getBaseLevelInternalFormat()).format,
- xoffset, yoffset, mTexStorage, target, level);
+ error = mRenderer->copyImageCube(source, sourceRect, gl::GetInternalFormatInfo(getBaseLevelInternalFormat()).format,
+ xoffset, yoffset, mTexStorage, target, level);
+ if (error.isError())
+ {
+ return error;
+ }
}
}
+
+ return gl::Error(GL_NO_ERROR);
}
-void TextureD3D_Cube::storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
+gl::Error TextureD3D_Cube::storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
{
ASSERT(width == height);
ASSERT(depth == 1);
@@ -939,11 +1354,20 @@ void TextureD3D_Cube::storage(GLenum target, GLsizei levels, GLenum internalform
}
}
- mImmutable = true;
-
+ // TODO(geofflang): Verify storage creation had no errors
bool renderTarget = IsRenderTargetUsage(mUsage);
TextureStorage *storage = mRenderer->createTextureStorageCube(internalformat, renderTarget, width, levels);
- setCompleteTexStorage(storage);
+
+ gl::Error error = setCompleteTexStorage(storage);
+ if (error.isError())
+ {
+ SafeDelete(storage);
+ return error;
+ }
+
+ mImmutable = true;
+
+ return gl::Error(GL_NO_ERROR);
}
// Tests for cube texture completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81.
@@ -984,7 +1408,7 @@ void TextureD3D_Cube::releaseTexImage()
}
-void TextureD3D_Cube::generateMipmaps()
+void TextureD3D_Cube::initMipmapsImages()
{
// Purge array levels 1 through q and reset them to represent the generated mipmap levels.
int levelCount = mipLevels();
@@ -996,74 +1420,76 @@ void TextureD3D_Cube::generateMipmaps()
redefineImage(faceIndex, level, mImageArray[faceIndex][0]->getInternalFormat(), faceLevelSize, faceLevelSize);
}
}
-
- if (mTexStorage && mTexStorage->isRenderTarget())
- {
- mTexStorage->generateMipmaps();
-
- for (int faceIndex = 0; faceIndex < 6; faceIndex++)
- {
- for (int level = 1; level < levelCount; level++)
- {
- mImageArray[faceIndex][level]->markClean();
- }
- }
- }
- else
- {
- for (int faceIndex = 0; faceIndex < 6; faceIndex++)
- {
- for (int level = 1; level < levelCount; level++)
- {
- mRenderer->generateMipmap(mImageArray[faceIndex][level], mImageArray[faceIndex][level - 1]);
- }
- }
- }
}
unsigned int TextureD3D_Cube::getRenderTargetSerial(const gl::ImageIndex &index)
{
- return (ensureRenderTarget() ? mTexStorage->getRenderTargetSerial(index) : 0);
+ return (ensureRenderTarget().isError() ? mTexStorage->getRenderTargetSerial(index) : 0);
}
-RenderTarget *TextureD3D_Cube::getRenderTarget(const gl::ImageIndex &index)
+gl::Error TextureD3D_Cube::getRenderTarget(const gl::ImageIndex &index, RenderTarget **outRT)
{
ASSERT(gl::IsCubemapTextureTarget(index.type));
// ensure the underlying texture is created
- if (!ensureRenderTarget())
+ gl::Error error = ensureRenderTarget();
+ if (error.isError())
+ {
+ return error;
+ }
+
+ error = updateStorageFaceLevel(index.layerIndex, index.mipIndex);
+ if (error.isError())
{
- return NULL;
+ return error;
}
- updateStorageFaceLevel(index.layerIndex, index.mipIndex);
- return mTexStorage->getRenderTarget(index);
+ return mTexStorage->getRenderTarget(index, outRT);
}
-void TextureD3D_Cube::initializeStorage(bool renderTarget)
+gl::Error TextureD3D_Cube::initializeStorage(bool renderTarget)
{
// Only initialize the first time this texture is used as a render target or shader resource
if (mTexStorage)
{
- return;
+ return gl::Error(GL_NO_ERROR);
}
// do not attempt to create storage for nonexistant data
if (!isFaceLevelComplete(0, 0))
{
- return;
+ return gl::Error(GL_NO_ERROR);
}
bool createRenderTarget = (renderTarget || IsRenderTargetUsage(mUsage));
- setCompleteTexStorage(createCompleteStorage(createRenderTarget));
+ TextureStorage *storage = NULL;
+ gl::Error error = createCompleteStorage(createRenderTarget, &storage);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ error = setCompleteTexStorage(storage);
+ if (error.isError())
+ {
+ SafeDelete(storage);
+ return error;
+ }
+
ASSERT(mTexStorage);
// flush image data to the storage
- updateStorage();
+ error = updateStorage();
+ if (error.isError())
+ {
+ return error;
+ }
+
+ return gl::Error(GL_NO_ERROR);
}
-TextureStorage *TextureD3D_Cube::createCompleteStorage(bool renderTarget) const
+gl::Error TextureD3D_Cube::createCompleteStorage(bool renderTarget, TextureStorage **outTexStorage) const
{
GLsizei size = getBaseLevelWidth();
@@ -1072,29 +1498,37 @@ TextureStorage *TextureD3D_Cube::createCompleteStorage(bool renderTarget) const
// use existing storage level count, when previously specified by TexStorage*D
GLint levels = (mTexStorage ? mTexStorage->getLevelCount() : creationLevels(size, size, 1));
- return mRenderer->createTextureStorageCube(getBaseLevelInternalFormat(), renderTarget, size, levels);
+ // TODO (geofflang): detect if storage creation succeeded
+ *outTexStorage = mRenderer->createTextureStorageCube(getBaseLevelInternalFormat(), renderTarget, size, levels);
+
+ return gl::Error(GL_NO_ERROR);
}
-void TextureD3D_Cube::setCompleteTexStorage(TextureStorage *newCompleteTexStorage)
+gl::Error TextureD3D_Cube::setCompleteTexStorage(TextureStorage *newCompleteTexStorage)
{
- SafeDelete(mTexStorage);
- mTexStorage = newCompleteTexStorage;
-
- if (mTexStorage && mTexStorage->isManaged())
+ if (newCompleteTexStorage && newCompleteTexStorage->isManaged())
{
for (int faceIndex = 0; faceIndex < 6; faceIndex++)
{
- for (int level = 0; level < mTexStorage->getLevelCount(); level++)
+ for (int level = 0; level < newCompleteTexStorage->getLevelCount(); level++)
{
- mImageArray[faceIndex][level]->setManagedSurfaceCube(mTexStorage, faceIndex, level);
+ gl::Error error = mImageArray[faceIndex][level]->setManagedSurfaceCube(newCompleteTexStorage, faceIndex, level);
+ if (error.isError())
+ {
+ return error;
+ }
}
}
}
+ SafeDelete(mTexStorage);
+ mTexStorage = newCompleteTexStorage;
+
mDirtyImages = true;
+ return gl::Error(GL_NO_ERROR);
}
-void TextureD3D_Cube::updateStorage()
+gl::Error TextureD3D_Cube::updateStorage()
{
ASSERT(mTexStorage != NULL);
GLint storageLevels = mTexStorage->getLevelCount();
@@ -1104,46 +1538,16 @@ void TextureD3D_Cube::updateStorage()
{
if (mImageArray[face][level]->isDirty() && isFaceLevelComplete(face, level))
{
- updateStorageFaceLevel(face, level);
- }
- }
- }
-}
-
-bool TextureD3D_Cube::ensureRenderTarget()
-{
- initializeStorage(true);
-
- if (getBaseLevelWidth() > 0)
- {
- ASSERT(mTexStorage);
- if (!mTexStorage->isRenderTarget())
- {
- TextureStorage *newRenderTargetStorage = createCompleteStorage(true);
-
- if (!mRenderer->copyToRenderTargetCube(newRenderTargetStorage, mTexStorage))
- {
- delete newRenderTargetStorage;
- return gl::error(GL_OUT_OF_MEMORY, false);
+ gl::Error error = updateStorageFaceLevel(face, level);
+ if (error.isError())
+ {
+ return error;
+ }
}
-
- setCompleteTexStorage(newRenderTargetStorage);
}
}
- return (mTexStorage && mTexStorage->isRenderTarget());
-}
-
-TextureStorage *TextureD3D_Cube::getBaseLevelStorage()
-{
- return mTexStorage;
-}
-
-const ImageD3D *TextureD3D_Cube::getBaseLevelImage() const
-{
- // Note: if we are not cube-complete, there is no single base level image that can describe all
- // cube faces, so this method is only well-defined for a cube-complete base level.
- return mImageArray[0][0];
+ return gl::Error(GL_NO_ERROR);
}
bool TextureD3D_Cube::isValidFaceLevel(int faceIndex, int level) const
@@ -1191,15 +1595,29 @@ bool TextureD3D_Cube::isFaceLevelComplete(int faceIndex, int level) const
return true;
}
-void TextureD3D_Cube::updateStorageFaceLevel(int faceIndex, int level)
+bool TextureD3D_Cube::isImageComplete(const gl::ImageIndex &index) const
+{
+ return isFaceLevelComplete(index.layerIndex, index.mipIndex);
+}
+
+gl::Error TextureD3D_Cube::updateStorageFaceLevel(int faceIndex, int level)
{
ASSERT(level >= 0 && faceIndex < 6 && level < (int)ArraySize(mImageArray[faceIndex]) && mImageArray[faceIndex][level] != NULL);
ImageD3D *image = mImageArray[faceIndex][level];
if (image->isDirty())
{
- commitRect(faceIndex, level, 0, 0, image->getWidth(), image->getHeight());
+ GLenum faceTarget = gl::TextureCubeMap::layerIndexToTarget(faceIndex);
+ gl::ImageIndex index = gl::ImageIndex::MakeCube(faceTarget, level);
+ gl::Box region(0, 0, 0, image->getWidth(), image->getHeight(), 1);
+ gl::Error error = commitRegion(index, region);
+ if (error.isError())
+ {
+ return error;
+ }
}
+
+ return gl::Error(GL_NO_ERROR);
}
void TextureD3D_Cube::redefineImage(int faceIndex, GLint level, GLenum internalformat, GLsizei width, GLsizei height)
@@ -1235,20 +1653,25 @@ void TextureD3D_Cube::redefineImage(int faceIndex, GLint level, GLenum internalf
}
}
-void TextureD3D_Cube::commitRect(int faceIndex, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
+gl::ImageIndexIterator TextureD3D_Cube::imageIterator() const
{
- if (isValidFaceLevel(faceIndex, level))
- {
- ImageD3D *image = mImageArray[faceIndex][level];
- if (image->copyToStorageCube(mTexStorage, faceIndex, level, xoffset, yoffset, width, height))
- image->markClean();
- }
+ return gl::ImageIndexIterator::MakeCube(0, mTexStorage->getLevelCount());
}
+gl::ImageIndex TextureD3D_Cube::getImageIndex(GLint mip, GLint layer) const
+{
+ // The "layer" of the image index corresponds to the cube face
+ return gl::ImageIndex::MakeCube(gl::TextureCubeMap::layerIndexToTarget(layer), mip);
+}
-TextureD3D_3D::TextureD3D_3D(Renderer *renderer)
- : TextureD3D(renderer),
- mTexStorage(NULL)
+bool TextureD3D_Cube::isValidIndex(const gl::ImageIndex &index) const
+{
+ return (mTexStorage && gl::IsCubemapTextureTarget(index.type) &&
+ index.mipIndex >= 0 && index.mipIndex < mTexStorage->getLevelCount());
+}
+
+TextureD3D_3D::TextureD3D_3D(RendererD3D *renderer)
+ : TextureD3D(renderer)
{
for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i)
{
@@ -1327,7 +1750,9 @@ bool TextureD3D_3D::isDepth(GLint level) const
return gl::GetInternalFormatInfo(getInternalFormat(level)).depthBits > 0;
}
-void TextureD3D_3D::setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels)
+gl::Error TextureD3D_3D::setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth,
+ GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack,
+ const void *pixels)
{
ASSERT(target == GL_TEXTURE_3D);
GLenum sizedInternalFormat = gl::GetSizedInternalFormat(internalFormat, type);
@@ -1336,40 +1761,60 @@ void TextureD3D_3D::setImage(GLenum target, GLint level, GLsizei width, GLsizei
bool fastUnpacked = false;
+ gl::ImageIndex index = gl::ImageIndex::Make3D(level);
+
// Attempt a fast gpu copy of the pixel data to the surface if the app bound an unpack buffer
if (isFastUnpackable(unpack, sizedInternalFormat))
{
// Will try to create RT storage if it does not exist
- gl::ImageIndex index = gl::ImageIndex::Make3D(level);
- RenderTarget *destRenderTarget = getRenderTarget(index);
+ RenderTarget *destRenderTarget = NULL;
+ gl::Error error = getRenderTarget(index, &destRenderTarget);
+ if (error.isError())
+ {
+ return error;
+ }
+
gl::Box destArea(0, 0, 0, getWidth(level), getHeight(level), getDepth(level));
- if (destRenderTarget && fastUnpackPixels(unpack, pixels, destArea, sizedInternalFormat, type, destRenderTarget))
+ error = fastUnpackPixels(unpack, pixels, destArea, sizedInternalFormat, type, destRenderTarget);
+ if (error.isError())
{
- // Ensure we don't overwrite our newly initialized data
- mImageArray[level]->markClean();
-
- fastUnpacked = true;
+ return error;
}
+
+ // Ensure we don't overwrite our newly initialized data
+ mImageArray[level]->markClean();
+
+ fastUnpacked = true;
}
if (!fastUnpacked)
{
- TextureD3D::setImage(unpack, type, pixels, mImageArray[level]);
+ gl::Error error = TextureD3D::setImage(unpack, type, pixels, index);
+ if (error.isError())
+ {
+ return error;
+ }
}
+
+ return gl::Error(GL_NO_ERROR);
}
-void TextureD3D_3D::setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels)
+gl::Error TextureD3D_3D::setCompressedImage(GLenum target, GLint level, GLenum format,
+ GLsizei width, GLsizei height,GLsizei depth,
+ GLsizei imageSize, const gl::PixelUnpackState &unpack, const void *pixels)
{
ASSERT(target == GL_TEXTURE_3D);
// compressed formats don't have separate sized internal formats-- we can just use the compressed format directly
redefineImage(level, format, width, height, depth);
- TextureD3D::setCompressedImage(imageSize, pixels, mImageArray[level]);
+ return TextureD3D::setCompressedImage(unpack, imageSize, pixels, mImageArray[level]);
}
-void TextureD3D_3D::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels)
+gl::Error TextureD3D_3D::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type,
+ const gl::PixelUnpackState &unpack, const void *pixels)
{
ASSERT(target == GL_TEXTURE_3D);
@@ -1380,74 +1825,108 @@ void TextureD3D_3D::subImage(GLenum target, GLint level, GLint xoffset, GLint yo
// Attempt a fast gpu copy of the pixel data to the surface if the app bound an unpack buffer
if (isFastUnpackable(unpack, getInternalFormat(level)))
{
- RenderTarget *destRenderTarget = getRenderTarget(index);
- gl::Box destArea(xoffset, yoffset, zoffset, width, height, depth);
-
- if (destRenderTarget && fastUnpackPixels(unpack, pixels, destArea, getInternalFormat(level), type, destRenderTarget))
+ RenderTarget *destRenderTarget = NULL;
+ gl::Error error = getRenderTarget(index, &destRenderTarget);
+ if (error.isError())
{
- // Ensure we don't overwrite our newly initialized data
- mImageArray[level]->markClean();
+ return error;
+ }
- fastUnpacked = true;
+ gl::Box destArea(xoffset, yoffset, zoffset, width, height, depth);
+ error = fastUnpackPixels(unpack, pixels, destArea, getInternalFormat(level), type, destRenderTarget);
+ if (error.isError())
+ {
+ return error;
}
+
+ // Ensure we don't overwrite our newly initialized data
+ mImageArray[level]->markClean();
+
+ fastUnpacked = true;
}
- if (!fastUnpacked && TextureD3D::subImage(xoffset, yoffset, zoffset, width, height, depth, format, type, unpack, pixels, index))
+ if (!fastUnpacked)
{
- commitRect(level, xoffset, yoffset, zoffset, width, height, depth);
+ return TextureD3D::subImage(xoffset, yoffset, zoffset, width, height, depth, format, type,
+ unpack, pixels, index);
}
+
+ return gl::Error(GL_NO_ERROR);
}
-void TextureD3D_3D::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels)
+gl::Error TextureD3D_3D::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth, GLenum format,
+ GLsizei imageSize, const gl::PixelUnpackState &unpack, const void *pixels)
{
ASSERT(target == GL_TEXTURE_3D);
- if (TextureD3D::subImageCompressed(xoffset, yoffset, zoffset, width, height, depth, format, imageSize, pixels, mImageArray[level]))
+ gl::Error error = TextureD3D::subImageCompressed(xoffset, yoffset, zoffset, width, height, depth,
+ format, imageSize, unpack, pixels, mImageArray[level]);
+ if (error.isError())
{
- commitRect(level, xoffset, yoffset, zoffset, width, height, depth);
+ return error;
}
+
+ gl::ImageIndex index = gl::ImageIndex::Make3D(level);
+ gl::Box region(xoffset, yoffset, zoffset, width, height, depth);
+ return commitRegion(index, region);
}
-void TextureD3D_3D::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
+gl::Error TextureD3D_3D::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y,
+ GLsizei width, GLsizei height, gl::Framebuffer *source)
{
UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION, "Copying 3D textures is unimplemented.");
}
-void TextureD3D_3D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
+gl::Error TextureD3D_3D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
+ GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
{
ASSERT(target == GL_TEXTURE_3D);
- // can only make our texture storage to a render target if level 0 is defined (with a width & height) and
- // the current level we're copying to is defined (with appropriate format, width & height)
- bool canCreateRenderTarget = isLevelComplete(level) && isLevelComplete(0);
+ gl::Rectangle sourceRect(x, y, width, height);
+ gl::ImageIndex index = gl::ImageIndex::Make3D(level);
- if (!mImageArray[level]->isRenderableFormat() || (!mTexStorage && !canCreateRenderTarget))
+ if (canCreateRenderTargetForImage(index))
{
- mImageArray[level]->copy(xoffset, yoffset, zoffset, x, y, width, height, source);
+ gl::Error error = mImageArray[level]->copy(xoffset, yoffset, zoffset, sourceRect, source);
+ if (error.isError())
+ {
+ return error;
+ }
+
mDirtyImages = true;
}
else
{
- ensureRenderTarget();
+ gl::Error error = ensureRenderTarget();
+ if (error.isError())
+ {
+ return error;
+ }
if (isValidLevel(level))
{
- updateStorageLevel(level);
-
- gl::Rectangle sourceRect;
- sourceRect.x = x;
- sourceRect.width = width;
- sourceRect.y = y;
- sourceRect.height = height;
+ error = updateStorageLevel(level);
+ if (error.isError())
+ {
+ return error;
+ }
- mRenderer->copyImage3D(source, sourceRect,
- gl::GetInternalFormatInfo(getBaseLevelInternalFormat()).format,
- xoffset, yoffset, zoffset, mTexStorage, level);
+ error = mRenderer->copyImage3D(source, sourceRect,
+ gl::GetInternalFormatInfo(getBaseLevelInternalFormat()).format,
+ xoffset, yoffset, zoffset, mTexStorage, level);
+ if (error.isError())
+ {
+ return error;
+ }
}
}
+
+ return gl::Error(GL_NO_ERROR);
}
-void TextureD3D_3D::storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
+gl::Error TextureD3D_3D::storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
{
ASSERT(target == GL_TEXTURE_3D);
@@ -1464,11 +1943,20 @@ void TextureD3D_3D::storage(GLenum target, GLsizei levels, GLenum internalformat
mImageArray[level]->redefine(mRenderer, GL_TEXTURE_3D, GL_NONE, 0, 0, 0, true);
}
- mImmutable = true;
-
+ // TODO(geofflang): Verify storage creation had no errors
bool renderTarget = IsRenderTargetUsage(mUsage);
TextureStorage *storage = mRenderer->createTextureStorage3D(internalformat, renderTarget, width, height, depth, levels);
- setCompleteTexStorage(storage);
+
+ gl::Error error = setCompleteTexStorage(storage);
+ if (error.isError())
+ {
+ SafeDelete(storage);
+ return error;
+ }
+
+ mImmutable = true;
+
+ return gl::Error(GL_NO_ERROR);
}
void TextureD3D_3D::bindTexImage(egl::Surface *surface)
@@ -1482,7 +1970,7 @@ void TextureD3D_3D::releaseTexImage()
}
-void TextureD3D_3D::generateMipmaps()
+void TextureD3D_3D::initMipmapsImages()
{
// Purge array levels 1 through q and reset them to represent the generated mipmap levels.
int levelCount = mipLevels();
@@ -1493,74 +1981,85 @@ void TextureD3D_3D::generateMipmaps()
std::max(getBaseLevelHeight() >> level, 1),
std::max(getBaseLevelDepth() >> level, 1));
}
-
- if (mTexStorage && mTexStorage->isRenderTarget())
- {
- mTexStorage->generateMipmaps();
-
- for (int level = 1; level < levelCount; level++)
- {
- mImageArray[level]->markClean();
- }
- }
- else
- {
- for (int level = 1; level < levelCount; level++)
- {
- mRenderer->generateMipmap(mImageArray[level], mImageArray[level - 1]);
- }
- }
}
unsigned int TextureD3D_3D::getRenderTargetSerial(const gl::ImageIndex &index)
{
- return (ensureRenderTarget() ? mTexStorage->getRenderTargetSerial(index) : 0);
+ return (!ensureRenderTarget().isError() ? mTexStorage->getRenderTargetSerial(index) : 0);
}
-RenderTarget *TextureD3D_3D::getRenderTarget(const gl::ImageIndex &index)
+gl::Error TextureD3D_3D::getRenderTarget(const gl::ImageIndex &index, RenderTarget **outRT)
{
// ensure the underlying texture is created
- if (!ensureRenderTarget())
+ gl::Error error = ensureRenderTarget();
+ if (error.isError())
{
- return NULL;
+ return error;
}
if (index.hasLayer())
{
- updateStorage();
+ error = updateStorage();
+ if (error.isError())
+ {
+ return error;
+ }
}
else
{
- updateStorageLevel(index.mipIndex);
+ error = updateStorageLevel(index.mipIndex);
+ if (error.isError())
+ {
+ return error;
+ }
}
- return mTexStorage->getRenderTarget(index);
+ return mTexStorage->getRenderTarget(index, outRT);
}
-void TextureD3D_3D::initializeStorage(bool renderTarget)
+gl::Error TextureD3D_3D::initializeStorage(bool renderTarget)
{
// Only initialize the first time this texture is used as a render target or shader resource
if (mTexStorage)
{
- return;
+ return gl::Error(GL_NO_ERROR);
}
// do not attempt to create storage for nonexistant data
if (!isLevelComplete(0))
{
- return;
+ return gl::Error(GL_NO_ERROR);
}
bool createRenderTarget = (renderTarget || mUsage == GL_FRAMEBUFFER_ATTACHMENT_ANGLE);
- setCompleteTexStorage(createCompleteStorage(createRenderTarget));
+ TextureStorage *storage = NULL;
+ gl::Error error = createCompleteStorage(createRenderTarget, &storage);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ error = setCompleteTexStorage(storage);
+ if (error.isError())
+ {
+ SafeDelete(storage);
+ return error;
+ }
+
ASSERT(mTexStorage);
// flush image data to the storage
- updateStorage();
+ error = updateStorage();
+ if (error.isError())
+ {
+ return error;
+ }
+
+ return gl::Error(GL_NO_ERROR);
}
-TextureStorage *TextureD3D_3D::createCompleteStorage(bool renderTarget) const
+gl::Error TextureD3D_3D::createCompleteStorage(bool renderTarget, TextureStorage **outStorage) const
{
GLsizei width = getBaseLevelWidth();
GLsizei height = getBaseLevelHeight();
@@ -1572,10 +2071,13 @@ TextureStorage *TextureD3D_3D::createCompleteStorage(bool renderTarget) const
// use existing storage level count, when previously specified by TexStorage*D
GLint levels = (mTexStorage ? mTexStorage->getLevelCount() : creationLevels(width, height, depth));
- return mRenderer->createTextureStorage3D(internalFormat, renderTarget, width, height, depth, levels);
+ // TODO: Verify creation of the storage succeeded
+ *outStorage = mRenderer->createTextureStorage3D(internalFormat, renderTarget, width, height, depth, levels);
+
+ return gl::Error(GL_NO_ERROR);
}
-void TextureD3D_3D::setCompleteTexStorage(TextureStorage *newCompleteTexStorage)
+gl::Error TextureD3D_3D::setCompleteTexStorage(TextureStorage *newCompleteTexStorage)
{
SafeDelete(mTexStorage);
mTexStorage = newCompleteTexStorage;
@@ -1583,9 +2085,11 @@ void TextureD3D_3D::setCompleteTexStorage(TextureStorage *newCompleteTexStorage)
// We do not support managed 3D storage, as that is D3D9/ES2-only
ASSERT(!mTexStorage->isManaged());
+
+ return gl::Error(GL_NO_ERROR);
}
-void TextureD3D_3D::updateStorage()
+gl::Error TextureD3D_3D::updateStorage()
{
ASSERT(mTexStorage != NULL);
GLint storageLevels = mTexStorage->getLevelCount();
@@ -1593,43 +2097,15 @@ void TextureD3D_3D::updateStorage()
{
if (mImageArray[level]->isDirty() && isLevelComplete(level))
{
- updateStorageLevel(level);
- }
- }
-}
-
-bool TextureD3D_3D::ensureRenderTarget()
-{
- initializeStorage(true);
-
- if (getBaseLevelWidth() > 0 && getBaseLevelHeight() > 0 && getBaseLevelDepth() > 0)
- {
- ASSERT(mTexStorage);
- if (!mTexStorage->isRenderTarget())
- {
- TextureStorage *newRenderTargetStorage = createCompleteStorage(true);
-
- if (!mRenderer->copyToRenderTarget3D(newRenderTargetStorage, mTexStorage))
+ gl::Error error = updateStorageLevel(level);
+ if (error.isError())
{
- delete newRenderTargetStorage;
- return gl::error(GL_OUT_OF_MEMORY, false);
+ return error;
}
-
- setCompleteTexStorage(newRenderTargetStorage);
}
}
- return (mTexStorage && mTexStorage->isRenderTarget());
-}
-
-TextureStorage *TextureD3D_3D::getBaseLevelStorage()
-{
- return mTexStorage;
-}
-
-const ImageD3D *TextureD3D_3D::getBaseLevelImage() const
-{
- return mImageArray[0];
+ return gl::Error(GL_NO_ERROR);
}
bool TextureD3D_3D::isValidLevel(int level) const
@@ -1685,15 +2161,28 @@ bool TextureD3D_3D::isLevelComplete(int level) const
return true;
}
-void TextureD3D_3D::updateStorageLevel(int level)
+bool TextureD3D_3D::isImageComplete(const gl::ImageIndex &index) const
+{
+ return isLevelComplete(index.mipIndex);
+}
+
+gl::Error TextureD3D_3D::updateStorageLevel(int level)
{
ASSERT(level >= 0 && level < (int)ArraySize(mImageArray) && mImageArray[level] != NULL);
ASSERT(isLevelComplete(level));
if (mImageArray[level]->isDirty())
{
- commitRect(level, 0, 0, 0, getWidth(level), getHeight(level), getDepth(level));
+ gl::ImageIndex index = gl::ImageIndex::Make3D(level);
+ gl::Box region(0, 0, 0, getWidth(level), getHeight(level), getDepth(level));
+ gl::Error error = commitRegion(index, region);
+ if (error.isError())
+ {
+ return error;
+ }
}
+
+ return gl::Error(GL_NO_ERROR);
}
void TextureD3D_3D::redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
@@ -1727,22 +2216,26 @@ void TextureD3D_3D::redefineImage(GLint level, GLenum internalformat, GLsizei wi
}
}
-void TextureD3D_3D::commitRect(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth)
+gl::ImageIndexIterator TextureD3D_3D::imageIterator() const
{
- if (isValidLevel(level))
- {
- ImageD3D *image = mImageArray[level];
- if (image->copyToStorage3D(mTexStorage, level, xoffset, yoffset, zoffset, width, height, depth))
- {
- image->markClean();
- }
- }
+ return gl::ImageIndexIterator::Make3D(0, mTexStorage->getLevelCount(),
+ gl::ImageIndex::ENTIRE_LEVEL, gl::ImageIndex::ENTIRE_LEVEL);
}
+gl::ImageIndex TextureD3D_3D::getImageIndex(GLint mip, GLint /*layer*/) const
+{
+ // The "layer" here does not apply to 3D images. We use one Image per mip.
+ return gl::ImageIndex::Make3D(mip);
+}
-TextureD3D_2DArray::TextureD3D_2DArray(Renderer *renderer)
- : TextureD3D(renderer),
- mTexStorage(NULL)
+bool TextureD3D_3D::isValidIndex(const gl::ImageIndex &index) const
+{
+ return (mTexStorage && index.type == GL_TEXTURE_3D &&
+ index.mipIndex >= 0 && index.mipIndex < mTexStorage->getLevelCount());
+}
+
+TextureD3D_2DArray::TextureD3D_2DArray(RendererD3D *renderer)
+ : TextureD3D(renderer)
{
for (int level = 0; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++level)
{
@@ -1791,11 +2284,6 @@ GLsizei TextureD3D_2DArray::getHeight(GLint level) const
return (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS && mLayerCounts[level] > 0) ? mImageArray[level][0]->getHeight() : 0;
}
-GLsizei TextureD3D_2DArray::getLayers(GLint level) const
-{
- return (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mLayerCounts[level] : 0;
-}
-
GLenum TextureD3D_2DArray::getInternalFormat(GLint level) const
{
return (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS && mLayerCounts[level] > 0) ? mImageArray[level][0]->getInternalFormat() : GL_NONE;
@@ -1806,7 +2294,9 @@ bool TextureD3D_2DArray::isDepth(GLint level) const
return gl::GetInternalFormatInfo(getInternalFormat(level)).depthBits > 0;
}
-void TextureD3D_2DArray::setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels)
+gl::Error TextureD3D_2DArray::setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth,
+ GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack,
+ const void *pixels)
{
ASSERT(target == GL_TEXTURE_2D_ARRAY);
@@ -1820,11 +2310,20 @@ void TextureD3D_2DArray::setImage(GLenum target, GLint level, GLsizei width, GLs
for (int i = 0; i < depth; i++)
{
const void *layerPixels = pixels ? (reinterpret_cast<const unsigned char*>(pixels) + (inputDepthPitch * i)) : NULL;
- TextureD3D::setImage(unpack, type, layerPixels, mImageArray[level][i]);
+ gl::ImageIndex index = gl::ImageIndex::Make2DArray(level, i);
+ gl::Error error = TextureD3D::setImage(unpack, type, layerPixels, index);
+ if (error.isError())
+ {
+ return error;
+ }
}
+
+ return gl::Error(GL_NO_ERROR);
}
-void TextureD3D_2DArray::setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels)
+gl::Error TextureD3D_2DArray::setCompressedImage(GLenum target, GLint level, GLenum format,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLsizei imageSize, const gl::PixelUnpackState &unpack, const void *pixels)
{
ASSERT(target == GL_TEXTURE_2D_ARRAY);
@@ -1837,11 +2336,19 @@ void TextureD3D_2DArray::setCompressedImage(GLenum target, GLint level, GLenum f
for (int i = 0; i < depth; i++)
{
const void *layerPixels = pixels ? (reinterpret_cast<const unsigned char*>(pixels) + (inputDepthPitch * i)) : NULL;
- TextureD3D::setCompressedImage(imageSize, layerPixels, mImageArray[level][i]);
+ gl::Error error = TextureD3D::setCompressedImage(unpack, imageSize, layerPixels, mImageArray[level][i]);
+ if (error.isError())
+ {
+ return error;
+ }
}
+
+ return gl::Error(GL_NO_ERROR);
}
-void TextureD3D_2DArray::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels)
+gl::Error TextureD3D_2DArray::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type,
+ const gl::PixelUnpackState &unpack, const void *pixels)
{
ASSERT(target == GL_TEXTURE_2D_ARRAY);
@@ -1854,14 +2361,20 @@ void TextureD3D_2DArray::subImage(GLenum target, GLint level, GLint xoffset, GLi
const void *layerPixels = pixels ? (reinterpret_cast<const unsigned char*>(pixels) + (inputDepthPitch * i)) : NULL;
gl::ImageIndex index = gl::ImageIndex::Make2DArray(level, layer);
- if (TextureD3D::subImage(xoffset, yoffset, zoffset, width, height, 1, format, type, unpack, layerPixels, index))
+ gl::Error error = TextureD3D::subImage(xoffset, yoffset, zoffset, width, height, 1, format, type,
+ unpack, layerPixels, index);
+ if (error.isError())
{
- commitRect(level, xoffset, yoffset, layer, width, height);
+ return error;
}
}
+
+ return gl::Error(GL_NO_ERROR);
}
-void TextureD3D_2DArray::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels)
+gl::Error TextureD3D_2DArray::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth, GLenum format,
+ GLsizei imageSize, const gl::PixelUnpackState &unpack, const void *pixels)
{
ASSERT(target == GL_TEXTURE_2D_ARRAY);
@@ -1873,52 +2386,75 @@ void TextureD3D_2DArray::subImageCompressed(GLenum target, GLint level, GLint xo
int layer = zoffset + i;
const void *layerPixels = pixels ? (reinterpret_cast<const unsigned char*>(pixels) + (inputDepthPitch * i)) : NULL;
- if (TextureD3D::subImageCompressed(xoffset, yoffset, zoffset, width, height, 1, format, imageSize, layerPixels, mImageArray[level][layer]))
+ gl::Error error = TextureD3D::subImageCompressed(xoffset, yoffset, zoffset, width, height, 1, format, imageSize, unpack, layerPixels, mImageArray[level][layer]);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ gl::ImageIndex index = gl::ImageIndex::Make2DArray(level, layer);
+ gl::Box region(xoffset, yoffset, 0, width, height, 1);
+ error = commitRegion(index, region);
+ if (error.isError())
{
- commitRect(level, xoffset, yoffset, layer, width, height);
+ return error;
}
}
+
+ return gl::Error(GL_NO_ERROR);
}
-void TextureD3D_2DArray::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
+gl::Error TextureD3D_2DArray::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
{
UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION, "Copying 2D array textures is unimplemented.");
}
-void TextureD3D_2DArray::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
+gl::Error TextureD3D_2DArray::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
{
ASSERT(target == GL_TEXTURE_2D_ARRAY);
- // can only make our texture storage to a render target if level 0 is defined (with a width & height) and
- // the current level we're copying to is defined (with appropriate format, width & height)
- bool canCreateRenderTarget = isLevelComplete(level) && isLevelComplete(0);
+ gl::Rectangle sourceRect(x, y, width, height);
+ gl::ImageIndex index = gl::ImageIndex::Make2DArray(level, zoffset);
- if (!mImageArray[level][0]->isRenderableFormat() || (!mTexStorage && !canCreateRenderTarget))
+ if (canCreateRenderTargetForImage(index))
{
- mImageArray[level][zoffset]->copy(xoffset, yoffset, 0, x, y, width, height, source);
+ gl::Error error = mImageArray[level][zoffset]->copy(xoffset, yoffset, 0, sourceRect, source);
+ if (error.isError())
+ {
+ return error;
+ }
+
mDirtyImages = true;
}
else
{
- ensureRenderTarget();
+ gl::Error error = ensureRenderTarget();
+ if (error.isError())
+ {
+ return error;
+ }
if (isValidLevel(level))
{
- updateStorageLevel(level);
-
- gl::Rectangle sourceRect;
- sourceRect.x = x;
- sourceRect.width = width;
- sourceRect.y = y;
- sourceRect.height = height;
+ error = updateStorageLevel(level);
+ if (error.isError())
+ {
+ return error;
+ }
- mRenderer->copyImage2DArray(source, sourceRect, gl::GetInternalFormatInfo(getInternalFormat(0)).format,
- xoffset, yoffset, zoffset, mTexStorage, level);
+ error = mRenderer->copyImage2DArray(source, sourceRect, gl::GetInternalFormatInfo(getInternalFormat(0)).format,
+ xoffset, yoffset, zoffset, mTexStorage, level);
+ if (error.isError())
+ {
+ return error;
+ }
}
}
+ return gl::Error(GL_NO_ERROR);
}
-void TextureD3D_2DArray::storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
+gl::Error TextureD3D_2DArray::storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
{
ASSERT(target == GL_TEXTURE_2D_ARRAY);
@@ -1945,11 +2481,20 @@ void TextureD3D_2DArray::storage(GLenum target, GLsizei levels, GLenum internalf
}
}
- mImmutable = true;
-
+ // TODO(geofflang): Verify storage creation had no errors
bool renderTarget = IsRenderTargetUsage(mUsage);
TextureStorage *storage = mRenderer->createTextureStorage2DArray(internalformat, renderTarget, width, height, depth, levels);
- setCompleteTexStorage(storage);
+
+ gl::Error error = setCompleteTexStorage(storage);
+ if (error.isError())
+ {
+ SafeDelete(storage);
+ return error;
+ }
+
+ mImmutable = true;
+
+ return gl::Error(GL_NO_ERROR);
}
void TextureD3D_2DArray::bindTexImage(egl::Surface *surface)
@@ -1963,7 +2508,7 @@ void TextureD3D_2DArray::releaseTexImage()
}
-void TextureD3D_2DArray::generateMipmaps()
+void TextureD3D_2DArray::initMipmapsImages()
{
int baseWidth = getBaseLevelWidth();
int baseHeight = getBaseLevelHeight();
@@ -1976,76 +2521,78 @@ void TextureD3D_2DArray::generateMipmaps()
{
redefineImage(level, baseFormat, std::max(baseWidth >> level, 1), std::max(baseHeight >> level, 1), baseDepth);
}
-
- if (mTexStorage && mTexStorage->isRenderTarget())
- {
- mTexStorage->generateMipmaps();
-
- for (int level = 1; level < levelCount; level++)
- {
- for (int layer = 0; layer < mLayerCounts[level]; layer++)
- {
- mImageArray[level][layer]->markClean();
- }
- }
- }
- else
- {
- for (int level = 1; level < levelCount; level++)
- {
- for (int layer = 0; layer < mLayerCounts[level]; layer++)
- {
- mRenderer->generateMipmap(mImageArray[level][layer], mImageArray[level - 1][layer]);
- }
- }
- }
}
unsigned int TextureD3D_2DArray::getRenderTargetSerial(const gl::ImageIndex &index)
{
- return (ensureRenderTarget() ? mTexStorage->getRenderTargetSerial(index) : 0);
+ return (!ensureRenderTarget().isError() ? mTexStorage->getRenderTargetSerial(index) : 0);
}
-RenderTarget *TextureD3D_2DArray::getRenderTarget(const gl::ImageIndex &index)
+gl::Error TextureD3D_2DArray::getRenderTarget(const gl::ImageIndex &index, RenderTarget **outRT)
{
// ensure the underlying texture is created
- if (!ensureRenderTarget())
+ gl::Error error = ensureRenderTarget();
+ if (error.isError())
{
- return NULL;
+ return error;
}
- updateStorageLevel(index.mipIndex);
- return mTexStorage->getRenderTarget(index);
+ error = updateStorageLevel(index.mipIndex);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ return mTexStorage->getRenderTarget(index, outRT);
}
-void TextureD3D_2DArray::initializeStorage(bool renderTarget)
+gl::Error TextureD3D_2DArray::initializeStorage(bool renderTarget)
{
// Only initialize the first time this texture is used as a render target or shader resource
if (mTexStorage)
{
- return;
+ return gl::Error(GL_NO_ERROR);
}
// do not attempt to create storage for nonexistant data
if (!isLevelComplete(0))
{
- return;
+ return gl::Error(GL_NO_ERROR);
}
bool createRenderTarget = (renderTarget || mUsage == GL_FRAMEBUFFER_ATTACHMENT_ANGLE);
- setCompleteTexStorage(createCompleteStorage(createRenderTarget));
+ TextureStorage *storage = NULL;
+ gl::Error error = createCompleteStorage(createRenderTarget, &storage);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ error = setCompleteTexStorage(storage);
+ if (error.isError())
+ {
+ SafeDelete(storage);
+ return error;
+ }
+
ASSERT(mTexStorage);
// flush image data to the storage
- updateStorage();
+ error = updateStorage();
+ if (error.isError())
+ {
+ return error;
+ }
+
+ return gl::Error(GL_NO_ERROR);
}
-TextureStorage *TextureD3D_2DArray::createCompleteStorage(bool renderTarget) const
+gl::Error TextureD3D_2DArray::createCompleteStorage(bool renderTarget, TextureStorage **outStorage) const
{
GLsizei width = getBaseLevelWidth();
GLsizei height = getBaseLevelHeight();
- GLsizei depth = getLayers(0);
+ GLsizei depth = getLayerCount(0);
GLenum internalFormat = getBaseLevelInternalFormat();
ASSERT(width > 0 && height > 0 && depth > 0);
@@ -2053,10 +2600,13 @@ TextureStorage *TextureD3D_2DArray::createCompleteStorage(bool renderTarget) con
// use existing storage level count, when previously specified by TexStorage*D
GLint levels = (mTexStorage ? mTexStorage->getLevelCount() : creationLevels(width, height, 1));
- return mRenderer->createTextureStorage2DArray(internalFormat, renderTarget, width, height, depth, levels);
+ // TODO(geofflang): Verify storage creation succeeds
+ *outStorage = mRenderer->createTextureStorage2DArray(internalFormat, renderTarget, width, height, depth, levels);
+
+ return gl::Error(GL_NO_ERROR);
}
-void TextureD3D_2DArray::setCompleteTexStorage(TextureStorage *newCompleteTexStorage)
+gl::Error TextureD3D_2DArray::setCompleteTexStorage(TextureStorage *newCompleteTexStorage)
{
SafeDelete(mTexStorage);
mTexStorage = newCompleteTexStorage;
@@ -2064,9 +2614,11 @@ void TextureD3D_2DArray::setCompleteTexStorage(TextureStorage *newCompleteTexSto
// We do not support managed 2D array storage, as managed storage is ES2/D3D9 only
ASSERT(!mTexStorage->isManaged());
+
+ return gl::Error(GL_NO_ERROR);
}
-void TextureD3D_2DArray::updateStorage()
+gl::Error TextureD3D_2DArray::updateStorage()
{
ASSERT(mTexStorage != NULL);
GLint storageLevels = mTexStorage->getLevelCount();
@@ -2074,43 +2626,15 @@ void TextureD3D_2DArray::updateStorage()
{
if (isLevelComplete(level))
{
- updateStorageLevel(level);
- }
- }
-}
-
-bool TextureD3D_2DArray::ensureRenderTarget()
-{
- initializeStorage(true);
-
- if (getBaseLevelWidth() > 0 && getBaseLevelHeight() > 0 && getLayers(0) > 0)
- {
- ASSERT(mTexStorage);
- if (!mTexStorage->isRenderTarget())
- {
- TextureStorage *newRenderTargetStorage = createCompleteStorage(true);
-
- if (!mRenderer->copyToRenderTarget2DArray(newRenderTargetStorage, mTexStorage))
+ gl::Error error = updateStorageLevel(level);
+ if (error.isError())
{
- delete newRenderTargetStorage;
- return gl::error(GL_OUT_OF_MEMORY, false);
+ return error;
}
-
- setCompleteTexStorage(newRenderTargetStorage);
}
}
- return (mTexStorage && mTexStorage->isRenderTarget());
-}
-
-const ImageD3D *TextureD3D_2DArray::getBaseLevelImage() const
-{
- return (mLayerCounts[0] > 0 ? mImageArray[0][0] : NULL);
-}
-
-TextureStorage *TextureD3D_2DArray::getBaseLevelStorage()
-{
- return mTexStorage;
+ return gl::Error(GL_NO_ERROR);
}
bool TextureD3D_2DArray::isValidLevel(int level) const
@@ -2129,7 +2653,7 @@ bool TextureD3D_2DArray::isLevelComplete(int level) const
GLsizei width = getBaseLevelWidth();
GLsizei height = getBaseLevelHeight();
- GLsizei layers = getLayers(0);
+ GLsizei layers = getLayerCount(0);
if (width <= 0 || height <= 0 || layers <= 0)
{
@@ -2156,7 +2680,7 @@ bool TextureD3D_2DArray::isLevelComplete(int level) const
return false;
}
- if (getLayers(level) != layers)
+ if (getLayerCount(level) != layers)
{
return false;
}
@@ -2164,7 +2688,12 @@ bool TextureD3D_2DArray::isLevelComplete(int level) const
return true;
}
-void TextureD3D_2DArray::updateStorageLevel(int level)
+bool TextureD3D_2DArray::isImageComplete(const gl::ImageIndex &index) const
+{
+ return isLevelComplete(index.mipIndex);
+}
+
+gl::Error TextureD3D_2DArray::updateStorageLevel(int level)
{
ASSERT(level >= 0 && level < (int)ArraySize(mLayerCounts));
ASSERT(isLevelComplete(level));
@@ -2174,9 +2703,17 @@ void TextureD3D_2DArray::updateStorageLevel(int level)
ASSERT(mImageArray[level] != NULL && mImageArray[level][layer] != NULL);
if (mImageArray[level][layer]->isDirty())
{
- commitRect(level, 0, 0, layer, getWidth(level), getHeight(level));
+ gl::ImageIndex index = gl::ImageIndex::Make2DArray(level, layer);
+ gl::Box region(0, 0, 0, getWidth(level), getHeight(level), 1);
+ gl::Error error = commitRegion(index, region);
+ if (error.isError())
+ {
+ return error;
+ }
}
}
+
+ return gl::Error(GL_NO_ERROR);
}
void TextureD3D_2DArray::deleteImages()
@@ -2198,7 +2735,7 @@ void TextureD3D_2DArray::redefineImage(GLint level, GLenum internalformat, GLsiz
// If there currently is a corresponding storage texture image, it has these parameters
const int storageWidth = std::max(1, getBaseLevelWidth() >> level);
const int storageHeight = std::max(1, getBaseLevelHeight() >> level);
- const int storageDepth = getLayers(0);
+ const int storageDepth = getLayerCount(0);
const GLenum storageFormat = getBaseLevelInternalFormat();
for (int layer = 0; layer < mLayerCounts[level]; layer++)
@@ -2245,16 +2782,32 @@ void TextureD3D_2DArray::redefineImage(GLint level, GLenum internalformat, GLsiz
}
}
-void TextureD3D_2DArray::commitRect(GLint level, GLint xoffset, GLint yoffset, GLint layerTarget, GLsizei width, GLsizei height)
+gl::ImageIndexIterator TextureD3D_2DArray::imageIterator() const
+{
+ return gl::ImageIndexIterator::Make2DArray(0, mTexStorage->getLevelCount(), mLayerCounts);
+}
+
+gl::ImageIndex TextureD3D_2DArray::getImageIndex(GLint mip, GLint layer) const
+{
+ return gl::ImageIndex::Make2DArray(mip, layer);
+}
+
+bool TextureD3D_2DArray::isValidIndex(const gl::ImageIndex &index) const
{
- if (isValidLevel(level) && layerTarget < getLayers(level))
+ // Check for having a storage and the right type of index
+ if (!mTexStorage || index.type != GL_TEXTURE_2D_ARRAY)
{
- ImageD3D *image = mImageArray[level][layerTarget];
- if (image->copyToStorage2DArray(mTexStorage, level, xoffset, yoffset, layerTarget, width, height))
- {
- image->markClean();
- }
+ return false;
}
+
+ // Check the mip index
+ if (index.mipIndex < 0 || index.mipIndex >= mTexStorage->getLevelCount())
+ {
+ return false;
+ }
+
+ // Check the layer index
+ return (!index.hasLayer() || (index.layerIndex >= 0 && index.layerIndex < mLayerCounts[index.mipIndex]));
}
}