diff options
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/renderer/d3d/TextureStorage.cpp')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/renderer/d3d/TextureStorage.cpp | 181 |
1 files changed, 181 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/TextureStorage.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/TextureStorage.cpp new file mode 100644 index 0000000000..846586984c --- /dev/null +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/TextureStorage.cpp @@ -0,0 +1,181 @@ +#include "precompiled.h" +// +// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// TextureStorage.cpp: Implements the abstract rx::TextureStorageInterface class and its concrete derived +// classes TextureStorageInterface2D and TextureStorageInterfaceCube, which act as the interface to the +// GPU-side texture. + +#include "libGLESv2/renderer/d3d/TextureStorage.h" +#include "libGLESv2/renderer/d3d/TextureD3D.h" +#include "libGLESv2/renderer/Renderer.h" +#include "libGLESv2/Renderbuffer.h" +#include "libGLESv2/Texture.h" + +#include "common/debug.h" +#include "common/mathutil.h" + +namespace rx +{ +unsigned int TextureStorageInterface::mCurrentTextureSerial = 1; + +TextureStorageInterface::TextureStorageInterface() + : mTextureSerial(issueTextureSerial()), + mInstance(NULL) +{ +} + +TextureStorageInterface::~TextureStorageInterface() +{ + delete mInstance; +} + +bool TextureStorageInterface::isRenderTarget() const +{ + return mInstance->isRenderTarget(); +} + +bool TextureStorageInterface::isManaged() const +{ + return mInstance->isManaged(); +} + +unsigned int TextureStorageInterface::getTextureSerial() const +{ + return mTextureSerial; +} + +unsigned int TextureStorageInterface::issueTextureSerial() +{ + return mCurrentTextureSerial++; +} + +int TextureStorageInterface::getTopLevel() const +{ + return mInstance->getTopLevel(); +} + +int TextureStorageInterface::getLevelCount() const +{ + return mInstance->getLevelCount(); +} + +TextureStorageInterface2D::TextureStorageInterface2D(Renderer *renderer, SwapChain *swapchain) +{ + mFirstRenderTargetSerial = gl::RenderbufferStorage::issueSerials(1); + + mInstance = renderer->createTextureStorage2D(swapchain); +} + +TextureStorageInterface2D::TextureStorageInterface2D(Renderer *renderer, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, int levels) +{ + mInstance = renderer->createTextureStorage2D(internalformat, renderTarget, width, height, levels); + mFirstRenderTargetSerial = gl::RenderbufferStorage::issueSerials(static_cast<GLuint>(mInstance->getLevelCount())); +} + +TextureStorageInterface2D::~TextureStorageInterface2D() +{ +} + +RenderTarget *TextureStorageInterface2D::getRenderTarget(GLint level) const +{ + return mInstance->getRenderTarget(level); +} + +void TextureStorageInterface2D::generateMipmap(int level) +{ + mInstance->generateMipmap(level); +} + +unsigned int TextureStorageInterface2D::getRenderTargetSerial(GLint level) const +{ + return mFirstRenderTargetSerial + level; +} + +TextureStorageInterfaceCube::TextureStorageInterfaceCube(Renderer *renderer, GLenum internalformat, bool renderTarget, int size, int levels) +{ + mInstance = renderer->createTextureStorageCube(internalformat, renderTarget, size, levels); + mFirstRenderTargetSerial = gl::RenderbufferStorage::issueSerials(static_cast<GLuint>(mInstance->getLevelCount() * 6)); +} + +TextureStorageInterfaceCube::~TextureStorageInterfaceCube() +{ +} + +RenderTarget *TextureStorageInterfaceCube::getRenderTarget(GLenum faceTarget, GLint level) const +{ + return mInstance->getRenderTargetFace(faceTarget, level); +} + +void TextureStorageInterfaceCube::generateMipmap(int faceIndex, int level) +{ + mInstance->generateMipmap(faceIndex, level); +} + +unsigned int TextureStorageInterfaceCube::getRenderTargetSerial(GLenum target, GLint level) const +{ + return mFirstRenderTargetSerial + (level * 6) + TextureD3D_Cube::targetToIndex(target); +} + +TextureStorageInterface3D::TextureStorageInterface3D(Renderer *renderer, GLenum internalformat, bool renderTarget, + GLsizei width, GLsizei height, GLsizei depth, int levels) +{ + + mInstance = renderer->createTextureStorage3D(internalformat, renderTarget, width, height, depth, levels); + mFirstRenderTargetSerial = gl::RenderbufferStorage::issueSerials(static_cast<GLuint>(mInstance->getLevelCount() * depth)); +} + +TextureStorageInterface3D::~TextureStorageInterface3D() +{ +} + +void TextureStorageInterface3D::generateMipmap(int level) +{ + mInstance->generateMipmap(level); +} + +RenderTarget *TextureStorageInterface3D::getRenderTarget(GLint level) const +{ + return mInstance->getRenderTarget(level); +} + +RenderTarget *TextureStorageInterface3D::getRenderTarget(GLint level, GLint layer) const +{ + return mInstance->getRenderTargetLayer(level, layer); +} + +unsigned int TextureStorageInterface3D::getRenderTargetSerial(GLint level, GLint layer) const +{ + return mFirstRenderTargetSerial + static_cast<unsigned int>((layer * mInstance->getLevelCount()) + level); +} + +TextureStorageInterface2DArray::TextureStorageInterface2DArray(Renderer *renderer, GLenum internalformat, bool renderTarget, + GLsizei width, GLsizei height, GLsizei depth, int levels) +{ + mInstance = renderer->createTextureStorage2DArray(internalformat, renderTarget, width, height, depth, levels); + mFirstRenderTargetSerial = gl::RenderbufferStorage::issueSerials(static_cast<GLuint>(mInstance->getLevelCount() * depth)); +} + +TextureStorageInterface2DArray::~TextureStorageInterface2DArray() +{ +} + +void TextureStorageInterface2DArray::generateMipmap(int level) +{ + mInstance->generateMipmap(level); +} + +RenderTarget *TextureStorageInterface2DArray::getRenderTarget(GLint level, GLint layer) const +{ + return mInstance->getRenderTargetLayer(level, layer); +} + +unsigned int TextureStorageInterface2DArray::getRenderTargetSerial(GLint level, GLint layer) const +{ + return mFirstRenderTargetSerial + static_cast<unsigned int>((layer * mInstance->getLevelCount()) + level); +} + +} |