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diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/formatutils11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/formatutils11.h
new file mode 100644
index 0000000000..d77fccfe9c
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+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/formatutils11.h
@@ -0,0 +1,79 @@
+//
+// Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// formatutils11.h: Queries for GL image formats and their translations to D3D11
+// formats.
+
+#ifndef LIBGLESV2_RENDERER_FORMATUTILS11_H_
+#define LIBGLESV2_RENDERER_FORMATUTILS11_H_
+
+#include "libGLESv2/formatutils.h"
+
+namespace rx
+{
+
+class Renderer;
+
+namespace d3d11
+{
+
+typedef std::set<DXGI_FORMAT> DXGIFormatSet;
+
+MipGenerationFunction GetMipGenerationFunction(DXGI_FORMAT format);
+LoadImageFunction GetImageLoadFunction(GLenum internalFormat, GLenum type);
+
+GLuint GetFormatPixelBytes(DXGI_FORMAT format);
+GLuint GetBlockWidth(DXGI_FORMAT format);
+GLuint GetBlockHeight(DXGI_FORMAT format);
+GLenum GetComponentType(DXGI_FORMAT format);
+
+GLuint GetDepthBits(DXGI_FORMAT format);
+GLuint GetDepthOffset(DXGI_FORMAT format);
+GLuint GetStencilBits(DXGI_FORMAT format);
+GLuint GetStencilOffset(DXGI_FORMAT format);
+
+void MakeValidSize(bool isImage, DXGI_FORMAT format, GLsizei *requestWidth, GLsizei *requestHeight, int *levelOffset);
+
+const DXGIFormatSet &GetAllUsedDXGIFormats();
+
+ColorReadFunction GetColorReadFunction(DXGI_FORMAT format);
+ColorCopyFunction GetFastCopyFunction(DXGI_FORMAT sourceFormat, GLenum destFormat, GLenum destType);
+
+}
+
+namespace gl_d3d11
+{
+
+DXGI_FORMAT GetTexFormat(GLenum internalFormat);
+DXGI_FORMAT GetSRVFormat(GLenum internalFormat);
+DXGI_FORMAT GetRTVFormat(GLenum internalFormat);
+DXGI_FORMAT GetDSVFormat(GLenum internalFormat);
+DXGI_FORMAT GetRenderableFormat(GLenum internalFormat);
+
+DXGI_FORMAT GetSwizzleTexFormat(GLint internalFormat);
+DXGI_FORMAT GetSwizzleSRVFormat(GLint internalFormat);
+DXGI_FORMAT GetSwizzleRTVFormat(GLint internalFormat);
+
+bool RequiresTextureDataInitialization(GLint internalFormat);
+InitializeTextureDataFunction GetTextureDataInitializationFunction(GLint internalFormat);
+
+VertexCopyFunction GetVertexCopyFunction(const gl::VertexFormat &vertexFormat);
+size_t GetVertexElementSize(const gl::VertexFormat &vertexFormat);
+VertexConversionType GetVertexConversionType(const gl::VertexFormat &vertexFormat);
+DXGI_FORMAT GetNativeVertexFormat(const gl::VertexFormat &vertexFormat);
+
+}
+
+namespace d3d11_gl
+{
+
+GLenum GetInternalFormat(DXGI_FORMAT format);
+
+}
+
+}
+
+#endif // LIBGLESV2_RENDERER_FORMATUTILS11_H_