diff options
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/renderer/d3d/TextureD3D.cpp')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/renderer/d3d/TextureD3D.cpp | 990 |
1 files changed, 350 insertions, 640 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/TextureD3D.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/TextureD3D.cpp index e725e2fefe..96c84977cb 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/TextureD3D.cpp +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/TextureD3D.cpp @@ -1,4 +1,3 @@ -#include "precompiled.h" // // Copyright 2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be @@ -7,39 +6,25 @@ // TextureD3D.cpp: Implementations of the Texture interfaces shared betweeen the D3D backends. -#include "common/mathutil.h" -#include "common/utilities.h" -#include "libEGL/Surface.h" +#include "libGLESv2/renderer/d3d/TextureD3D.h" +#include "libGLESv2/renderer/d3d/TextureStorage.h" +#include "libGLESv2/renderer/d3d/ImageD3D.h" #include "libGLESv2/Buffer.h" #include "libGLESv2/Framebuffer.h" +#include "libGLESv2/Texture.h" #include "libGLESv2/main.h" #include "libGLESv2/formatutils.h" #include "libGLESv2/renderer/BufferImpl.h" #include "libGLESv2/renderer/RenderTarget.h" #include "libGLESv2/renderer/Renderer.h" -#include "libGLESv2/renderer/d3d/ImageD3D.h" -#include "libGLESv2/renderer/d3d/TextureD3D.h" -#include "libGLESv2/renderer/d3d/TextureStorage.h" -namespace rx -{ +#include "libEGL/Surface.h" + +#include "common/mathutil.h" +#include "common/utilities.h" -bool IsMipmapFiltered(const gl::SamplerState &samplerState) +namespace rx { - switch (samplerState.minFilter) - { - case GL_NEAREST: - case GL_LINEAR: - return false; - case GL_NEAREST_MIPMAP_NEAREST: - case GL_LINEAR_MIPMAP_NEAREST: - case GL_NEAREST_MIPMAP_LINEAR: - case GL_LINEAR_MIPMAP_LINEAR: - return true; - default: UNREACHABLE(); - return false; - } -} bool IsRenderTargetUsage(GLenum usage) { @@ -58,6 +43,26 @@ TextureD3D::~TextureD3D() { } +TextureD3D *TextureD3D::makeTextureD3D(TextureImpl *texture) +{ + ASSERT(HAS_DYNAMIC_TYPE(TextureD3D*, texture)); + return static_cast<TextureD3D*>(texture); +} + +TextureStorage *TextureD3D::getNativeTexture() +{ + // ensure the underlying texture is created + initializeStorage(false); + + TextureStorage *storage = getBaseLevelStorage(); + if (storage) + { + updateStorage(); + } + + return storage; +} + GLint TextureD3D::getBaseLevelWidth() const { const Image *baseImage = getBaseLevelImage(); @@ -116,7 +121,7 @@ void TextureD3D::setImage(const gl::PixelUnpackState &unpack, GLenum type, const } bool TextureD3D::subImage(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, - GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels, Image *image) + GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels, const gl::ImageIndex &index) { const void *pixelData = pixels; @@ -124,7 +129,7 @@ bool TextureD3D::subImage(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei w if (unpack.pixelBuffer.id() != 0) { gl::Buffer *pixelBuffer = unpack.pixelBuffer.get(); - unsigned int offset = reinterpret_cast<unsigned int>(pixels); + ptrdiff_t offset = reinterpret_cast<ptrdiff_t>(pixels); // TODO: setImage/subImage is the only place outside of renderer that asks for a buffers raw data. // This functionality should be moved into renderer and the getData method of BufferImpl removed. const void *bufferData = pixelBuffer->getImplementation()->getData(); @@ -133,6 +138,9 @@ bool TextureD3D::subImage(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei w if (pixelData != NULL) { + Image *image = getImage(index); + ASSERT(image); + image->loadData(xoffset, yoffset, zoffset, width, height, depth, unpack.alignment, type, pixelData); mDirtyImages = true; } @@ -178,7 +186,7 @@ bool TextureD3D::fastUnpackPixels(const gl::PixelUnpackState &unpack, const void // to create a render target. ASSERT(mRenderer->supportsFastCopyBufferToTexture(sizedInternalFormat)); - unsigned int offset = reinterpret_cast<unsigned int>(pixels); + ptrdiff_t offset = reinterpret_cast<ptrdiff_t>(pixels); return mRenderer->fastCopyBufferToTexture(unpack, offset, destRenderTarget, sizedInternalFormat, type, destArea); } @@ -205,7 +213,6 @@ int TextureD3D::mipLevels() const TextureD3D_2D::TextureD3D_2D(Renderer *renderer) : TextureD3D(renderer), - Texture2DImpl(), mTexStorage(NULL) { for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i) @@ -216,48 +223,36 @@ TextureD3D_2D::TextureD3D_2D(Renderer *renderer) TextureD3D_2D::~TextureD3D_2D() { - SafeDelete(mTexStorage); - + // Delete the Images before the TextureStorage. + // Images might be relying on the TextureStorage for some of their data. + // If TextureStorage is deleted before the Images, then their data will be wastefully copied back from the GPU before we delete the Images. for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i) { delete mImageArray[i]; } -} - -TextureD3D_2D *TextureD3D_2D::makeTextureD3D_2D(Texture2DImpl *texture) -{ - ASSERT(HAS_DYNAMIC_TYPE(TextureD3D_2D*, texture)); - return static_cast<TextureD3D_2D*>(texture); -} - -TextureStorageInterface *TextureD3D_2D::getNativeTexture() -{ - // ensure the underlying texture is created - initializeStorage(false); - - TextureStorageInterface *storage = getBaseLevelStorage(); - if (storage) - { - updateStorage(); - } - return storage; + SafeDelete(mTexStorage); } -Image *TextureD3D_2D::getImage(int level) const +Image *TextureD3D_2D::getImage(int level, int layer) const { ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS); + ASSERT(layer == 0); return mImageArray[level]; } -void TextureD3D_2D::setUsage(GLenum usage) +Image *TextureD3D_2D::getImage(const gl::ImageIndex &index) const { - mUsage = usage; + ASSERT(index.mipIndex < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS); + ASSERT(!index.hasLayer()); + ASSERT(index.type == GL_TEXTURE_2D); + return mImageArray[index.mipIndex]; } -void TextureD3D_2D::resetDirty() +GLsizei TextureD3D_2D::getLayerCount(int level) const { - mDirtyImages = false; + ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS); + return 1; } GLsizei TextureD3D_2D::getWidth(GLint level) const @@ -294,20 +289,26 @@ GLenum TextureD3D_2D::getActualFormat(GLint level) const bool TextureD3D_2D::isDepth(GLint level) const { - return gl::GetDepthBits(getInternalFormat(level)) > 0; + return gl::GetInternalFormatInfo(getInternalFormat(level)).depthBits > 0; } -void TextureD3D_2D::setImage(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) +void TextureD3D_2D::setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) { - GLenum sizedInternalFormat = gl::IsSizedInternalFormat(internalFormat) ? internalFormat - : gl::GetSizedInternalFormat(format, type); + ASSERT(target == GL_TEXTURE_2D && depth == 1); + + GLenum sizedInternalFormat = gl::GetSizedInternalFormat(internalFormat, type); + bool fastUnpacked = false; + redefineImage(level, sizedInternalFormat, width, height); + // Attempt a fast gpu copy of the pixel data to the surface if (isFastUnpackable(unpack, sizedInternalFormat) && isLevelComplete(level)) { + gl::ImageIndex index = gl::ImageIndex::Make2D(level); + // Will try to create RT storage if it does not exist - RenderTarget *destRenderTarget = getRenderTarget(level); + RenderTarget *destRenderTarget = getRenderTarget(index); gl::Box destArea(0, 0, 0, getWidth(level), getHeight(level), 1); if (destRenderTarget && fastUnpackPixels(unpack, pixels, destArea, sizedInternalFormat, type, destRenderTarget)) @@ -325,18 +326,26 @@ void TextureD3D_2D::setImage(GLint level, GLsizei width, GLsizei height, GLenum } } -void TextureD3D_2D::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels) +void TextureD3D_2D::setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels) { + ASSERT(target == GL_TEXTURE_2D && depth == 1); + + // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly + redefineImage(level, format, width, height); + TextureD3D::setCompressedImage(imageSize, pixels, mImageArray[level]); } -void TextureD3D_2D::subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) +void TextureD3D_2D::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) { + ASSERT(target == GL_TEXTURE_2D && depth == 1 && zoffset == 0); + bool fastUnpacked = false; + gl::ImageIndex index = gl::ImageIndex::Make2D(level); if (isFastUnpackable(unpack, getInternalFormat(level)) && isLevelComplete(level)) { - RenderTarget *renderTarget = getRenderTarget(level); + RenderTarget *renderTarget = getRenderTarget(index); gl::Box destArea(xoffset, yoffset, 0, width, height, 1); if (renderTarget && fastUnpackPixels(unpack, pixels, destArea, getInternalFormat(level), type, renderTarget)) @@ -348,22 +357,29 @@ void TextureD3D_2D::subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei } } - if (!fastUnpacked && TextureD3D::subImage(xoffset, yoffset, 0, width, height, 1, format, type, unpack, pixels, mImageArray[level])) + if (!fastUnpacked && TextureD3D::subImage(xoffset, yoffset, 0, width, height, 1, format, type, unpack, pixels, index)) { commitRect(level, xoffset, yoffset, width, height); } } -void TextureD3D_2D::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels) +void TextureD3D_2D::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels) { + ASSERT(target == GL_TEXTURE_2D && depth == 1 && zoffset == 0); + if (TextureD3D::subImageCompressed(xoffset, yoffset, 0, width, height, 1, format, imageSize, pixels, mImageArray[level])) { commitRect(level, xoffset, yoffset, width, height); } } -void TextureD3D_2D::copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) +void TextureD3D_2D::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) { + ASSERT(target == GL_TEXTURE_2D); + + GLenum sizedInternalFormat = gl::GetSizedInternalFormat(format, GL_UNSIGNED_BYTE); + redefineImage(level, sizedInternalFormat, width, height); + if (!mImageArray[level]->isRenderableFormat()) { mImageArray[level]->copy(0, 0, 0, x, y, width, height, source); @@ -382,13 +398,15 @@ void TextureD3D_2D::copyImage(GLint level, GLenum format, GLint x, GLint y, GLsi sourceRect.y = y; sourceRect.height = height; - mRenderer->copyImage(source, sourceRect, format, 0, 0, mTexStorage, level); + mRenderer->copyImage2D(source, sourceRect, format, 0, 0, mTexStorage, level); } } } void TextureD3D_2D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) { + ASSERT(target == GL_TEXTURE_2D && zoffset == 0); + // can only make our texture storage to a render target if level 0 is defined (with a width & height) and // the current level we're copying to is defined (with appropriate format, width & height) bool canCreateRenderTarget = isLevelComplete(level) && isLevelComplete(0); @@ -412,15 +430,17 @@ void TextureD3D_2D::copySubImage(GLenum target, GLint level, GLint xoffset, GLin sourceRect.y = y; sourceRect.height = height; - mRenderer->copyImage(source, sourceRect, - gl::GetFormat(getBaseLevelInternalFormat()), - xoffset, yoffset, mTexStorage, level); + mRenderer->copyImage2D(source, sourceRect, + gl::GetInternalFormatInfo(getBaseLevelInternalFormat()).format, + xoffset, yoffset, mTexStorage, level); } } } -void TextureD3D_2D::storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) +void TextureD3D_2D::storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) { + ASSERT(target == GL_TEXTURE_2D && depth == 1); + for (int level = 0; level < levels; level++) { GLsizei levelWidth = std::max(1, width >> level); @@ -435,75 +455,9 @@ void TextureD3D_2D::storage(GLsizei levels, GLenum internalformat, GLsizei width mImmutable = true; - setCompleteTexStorage(new TextureStorageInterface2D(mRenderer, internalformat, IsRenderTargetUsage(mUsage), width, height, levels)); -} - -// Tests for 2D texture sampling completeness. [OpenGL ES 2.0.24] section 3.8.2 page 85. -bool TextureD3D_2D::isSamplerComplete(const gl::SamplerState &samplerState) const -{ - GLsizei width = getBaseLevelWidth(); - GLsizei height = getBaseLevelHeight(); - - if (width <= 0 || height <= 0) - { - return false; - } - - if (!mRenderer->getRendererTextureCaps().get(getInternalFormat(0)).filterable) - { - if (samplerState.magFilter != GL_NEAREST || - (samplerState.minFilter != GL_NEAREST && samplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST)) - { - return false; - } - } - - // TODO(geofflang): use context's extensions - bool npotSupport = mRenderer->getRendererExtensions().textureNPOT; - - if (!npotSupport) - { - if ((samplerState.wrapS != GL_CLAMP_TO_EDGE && !gl::isPow2(width)) || - (samplerState.wrapT != GL_CLAMP_TO_EDGE && !gl::isPow2(height))) - { - return false; - } - } - - if (IsMipmapFiltered(samplerState)) - { - if (!npotSupport) - { - if (!gl::isPow2(width) || !gl::isPow2(height)) - { - return false; - } - } - - if (!isMipmapComplete()) - { - return false; - } - } - - // OpenGLES 3.0.2 spec section 3.8.13 states that a texture is not mipmap complete if: - // The internalformat specified for the texture arrays is a sized internal depth or - // depth and stencil format (see table 3.13), the value of TEXTURE_COMPARE_- - // MODE is NONE, and either the magnification filter is not NEAREST or the mini- - // fication filter is neither NEAREST nor NEAREST_MIPMAP_NEAREST. - if (gl::GetDepthBits(getInternalFormat(0)) > 0 && mRenderer->getCurrentClientVersion() > 2) - { - if (samplerState.compareMode == GL_NONE) - { - if ((samplerState.minFilter != GL_NEAREST && samplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST) || - samplerState.magFilter != GL_NEAREST) - { - return false; - } - } - } - - return true; + bool renderTarget = IsRenderTargetUsage(mUsage); + TextureStorage *storage = mRenderer->createTextureStorage2D(internalformat, renderTarget, width, height, levels); + setCompleteTexStorage(storage); } void TextureD3D_2D::bindTexImage(egl::Surface *surface) @@ -516,7 +470,8 @@ void TextureD3D_2D::bindTexImage(egl::Surface *surface) { SafeDelete(mTexStorage); } - mTexStorage = new TextureStorageInterface2D(mRenderer, surface->getSwapChain()); + + mTexStorage = mRenderer->createTextureStorage2D(surface->getSwapChain()); mDirtyImages = true; } @@ -536,14 +491,20 @@ void TextureD3D_2D::releaseTexImage() void TextureD3D_2D::generateMipmaps() { + // Purge array levels 1 through q and reset them to represent the generated mipmap levels. int levelCount = mipLevels(); + for (int level = 1; level < levelCount; level++) + { + redefineImage(level, getBaseLevelInternalFormat(), + std::max(getBaseLevelWidth() >> level, 1), + std::max(getBaseLevelHeight() >> level, 1)); + } if (mTexStorage && mTexStorage->isRenderTarget()) { + mTexStorage->generateMipmaps(); for (int level = 1; level < levelCount; level++) { - mTexStorage->generateMipmap(level); - mImageArray[level]->markClean(); } } @@ -556,63 +517,24 @@ void TextureD3D_2D::generateMipmaps() } } -unsigned int TextureD3D_2D::getRenderTargetSerial(GLint level) +unsigned int TextureD3D_2D::getRenderTargetSerial(const gl::ImageIndex &index) { - return (ensureRenderTarget() ? mTexStorage->getRenderTargetSerial(level) : 0); + ASSERT(!index.hasLayer()); + return (ensureRenderTarget() ? mTexStorage->getRenderTargetSerial(index) : 0); } -RenderTarget *TextureD3D_2D::getRenderTarget(GLint level) +RenderTarget *TextureD3D_2D::getRenderTarget(const gl::ImageIndex &index) { - // ensure the underlying texture is created - if (!ensureRenderTarget()) - { - return NULL; - } - - updateStorageLevel(level); + ASSERT(!index.hasLayer()); - // ensure this is NOT a depth texture - if (isDepth(level)) - { - return NULL; - } - - return mTexStorage->getRenderTarget(level); -} - -RenderTarget *TextureD3D_2D::getDepthSencil(GLint level) -{ // ensure the underlying texture is created if (!ensureRenderTarget()) { return NULL; } - updateStorageLevel(level); - - // ensure this is actually a depth texture - if (!isDepth(level)) - { - return NULL; - } - - return mTexStorage->getRenderTarget(level); -} - -// Tests for 2D texture (mipmap) completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81. -bool TextureD3D_2D::isMipmapComplete() const -{ - int levelCount = mipLevels(); - - for (int level = 0; level < levelCount; level++) - { - if (!isLevelComplete(level)) - { - return false; - } - } - - return true; + updateStorageLevel(index.mipIndex); + return mTexStorage->getRenderTarget(index); } bool TextureD3D_2D::isValidLevel(int level) const @@ -688,20 +610,21 @@ void TextureD3D_2D::initializeStorage(bool renderTarget) updateStorage(); } -TextureStorageInterface2D *TextureD3D_2D::createCompleteStorage(bool renderTarget) const +TextureStorage *TextureD3D_2D::createCompleteStorage(bool renderTarget) const { GLsizei width = getBaseLevelWidth(); GLsizei height = getBaseLevelHeight(); + GLenum internalFormat = getBaseLevelInternalFormat(); ASSERT(width > 0 && height > 0); // use existing storage level count, when previously specified by TexStorage*D GLint levels = (mTexStorage ? mTexStorage->getLevelCount() : creationLevels(width, height, 1)); - return new TextureStorageInterface2D(mRenderer, getBaseLevelInternalFormat(), renderTarget, width, height, levels); + return mRenderer->createTextureStorage2D(internalFormat, renderTarget, width, height, levels); } -void TextureD3D_2D::setCompleteTexStorage(TextureStorageInterface2D *newCompleteTexStorage) +void TextureD3D_2D::setCompleteTexStorage(TextureStorage *newCompleteTexStorage) { SafeDelete(mTexStorage); mTexStorage = newCompleteTexStorage; @@ -710,7 +633,7 @@ void TextureD3D_2D::setCompleteTexStorage(TextureStorageInterface2D *newComplete { for (int level = 0; level < mTexStorage->getLevelCount(); level++) { - mImageArray[level]->setManagedSurface(mTexStorage, level); + mImageArray[level]->setManagedSurface2D(mTexStorage, level); } } @@ -739,9 +662,9 @@ bool TextureD3D_2D::ensureRenderTarget() ASSERT(mTexStorage); if (!mTexStorage->isRenderTarget()) { - TextureStorageInterface2D *newRenderTargetStorage = createCompleteStorage(true); + TextureStorage *newRenderTargetStorage = createCompleteStorage(true); - if (!mRenderer->copyToRenderTarget(newRenderTargetStorage, mTexStorage)) + if (!mRenderer->copyToRenderTarget2D(newRenderTargetStorage, mTexStorage)) { delete newRenderTargetStorage; return gl::error(GL_OUT_OF_MEMORY, false); @@ -754,7 +677,7 @@ bool TextureD3D_2D::ensureRenderTarget() return (mTexStorage && mTexStorage->isRenderTarget()); } -TextureStorageInterface *TextureD3D_2D::getBaseLevelStorage() +TextureStorage *TextureD3D_2D::getBaseLevelStorage() { return mTexStorage; } @@ -809,7 +732,7 @@ void TextureD3D_2D::commitRect(GLint level, GLint xoffset, GLint yoffset, GLsize if (isValidLevel(level)) { ImageD3D *image = mImageArray[level]; - if (image->copyToStorage(mTexStorage, level, xoffset, yoffset, width, height)) + if (image->copyToStorage2D(mTexStorage, level, xoffset, yoffset, width, height)) { image->markClean(); } @@ -818,8 +741,7 @@ void TextureD3D_2D::commitRect(GLint level, GLint xoffset, GLint yoffset, GLsize TextureD3D_Cube::TextureD3D_Cube(Renderer *renderer) - : TextureCubeImpl(), - TextureD3D(renderer), + : TextureD3D(renderer), mTexStorage(NULL) { for (int i = 0; i < 6; i++) @@ -833,8 +755,9 @@ TextureD3D_Cube::TextureD3D_Cube(Renderer *renderer) TextureD3D_Cube::~TextureD3D_Cube() { - SafeDelete(mTexStorage); - + // Delete the Images before the TextureStorage. + // Images might be relying on the TextureStorage for some of their data. + // If TextureStorage is deleted before the Images, then their data will be wastefully copied back from the GPU before we delete the Images. for (int i = 0; i < 6; i++) { for (int j = 0; j < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++j) @@ -842,88 +765,86 @@ TextureD3D_Cube::~TextureD3D_Cube() SafeDelete(mImageArray[i][j]); } } -} - -TextureD3D_Cube *TextureD3D_Cube::makeTextureD3D_Cube(TextureCubeImpl *texture) -{ - ASSERT(HAS_DYNAMIC_TYPE(TextureD3D_Cube*, texture)); - return static_cast<TextureD3D_Cube*>(texture); -} - -TextureStorageInterface *TextureD3D_Cube::getNativeTexture() -{ - // ensure the underlying texture is created - initializeStorage(false); - - TextureStorageInterface *storage = getBaseLevelStorage(); - if (storage) - { - updateStorage(); - } - return storage; + SafeDelete(mTexStorage); } -Image *TextureD3D_Cube::getImage(GLenum target, int level) const +Image *TextureD3D_Cube::getImage(int level, int layer) const { ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS); - return mImageArray[targetToIndex(target)][level]; + ASSERT(layer < 6); + return mImageArray[layer][level]; } -void TextureD3D_Cube::setUsage(GLenum usage) +Image *TextureD3D_Cube::getImage(const gl::ImageIndex &index) const { - mUsage = usage; + ASSERT(index.mipIndex < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS); + ASSERT(index.layerIndex < 6); + return mImageArray[index.layerIndex][index.mipIndex]; } -void TextureD3D_Cube::resetDirty() +GLsizei TextureD3D_Cube::getLayerCount(int level) const { - mDirtyImages = false; + ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS); + return 6; } -GLenum TextureD3D_Cube::getInternalFormat(GLenum target, GLint level) const +GLenum TextureD3D_Cube::getInternalFormat(GLint level, GLint layer) const { if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS) - return mImageArray[targetToIndex(target)][level]->getInternalFormat(); + return mImageArray[layer][level]->getInternalFormat(); else return GL_NONE; } -bool TextureD3D_Cube::isDepth(GLenum target, GLint level) const +bool TextureD3D_Cube::isDepth(GLint level, GLint layer) const { - return gl::GetDepthBits(getInternalFormat(target, level)) > 0; + return gl::GetInternalFormatInfo(getInternalFormat(level, layer)).depthBits > 0; } -void TextureD3D_Cube::setImage(int faceIndex, GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) +void TextureD3D_Cube::setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) { - GLenum sizedInternalFormat = gl::IsSizedInternalFormat(internalFormat) ? internalFormat - : gl::GetSizedInternalFormat(format, type); + ASSERT(depth == 1); + + int faceIndex = gl::TextureCubeMap::targetToLayerIndex(target); + GLenum sizedInternalFormat = gl::GetSizedInternalFormat(internalFormat, type); redefineImage(faceIndex, level, sizedInternalFormat, width, height); TextureD3D::setImage(unpack, type, pixels, mImageArray[faceIndex][level]); } -void TextureD3D_Cube::setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels) +void TextureD3D_Cube::setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels) { + ASSERT(depth == 1); + // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly - int faceIndex = targetToIndex(target); + int faceIndex = gl::TextureCubeMap::targetToLayerIndex(target); + redefineImage(faceIndex, level, format, width, height); TextureD3D::setCompressedImage(imageSize, pixels, mImageArray[faceIndex][level]); } -void TextureD3D_Cube::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) +void TextureD3D_Cube::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) { - int faceIndex = targetToIndex(target); - if (TextureD3D::subImage(xoffset, yoffset, 0, width, height, 1, format, type, unpack, pixels, mImageArray[faceIndex][level])) + ASSERT(depth == 1 && zoffset == 0); + + int faceIndex = gl::TextureCubeMap::targetToLayerIndex(target); + + gl::ImageIndex index = gl::ImageIndex::MakeCube(target, level); + if (TextureD3D::subImage(xoffset, yoffset, 0, width, height, 1, format, type, unpack, pixels, index)) { commitRect(faceIndex, level, xoffset, yoffset, width, height); } } -void TextureD3D_Cube::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels) +void TextureD3D_Cube::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels) { - int faceIndex = targetToIndex(target); + ASSERT(depth == 1 && zoffset == 0); + + int faceIndex = gl::TextureCubeMap::targetToLayerIndex(target); + if (TextureD3D::subImageCompressed(xoffset, yoffset, 0, width, height, 1, format, imageSize, pixels, mImageArray[faceIndex][level])) { commitRect(faceIndex, level, xoffset, yoffset, width, height); @@ -932,9 +853,9 @@ void TextureD3D_Cube::subImageCompressed(GLenum target, GLint level, GLint xoffs void TextureD3D_Cube::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) { - int faceIndex = targetToIndex(target); - GLenum sizedInternalFormat = gl::IsSizedInternalFormat(format) ? format - : gl::GetSizedInternalFormat(format, GL_UNSIGNED_BYTE); + int faceIndex = gl::TextureCubeMap::targetToLayerIndex(target); + GLenum sizedInternalFormat = gl::GetSizedInternalFormat(format, GL_UNSIGNED_BYTE); + redefineImage(faceIndex, level, sizedInternalFormat, width, height); if (!mImageArray[faceIndex][level]->isRenderableFormat()) @@ -957,14 +878,14 @@ void TextureD3D_Cube::copyImage(GLenum target, GLint level, GLenum format, GLint sourceRect.y = y; sourceRect.height = height; - mRenderer->copyImage(source, sourceRect, format, 0, 0, mTexStorage, target, level); + mRenderer->copyImageCube(source, sourceRect, format, 0, 0, mTexStorage, target, level); } } } void TextureD3D_Cube::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) { - int faceIndex = targetToIndex(target); + int faceIndex = gl::TextureCubeMap::targetToLayerIndex(target); // We can only make our texture storage to a render target if the level we're copying *to* is complete // and the base level is cube-complete. The base level must be cube complete (common case) because we cannot @@ -990,17 +911,20 @@ void TextureD3D_Cube::copySubImage(GLenum target, GLint level, GLint xoffset, GL sourceRect.y = y; sourceRect.height = height; - mRenderer->copyImage(source, sourceRect, gl::GetFormat(getBaseLevelInternalFormat()), - xoffset, yoffset, mTexStorage, target, level); + mRenderer->copyImageCube(source, sourceRect, gl::GetInternalFormatInfo(getBaseLevelInternalFormat()).format, + xoffset, yoffset, mTexStorage, target, level); } } } -void TextureD3D_Cube::storage(GLsizei levels, GLenum internalformat, GLsizei size) +void TextureD3D_Cube::storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) { + ASSERT(width == height); + ASSERT(depth == 1); + for (int level = 0; level < levels; level++) { - GLsizei mipSize = std::max(1, size >> level); + GLsizei mipSize = std::max(1, width >> level); for (int faceIndex = 0; faceIndex < 6; faceIndex++) { mImageArray[faceIndex][level]->redefine(mRenderer, GL_TEXTURE_CUBE_MAP, internalformat, mipSize, mipSize, 1, true); @@ -1017,50 +941,9 @@ void TextureD3D_Cube::storage(GLsizei levels, GLenum internalformat, GLsizei siz mImmutable = true; - setCompleteTexStorage(new TextureStorageInterfaceCube(mRenderer, internalformat, IsRenderTargetUsage(mUsage), size, levels)); -} - -bool TextureD3D_Cube::isSamplerComplete(const gl::SamplerState &samplerState) const -{ - int size = getBaseLevelWidth(); - - bool mipmapping = IsMipmapFiltered(samplerState); - - // TODO(geofflang): use context's texture caps - if (!mRenderer->getRendererTextureCaps().get(getInternalFormat(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0)).filterable) - { - if (samplerState.magFilter != GL_NEAREST || - (samplerState.minFilter != GL_NEAREST && samplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST)) - { - return false; - } - } - - // TODO(geofflang): use context's extensions - if (!gl::isPow2(size) && !mRenderer->getRendererExtensions().textureNPOT) - { - if (samplerState.wrapS != GL_CLAMP_TO_EDGE || samplerState.wrapT != GL_CLAMP_TO_EDGE || mipmapping) - { - return false; - } - } - - if (!mipmapping) - { - if (!isCubeComplete()) - { - return false; - } - } - else - { - if (!isMipmapCubeComplete()) // Also tests for isCubeComplete() - { - return false; - } - } - - return true; + bool renderTarget = IsRenderTargetUsage(mUsage); + TextureStorage *storage = mRenderer->createTextureStorageCube(internalformat, renderTarget, width, levels); + setCompleteTexStorage(storage); } // Tests for cube texture completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81. @@ -1090,6 +973,17 @@ bool TextureD3D_Cube::isCubeComplete() const return true; } +void TextureD3D_Cube::bindTexImage(egl::Surface *surface) +{ + UNREACHABLE(); +} + +void TextureD3D_Cube::releaseTexImage() +{ + UNREACHABLE(); +} + + void TextureD3D_Cube::generateMipmaps() { // Purge array levels 1 through q and reset them to represent the generated mipmap levels. @@ -1105,12 +999,12 @@ void TextureD3D_Cube::generateMipmaps() if (mTexStorage && mTexStorage->isRenderTarget()) { + mTexStorage->generateMipmaps(); + for (int faceIndex = 0; faceIndex < 6; faceIndex++) { for (int level = 1; level < levelCount; level++) { - mTexStorage->generateMipmap(faceIndex, level); - mImageArray[faceIndex][level]->markClean(); } } @@ -1127,35 +1021,14 @@ void TextureD3D_Cube::generateMipmaps() } } -unsigned int TextureD3D_Cube::getRenderTargetSerial(GLenum target, GLint level) +unsigned int TextureD3D_Cube::getRenderTargetSerial(const gl::ImageIndex &index) { - return (ensureRenderTarget() ? mTexStorage->getRenderTargetSerial(target, level) : 0); -} - -RenderTarget *TextureD3D_Cube::getRenderTarget(GLenum target, GLint level) -{ - ASSERT(gl::IsCubemapTextureTarget(target)); - - // ensure the underlying texture is created - if (!ensureRenderTarget()) - { - return NULL; - } - - updateStorageFaceLevel(targetToIndex(target), level); - - // ensure this is NOT a depth texture - if (isDepth(target, level)) - { - return NULL; - } - - return mTexStorage->getRenderTarget(target, level); + return (ensureRenderTarget() ? mTexStorage->getRenderTargetSerial(index) : 0); } -RenderTarget *TextureD3D_Cube::getDepthStencil(GLenum target, GLint level) +RenderTarget *TextureD3D_Cube::getRenderTarget(const gl::ImageIndex &index) { - ASSERT(gl::IsCubemapTextureTarget(target)); + ASSERT(gl::IsCubemapTextureTarget(index.type)); // ensure the underlying texture is created if (!ensureRenderTarget()) @@ -1163,26 +1036,8 @@ RenderTarget *TextureD3D_Cube::getDepthStencil(GLenum target, GLint level) return NULL; } - updateStorageFaceLevel(targetToIndex(target), level); - - // ensure this is a depth texture - if (!isDepth(target, level)) - { - return NULL; - } - - return mTexStorage->getRenderTarget(target, level); -} - -int TextureD3D_Cube::targetToIndex(GLenum target) -{ - META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_X - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 1); - META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 2); - META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 3); - META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 4); - META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 5); - - return target - GL_TEXTURE_CUBE_MAP_POSITIVE_X; + updateStorageFaceLevel(index.layerIndex, index.mipIndex); + return mTexStorage->getRenderTarget(index); } void TextureD3D_Cube::initializeStorage(bool renderTarget) @@ -1208,7 +1063,7 @@ void TextureD3D_Cube::initializeStorage(bool renderTarget) updateStorage(); } -TextureStorageInterfaceCube *TextureD3D_Cube::createCompleteStorage(bool renderTarget) const +TextureStorage *TextureD3D_Cube::createCompleteStorage(bool renderTarget) const { GLsizei size = getBaseLevelWidth(); @@ -1217,10 +1072,10 @@ TextureStorageInterfaceCube *TextureD3D_Cube::createCompleteStorage(bool renderT // use existing storage level count, when previously specified by TexStorage*D GLint levels = (mTexStorage ? mTexStorage->getLevelCount() : creationLevels(size, size, 1)); - return new TextureStorageInterfaceCube(mRenderer, getBaseLevelInternalFormat(), renderTarget, size, levels); + return mRenderer->createTextureStorageCube(getBaseLevelInternalFormat(), renderTarget, size, levels); } -void TextureD3D_Cube::setCompleteTexStorage(TextureStorageInterfaceCube *newCompleteTexStorage) +void TextureD3D_Cube::setCompleteTexStorage(TextureStorage *newCompleteTexStorage) { SafeDelete(mTexStorage); mTexStorage = newCompleteTexStorage; @@ -1231,7 +1086,7 @@ void TextureD3D_Cube::setCompleteTexStorage(TextureStorageInterfaceCube *newComp { for (int level = 0; level < mTexStorage->getLevelCount(); level++) { - mImageArray[faceIndex][level]->setManagedSurface(mTexStorage, faceIndex, level); + mImageArray[faceIndex][level]->setManagedSurfaceCube(mTexStorage, faceIndex, level); } } } @@ -1264,9 +1119,9 @@ bool TextureD3D_Cube::ensureRenderTarget() ASSERT(mTexStorage); if (!mTexStorage->isRenderTarget()) { - TextureStorageInterfaceCube *newRenderTargetStorage = createCompleteStorage(true); + TextureStorage *newRenderTargetStorage = createCompleteStorage(true); - if (!mRenderer->copyToRenderTarget(newRenderTargetStorage, mTexStorage)) + if (!mRenderer->copyToRenderTargetCube(newRenderTargetStorage, mTexStorage)) { delete newRenderTargetStorage; return gl::error(GL_OUT_OF_MEMORY, false); @@ -1279,7 +1134,7 @@ bool TextureD3D_Cube::ensureRenderTarget() return (mTexStorage && mTexStorage->isRenderTarget()); } -TextureStorageInterface *TextureD3D_Cube::getBaseLevelStorage() +TextureStorage *TextureD3D_Cube::getBaseLevelStorage() { return mTexStorage; } @@ -1291,40 +1146,11 @@ const ImageD3D *TextureD3D_Cube::getBaseLevelImage() const return mImageArray[0][0]; } -bool TextureD3D_Cube::isMipmapCubeComplete() const -{ - if (isImmutable()) - { - return true; - } - - if (!isCubeComplete()) - { - return false; - } - - int levelCount = mipLevels(); - - for (int face = 0; face < 6; face++) - { - for (int level = 1; level < levelCount; level++) - { - if (!isFaceLevelComplete(face, level)) - { - return false; - } - } - } - - return true; -} - bool TextureD3D_Cube::isValidFaceLevel(int faceIndex, int level) const { return (mTexStorage ? (level >= 0 && level < mTexStorage->getLevelCount()) : 0); } - bool TextureD3D_Cube::isFaceLevelComplete(int faceIndex, int level) const { ASSERT(level >= 0 && faceIndex < 6 && level < (int)ArraySize(mImageArray[faceIndex]) && mImageArray[faceIndex][level] != NULL); @@ -1414,15 +1240,14 @@ void TextureD3D_Cube::commitRect(int faceIndex, GLint level, GLint xoffset, GLin if (isValidFaceLevel(faceIndex, level)) { ImageD3D *image = mImageArray[faceIndex][level]; - if (image->copyToStorage(mTexStorage, faceIndex, level, xoffset, yoffset, width, height)) + if (image->copyToStorageCube(mTexStorage, faceIndex, level, xoffset, yoffset, width, height)) image->markClean(); } } TextureD3D_3D::TextureD3D_3D(Renderer *renderer) - : Texture3DImpl(), - TextureD3D(renderer), + : TextureD3D(renderer), mTexStorage(NULL) { for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i) @@ -1433,48 +1258,36 @@ TextureD3D_3D::TextureD3D_3D(Renderer *renderer) TextureD3D_3D::~TextureD3D_3D() { - SafeDelete(mTexStorage); - + // Delete the Images before the TextureStorage. + // Images might be relying on the TextureStorage for some of their data. + // If TextureStorage is deleted before the Images, then their data will be wastefully copied back from the GPU before we delete the Images. for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i) { delete mImageArray[i]; } -} - -TextureD3D_3D *TextureD3D_3D::makeTextureD3D_3D(Texture3DImpl *texture) -{ - ASSERT(HAS_DYNAMIC_TYPE(TextureD3D_3D*, texture)); - return static_cast<TextureD3D_3D*>(texture); -} - -TextureStorageInterface *TextureD3D_3D::getNativeTexture() -{ - // ensure the underlying texture is created - initializeStorage(false); - TextureStorageInterface *storage = getBaseLevelStorage(); - if (storage) - { - updateStorage(); - } - - return storage; + SafeDelete(mTexStorage); } -Image *TextureD3D_3D::getImage(int level) const +Image *TextureD3D_3D::getImage(int level, int layer) const { ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS); + ASSERT(layer == 0); return mImageArray[level]; } -void TextureD3D_3D::setUsage(GLenum usage) +Image *TextureD3D_3D::getImage(const gl::ImageIndex &index) const { - mUsage = usage; + ASSERT(index.mipIndex < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS); + ASSERT(!index.hasLayer()); + ASSERT(index.type == GL_TEXTURE_3D); + return mImageArray[index.mipIndex]; } -void TextureD3D_3D::resetDirty() +GLsizei TextureD3D_3D::getLayerCount(int level) const { - mDirtyImages = false; + ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS); + return 1; } GLsizei TextureD3D_3D::getWidth(GLint level) const @@ -1511,13 +1324,14 @@ GLenum TextureD3D_3D::getInternalFormat(GLint level) const bool TextureD3D_3D::isDepth(GLint level) const { - return gl::GetDepthBits(getInternalFormat(level)) > 0; + return gl::GetInternalFormatInfo(getInternalFormat(level)).depthBits > 0; } -void TextureD3D_3D::setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) +void TextureD3D_3D::setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) { - GLenum sizedInternalFormat = gl::IsSizedInternalFormat(internalFormat) ? internalFormat - : gl::GetSizedInternalFormat(format, type); + ASSERT(target == GL_TEXTURE_3D); + GLenum sizedInternalFormat = gl::GetSizedInternalFormat(internalFormat, type); + redefineImage(level, sizedInternalFormat, width, height, depth); bool fastUnpacked = false; @@ -1526,7 +1340,8 @@ void TextureD3D_3D::setImage(GLint level, GLsizei width, GLsizei height, GLsizei if (isFastUnpackable(unpack, sizedInternalFormat)) { // Will try to create RT storage if it does not exist - RenderTarget *destRenderTarget = getRenderTarget(level); + gl::ImageIndex index = gl::ImageIndex::Make3D(level); + RenderTarget *destRenderTarget = getRenderTarget(index); gl::Box destArea(0, 0, 0, getWidth(level), getHeight(level), getDepth(level)); if (destRenderTarget && fastUnpackPixels(unpack, pixels, destArea, sizedInternalFormat, type, destRenderTarget)) @@ -1544,22 +1359,28 @@ void TextureD3D_3D::setImage(GLint level, GLsizei width, GLsizei height, GLsizei } } -void TextureD3D_3D::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels) +void TextureD3D_3D::setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels) { + ASSERT(target == GL_TEXTURE_3D); + // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly redefineImage(level, format, width, height, depth); TextureD3D::setCompressedImage(imageSize, pixels, mImageArray[level]); } -void TextureD3D_3D::subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) +void TextureD3D_3D::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) { + ASSERT(target == GL_TEXTURE_3D); + bool fastUnpacked = false; + gl::ImageIndex index = gl::ImageIndex::Make3D(level); + // Attempt a fast gpu copy of the pixel data to the surface if the app bound an unpack buffer if (isFastUnpackable(unpack, getInternalFormat(level))) { - RenderTarget *destRenderTarget = getRenderTarget(level); + RenderTarget *destRenderTarget = getRenderTarget(index); gl::Box destArea(xoffset, yoffset, zoffset, width, height, depth); if (destRenderTarget && fastUnpackPixels(unpack, pixels, destArea, getInternalFormat(level), type, destRenderTarget)) @@ -1571,22 +1392,31 @@ void TextureD3D_3D::subImage(GLint level, GLint xoffset, GLint yoffset, GLint zo } } - if (!fastUnpacked && TextureD3D::subImage(xoffset, yoffset, zoffset, width, height, depth, format, type, unpack, pixels, mImageArray[level])) + if (!fastUnpacked && TextureD3D::subImage(xoffset, yoffset, zoffset, width, height, depth, format, type, unpack, pixels, index)) { commitRect(level, xoffset, yoffset, zoffset, width, height, depth); } } -void TextureD3D_3D::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels) +void TextureD3D_3D::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels) { + ASSERT(target == GL_TEXTURE_3D); + if (TextureD3D::subImageCompressed(xoffset, yoffset, zoffset, width, height, depth, format, imageSize, pixels, mImageArray[level])) { commitRect(level, xoffset, yoffset, zoffset, width, height, depth); } } +void TextureD3D_3D::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) +{ + UNIMPLEMENTED(); +} + void TextureD3D_3D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) { + ASSERT(target == GL_TEXTURE_3D); + // can only make our texture storage to a render target if level 0 is defined (with a width & height) and // the current level we're copying to is defined (with appropriate format, width & height) bool canCreateRenderTarget = isLevelComplete(level) && isLevelComplete(0); @@ -1610,15 +1440,17 @@ void TextureD3D_3D::copySubImage(GLenum target, GLint level, GLint xoffset, GLin sourceRect.y = y; sourceRect.height = height; - mRenderer->copyImage(source, sourceRect, - gl::GetFormat(getBaseLevelInternalFormat()), - xoffset, yoffset, zoffset, mTexStorage, level); + mRenderer->copyImage3D(source, sourceRect, + gl::GetInternalFormatInfo(getBaseLevelInternalFormat()).format, + xoffset, yoffset, zoffset, mTexStorage, level); } } } -void TextureD3D_3D::storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) +void TextureD3D_3D::storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) { + ASSERT(target == GL_TEXTURE_3D); + for (int level = 0; level < levels; level++) { GLsizei levelWidth = std::max(1, width >> level); @@ -1634,53 +1466,22 @@ void TextureD3D_3D::storage(GLsizei levels, GLenum internalformat, GLsizei width mImmutable = true; - setCompleteTexStorage(new TextureStorageInterface3D(mRenderer, internalformat, IsRenderTargetUsage(mUsage), width, height, depth, levels)); + bool renderTarget = IsRenderTargetUsage(mUsage); + TextureStorage *storage = mRenderer->createTextureStorage3D(internalformat, renderTarget, width, height, depth, levels); + setCompleteTexStorage(storage); } -bool TextureD3D_3D::isSamplerComplete(const gl::SamplerState &samplerState) const +void TextureD3D_3D::bindTexImage(egl::Surface *surface) { - GLsizei width = getBaseLevelWidth(); - GLsizei height = getBaseLevelHeight(); - GLsizei depth = getBaseLevelDepth(); - - if (width <= 0 || height <= 0 || depth <= 0) - { - return false; - } - - // TODO(geofflang): use context's texture caps - if (!mRenderer->getRendererTextureCaps().get(getInternalFormat(0)).filterable) - { - if (samplerState.magFilter != GL_NEAREST || - (samplerState.minFilter != GL_NEAREST && samplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST)) - { - return false; - } - } - - if (IsMipmapFiltered(samplerState) && !isMipmapComplete()) - { - return false; - } - - return true; + UNREACHABLE(); } -bool TextureD3D_3D::isMipmapComplete() const +void TextureD3D_3D::releaseTexImage() { - int levelCount = mipLevels(); - - for (int level = 0; level < levelCount; level++) - { - if (!isLevelComplete(level)) - { - return false; - } - } - - return true; + UNREACHABLE(); } + void TextureD3D_3D::generateMipmaps() { // Purge array levels 1 through q and reset them to represent the generated mipmap levels. @@ -1695,10 +1496,10 @@ void TextureD3D_3D::generateMipmaps() if (mTexStorage && mTexStorage->isRenderTarget()) { + mTexStorage->generateMipmaps(); + for (int level = 1; level < levelCount; level++) { - mTexStorage->generateMipmap(level); - mImageArray[level]->markClean(); } } @@ -1711,12 +1512,12 @@ void TextureD3D_3D::generateMipmaps() } } -unsigned int TextureD3D_3D::getRenderTargetSerial(GLint level, GLint layer) +unsigned int TextureD3D_3D::getRenderTargetSerial(const gl::ImageIndex &index) { - return (ensureRenderTarget() ? mTexStorage->getRenderTargetSerial(level, layer) : 0); + return (ensureRenderTarget() ? mTexStorage->getRenderTargetSerial(index) : 0); } -RenderTarget *TextureD3D_3D::getRenderTarget(GLint level) +RenderTarget *TextureD3D_3D::getRenderTarget(const gl::ImageIndex &index) { // ensure the underlying texture is created if (!ensureRenderTarget()) @@ -1724,53 +1525,16 @@ RenderTarget *TextureD3D_3D::getRenderTarget(GLint level) return NULL; } - updateStorageLevel(level); - - // ensure this is NOT a depth texture - if (isDepth(level)) - { - return NULL; - } - - return mTexStorage->getRenderTarget(level); -} - -RenderTarget *TextureD3D_3D::getRenderTarget(GLint level, GLint layer) -{ - // ensure the underlying texture is created - if (!ensureRenderTarget()) + if (index.hasLayer()) { - return NULL; - } - - updateStorage(); - - // ensure this is NOT a depth texture - if (isDepth(level)) - { - return NULL; - } - - return mTexStorage->getRenderTarget(level, layer); -} - -RenderTarget *TextureD3D_3D::getDepthStencil(GLint level, GLint layer) -{ - // ensure the underlying texture is created - if (!ensureRenderTarget()) - { - return NULL; + updateStorage(); } - - updateStorageLevel(level); - - // ensure this is a depth texture - if (!isDepth(level)) + else { - return NULL; + updateStorageLevel(index.mipIndex); } - return mTexStorage->getRenderTarget(level, layer); + return mTexStorage->getRenderTarget(index); } void TextureD3D_3D::initializeStorage(bool renderTarget) @@ -1796,21 +1560,22 @@ void TextureD3D_3D::initializeStorage(bool renderTarget) updateStorage(); } -TextureStorageInterface3D *TextureD3D_3D::createCompleteStorage(bool renderTarget) const +TextureStorage *TextureD3D_3D::createCompleteStorage(bool renderTarget) const { GLsizei width = getBaseLevelWidth(); GLsizei height = getBaseLevelHeight(); GLsizei depth = getBaseLevelDepth(); + GLenum internalFormat = getBaseLevelInternalFormat(); ASSERT(width > 0 && height > 0 && depth > 0); // use existing storage level count, when previously specified by TexStorage*D GLint levels = (mTexStorage ? mTexStorage->getLevelCount() : creationLevels(width, height, depth)); - return new TextureStorageInterface3D(mRenderer, getBaseLevelInternalFormat(), renderTarget, width, height, depth, levels); + return mRenderer->createTextureStorage3D(internalFormat, renderTarget, width, height, depth, levels); } -void TextureD3D_3D::setCompleteTexStorage(TextureStorageInterface3D *newCompleteTexStorage) +void TextureD3D_3D::setCompleteTexStorage(TextureStorage *newCompleteTexStorage) { SafeDelete(mTexStorage); mTexStorage = newCompleteTexStorage; @@ -1842,9 +1607,9 @@ bool TextureD3D_3D::ensureRenderTarget() ASSERT(mTexStorage); if (!mTexStorage->isRenderTarget()) { - TextureStorageInterface3D *newRenderTargetStorage = createCompleteStorage(true); + TextureStorage *newRenderTargetStorage = createCompleteStorage(true); - if (!mRenderer->copyToRenderTarget(newRenderTargetStorage, mTexStorage)) + if (!mRenderer->copyToRenderTarget3D(newRenderTargetStorage, mTexStorage)) { delete newRenderTargetStorage; return gl::error(GL_OUT_OF_MEMORY, false); @@ -1857,7 +1622,7 @@ bool TextureD3D_3D::ensureRenderTarget() return (mTexStorage && mTexStorage->isRenderTarget()); } -TextureStorageInterface *TextureD3D_3D::getBaseLevelStorage() +TextureStorage *TextureD3D_3D::getBaseLevelStorage() { return mTexStorage; } @@ -1967,7 +1732,7 @@ void TextureD3D_3D::commitRect(GLint level, GLint xoffset, GLint yoffset, GLint if (isValidLevel(level)) { ImageD3D *image = mImageArray[level]; - if (image->copyToStorage(mTexStorage, level, xoffset, yoffset, zoffset, width, height, depth)) + if (image->copyToStorage3D(mTexStorage, level, xoffset, yoffset, zoffset, width, height, depth)) { image->markClean(); } @@ -1976,8 +1741,7 @@ void TextureD3D_3D::commitRect(GLint level, GLint xoffset, GLint yoffset, GLint TextureD3D_2DArray::TextureD3D_2DArray(Renderer *renderer) - : Texture2DArrayImpl(), - TextureD3D(renderer), + : TextureD3D(renderer), mTexStorage(NULL) { for (int level = 0; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++level) @@ -1989,29 +1753,11 @@ TextureD3D_2DArray::TextureD3D_2DArray(Renderer *renderer) TextureD3D_2DArray::~TextureD3D_2DArray() { - SafeDelete(mTexStorage); - + // Delete the Images before the TextureStorage. + // Images might be relying on the TextureStorage for some of their data. + // If TextureStorage is deleted before the Images, then their data will be wastefully copied back from the GPU before we delete the Images. deleteImages(); -} - -TextureD3D_2DArray *TextureD3D_2DArray::makeTextureD3D_2DArray(Texture2DArrayImpl *texture) -{ - ASSERT(HAS_DYNAMIC_TYPE(TextureD3D_2DArray*, texture)); - return static_cast<TextureD3D_2DArray*>(texture); -} - -TextureStorageInterface *TextureD3D_2DArray::getNativeTexture() -{ - // ensure the underlying texture is created - initializeStorage(false); - - TextureStorageInterface *storage = getBaseLevelStorage(); - if (storage) - { - updateStorage(); - } - - return storage; + SafeDelete(mTexStorage); } Image *TextureD3D_2DArray::getImage(int level, int layer) const @@ -2021,20 +1767,18 @@ Image *TextureD3D_2DArray::getImage(int level, int layer) const return mImageArray[level][layer]; } -GLsizei TextureD3D_2DArray::getLayerCount(int level) const -{ - ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS); - return mLayerCounts[level]; -} - -void TextureD3D_2DArray::setUsage(GLenum usage) +Image *TextureD3D_2DArray::getImage(const gl::ImageIndex &index) const { - mUsage = usage; + ASSERT(index.mipIndex < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS); + ASSERT(index.layerIndex < mLayerCounts[index.mipIndex]); + ASSERT(index.type == GL_TEXTURE_2D_ARRAY); + return mImageArray[index.mipIndex][index.layerIndex]; } -void TextureD3D_2DArray::resetDirty() +GLsizei TextureD3D_2DArray::getLayerCount(int level) const { - mDirtyImages = false; + ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS); + return mLayerCounts[level]; } GLsizei TextureD3D_2DArray::getWidth(GLint level) const @@ -2059,16 +1803,19 @@ GLenum TextureD3D_2DArray::getInternalFormat(GLint level) const bool TextureD3D_2DArray::isDepth(GLint level) const { - return gl::GetDepthBits(getInternalFormat(level)) > 0; + return gl::GetInternalFormatInfo(getInternalFormat(level)).depthBits > 0; } -void TextureD3D_2DArray::setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) +void TextureD3D_2DArray::setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) { - GLenum sizedInternalFormat = gl::IsSizedInternalFormat(internalFormat) ? internalFormat - : gl::GetSizedInternalFormat(format, type); + ASSERT(target == GL_TEXTURE_2D_ARRAY); + + GLenum sizedInternalFormat = gl::GetSizedInternalFormat(internalFormat, type); + redefineImage(level, sizedInternalFormat, width, height, depth); - GLsizei inputDepthPitch = gl::GetDepthPitch(sizedInternalFormat, type, width, height, unpack.alignment); + const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(sizedInternalFormat); + GLsizei inputDepthPitch = formatInfo.computeDepthPitch(type, width, height, unpack.alignment); for (int i = 0; i < depth; i++) { @@ -2077,12 +1824,15 @@ void TextureD3D_2DArray::setImage(GLint level, GLsizei width, GLsizei height, GL } } -void TextureD3D_2DArray::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels) +void TextureD3D_2DArray::setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels) { + ASSERT(target == GL_TEXTURE_2D_ARRAY); + // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly redefineImage(level, format, width, height, depth); - GLsizei inputDepthPitch = gl::GetDepthPitch(format, GL_UNSIGNED_BYTE, width, height, 1); + const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(format); + GLsizei inputDepthPitch = formatInfo.computeDepthPitch(GL_UNSIGNED_BYTE, width, height, 1); for (int i = 0; i < depth; i++) { @@ -2091,26 +1841,32 @@ void TextureD3D_2DArray::setCompressedImage(GLint level, GLenum format, GLsizei } } -void TextureD3D_2DArray::subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) +void TextureD3D_2DArray::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) { - GLenum internalformat = getInternalFormat(level); - GLsizei inputDepthPitch = gl::GetDepthPitch(internalformat, type, width, height, unpack.alignment); + ASSERT(target == GL_TEXTURE_2D_ARRAY); + + const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(getInternalFormat(level)); + GLsizei inputDepthPitch = formatInfo.computeDepthPitch(type, width, height, unpack.alignment); for (int i = 0; i < depth; i++) { int layer = zoffset + i; const void *layerPixels = pixels ? (reinterpret_cast<const unsigned char*>(pixels) + (inputDepthPitch * i)) : NULL; - if (TextureD3D::subImage(xoffset, yoffset, zoffset, width, height, 1, format, type, unpack, layerPixels, mImageArray[level][layer])) + gl::ImageIndex index = gl::ImageIndex::Make2DArray(level, layer); + if (TextureD3D::subImage(xoffset, yoffset, zoffset, width, height, 1, format, type, unpack, layerPixels, index)) { commitRect(level, xoffset, yoffset, layer, width, height); } } } -void TextureD3D_2DArray::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels) +void TextureD3D_2DArray::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels) { - GLsizei inputDepthPitch = gl::GetDepthPitch(format, GL_UNSIGNED_BYTE, width, height, 1); + ASSERT(target == GL_TEXTURE_2D_ARRAY); + + const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(format); + GLsizei inputDepthPitch = formatInfo.computeDepthPitch(GL_UNSIGNED_BYTE, width, height, 1); for (int i = 0; i < depth; i++) { @@ -2124,8 +1880,15 @@ void TextureD3D_2DArray::subImageCompressed(GLint level, GLint xoffset, GLint yo } } +void TextureD3D_2DArray::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) +{ + UNIMPLEMENTED(); +} + void TextureD3D_2DArray::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) { + ASSERT(target == GL_TEXTURE_2D_ARRAY); + // can only make our texture storage to a render target if level 0 is defined (with a width & height) and // the current level we're copying to is defined (with appropriate format, width & height) bool canCreateRenderTarget = isLevelComplete(level) && isLevelComplete(0); @@ -2149,14 +1912,16 @@ void TextureD3D_2DArray::copySubImage(GLenum target, GLint level, GLint xoffset, sourceRect.y = y; sourceRect.height = height; - mRenderer->copyImage(source, sourceRect, gl::GetFormat(getInternalFormat(0)), - xoffset, yoffset, zoffset, mTexStorage, level); + mRenderer->copyImage2DArray(source, sourceRect, gl::GetInternalFormatInfo(getInternalFormat(0)).format, + xoffset, yoffset, zoffset, mTexStorage, level); } } } -void TextureD3D_2DArray::storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) +void TextureD3D_2DArray::storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) { + ASSERT(target == GL_TEXTURE_2D_ARRAY); + deleteImages(); for (int level = 0; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++) @@ -2181,53 +1946,23 @@ void TextureD3D_2DArray::storage(GLsizei levels, GLenum internalformat, GLsizei } mImmutable = true; - setCompleteTexStorage(new TextureStorageInterface2DArray(mRenderer, internalformat, IsRenderTargetUsage(mUsage), width, height, depth, levels)); + + bool renderTarget = IsRenderTargetUsage(mUsage); + TextureStorage *storage = mRenderer->createTextureStorage2DArray(internalformat, renderTarget, width, height, depth, levels); + setCompleteTexStorage(storage); } -bool TextureD3D_2DArray::isSamplerComplete(const gl::SamplerState &samplerState) const +void TextureD3D_2DArray::bindTexImage(egl::Surface *surface) { - GLsizei width = getBaseLevelWidth(); - GLsizei height = getBaseLevelHeight(); - GLsizei depth = getLayers(0); - - if (width <= 0 || height <= 0 || depth <= 0) - { - return false; - } - - // TODO(geofflang): use context's texture caps - if (!mRenderer->getRendererTextureCaps().get(getBaseLevelInternalFormat()).filterable) - { - if (samplerState.magFilter != GL_NEAREST || - (samplerState.minFilter != GL_NEAREST && samplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST)) - { - return false; - } - } - - if (IsMipmapFiltered(samplerState) && !isMipmapComplete()) - { - return false; - } - - return true; + UNREACHABLE(); } -bool TextureD3D_2DArray::isMipmapComplete() const +void TextureD3D_2DArray::releaseTexImage() { - int levelCount = mipLevels(); - - for (int level = 1; level < levelCount; level++) - { - if (!isLevelComplete(level)) - { - return false; - } - } - - return true; + UNREACHABLE(); } + void TextureD3D_2DArray::generateMipmaps() { int baseWidth = getBaseLevelWidth(); @@ -2244,10 +1979,10 @@ void TextureD3D_2DArray::generateMipmaps() if (mTexStorage && mTexStorage->isRenderTarget()) { + mTexStorage->generateMipmaps(); + for (int level = 1; level < levelCount; level++) { - mTexStorage->generateMipmap(level); - for (int layer = 0; layer < mLayerCounts[level]; layer++) { mImageArray[level][layer]->markClean(); @@ -2266,31 +2001,12 @@ void TextureD3D_2DArray::generateMipmaps() } } -unsigned int TextureD3D_2DArray::getRenderTargetSerial(GLint level, GLint layer) +unsigned int TextureD3D_2DArray::getRenderTargetSerial(const gl::ImageIndex &index) { - return (ensureRenderTarget() ? mTexStorage->getRenderTargetSerial(level, layer) : 0); -} - -RenderTarget *TextureD3D_2DArray::getRenderTarget(GLint level, GLint layer) -{ - // ensure the underlying texture is created - if (!ensureRenderTarget()) - { - return NULL; - } - - updateStorageLevel(level); - - // ensure this is NOT a depth texture - if (isDepth(level)) - { - return NULL; - } - - return mTexStorage->getRenderTarget(level, layer); + return (ensureRenderTarget() ? mTexStorage->getRenderTargetSerial(index) : 0); } -RenderTarget *TextureD3D_2DArray::getDepthStencil(GLint level, GLint layer) +RenderTarget *TextureD3D_2DArray::getRenderTarget(const gl::ImageIndex &index) { // ensure the underlying texture is created if (!ensureRenderTarget()) @@ -2298,15 +2014,8 @@ RenderTarget *TextureD3D_2DArray::getDepthStencil(GLint level, GLint layer) return NULL; } - updateStorageLevel(level); - - // ensure this is a depth texture - if (!isDepth(level)) - { - return NULL; - } - - return mTexStorage->getRenderTarget(level, layer); + updateStorageLevel(index.mipIndex); + return mTexStorage->getRenderTarget(index); } void TextureD3D_2DArray::initializeStorage(bool renderTarget) @@ -2332,21 +2041,22 @@ void TextureD3D_2DArray::initializeStorage(bool renderTarget) updateStorage(); } -TextureStorageInterface2DArray *TextureD3D_2DArray::createCompleteStorage(bool renderTarget) const +TextureStorage *TextureD3D_2DArray::createCompleteStorage(bool renderTarget) const { GLsizei width = getBaseLevelWidth(); GLsizei height = getBaseLevelHeight(); GLsizei depth = getLayers(0); + GLenum internalFormat = getBaseLevelInternalFormat(); ASSERT(width > 0 && height > 0 && depth > 0); // use existing storage level count, when previously specified by TexStorage*D GLint levels = (mTexStorage ? mTexStorage->getLevelCount() : creationLevels(width, height, 1)); - return new TextureStorageInterface2DArray(mRenderer, getBaseLevelInternalFormat(), renderTarget, width, height, depth, levels); + return mRenderer->createTextureStorage2DArray(internalFormat, renderTarget, width, height, depth, levels); } -void TextureD3D_2DArray::setCompleteTexStorage(TextureStorageInterface2DArray *newCompleteTexStorage) +void TextureD3D_2DArray::setCompleteTexStorage(TextureStorage *newCompleteTexStorage) { SafeDelete(mTexStorage); mTexStorage = newCompleteTexStorage; @@ -2378,9 +2088,9 @@ bool TextureD3D_2DArray::ensureRenderTarget() ASSERT(mTexStorage); if (!mTexStorage->isRenderTarget()) { - TextureStorageInterface2DArray *newRenderTargetStorage = createCompleteStorage(true); + TextureStorage *newRenderTargetStorage = createCompleteStorage(true); - if (!mRenderer->copyToRenderTarget(newRenderTargetStorage, mTexStorage)) + if (!mRenderer->copyToRenderTarget2DArray(newRenderTargetStorage, mTexStorage)) { delete newRenderTargetStorage; return gl::error(GL_OUT_OF_MEMORY, false); @@ -2398,7 +2108,7 @@ const ImageD3D *TextureD3D_2DArray::getBaseLevelImage() const return (mLayerCounts[0] > 0 ? mImageArray[0][0] : NULL); } -TextureStorageInterface *TextureD3D_2DArray::getBaseLevelStorage() +TextureStorage *TextureD3D_2DArray::getBaseLevelStorage() { return mTexStorage; } @@ -2540,7 +2250,7 @@ void TextureD3D_2DArray::commitRect(GLint level, GLint xoffset, GLint yoffset, G if (isValidLevel(level) && layerTarget < getLayers(level)) { ImageD3D *image = mImageArray[level][layerTarget]; - if (image->copyToStorage(mTexStorage, level, xoffset, yoffset, layerTarget, width, height)) + if (image->copyToStorage2DArray(mTexStorage, level, xoffset, yoffset, layerTarget, width, height)) { image->markClean(); } |