diff options
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/renderer/d3d/TextureD3D.h')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/renderer/d3d/TextureD3D.h | 221 |
1 files changed, 99 insertions, 122 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/TextureD3D.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/TextureD3D.h index 4a1737a9c4..41c73180de 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/TextureD3D.h +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/TextureD3D.h @@ -24,20 +24,23 @@ namespace rx class Image; class ImageD3D; class Renderer; -class TextureStorageInterface; -class TextureStorageInterface2D; -class TextureStorageInterfaceCube; -class TextureStorageInterface3D; -class TextureStorageInterface2DArray; +class RenderTarget; +class TextureStorage; -bool IsMipmapFiltered(const gl::SamplerState &samplerState); - -class TextureD3D +class TextureD3D : public TextureImpl { public: TextureD3D(Renderer *renderer); virtual ~TextureD3D(); + static TextureD3D *makeTextureD3D(TextureImpl *texture); + + virtual TextureStorage *getNativeTexture(); + + virtual void setUsage(GLenum usage) { mUsage = usage; } + bool hasDirtyImages() const { return mDirtyImages; } + void resetDirty() { mDirtyImages = false; } + GLint getBaseLevelWidth() const; GLint getBaseLevelHeight() const; GLint getBaseLevelDepth() const; @@ -45,16 +48,19 @@ class TextureD3D bool isImmutable() const { return mImmutable; } + virtual RenderTarget *getRenderTarget(const gl::ImageIndex &index) = 0; + virtual unsigned int getRenderTargetSerial(const gl::ImageIndex &index) = 0; + protected: void setImage(const gl::PixelUnpackState &unpack, GLenum type, const void *pixels, Image *image); bool subImage(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, - GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels, Image *image); + GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels, const gl::ImageIndex &index); void setCompressedImage(GLsizei imageSize, const void *pixels, Image *image); bool subImageCompressed(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels, Image *image); bool isFastUnpackable(const gl::PixelUnpackState &unpack, GLenum sizedInternalFormat); bool fastUnpackPixels(const gl::PixelUnpackState &unpack, const void *pixels, const gl::Box &destArea, - GLenum sizedInternalFormat, GLenum type, RenderTarget *destRenderTarget); + GLenum sizedInternalFormat, GLenum type, RenderTarget *destRenderTarget); GLint creationLevels(GLsizei width, GLsizei height, GLsizei depth) const; int mipLevels() const; @@ -70,25 +76,22 @@ class TextureD3D private: DISALLOW_COPY_AND_ASSIGN(TextureD3D); - virtual TextureStorageInterface *getBaseLevelStorage() = 0; + virtual void initializeStorage(bool renderTarget) = 0; + + virtual void updateStorage() = 0; + virtual TextureStorage *getBaseLevelStorage() = 0; virtual const ImageD3D *getBaseLevelImage() const = 0; }; -class TextureD3D_2D : public Texture2DImpl, public TextureD3D +class TextureD3D_2D : public TextureD3D { public: TextureD3D_2D(Renderer *renderer); virtual ~TextureD3D_2D(); - static TextureD3D_2D *makeTextureD3D_2D(Texture2DImpl *texture); - - virtual TextureStorageInterface *getNativeTexture(); - - virtual Image *getImage(int level) const; - - virtual void setUsage(GLenum usage); - virtual bool hasDirtyImages() const { return mDirtyImages; } - virtual void resetDirty(); + virtual Image *getImage(int level, int layer) const; + virtual Image *getImage(const gl::ImageIndex &index) const; + virtual GLsizei getLayerCount(int level) const; GLsizei getWidth(GLint level) const; GLsizei getHeight(GLint level) const; @@ -96,104 +99,94 @@ class TextureD3D_2D : public Texture2DImpl, public TextureD3D GLenum getActualFormat(GLint level) const; bool isDepth(GLint level) const; - virtual void setImage(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels); - virtual void setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels); - virtual void subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels); - virtual void subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels); - virtual void copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source); + virtual void setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels); + virtual void setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels); + virtual void subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels); + virtual void subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels); + virtual void copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source); virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source); - virtual void storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); + virtual void storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); - virtual bool isSamplerComplete(const gl::SamplerState &samplerState) const; virtual void bindTexImage(egl::Surface *surface); virtual void releaseTexImage(); virtual void generateMipmaps(); - virtual unsigned int getRenderTargetSerial(GLint level); - - virtual RenderTarget *getRenderTarget(GLint level); - virtual RenderTarget *getDepthSencil(GLint level); + virtual RenderTarget *getRenderTarget(const gl::ImageIndex &index); + virtual unsigned int getRenderTargetSerial(const gl::ImageIndex &index); private: DISALLOW_COPY_AND_ASSIGN(TextureD3D_2D); - void initializeStorage(bool renderTarget); - TextureStorageInterface2D *createCompleteStorage(bool renderTarget) const; - void setCompleteTexStorage(TextureStorageInterface2D *newCompleteTexStorage); + virtual void initializeStorage(bool renderTarget); + TextureStorage *createCompleteStorage(bool renderTarget) const; + void setCompleteTexStorage(TextureStorage *newCompleteTexStorage); - void updateStorage(); + virtual void updateStorage(); bool ensureRenderTarget(); - virtual TextureStorageInterface *getBaseLevelStorage(); + virtual TextureStorage *getBaseLevelStorage(); virtual const ImageD3D *getBaseLevelImage() const; - bool isMipmapComplete() const; bool isValidLevel(int level) const; bool isLevelComplete(int level) const; void updateStorageLevel(int level); - virtual void redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height); + void redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height); void commitRect(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height); - TextureStorageInterface2D *mTexStorage; + TextureStorage *mTexStorage; ImageD3D *mImageArray[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS]; }; -class TextureD3D_Cube : public TextureCubeImpl, public TextureD3D +class TextureD3D_Cube : public TextureD3D { public: TextureD3D_Cube(Renderer *renderer); virtual ~TextureD3D_Cube(); - static TextureD3D_Cube *makeTextureD3D_Cube(TextureCubeImpl *texture); - - virtual TextureStorageInterface *getNativeTexture(); - - virtual Image *getImage(GLenum target, int level) const; + virtual Image *getImage(int level, int layer) const; + virtual Image *getImage(const gl::ImageIndex &index) const; + virtual GLsizei getLayerCount(int level) const; - virtual void setUsage(GLenum usage); virtual bool hasDirtyImages() const { return mDirtyImages; } - virtual void resetDirty(); + virtual void resetDirty() { mDirtyImages = false; } + virtual void setUsage(GLenum usage) { mUsage = usage; } - GLenum getInternalFormat(GLenum target, GLint level) const; - bool isDepth(GLenum target, GLint level) const; + GLenum getInternalFormat(GLint level, GLint layer) const; + bool isDepth(GLint level, GLint layer) const; - virtual void setImage(int faceIndex, GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels); - virtual void setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels); - virtual void subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels); - virtual void subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels); + virtual void setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels); + virtual void setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels); + virtual void subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels); + virtual void subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels); virtual void copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source); virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source); - virtual void storage(GLsizei levels, GLenum internalformat, GLsizei size); + virtual void storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); - virtual bool isSamplerComplete(const gl::SamplerState &samplerState) const; - virtual bool isCubeComplete() const; + virtual void bindTexImage(egl::Surface *surface); + virtual void releaseTexImage(); virtual void generateMipmaps(); - virtual unsigned int getRenderTargetSerial(GLenum target, GLint level); - - virtual RenderTarget *getRenderTarget(GLenum target, GLint level); - virtual RenderTarget *getDepthStencil(GLenum target, GLint level); - - static int targetToIndex(GLenum target); + virtual RenderTarget *getRenderTarget(const gl::ImageIndex &index); + virtual unsigned int getRenderTargetSerial(const gl::ImageIndex &index); private: DISALLOW_COPY_AND_ASSIGN(TextureD3D_Cube); - void initializeStorage(bool renderTarget); - TextureStorageInterfaceCube *createCompleteStorage(bool renderTarget) const; - void setCompleteTexStorage(TextureStorageInterfaceCube *newCompleteTexStorage); + virtual void initializeStorage(bool renderTarget); + TextureStorage *createCompleteStorage(bool renderTarget) const; + void setCompleteTexStorage(TextureStorage *newCompleteTexStorage); - void updateStorage(); + virtual void updateStorage(); bool ensureRenderTarget(); - virtual TextureStorageInterface *getBaseLevelStorage(); + virtual TextureStorage *getBaseLevelStorage(); virtual const ImageD3D *getBaseLevelImage() const; - bool isMipmapCubeComplete() const; bool isValidFaceLevel(int faceIndex, int level) const; bool isFaceLevelComplete(int faceIndex, int level) const; + bool isCubeComplete() const; void updateStorageFaceLevel(int faceIndex, int level); void redefineImage(int faceIndex, GLint level, GLenum internalformat, GLsizei width, GLsizei height); @@ -201,24 +194,18 @@ class TextureD3D_Cube : public TextureCubeImpl, public TextureD3D ImageD3D *mImageArray[6][gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS]; - TextureStorageInterfaceCube *mTexStorage; + TextureStorage *mTexStorage; }; -class TextureD3D_3D : public Texture3DImpl, public TextureD3D +class TextureD3D_3D : public TextureD3D { public: TextureD3D_3D(Renderer *renderer); virtual ~TextureD3D_3D(); - static TextureD3D_3D *makeTextureD3D_3D(Texture3DImpl *texture); - - virtual TextureStorageInterface *getNativeTexture(); - - virtual Image *getImage(int level) const; - - virtual void setUsage(GLenum usage); - virtual bool hasDirtyImages() const { return mDirtyImages; } - virtual void resetDirty(); + virtual Image *getImage(int level, int layer) const; + virtual Image *getImage(const gl::ImageIndex &index) const; + virtual GLsizei getLayerCount(int level) const; GLsizei getWidth(GLint level) const; GLsizei getHeight(GLint level) const; @@ -226,34 +213,32 @@ class TextureD3D_3D : public Texture3DImpl, public TextureD3D GLenum getInternalFormat(GLint level) const; bool isDepth(GLint level) const; - virtual void setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels); - virtual void setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels); - virtual void subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels); - virtual void subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels); + virtual void setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels); + virtual void setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels); + virtual void subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels); + virtual void subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels); + virtual void copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source); virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source); - virtual void storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); + virtual void storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); - virtual bool isSamplerComplete(const gl::SamplerState &samplerState) const; - virtual bool isMipmapComplete() const; + virtual void bindTexImage(egl::Surface *surface); + virtual void releaseTexImage(); virtual void generateMipmaps(); - virtual unsigned int getRenderTargetSerial(GLint level, GLint layer); - - virtual RenderTarget *getRenderTarget(GLint level); - virtual RenderTarget *getRenderTarget(GLint level, GLint layer); - virtual RenderTarget *getDepthStencil(GLint level, GLint layer); + virtual RenderTarget *getRenderTarget(const gl::ImageIndex &index); + virtual unsigned int getRenderTargetSerial(const gl::ImageIndex &index); private: DISALLOW_COPY_AND_ASSIGN(TextureD3D_3D); virtual void initializeStorage(bool renderTarget); - TextureStorageInterface3D *createCompleteStorage(bool renderTarget) const; - void setCompleteTexStorage(TextureStorageInterface3D *newCompleteTexStorage); + TextureStorage *createCompleteStorage(bool renderTarget) const; + void setCompleteTexStorage(TextureStorage *newCompleteTexStorage); - void updateStorage(); + virtual void updateStorage(); bool ensureRenderTarget(); - virtual TextureStorageInterface *getBaseLevelStorage(); + virtual TextureStorage *getBaseLevelStorage(); virtual const ImageD3D *getBaseLevelImage() const; bool isValidLevel(int level) const; @@ -265,59 +250,51 @@ class TextureD3D_3D : public Texture3DImpl, public TextureD3D ImageD3D *mImageArray[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS]; - TextureStorageInterface3D *mTexStorage; + TextureStorage *mTexStorage; }; -class TextureD3D_2DArray : public Texture2DArrayImpl, public TextureD3D +class TextureD3D_2DArray : public TextureD3D { public: TextureD3D_2DArray(Renderer *renderer); virtual ~TextureD3D_2DArray(); - static TextureD3D_2DArray *makeTextureD3D_2DArray(Texture2DArrayImpl *texture); - - virtual TextureStorageInterface *getNativeTexture(); - virtual Image *getImage(int level, int layer) const; + virtual Image *getImage(const gl::ImageIndex &index) const; virtual GLsizei getLayerCount(int level) const; - virtual void setUsage(GLenum usage); - virtual bool hasDirtyImages() const { return mDirtyImages; } - virtual void resetDirty(); - GLsizei getWidth(GLint level) const; GLsizei getHeight(GLint level) const; GLsizei getLayers(GLint level) const; GLenum getInternalFormat(GLint level) const; bool isDepth(GLint level) const; - virtual void setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels); - virtual void setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels); - virtual void subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels); - virtual void subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels); + virtual void setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels); + virtual void setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels); + virtual void subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels); + virtual void subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels); + virtual void copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source); virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source); - virtual void storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); + virtual void storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); - virtual bool isSamplerComplete(const gl::SamplerState &samplerState) const; - virtual bool isMipmapComplete() const; + virtual void bindTexImage(egl::Surface *surface); + virtual void releaseTexImage(); virtual void generateMipmaps(); - virtual unsigned int getRenderTargetSerial(GLint level, GLint layer); - - virtual RenderTarget *getRenderTarget(GLint level, GLint layer); - virtual RenderTarget *getDepthStencil(GLint level, GLint layer); + virtual RenderTarget *getRenderTarget(const gl::ImageIndex &index); + virtual unsigned int getRenderTargetSerial(const gl::ImageIndex &index); private: DISALLOW_COPY_AND_ASSIGN(TextureD3D_2DArray); virtual void initializeStorage(bool renderTarget); - TextureStorageInterface2DArray *createCompleteStorage(bool renderTarget) const; - void setCompleteTexStorage(TextureStorageInterface2DArray *newCompleteTexStorage); + TextureStorage *createCompleteStorage(bool renderTarget) const; + void setCompleteTexStorage(TextureStorage *newCompleteTexStorage); - void updateStorage(); + virtual void updateStorage(); bool ensureRenderTarget(); - virtual TextureStorageInterface *getBaseLevelStorage(); + virtual TextureStorage *getBaseLevelStorage(); virtual const ImageD3D *getBaseLevelImage() const; bool isValidLevel(int level) const; @@ -335,7 +312,7 @@ class TextureD3D_2DArray : public Texture2DArrayImpl, public TextureD3D GLsizei mLayerCounts[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS]; ImageD3D **mImageArray[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS]; - TextureStorageInterface2DArray *mTexStorage; + TextureStorage *mTexStorage; }; } |