diff options
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/ShaderExecutable11.cpp')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/ShaderExecutable11.cpp | 110 |
1 files changed, 0 insertions, 110 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/ShaderExecutable11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/ShaderExecutable11.cpp deleted file mode 100644 index 52f34887fb..0000000000 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/ShaderExecutable11.cpp +++ /dev/null @@ -1,110 +0,0 @@ -// -// Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. -// - -// ShaderExecutable11.cpp: Implements a D3D11-specific class to contain shader -// executable implementation details. - -#include "libGLESv2/renderer/d3d/d3d11/ShaderExecutable11.h" -#include "libGLESv2/renderer/d3d/d3d11/Renderer11.h" - -namespace rx -{ - -ShaderExecutable11::ShaderExecutable11(const void *function, size_t length, ID3D11PixelShader *executable) - : ShaderExecutable(function, length) -{ - mPixelExecutable = executable; - mVertexExecutable = NULL; - mGeometryExecutable = NULL; - mStreamOutExecutable = NULL; -} - -ShaderExecutable11::ShaderExecutable11(const void *function, size_t length, ID3D11VertexShader *executable, ID3D11GeometryShader *streamOut) - : ShaderExecutable(function, length) -{ - mVertexExecutable = executable; - mPixelExecutable = NULL; - mGeometryExecutable = NULL; - mStreamOutExecutable = streamOut; -} - -ShaderExecutable11::ShaderExecutable11(const void *function, size_t length, ID3D11GeometryShader *executable) - : ShaderExecutable(function, length) -{ - mGeometryExecutable = executable; - mVertexExecutable = NULL; - mPixelExecutable = NULL; - mStreamOutExecutable = NULL; -} - -ShaderExecutable11::~ShaderExecutable11() -{ - SafeRelease(mVertexExecutable); - SafeRelease(mPixelExecutable); - SafeRelease(mGeometryExecutable); - SafeRelease(mStreamOutExecutable); -} - -ShaderExecutable11 *ShaderExecutable11::makeShaderExecutable11(ShaderExecutable *executable) -{ - ASSERT(HAS_DYNAMIC_TYPE(ShaderExecutable11*, executable)); - return static_cast<ShaderExecutable11*>(executable); -} - -ID3D11VertexShader *ShaderExecutable11::getVertexShader() const -{ - return mVertexExecutable; -} - -ID3D11PixelShader *ShaderExecutable11::getPixelShader() const -{ - return mPixelExecutable; -} - -ID3D11GeometryShader *ShaderExecutable11::getGeometryShader() const -{ - return mGeometryExecutable; -} - -ID3D11GeometryShader *ShaderExecutable11::getStreamOutShader() const -{ - return mStreamOutExecutable; -} - -UniformStorage11::UniformStorage11(Renderer11 *renderer, size_t initialSize) - : UniformStorage(initialSize), - mConstantBuffer(NULL) -{ - ID3D11Device *d3d11Device = renderer->getDevice(); - - if (initialSize > 0) - { - D3D11_BUFFER_DESC constantBufferDescription = {0}; - constantBufferDescription.ByteWidth = initialSize; - constantBufferDescription.Usage = D3D11_USAGE_DYNAMIC; - constantBufferDescription.BindFlags = D3D11_BIND_CONSTANT_BUFFER; - constantBufferDescription.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE; - constantBufferDescription.MiscFlags = 0; - constantBufferDescription.StructureByteStride = 0; - - HRESULT result = d3d11Device->CreateBuffer(&constantBufferDescription, NULL, &mConstantBuffer); - UNUSED_ASSERTION_VARIABLE(result); - ASSERT(SUCCEEDED(result)); - } -} - -UniformStorage11::~UniformStorage11() -{ - SafeRelease(mConstantBuffer); -} - -const UniformStorage11 *UniformStorage11::makeUniformStorage11(const UniformStorage *uniformStorage) -{ - ASSERT(HAS_DYNAMIC_TYPE(const UniformStorage11*, uniformStorage)); - return static_cast<const UniformStorage11*>(uniformStorage); -} - -} |