diff options
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Image11.cpp')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Image11.cpp | 460 |
1 files changed, 460 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Image11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Image11.cpp new file mode 100644 index 0000000000..2165bec305 --- /dev/null +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Image11.cpp @@ -0,0 +1,460 @@ +#include "precompiled.h" +// +// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// Image11.h: Implements the rx::Image11 class, which acts as the interface to +// the actual underlying resources of a Texture + +#include "libGLESv2/renderer/d3d/d3d11/Renderer11.h" +#include "libGLESv2/renderer/d3d/d3d11/Image11.h" +#include "libGLESv2/renderer/d3d/d3d11/TextureStorage11.h" +#include "libGLESv2/Framebuffer.h" +#include "libGLESv2/FramebufferAttachment.h" + +#include "libGLESv2/main.h" +#include "common/utilities.h" +#include "libGLESv2/renderer/d3d/d3d11/formatutils11.h" +#include "libGLESv2/renderer/d3d/d3d11/renderer11_utils.h" + +namespace rx +{ + +Image11::Image11() +{ + mStagingTexture = NULL; + mRenderer = NULL; + mDXGIFormat = DXGI_FORMAT_UNKNOWN; +} + +Image11::~Image11() +{ + SafeRelease(mStagingTexture); +} + +Image11 *Image11::makeImage11(Image *img) +{ + ASSERT(HAS_DYNAMIC_TYPE(rx::Image11*, img)); + return static_cast<rx::Image11*>(img); +} + +void Image11::generateMipmap(Image11 *dest, Image11 *src) +{ + ASSERT(src->getDXGIFormat() == dest->getDXGIFormat()); + ASSERT(src->getWidth() == 1 || src->getWidth() / 2 == dest->getWidth()); + ASSERT(src->getHeight() == 1 || src->getHeight() / 2 == dest->getHeight()); + + MipGenerationFunction mipFunction = d3d11::GetMipGenerationFunction(src->getDXGIFormat()); + ASSERT(mipFunction != NULL); + + D3D11_MAPPED_SUBRESOURCE destMapped; + HRESULT destMapResult = dest->map(D3D11_MAP_WRITE, &destMapped); + if (FAILED(destMapResult)) + { + ERR("Failed to map destination image for mip map generation. HRESULT:0x%X", destMapResult); + return; + } + + D3D11_MAPPED_SUBRESOURCE srcMapped; + HRESULT srcMapResult = src->map(D3D11_MAP_READ, &srcMapped); + if (FAILED(srcMapResult)) + { + ERR("Failed to map source image for mip map generation. HRESULT:0x%X", srcMapResult); + + dest->unmap(); + return; + } + + const uint8_t *sourceData = reinterpret_cast<const uint8_t*>(srcMapped.pData); + uint8_t *destData = reinterpret_cast<uint8_t*>(destMapped.pData); + + mipFunction(src->getWidth(), src->getHeight(), src->getDepth(), sourceData, srcMapped.RowPitch, srcMapped.DepthPitch, + destData, destMapped.RowPitch, destMapped.DepthPitch); + + dest->unmap(); + src->unmap(); + + dest->markDirty(); +} + +bool Image11::isDirty() const +{ + // Make sure that this image is marked as dirty even if the staging texture hasn't been created yet + // if initialization is required before use. + return (mDirty && (mStagingTexture || gl_d3d11::RequiresTextureDataInitialization(mInternalFormat))); +} + +bool Image11::copyToStorage(TextureStorageInterface2D *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) +{ + TextureStorage11_2D *storage11 = TextureStorage11_2D::makeTextureStorage11_2D(storage->getStorageInstance()); + return storage11->updateSubresourceLevel(getStagingTexture(), getStagingSubresource(), level, 0, xoffset, yoffset, 0, width, height, 1); +} + +bool Image11::copyToStorage(TextureStorageInterfaceCube *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) +{ + TextureStorage11_Cube *storage11 = TextureStorage11_Cube::makeTextureStorage11_Cube(storage->getStorageInstance()); + return storage11->updateSubresourceLevel(getStagingTexture(), getStagingSubresource(), level, face, xoffset, yoffset, 0, width, height, 1); +} + +bool Image11::copyToStorage(TextureStorageInterface3D *storage, int level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth) +{ + TextureStorage11_3D *storage11 = TextureStorage11_3D::makeTextureStorage11_3D(storage->getStorageInstance()); + return storage11->updateSubresourceLevel(getStagingTexture(), getStagingSubresource(), level, 0, xoffset, yoffset, zoffset, width, height, depth); +} + +bool Image11::copyToStorage(TextureStorageInterface2DArray *storage, int level, GLint xoffset, GLint yoffset, GLint arrayLayer, GLsizei width, GLsizei height) +{ + TextureStorage11_2DArray *storage11 = TextureStorage11_2DArray::makeTextureStorage11_2DArray(storage->getStorageInstance()); + return storage11->updateSubresourceLevel(getStagingTexture(), getStagingSubresource(), level, arrayLayer, xoffset, yoffset, 0, width, height, 1); +} + +bool Image11::redefine(Renderer *renderer, GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, bool forceRelease) +{ + if (mWidth != width || + mHeight != height || + mInternalFormat != internalformat || + forceRelease) + { + mRenderer = Renderer11::makeRenderer11(renderer); + + mWidth = width; + mHeight = height; + mDepth = depth; + mInternalFormat = internalformat; + mTarget = target; + + // compute the d3d format that will be used + mDXGIFormat = gl_d3d11::GetTexFormat(internalformat); + mActualFormat = d3d11_gl::GetInternalFormat(mDXGIFormat); + mRenderable = gl_d3d11::GetRTVFormat(internalformat) != DXGI_FORMAT_UNKNOWN; + + SafeRelease(mStagingTexture); + mDirty = gl_d3d11::RequiresTextureDataInitialization(mInternalFormat); + + return true; + } + + return false; +} + +DXGI_FORMAT Image11::getDXGIFormat() const +{ + // this should only happen if the image hasn't been redefined first + // which would be a bug by the caller + ASSERT(mDXGIFormat != DXGI_FORMAT_UNKNOWN); + + return mDXGIFormat; +} + +// Store the pixel rectangle designated by xoffset,yoffset,width,height with pixels stored as format/type at input +// into the target pixel rectangle. +void Image11::loadData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, + GLint unpackAlignment, GLenum type, const void *input) +{ + GLsizei inputRowPitch = gl::GetRowPitch(mInternalFormat, type, width, unpackAlignment); + GLsizei inputDepthPitch = gl::GetDepthPitch(mInternalFormat, type, width, height, unpackAlignment); + GLuint outputPixelSize = d3d11::GetFormatPixelBytes(mDXGIFormat); + + LoadImageFunction loadFunction = d3d11::GetImageLoadFunction(mInternalFormat, type); + ASSERT(loadFunction != NULL); + + D3D11_MAPPED_SUBRESOURCE mappedImage; + HRESULT result = map(D3D11_MAP_WRITE, &mappedImage); + if (FAILED(result)) + { + ERR("Could not map image for loading."); + return; + } + + uint8_t* offsetMappedData = (reinterpret_cast<uint8_t*>(mappedImage.pData) + (yoffset * mappedImage.RowPitch + xoffset * outputPixelSize + zoffset * mappedImage.DepthPitch)); + loadFunction(width, height, depth, + reinterpret_cast<const uint8_t*>(input), inputRowPitch, inputDepthPitch, + offsetMappedData, mappedImage.RowPitch, mappedImage.DepthPitch); + + unmap(); +} + +void Image11::loadCompressedData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, + const void *input) +{ + GLsizei inputRowPitch = gl::GetRowPitch(mInternalFormat, GL_UNSIGNED_BYTE, width, 1); + GLsizei inputDepthPitch = gl::GetDepthPitch(mInternalFormat, GL_UNSIGNED_BYTE, width, height, 1); + + GLuint outputPixelSize = d3d11::GetFormatPixelBytes(mDXGIFormat); + GLuint outputBlockWidth = d3d11::GetBlockWidth(mDXGIFormat); + GLuint outputBlockHeight = d3d11::GetBlockHeight(mDXGIFormat); + + ASSERT(xoffset % outputBlockWidth == 0); + ASSERT(yoffset % outputBlockHeight == 0); + + LoadImageFunction loadFunction = d3d11::GetImageLoadFunction(mInternalFormat, GL_UNSIGNED_BYTE); + ASSERT(loadFunction != NULL); + + D3D11_MAPPED_SUBRESOURCE mappedImage; + HRESULT result = map(D3D11_MAP_WRITE, &mappedImage); + if (FAILED(result)) + { + ERR("Could not map image for loading."); + return; + } + + uint8_t* offsetMappedData = reinterpret_cast<uint8_t*>(mappedImage.pData) + ((yoffset / outputBlockHeight) * mappedImage.RowPitch + + (xoffset / outputBlockWidth) * outputPixelSize + + zoffset * mappedImage.DepthPitch); + + loadFunction(width, height, depth, + reinterpret_cast<const uint8_t*>(input), inputRowPitch, inputDepthPitch, + offsetMappedData, mappedImage.RowPitch, mappedImage.DepthPitch); + + unmap(); +} + +void Image11::copy(GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) +{ + gl::FramebufferAttachment *colorbuffer = source->getReadColorbuffer(); + + if (colorbuffer && colorbuffer->getActualFormat() == mActualFormat) + { + // No conversion needed-- use copyback fastpath + ID3D11Texture2D *colorBufferTexture = NULL; + unsigned int subresourceIndex = 0; + + if (mRenderer->getRenderTargetResource(colorbuffer, &subresourceIndex, &colorBufferTexture)) + { + D3D11_TEXTURE2D_DESC textureDesc; + colorBufferTexture->GetDesc(&textureDesc); + + ID3D11Device *device = mRenderer->getDevice(); + ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); + + ID3D11Texture2D* srcTex = NULL; + if (textureDesc.SampleDesc.Count > 1) + { + D3D11_TEXTURE2D_DESC resolveDesc; + resolveDesc.Width = textureDesc.Width; + resolveDesc.Height = textureDesc.Height; + resolveDesc.MipLevels = 1; + resolveDesc.ArraySize = 1; + resolveDesc.Format = textureDesc.Format; + resolveDesc.SampleDesc.Count = 1; + resolveDesc.SampleDesc.Quality = 0; + resolveDesc.Usage = D3D11_USAGE_DEFAULT; + resolveDesc.BindFlags = 0; + resolveDesc.CPUAccessFlags = 0; + resolveDesc.MiscFlags = 0; + + HRESULT result = device->CreateTexture2D(&resolveDesc, NULL, &srcTex); + if (FAILED(result)) + { + ERR("Failed to create resolve texture for Image11::copy, HRESULT: 0x%X.", result); + return; + } + + deviceContext->ResolveSubresource(srcTex, 0, colorBufferTexture, subresourceIndex, textureDesc.Format); + subresourceIndex = 0; + } + else + { + srcTex = colorBufferTexture; + srcTex->AddRef(); + } + + D3D11_BOX srcBox; + srcBox.left = x; + srcBox.right = x + width; + srcBox.top = y; + srcBox.bottom = y + height; + srcBox.front = 0; + srcBox.back = 1; + + deviceContext->CopySubresourceRegion(mStagingTexture, 0, xoffset, yoffset, zoffset, srcTex, subresourceIndex, &srcBox); + + SafeRelease(srcTex); + SafeRelease(colorBufferTexture); + } + } + else + { + // This format requires conversion, so we must copy the texture to staging and manually convert via readPixels + D3D11_MAPPED_SUBRESOURCE mappedImage; + HRESULT result = map(D3D11_MAP_WRITE, &mappedImage); + if (FAILED(result)) + { + ERR("Failed to map texture for Image11::copy, HRESULT: 0x%X.", result); + return; + } + + // determine the offset coordinate into the destination buffer + GLsizei rowOffset = gl::GetPixelBytes(mActualFormat) * xoffset; + void *dataOffset = static_cast<unsigned char*>(mappedImage.pData) + mappedImage.RowPitch * yoffset + rowOffset + zoffset * mappedImage.DepthPitch; + + GLenum format = gl::GetFormat(mInternalFormat); + GLenum type = gl::GetType(mInternalFormat); + + mRenderer->readPixels(source, x, y, width, height, format, type, mappedImage.RowPitch, gl::PixelPackState(), dataOffset); + + unmap(); + } +} + +ID3D11Resource *Image11::getStagingTexture() +{ + createStagingTexture(); + + return mStagingTexture; +} + +unsigned int Image11::getStagingSubresource() +{ + createStagingTexture(); + + return mStagingSubresource; +} + +void Image11::createStagingTexture() +{ + if (mStagingTexture) + { + return; + } + + const DXGI_FORMAT dxgiFormat = getDXGIFormat(); + + if (mWidth > 0 && mHeight > 0 && mDepth > 0) + { + ID3D11Device *device = mRenderer->getDevice(); + HRESULT result; + + int lodOffset = 1; + GLsizei width = mWidth; + GLsizei height = mHeight; + + // adjust size if needed for compressed textures + d3d11::MakeValidSize(false, dxgiFormat, &width, &height, &lodOffset); + + if (mTarget == GL_TEXTURE_3D) + { + ID3D11Texture3D *newTexture = NULL; + + D3D11_TEXTURE3D_DESC desc; + desc.Width = width; + desc.Height = height; + desc.Depth = mDepth; + desc.MipLevels = lodOffset + 1; + desc.Format = dxgiFormat; + desc.Usage = D3D11_USAGE_STAGING; + desc.BindFlags = 0; + desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE; + desc.MiscFlags = 0; + + if (gl_d3d11::RequiresTextureDataInitialization(mInternalFormat)) + { + std::vector<D3D11_SUBRESOURCE_DATA> initialData; + std::vector< std::vector<BYTE> > textureData; + d3d11::GenerateInitialTextureData(mInternalFormat, width, height, mDepth, + lodOffset + 1, &initialData, &textureData); + + result = device->CreateTexture3D(&desc, initialData.data(), &newTexture); + } + else + { + result = device->CreateTexture3D(&desc, NULL, &newTexture); + } + + if (FAILED(result)) + { + ASSERT(result == E_OUTOFMEMORY); + ERR("Creating image failed."); + return gl::error(GL_OUT_OF_MEMORY); + } + + mStagingTexture = newTexture; + mStagingSubresource = D3D11CalcSubresource(lodOffset, 0, lodOffset + 1); + } + else if (mTarget == GL_TEXTURE_2D || mTarget == GL_TEXTURE_2D_ARRAY || mTarget == GL_TEXTURE_CUBE_MAP) + { + ID3D11Texture2D *newTexture = NULL; + + D3D11_TEXTURE2D_DESC desc; + desc.Width = width; + desc.Height = height; + desc.MipLevels = lodOffset + 1; + desc.ArraySize = 1; + desc.Format = dxgiFormat; + desc.SampleDesc.Count = 1; + desc.SampleDesc.Quality = 0; + desc.Usage = D3D11_USAGE_STAGING; + desc.BindFlags = 0; + desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE; + desc.MiscFlags = 0; + + if (gl_d3d11::RequiresTextureDataInitialization(mInternalFormat)) + { + std::vector<D3D11_SUBRESOURCE_DATA> initialData; + std::vector< std::vector<BYTE> > textureData; + d3d11::GenerateInitialTextureData(mInternalFormat, width, height, 1, + lodOffset + 1, &initialData, &textureData); + + result = device->CreateTexture2D(&desc, initialData.data(), &newTexture); + } + else + { + result = device->CreateTexture2D(&desc, NULL, &newTexture); + } + + if (FAILED(result)) + { + ASSERT(result == E_OUTOFMEMORY); + ERR("Creating image failed."); + return gl::error(GL_OUT_OF_MEMORY); + } + + mStagingTexture = newTexture; + mStagingSubresource = D3D11CalcSubresource(lodOffset, 0, lodOffset + 1); + } + else + { + UNREACHABLE(); + } + } + + mDirty = false; +} + +HRESULT Image11::map(D3D11_MAP mapType, D3D11_MAPPED_SUBRESOURCE *map) +{ + createStagingTexture(); + + HRESULT result = E_FAIL; + + if (mStagingTexture) + { + ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); + result = deviceContext->Map(mStagingTexture, mStagingSubresource, mapType, 0, map); + + // this can fail if the device is removed (from TDR) + if (d3d11::isDeviceLostError(result)) + { + mRenderer->notifyDeviceLost(); + } + else if (SUCCEEDED(result)) + { + mDirty = true; + } + } + + return result; +} + +void Image11::unmap() +{ + if (mStagingTexture) + { + ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); + deviceContext->Unmap(mStagingTexture, mStagingSubresource); + } +} + +} |