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Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/IndexBuffer11.h')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/IndexBuffer11.h | 53 |
1 files changed, 53 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/IndexBuffer11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/IndexBuffer11.h new file mode 100644 index 0000000000..e821b7f3d1 --- /dev/null +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/IndexBuffer11.h @@ -0,0 +1,53 @@ +// +// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// IndexBuffer11.h: Defines the D3D11 IndexBuffer implementation. + +#ifndef LIBGLESV2_RENDERER_INDEXBUFFER11_H_ +#define LIBGLESV2_RENDERER_INDEXBUFFER11_H_ + +#include "libGLESv2/renderer/d3d/IndexBuffer.h" + +namespace rx +{ +class Renderer11; + +class IndexBuffer11 : public IndexBuffer +{ + public: + explicit IndexBuffer11(Renderer11 *const renderer); + virtual ~IndexBuffer11(); + + virtual bool initialize(unsigned int bufferSize, GLenum indexType, bool dynamic); + + static IndexBuffer11 *makeIndexBuffer11(IndexBuffer *indexBuffer); + + virtual bool mapBuffer(unsigned int offset, unsigned int size, void** outMappedMemory); + virtual bool unmapBuffer(); + + virtual GLenum getIndexType() const; + virtual unsigned int getBufferSize() const; + virtual bool setSize(unsigned int bufferSize, GLenum indexType); + + virtual bool discard(); + + DXGI_FORMAT getIndexFormat() const; + ID3D11Buffer *getBuffer() const; + + private: + DISALLOW_COPY_AND_ASSIGN(IndexBuffer11); + + rx::Renderer11 *const mRenderer; + + ID3D11Buffer *mBuffer; + unsigned int mBufferSize; + GLenum mIndexType; + bool mDynamicUsage; +}; + +} + +#endif // LIBGLESV2_RENDERER_INDEXBUFFER11_H_
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