diff options
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Buffer11.cpp')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Buffer11.cpp | 88 |
1 files changed, 55 insertions, 33 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Buffer11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Buffer11.cpp index ecd4d4672b..5aab37938f 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Buffer11.cpp +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Buffer11.cpp @@ -86,7 +86,7 @@ class Buffer11::BufferStorage11 virtual bool copyFromStorage(BufferStorage11 *source, size_t sourceOffset, size_t size, size_t destOffset) = 0; - virtual bool resize(size_t size, bool preserveData) = 0; + virtual gl::Error resize(size_t size, bool preserveData) = 0; virtual void *map(size_t offset, size_t length, GLbitfield access) = 0; virtual void unmap() = 0; @@ -112,17 +112,17 @@ class Buffer11::NativeBuffer11 : public Buffer11::BufferStorage11 virtual bool copyFromStorage(BufferStorage11 *source, size_t sourceOffset, size_t size, size_t destOffset); - virtual bool resize(size_t size, bool preserveData); + virtual gl::Error resize(size_t size, bool preserveData); virtual void *map(size_t offset, size_t length, GLbitfield access); virtual void unmap(); - bool setData(D3D11_MAP mapMode, const uint8_t *data, size_t size, size_t offset); + gl::Error setData(D3D11_MAP mapMode, const uint8_t *data, size_t size, size_t offset); private: ID3D11Buffer *mNativeBuffer; - static void fillBufferDesc(D3D11_BUFFER_DESC* bufferDesc, Renderer *renderer, BufferUsage usage, unsigned int bufferSize); + static void fillBufferDesc(D3D11_BUFFER_DESC* bufferDesc, Renderer11 *renderer, BufferUsage usage, unsigned int bufferSize); }; // Pack storage represents internal storage for pack buffers. We implement pack buffers @@ -135,7 +135,7 @@ class Buffer11::PackStorage11 : public Buffer11::BufferStorage11 virtual bool copyFromStorage(BufferStorage11 *source, size_t sourceOffset, size_t size, size_t destOffset); - virtual bool resize(size_t size, bool preserveData); + virtual gl::Error resize(size_t size, bool preserveData); virtual void *map(size_t offset, size_t length, GLbitfield access); virtual void unmap(); @@ -144,7 +144,7 @@ class Buffer11::PackStorage11 : public Buffer11::BufferStorage11 private: - void flushQueuedPackCommand(); + gl::Error flushQueuedPackCommand(); ID3D11Texture2D *mStagingTexture; DXGI_FORMAT mTextureFormat; @@ -195,14 +195,14 @@ gl::Error Buffer11::setData(const void *data, size_t size, GLenum usage) return error; } -void *Buffer11::getData() +gl::Error Buffer11::getData(const uint8_t **outData) { NativeBuffer11 *stagingBuffer = getStagingBuffer(); if (!stagingBuffer) { // Out-of-memory - return NULL; + return gl::Error(GL_OUT_OF_MEMORY, "Failed to get internal staging buffer."); } if (stagingBuffer->getDataRevision() > mResolvedDataRevision) @@ -211,7 +211,7 @@ void *Buffer11::getData() { if (!mResolvedData.resize(stagingBuffer->getSize())) { - return gl::error(GL_OUT_OF_MEMORY, (void*)NULL); + return gl::Error(GL_OUT_OF_MEMORY, "Failed to resize data resolve buffer."); } } @@ -221,7 +221,7 @@ void *Buffer11::getData() HRESULT result = context->Map(stagingBuffer->getNativeBuffer(), 0, D3D11_MAP_READ, 0, &mappedResource); if (FAILED(result)) { - return gl::error(GL_OUT_OF_MEMORY, (void*)NULL); + return gl::Error(GL_OUT_OF_MEMORY, "Failed to map internal buffer, result: 0x%X.", result); } memcpy(mResolvedData.data(), mappedResource.pData, stagingBuffer->getSize()); @@ -238,13 +238,14 @@ void *Buffer11::getData() { if (!mResolvedData.resize(mSize)) { - return gl::error(GL_OUT_OF_MEMORY, (void*)NULL); + return gl::Error(GL_OUT_OF_MEMORY, "Failed to resize data resolve buffer."); } } ASSERT(mResolvedData.size() >= mSize); - return mResolvedData.data(); + *outData = mResolvedData.data(); + return gl::Error(GL_NO_ERROR); } gl::Error Buffer11::setSubData(const void *data, size_t size, size_t offset) @@ -265,15 +266,17 @@ gl::Error Buffer11::setSubData(const void *data, size_t size, size_t offset) if (stagingBuffer->getSize() < requiredSize) { bool preserveData = (offset > 0); - if (!stagingBuffer->resize(requiredSize, preserveData)) + gl::Error error = stagingBuffer->resize(requiredSize, preserveData); + if (error.isError()) { - return gl::Error(GL_OUT_OF_MEMORY, "Failed to resize internal staging buffer."); + return error; } } - if (!stagingBuffer->setData(D3D11_MAP_WRITE, reinterpret_cast<const uint8_t *>(data), size, offset)) + gl::Error error = stagingBuffer->setData(D3D11_MAP_WRITE, reinterpret_cast<const uint8_t *>(data), size, offset); + if (error.isError()) { - return gl::Error(GL_OUT_OF_MEMORY, "Failed to set data on internal staging buffer."); + return error; } stagingBuffer->setDataRevision(stagingBuffer->getDataRevision() + 1); @@ -411,7 +414,7 @@ void Buffer11::markBufferUsage() } } -Renderer* Buffer11::getRenderer() +RendererD3D* Buffer11::getRenderer() { return mRenderer; } @@ -527,7 +530,7 @@ Buffer11::BufferStorage11 *Buffer11::getBufferStorage(BufferUsage usage) // resize buffer if (directBuffer->getSize() < mSize) { - if (!directBuffer->resize(mSize, true)) + if (directBuffer->resize(mSize, true).isError()) { // Out of memory error return NULL; @@ -667,6 +670,9 @@ bool Buffer11::NativeBuffer11::copyFromStorage(BufferStorage11 *source, size_t s // Offset bounds are validated at the API layer ASSERT(sourceOffset + size <= destOffset + mBufferSize); memcpy(destPointer, sourcePointer, size); + + context->Unmap(mNativeBuffer, 0); + source->unmap(); } else { @@ -689,7 +695,7 @@ bool Buffer11::NativeBuffer11::copyFromStorage(BufferStorage11 *source, size_t s return createBuffer; } -bool Buffer11::NativeBuffer11::resize(size_t size, bool preserveData) +gl::Error Buffer11::NativeBuffer11::resize(size_t size, bool preserveData) { ID3D11Device *device = mRenderer->getDevice(); ID3D11DeviceContext *context = mRenderer->getDeviceContext(); @@ -702,7 +708,7 @@ bool Buffer11::NativeBuffer11::resize(size_t size, bool preserveData) if (FAILED(result)) { - return gl::error(GL_OUT_OF_MEMORY, false); + return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal buffer, result: 0x%X.", result); } if (mNativeBuffer && preserveData) @@ -727,10 +733,10 @@ bool Buffer11::NativeBuffer11::resize(size_t size, bool preserveData) mBufferSize = bufferDesc.ByteWidth; - return true; + return gl::Error(GL_NO_ERROR); } -void Buffer11::NativeBuffer11::fillBufferDesc(D3D11_BUFFER_DESC* bufferDesc, Renderer *renderer, +void Buffer11::NativeBuffer11::fillBufferDesc(D3D11_BUFFER_DESC* bufferDesc, Renderer11 *renderer, BufferUsage usage, unsigned int bufferSize) { bufferDesc->ByteWidth = bufferSize; @@ -748,7 +754,7 @@ void Buffer11::NativeBuffer11::fillBufferDesc(D3D11_BUFFER_DESC* bufferDesc, Ren case BUFFER_USAGE_VERTEX_OR_TRANSFORM_FEEDBACK: bufferDesc->Usage = D3D11_USAGE_DEFAULT; bufferDesc->BindFlags = D3D11_BIND_VERTEX_BUFFER; - if (!static_cast<Renderer11 *>(renderer)->isLevel9()) + if (!renderer->isLevel9()) bufferDesc->BindFlags |= D3D11_BIND_STREAM_OUTPUT; bufferDesc->CPUAccessFlags = 0; break; @@ -797,7 +803,7 @@ void *Buffer11::NativeBuffer11::map(size_t offset, size_t length, GLbitfield acc return static_cast<GLubyte*>(mappedResource.pData) + offset; } -bool Buffer11::NativeBuffer11::setData(D3D11_MAP mapMode, const uint8_t *data, size_t size, size_t offset) +gl::Error Buffer11::NativeBuffer11::setData(D3D11_MAP mapMode, const uint8_t *data, size_t size, size_t offset) { ID3D11DeviceContext *context = mRenderer->getDeviceContext(); @@ -805,7 +811,7 @@ bool Buffer11::NativeBuffer11::setData(D3D11_MAP mapMode, const uint8_t *data, s HRESULT result = context->Map(mNativeBuffer, 0, mapMode, 0, &mappedResource); if (FAILED(result)) { - return gl::error(GL_OUT_OF_MEMORY, false); + return gl::Error(GL_OUT_OF_MEMORY, "Failed to map internal buffer, result: 0x%X.", result); } uint8_t *offsetBufferPointer = reinterpret_cast<uint8_t *>(mappedResource.pData) + offset; @@ -813,7 +819,7 @@ bool Buffer11::NativeBuffer11::setData(D3D11_MAP mapMode, const uint8_t *data, s context->Unmap(mNativeBuffer, 0); - return true; + return gl::Error(GL_NO_ERROR); } void Buffer11::NativeBuffer11::unmap() @@ -847,18 +853,18 @@ bool Buffer11::PackStorage11::copyFromStorage(BufferStorage11 *source, size_t so return false; } -bool Buffer11::PackStorage11::resize(size_t size, bool preserveData) +gl::Error Buffer11::PackStorage11::resize(size_t size, bool preserveData) { if (size != mBufferSize) { if (!mMemoryBuffer.resize(size)) { - return false; + return gl::Error(GL_OUT_OF_MEMORY, "Failed to resize internal buffer storage."); } mBufferSize = size; } - return true; + return gl::Error(GL_NO_ERROR); } void *Buffer11::PackStorage11::map(size_t offset, size_t length, GLbitfield access) @@ -869,7 +875,12 @@ void *Buffer11::PackStorage11::map(size_t offset, size_t length, GLbitfield acce // and if D3D packs the staging texture memory identically to how we would fill // the pack buffer according to the current pack state. - flushQueuedPackCommand(); + gl::Error error = flushQueuedPackCommand(); + if (error.isError()) + { + return NULL; + } + mDataModified = (mDataModified || (access & GL_MAP_WRITE_BIT) != 0); return mMemoryBuffer.data() + offset; @@ -882,7 +893,12 @@ void Buffer11::PackStorage11::unmap() gl::Error Buffer11::PackStorage11::packPixels(ID3D11Texture2D *srcTexure, UINT srcSubresource, const PackPixelsParams ¶ms) { - flushQueuedPackCommand(); + gl::Error error = flushQueuedPackCommand(); + if (error.isError()) + { + return error; + } + mQueuedPackCommand = new PackPixelsParams(params); D3D11_TEXTURE2D_DESC textureDesc; @@ -947,15 +963,21 @@ gl::Error Buffer11::PackStorage11::packPixels(ID3D11Texture2D *srcTexure, UINT s return gl::Error(GL_NO_ERROR); } -void Buffer11::PackStorage11::flushQueuedPackCommand() +gl::Error Buffer11::PackStorage11::flushQueuedPackCommand() { ASSERT(mMemoryBuffer.size() > 0); if (mQueuedPackCommand) { - mRenderer->packPixels(mStagingTexture, *mQueuedPackCommand, mMemoryBuffer.data()); + gl::Error error = mRenderer->packPixels(mStagingTexture, *mQueuedPackCommand, mMemoryBuffer.data()); SafeDelete(mQueuedPackCommand); + if (error.isError()) + { + return error; + } } + + return gl::Error(GL_NO_ERROR); } } |