summaryrefslogtreecommitdiffstats
path: root/src/3rdparty/angle/src/libGLESv2/renderer/d3d/TextureStorage.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/renderer/d3d/TextureStorage.cpp')
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/TextureStorage.cpp181
1 files changed, 181 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/TextureStorage.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/TextureStorage.cpp
new file mode 100644
index 0000000000..846586984c
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/TextureStorage.cpp
@@ -0,0 +1,181 @@
+#include "precompiled.h"
+//
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// TextureStorage.cpp: Implements the abstract rx::TextureStorageInterface class and its concrete derived
+// classes TextureStorageInterface2D and TextureStorageInterfaceCube, which act as the interface to the
+// GPU-side texture.
+
+#include "libGLESv2/renderer/d3d/TextureStorage.h"
+#include "libGLESv2/renderer/d3d/TextureD3D.h"
+#include "libGLESv2/renderer/Renderer.h"
+#include "libGLESv2/Renderbuffer.h"
+#include "libGLESv2/Texture.h"
+
+#include "common/debug.h"
+#include "common/mathutil.h"
+
+namespace rx
+{
+unsigned int TextureStorageInterface::mCurrentTextureSerial = 1;
+
+TextureStorageInterface::TextureStorageInterface()
+ : mTextureSerial(issueTextureSerial()),
+ mInstance(NULL)
+{
+}
+
+TextureStorageInterface::~TextureStorageInterface()
+{
+ delete mInstance;
+}
+
+bool TextureStorageInterface::isRenderTarget() const
+{
+ return mInstance->isRenderTarget();
+}
+
+bool TextureStorageInterface::isManaged() const
+{
+ return mInstance->isManaged();
+}
+
+unsigned int TextureStorageInterface::getTextureSerial() const
+{
+ return mTextureSerial;
+}
+
+unsigned int TextureStorageInterface::issueTextureSerial()
+{
+ return mCurrentTextureSerial++;
+}
+
+int TextureStorageInterface::getTopLevel() const
+{
+ return mInstance->getTopLevel();
+}
+
+int TextureStorageInterface::getLevelCount() const
+{
+ return mInstance->getLevelCount();
+}
+
+TextureStorageInterface2D::TextureStorageInterface2D(Renderer *renderer, SwapChain *swapchain)
+{
+ mFirstRenderTargetSerial = gl::RenderbufferStorage::issueSerials(1);
+
+ mInstance = renderer->createTextureStorage2D(swapchain);
+}
+
+TextureStorageInterface2D::TextureStorageInterface2D(Renderer *renderer, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, int levels)
+{
+ mInstance = renderer->createTextureStorage2D(internalformat, renderTarget, width, height, levels);
+ mFirstRenderTargetSerial = gl::RenderbufferStorage::issueSerials(static_cast<GLuint>(mInstance->getLevelCount()));
+}
+
+TextureStorageInterface2D::~TextureStorageInterface2D()
+{
+}
+
+RenderTarget *TextureStorageInterface2D::getRenderTarget(GLint level) const
+{
+ return mInstance->getRenderTarget(level);
+}
+
+void TextureStorageInterface2D::generateMipmap(int level)
+{
+ mInstance->generateMipmap(level);
+}
+
+unsigned int TextureStorageInterface2D::getRenderTargetSerial(GLint level) const
+{
+ return mFirstRenderTargetSerial + level;
+}
+
+TextureStorageInterfaceCube::TextureStorageInterfaceCube(Renderer *renderer, GLenum internalformat, bool renderTarget, int size, int levels)
+{
+ mInstance = renderer->createTextureStorageCube(internalformat, renderTarget, size, levels);
+ mFirstRenderTargetSerial = gl::RenderbufferStorage::issueSerials(static_cast<GLuint>(mInstance->getLevelCount() * 6));
+}
+
+TextureStorageInterfaceCube::~TextureStorageInterfaceCube()
+{
+}
+
+RenderTarget *TextureStorageInterfaceCube::getRenderTarget(GLenum faceTarget, GLint level) const
+{
+ return mInstance->getRenderTargetFace(faceTarget, level);
+}
+
+void TextureStorageInterfaceCube::generateMipmap(int faceIndex, int level)
+{
+ mInstance->generateMipmap(faceIndex, level);
+}
+
+unsigned int TextureStorageInterfaceCube::getRenderTargetSerial(GLenum target, GLint level) const
+{
+ return mFirstRenderTargetSerial + (level * 6) + TextureD3D_Cube::targetToIndex(target);
+}
+
+TextureStorageInterface3D::TextureStorageInterface3D(Renderer *renderer, GLenum internalformat, bool renderTarget,
+ GLsizei width, GLsizei height, GLsizei depth, int levels)
+{
+
+ mInstance = renderer->createTextureStorage3D(internalformat, renderTarget, width, height, depth, levels);
+ mFirstRenderTargetSerial = gl::RenderbufferStorage::issueSerials(static_cast<GLuint>(mInstance->getLevelCount() * depth));
+}
+
+TextureStorageInterface3D::~TextureStorageInterface3D()
+{
+}
+
+void TextureStorageInterface3D::generateMipmap(int level)
+{
+ mInstance->generateMipmap(level);
+}
+
+RenderTarget *TextureStorageInterface3D::getRenderTarget(GLint level) const
+{
+ return mInstance->getRenderTarget(level);
+}
+
+RenderTarget *TextureStorageInterface3D::getRenderTarget(GLint level, GLint layer) const
+{
+ return mInstance->getRenderTargetLayer(level, layer);
+}
+
+unsigned int TextureStorageInterface3D::getRenderTargetSerial(GLint level, GLint layer) const
+{
+ return mFirstRenderTargetSerial + static_cast<unsigned int>((layer * mInstance->getLevelCount()) + level);
+}
+
+TextureStorageInterface2DArray::TextureStorageInterface2DArray(Renderer *renderer, GLenum internalformat, bool renderTarget,
+ GLsizei width, GLsizei height, GLsizei depth, int levels)
+{
+ mInstance = renderer->createTextureStorage2DArray(internalformat, renderTarget, width, height, depth, levels);
+ mFirstRenderTargetSerial = gl::RenderbufferStorage::issueSerials(static_cast<GLuint>(mInstance->getLevelCount() * depth));
+}
+
+TextureStorageInterface2DArray::~TextureStorageInterface2DArray()
+{
+}
+
+void TextureStorageInterface2DArray::generateMipmap(int level)
+{
+ mInstance->generateMipmap(level);
+}
+
+RenderTarget *TextureStorageInterface2DArray::getRenderTarget(GLint level, GLint layer) const
+{
+ return mInstance->getRenderTargetLayer(level, layer);
+}
+
+unsigned int TextureStorageInterface2DArray::getRenderTargetSerial(GLint level, GLint layer) const
+{
+ return mFirstRenderTargetSerial + static_cast<unsigned int>((layer * mInstance->getLevelCount()) + level);
+}
+
+}