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-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Image11.h77
1 files changed, 77 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Image11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Image11.h
new file mode 100644
index 0000000000..7d873a2794
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Image11.h
@@ -0,0 +1,77 @@
+//
+// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Image11.h: Defines the rx::Image11 class, which acts as the interface to
+// the actual underlying resources of a Texture
+
+#ifndef LIBGLESV2_RENDERER_IMAGE11_H_
+#define LIBGLESV2_RENDERER_IMAGE11_H_
+
+#include "libGLESv2/renderer/d3d/ImageD3D.h"
+
+#include "common/debug.h"
+
+namespace gl
+{
+class Framebuffer;
+}
+
+namespace rx
+{
+class Renderer;
+class Renderer11;
+class TextureStorageInterface2D;
+class TextureStorageInterfaceCube;
+
+class Image11 : public ImageD3D
+{
+ public:
+ Image11();
+ virtual ~Image11();
+
+ static Image11 *makeImage11(Image *img);
+
+ static void generateMipmap(Image11 *dest, Image11 *src);
+
+ virtual bool isDirty() const;
+
+ virtual bool copyToStorage(TextureStorageInterface2D *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
+ virtual bool copyToStorage(TextureStorageInterfaceCube *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
+ virtual bool copyToStorage(TextureStorageInterface3D *storage, int level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth);
+ virtual bool copyToStorage(TextureStorageInterface2DArray *storage, int level, GLint xoffset, GLint yoffset, GLint arrayLayer, GLsizei width, GLsizei height);
+
+ virtual bool redefine(Renderer *renderer, GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, bool forceRelease);
+
+ DXGI_FORMAT getDXGIFormat() const;
+
+ virtual void loadData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
+ GLint unpackAlignment, GLenum type, const void *input);
+ virtual void loadCompressedData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
+ const void *input);
+
+ virtual void copy(GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source);
+
+ protected:
+ HRESULT map(D3D11_MAP mapType, D3D11_MAPPED_SUBRESOURCE *map);
+ void unmap();
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(Image11);
+
+ ID3D11Resource *getStagingTexture();
+ unsigned int getStagingSubresource();
+ void createStagingTexture();
+
+ Renderer11 *mRenderer;
+
+ DXGI_FORMAT mDXGIFormat;
+ ID3D11Resource *mStagingTexture;
+ unsigned int mStagingSubresource;
+};
+
+}
+
+#endif // LIBGLESV2_RENDERER_IMAGE11_H_