diff options
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/PixelTransfer11.h')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/PixelTransfer11.h | 12 |
1 files changed, 7 insertions, 5 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/PixelTransfer11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/PixelTransfer11.h index ed1a3ae1d0..29552140bb 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/PixelTransfer11.h +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/PixelTransfer11.h @@ -11,6 +11,8 @@ #ifndef LIBGLESV2_PIXELTRANSFER11_H_ #define LIBGLESV2_PIXELTRANSFER11_H_ +#include "libGLESv2/Error.h" + #include "common/platform.h" #include <GLES2/gl2.h> @@ -38,15 +40,13 @@ class PixelTransfer11 explicit PixelTransfer11(Renderer11 *renderer); ~PixelTransfer11(); - static bool supportsBufferToTextureCopy(GLenum internalFormat); - // unpack: the source buffer is stored in the unpack state, and buffer strides // offset: the start of the data within the unpack buffer // destRenderTarget: individual slice/layer of a target texture // destinationFormat/sourcePixelsType: determines shaders + shader parameters // destArea: the sub-section of destRenderTarget to copy to - bool copyBufferToTexture(const gl::PixelUnpackState &unpack, unsigned int offset, RenderTarget *destRenderTarget, - GLenum destinationFormat, GLenum sourcePixelsType, const gl::Box &destArea); + gl::Error copyBufferToTexture(const gl::PixelUnpackState &unpack, unsigned int offset, RenderTarget *destRenderTarget, + GLenum destinationFormat, GLenum sourcePixelsType, const gl::Box &destArea); private: @@ -65,11 +65,13 @@ class PixelTransfer11 static void setBufferToTextureCopyParams(const gl::Box &destArea, const gl::Extents &destSize, GLenum internalFormat, const gl::PixelUnpackState &unpack, unsigned int offset, CopyShaderParams *parametersOut); - void buildShaderMap(); + gl::Error loadResources(); + gl::Error buildShaderMap(); ID3D11PixelShader *findBufferToTexturePS(GLenum internalFormat) const; Renderer11 *mRenderer; + bool mResourcesLoaded; std::map<GLenum, ID3D11PixelShader *> mBufferToTexturePSMap; ID3D11VertexShader *mBufferToTextureVS; ID3D11GeometryShader *mBufferToTextureGS; |