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-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/ShaderExecutable11.cpp110
1 files changed, 0 insertions, 110 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/ShaderExecutable11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/ShaderExecutable11.cpp
deleted file mode 100644
index 52f34887fb..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/ShaderExecutable11.cpp
+++ /dev/null
@@ -1,110 +0,0 @@
-//
-// Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// ShaderExecutable11.cpp: Implements a D3D11-specific class to contain shader
-// executable implementation details.
-
-#include "libGLESv2/renderer/d3d/d3d11/ShaderExecutable11.h"
-#include "libGLESv2/renderer/d3d/d3d11/Renderer11.h"
-
-namespace rx
-{
-
-ShaderExecutable11::ShaderExecutable11(const void *function, size_t length, ID3D11PixelShader *executable)
- : ShaderExecutable(function, length)
-{
- mPixelExecutable = executable;
- mVertexExecutable = NULL;
- mGeometryExecutable = NULL;
- mStreamOutExecutable = NULL;
-}
-
-ShaderExecutable11::ShaderExecutable11(const void *function, size_t length, ID3D11VertexShader *executable, ID3D11GeometryShader *streamOut)
- : ShaderExecutable(function, length)
-{
- mVertexExecutable = executable;
- mPixelExecutable = NULL;
- mGeometryExecutable = NULL;
- mStreamOutExecutable = streamOut;
-}
-
-ShaderExecutable11::ShaderExecutable11(const void *function, size_t length, ID3D11GeometryShader *executable)
- : ShaderExecutable(function, length)
-{
- mGeometryExecutable = executable;
- mVertexExecutable = NULL;
- mPixelExecutable = NULL;
- mStreamOutExecutable = NULL;
-}
-
-ShaderExecutable11::~ShaderExecutable11()
-{
- SafeRelease(mVertexExecutable);
- SafeRelease(mPixelExecutable);
- SafeRelease(mGeometryExecutable);
- SafeRelease(mStreamOutExecutable);
-}
-
-ShaderExecutable11 *ShaderExecutable11::makeShaderExecutable11(ShaderExecutable *executable)
-{
- ASSERT(HAS_DYNAMIC_TYPE(ShaderExecutable11*, executable));
- return static_cast<ShaderExecutable11*>(executable);
-}
-
-ID3D11VertexShader *ShaderExecutable11::getVertexShader() const
-{
- return mVertexExecutable;
-}
-
-ID3D11PixelShader *ShaderExecutable11::getPixelShader() const
-{
- return mPixelExecutable;
-}
-
-ID3D11GeometryShader *ShaderExecutable11::getGeometryShader() const
-{
- return mGeometryExecutable;
-}
-
-ID3D11GeometryShader *ShaderExecutable11::getStreamOutShader() const
-{
- return mStreamOutExecutable;
-}
-
-UniformStorage11::UniformStorage11(Renderer11 *renderer, size_t initialSize)
- : UniformStorage(initialSize),
- mConstantBuffer(NULL)
-{
- ID3D11Device *d3d11Device = renderer->getDevice();
-
- if (initialSize > 0)
- {
- D3D11_BUFFER_DESC constantBufferDescription = {0};
- constantBufferDescription.ByteWidth = initialSize;
- constantBufferDescription.Usage = D3D11_USAGE_DYNAMIC;
- constantBufferDescription.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
- constantBufferDescription.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
- constantBufferDescription.MiscFlags = 0;
- constantBufferDescription.StructureByteStride = 0;
-
- HRESULT result = d3d11Device->CreateBuffer(&constantBufferDescription, NULL, &mConstantBuffer);
- UNUSED_ASSERTION_VARIABLE(result);
- ASSERT(SUCCEEDED(result));
- }
-}
-
-UniformStorage11::~UniformStorage11()
-{
- SafeRelease(mConstantBuffer);
-}
-
-const UniformStorage11 *UniformStorage11::makeUniformStorage11(const UniformStorage *uniformStorage)
-{
- ASSERT(HAS_DYNAMIC_TYPE(const UniformStorage11*, uniformStorage));
- return static_cast<const UniformStorage11*>(uniformStorage);
-}
-
-}