diff options
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/VertexBuffer11.cpp')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/VertexBuffer11.cpp | 223 |
1 files changed, 223 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/VertexBuffer11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/VertexBuffer11.cpp new file mode 100644 index 0000000000..2f47ec0a67 --- /dev/null +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/VertexBuffer11.cpp @@ -0,0 +1,223 @@ +#include "precompiled.h" +// +// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// VertexBuffer11.cpp: Defines the D3D11 VertexBuffer implementation. + +#include "libGLESv2/renderer/d3d/d3d11/VertexBuffer11.h" +#include "libGLESv2/renderer/d3d/d3d11/Buffer11.h" + +#include "libGLESv2/Buffer.h" +#include "libGLESv2/renderer/d3d/d3d11/Renderer11.h" +#include "libGLESv2/VertexAttribute.h" +#include "libGLESv2/renderer/d3d/d3d11/formatutils11.h" + +namespace rx +{ + +VertexBuffer11::VertexBuffer11(rx::Renderer11 *const renderer) : mRenderer(renderer) +{ + mBuffer = NULL; + mBufferSize = 0; + mDynamicUsage = false; +} + +VertexBuffer11::~VertexBuffer11() +{ + SafeRelease(mBuffer); +} + +bool VertexBuffer11::initialize(unsigned int size, bool dynamicUsage) +{ + SafeRelease(mBuffer); + + updateSerial(); + + if (size > 0) + { + ID3D11Device* dxDevice = mRenderer->getDevice(); + + D3D11_BUFFER_DESC bufferDesc; + bufferDesc.ByteWidth = size; + bufferDesc.Usage = D3D11_USAGE_DYNAMIC; + bufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER; + bufferDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE; + bufferDesc.MiscFlags = 0; + bufferDesc.StructureByteStride = 0; + + HRESULT result = dxDevice->CreateBuffer(&bufferDesc, NULL, &mBuffer); + if (FAILED(result)) + { + return false; + } + } + + mBufferSize = size; + mDynamicUsage = dynamicUsage; + return true; +} + +VertexBuffer11 *VertexBuffer11::makeVertexBuffer11(VertexBuffer *vetexBuffer) +{ + ASSERT(HAS_DYNAMIC_TYPE(VertexBuffer11*, vetexBuffer)); + return static_cast<VertexBuffer11*>(vetexBuffer); +} + +bool VertexBuffer11::storeVertexAttributes(const gl::VertexAttribute &attrib, const gl::VertexAttribCurrentValueData ¤tValue, + GLint start, GLsizei count, GLsizei instances, unsigned int offset) +{ + if (mBuffer) + { + gl::Buffer *buffer = attrib.buffer.get(); + int inputStride = ComputeVertexAttributeStride(attrib); + ID3D11DeviceContext *dxContext = mRenderer->getDeviceContext(); + + D3D11_MAPPED_SUBRESOURCE mappedResource; + HRESULT result = dxContext->Map(mBuffer, 0, D3D11_MAP_WRITE_NO_OVERWRITE, 0, &mappedResource); + if (FAILED(result)) + { + ERR("Vertex buffer map failed with error 0x%08x", result); + return false; + } + + char* output = reinterpret_cast<char*>(mappedResource.pData) + offset; + + const char *input = NULL; + if (attrib.enabled) + { + if (buffer) + { + Buffer11 *storage = Buffer11::makeBuffer11(buffer->getImplementation()); + input = static_cast<const char*>(storage->getData()) + static_cast<int>(attrib.offset); + } + else + { + input = static_cast<const char*>(attrib.pointer); + } + } + else + { + input = reinterpret_cast<const char*>(currentValue.FloatValues); + } + + if (instances == 0 || attrib.divisor == 0) + { + input += inputStride * start; + } + + gl::VertexFormat vertexFormat(attrib, currentValue.Type); + VertexCopyFunction conversionFunc = gl_d3d11::GetVertexCopyFunction(vertexFormat); + ASSERT(conversionFunc != NULL); + conversionFunc(input, inputStride, count, output); + + dxContext->Unmap(mBuffer, 0); + + return true; + } + else + { + ERR("Vertex buffer not initialized."); + return false; + } +} + +bool VertexBuffer11::getSpaceRequired(const gl::VertexAttribute &attrib, GLsizei count, + GLsizei instances, unsigned int *outSpaceRequired) const +{ + unsigned int elementCount = 0; + if (attrib.enabled) + { + if (instances == 0 || attrib.divisor == 0) + { + elementCount = count; + } + else + { + if (static_cast<unsigned int>(instances) < std::numeric_limits<unsigned int>::max() - (attrib.divisor - 1)) + { + // Round up + elementCount = rx::roundUp(static_cast<unsigned int>(instances), attrib.divisor); + } + else + { + elementCount = instances / attrib.divisor; + } + } + + gl::VertexFormat vertexFormat(attrib); + unsigned int elementSize = static_cast<unsigned int>(gl_d3d11::GetVertexElementSize(vertexFormat)); + if (elementSize <= std::numeric_limits<unsigned int>::max() / elementCount) + { + if (outSpaceRequired) + { + *outSpaceRequired = elementSize * elementCount; + } + return true; + } + else + { + return false; + } + } + else + { + const unsigned int elementSize = 4; + if (outSpaceRequired) + { + *outSpaceRequired = elementSize * 4; + } + return true; + } +} + +unsigned int VertexBuffer11::getBufferSize() const +{ + return mBufferSize; +} + +bool VertexBuffer11::setBufferSize(unsigned int size) +{ + if (size > mBufferSize) + { + return initialize(size, mDynamicUsage); + } + else + { + return true; + } +} + +bool VertexBuffer11::discard() +{ + if (mBuffer) + { + ID3D11DeviceContext *dxContext = mRenderer->getDeviceContext(); + + D3D11_MAPPED_SUBRESOURCE mappedResource; + HRESULT result = dxContext->Map(mBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource); + if (FAILED(result)) + { + ERR("Vertex buffer map failed with error 0x%08x", result); + return false; + } + + dxContext->Unmap(mBuffer, 0); + + return true; + } + else + { + ERR("Vertex buffer not initialized."); + return false; + } +} + +ID3D11Buffer *VertexBuffer11::getBuffer() const +{ + return mBuffer; +} + +} |