summaryrefslogtreecommitdiffstats
path: root/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Image9.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Image9.cpp')
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Image9.cpp703
1 files changed, 703 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Image9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Image9.cpp
new file mode 100644
index 0000000000..e237c3b6e1
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Image9.cpp
@@ -0,0 +1,703 @@
+
+#include "precompiled.h"
+//
+// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Image9.cpp: Implements the rx::Image9 class, which acts as the interface to
+// the actual underlying surfaces of a Texture.
+
+#include "libGLESv2/renderer/d3d/d3d9/Image9.h"
+
+#include "libGLESv2/main.h"
+#include "libGLESv2/Framebuffer.h"
+#include "libGLESv2/FramebufferAttachment.h"
+#include "libGLESv2/Renderbuffer.h"
+#include "libGLESv2/renderer/d3d/d3d9/Renderer9.h"
+#include "libGLESv2/renderer/d3d/d3d9/RenderTarget9.h"
+#include "libGLESv2/renderer/d3d/d3d9/TextureStorage9.h"
+
+#include "libGLESv2/renderer/d3d/d3d9/renderer9_utils.h"
+#include "libGLESv2/renderer/d3d/d3d9/formatutils9.h"
+
+namespace rx
+{
+
+Image9::Image9()
+{
+ mSurface = NULL;
+ mRenderer = NULL;
+
+ mD3DPool = D3DPOOL_SYSTEMMEM;
+ mD3DFormat = D3DFMT_UNKNOWN;
+}
+
+Image9::~Image9()
+{
+ SafeRelease(mSurface);
+}
+
+void Image9::generateMip(IDirect3DSurface9 *destSurface, IDirect3DSurface9 *sourceSurface)
+{
+ D3DSURFACE_DESC destDesc;
+ HRESULT result = destSurface->GetDesc(&destDesc);
+ ASSERT(SUCCEEDED(result));
+
+ D3DSURFACE_DESC sourceDesc;
+ result = sourceSurface->GetDesc(&sourceDesc);
+ ASSERT(SUCCEEDED(result));
+
+ ASSERT(sourceDesc.Format == destDesc.Format);
+ ASSERT(sourceDesc.Width == 1 || sourceDesc.Width / 2 == destDesc.Width);
+ ASSERT(sourceDesc.Height == 1 || sourceDesc.Height / 2 == destDesc.Height);
+
+ MipGenerationFunction mipFunction = d3d9::GetMipGenerationFunction(sourceDesc.Format);
+ ASSERT(mipFunction != NULL);
+
+ D3DLOCKED_RECT sourceLocked = {0};
+ result = sourceSurface->LockRect(&sourceLocked, NULL, D3DLOCK_READONLY);
+ ASSERT(SUCCEEDED(result));
+
+ D3DLOCKED_RECT destLocked = {0};
+ result = destSurface->LockRect(&destLocked, NULL, 0);
+ ASSERT(SUCCEEDED(result));
+
+ const uint8_t *sourceData = reinterpret_cast<const uint8_t*>(sourceLocked.pBits);
+ uint8_t *destData = reinterpret_cast<uint8_t*>(destLocked.pBits);
+
+ if (sourceData && destData)
+ {
+ mipFunction(sourceDesc.Width, sourceDesc.Height, 1, sourceData, sourceLocked.Pitch, 0,
+ destData, destLocked.Pitch, 0);
+ }
+
+ destSurface->UnlockRect();
+ sourceSurface->UnlockRect();
+}
+
+Image9 *Image9::makeImage9(Image *img)
+{
+ ASSERT(HAS_DYNAMIC_TYPE(rx::Image9*, img));
+ return static_cast<rx::Image9*>(img);
+}
+
+void Image9::generateMipmap(Image9 *dest, Image9 *source)
+{
+ IDirect3DSurface9 *sourceSurface = source->getSurface();
+ if (sourceSurface == NULL)
+ return gl::error(GL_OUT_OF_MEMORY);
+
+ IDirect3DSurface9 *destSurface = dest->getSurface();
+ generateMip(destSurface, sourceSurface);
+
+ dest->markDirty();
+}
+
+void Image9::copyLockableSurfaces(IDirect3DSurface9 *dest, IDirect3DSurface9 *source)
+{
+ D3DLOCKED_RECT sourceLock = {0};
+ D3DLOCKED_RECT destLock = {0};
+
+ source->LockRect(&sourceLock, NULL, 0);
+ dest->LockRect(&destLock, NULL, 0);
+
+ if (sourceLock.pBits && destLock.pBits)
+ {
+ D3DSURFACE_DESC desc;
+ source->GetDesc(&desc);
+
+ int blockHeight = d3d9::GetBlockHeight(desc.Format);
+ int rows = desc.Height / blockHeight;
+
+ int bytes = d3d9::GetBlockSize(desc.Format, desc.Width, blockHeight);
+ ASSERT(bytes <= sourceLock.Pitch && bytes <= destLock.Pitch);
+
+ for(int i = 0; i < rows; i++)
+ {
+ memcpy((char*)destLock.pBits + destLock.Pitch * i, (char*)sourceLock.pBits + sourceLock.Pitch * i, bytes);
+ }
+
+ source->UnlockRect();
+ dest->UnlockRect();
+ }
+ else UNREACHABLE();
+}
+
+bool Image9::redefine(rx::Renderer *renderer, GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, bool forceRelease)
+{
+ // 3D textures are not supported by the D3D9 backend.
+ ASSERT(depth <= 1);
+
+ // Only 2D and cube texture are supported by the D3D9 backend.
+ ASSERT(target == GL_TEXTURE_2D || target == GL_TEXTURE_CUBE_MAP);
+
+ if (mWidth != width ||
+ mHeight != height ||
+ mDepth != depth ||
+ mInternalFormat != internalformat ||
+ forceRelease)
+ {
+ mRenderer = Renderer9::makeRenderer9(renderer);
+
+ mWidth = width;
+ mHeight = height;
+ mDepth = depth;
+ mInternalFormat = internalformat;
+
+ // compute the d3d format that will be used
+ mD3DFormat = gl_d3d9::GetTextureFormat(internalformat);
+ mActualFormat = d3d9_gl::GetInternalFormat(mD3DFormat);
+ mRenderable = gl_d3d9::GetRenderFormat(internalformat) != D3DFMT_UNKNOWN;
+
+ SafeRelease(mSurface);
+ mDirty = gl_d3d9::RequiresTextureDataInitialization(mInternalFormat);
+
+ return true;
+ }
+
+ return false;
+}
+
+void Image9::createSurface()
+{
+ if(mSurface)
+ {
+ return;
+ }
+
+ IDirect3DTexture9 *newTexture = NULL;
+ IDirect3DSurface9 *newSurface = NULL;
+ const D3DPOOL poolToUse = D3DPOOL_SYSTEMMEM;
+ const D3DFORMAT d3dFormat = getD3DFormat();
+
+ if (mWidth != 0 && mHeight != 0)
+ {
+ int levelToFetch = 0;
+ GLsizei requestWidth = mWidth;
+ GLsizei requestHeight = mHeight;
+ d3d9::MakeValidSize(true, d3dFormat, &requestWidth, &requestHeight, &levelToFetch);
+
+ IDirect3DDevice9 *device = mRenderer->getDevice();
+
+ HRESULT result = device->CreateTexture(requestWidth, requestHeight, levelToFetch + 1, 0, d3dFormat,
+ poolToUse, &newTexture, NULL);
+
+ if (FAILED(result))
+ {
+ ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
+ ERR("Creating image surface failed.");
+ return gl::error(GL_OUT_OF_MEMORY);
+ }
+
+ newTexture->GetSurfaceLevel(levelToFetch, &newSurface);
+ SafeRelease(newTexture);
+
+ if (gl_d3d9::RequiresTextureDataInitialization(mInternalFormat))
+ {
+ InitializeTextureDataFunction initializeFunc = gl_d3d9::GetTextureDataInitializationFunction(mInternalFormat);
+
+ RECT entireRect;
+ entireRect.left = 0;
+ entireRect.right = mWidth;
+ entireRect.top = 0;
+ entireRect.bottom = mHeight;
+
+ D3DLOCKED_RECT lockedRect;
+ result = newSurface->LockRect(&lockedRect, &entireRect, 0);
+ ASSERT(SUCCEEDED(result));
+
+ initializeFunc(mWidth, mHeight, 1, reinterpret_cast<uint8_t*>(lockedRect.pBits), lockedRect.Pitch, 0);
+
+ result = newSurface->UnlockRect();
+ ASSERT(SUCCEEDED(result));
+ }
+ }
+
+ mSurface = newSurface;
+ mDirty = false;
+ mD3DPool = poolToUse;
+}
+
+HRESULT Image9::lock(D3DLOCKED_RECT *lockedRect, const RECT *rect)
+{
+ createSurface();
+
+ HRESULT result = D3DERR_INVALIDCALL;
+
+ if (mSurface)
+ {
+ result = mSurface->LockRect(lockedRect, rect, 0);
+ ASSERT(SUCCEEDED(result));
+
+ mDirty = true;
+ }
+
+ return result;
+}
+
+void Image9::unlock()
+{
+ if (mSurface)
+ {
+ HRESULT result = mSurface->UnlockRect();
+ UNUSED_ASSERTION_VARIABLE(result);
+ ASSERT(SUCCEEDED(result));
+ }
+}
+
+D3DFORMAT Image9::getD3DFormat() const
+{
+ // this should only happen if the image hasn't been redefined first
+ // which would be a bug by the caller
+ ASSERT(mD3DFormat != D3DFMT_UNKNOWN);
+
+ return mD3DFormat;
+}
+
+bool Image9::isDirty() const
+{
+ // Make sure to that this image is marked as dirty even if the staging texture hasn't been created yet
+ // if initialization is required before use.
+ return (mSurface || gl_d3d9::RequiresTextureDataInitialization(mInternalFormat)) && mDirty;
+}
+
+IDirect3DSurface9 *Image9::getSurface()
+{
+ createSurface();
+
+ return mSurface;
+}
+
+void Image9::setManagedSurface(TextureStorageInterface2D *storage, int level)
+{
+ TextureStorage9_2D *storage9 = TextureStorage9_2D::makeTextureStorage9_2D(storage->getStorageInstance());
+ setManagedSurface(storage9->getSurfaceLevel(level, false));
+}
+
+void Image9::setManagedSurface(TextureStorageInterfaceCube *storage, int face, int level)
+{
+ TextureStorage9_Cube *storage9 = TextureStorage9_Cube::makeTextureStorage9_Cube(storage->getStorageInstance());
+ setManagedSurface(storage9->getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, false));
+}
+
+void Image9::setManagedSurface(IDirect3DSurface9 *surface)
+{
+ D3DSURFACE_DESC desc;
+ surface->GetDesc(&desc);
+ ASSERT(desc.Pool == D3DPOOL_MANAGED);
+
+ if ((GLsizei)desc.Width == mWidth && (GLsizei)desc.Height == mHeight)
+ {
+ if (mSurface)
+ {
+ copyLockableSurfaces(surface, mSurface);
+ SafeRelease(mSurface);
+ }
+
+ mSurface = surface;
+ mD3DPool = desc.Pool;
+ }
+}
+
+bool Image9::copyToStorage(TextureStorageInterface2D *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
+{
+ ASSERT(getSurface() != NULL);
+ TextureStorage9_2D *storage9 = TextureStorage9_2D::makeTextureStorage9_2D(storage->getStorageInstance());
+ return copyToSurface(storage9->getSurfaceLevel(level, true), xoffset, yoffset, width, height);
+}
+
+bool Image9::copyToStorage(TextureStorageInterfaceCube *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
+{
+ ASSERT(getSurface() != NULL);
+ TextureStorage9_Cube *storage9 = TextureStorage9_Cube::makeTextureStorage9_Cube(storage->getStorageInstance());
+ return copyToSurface(storage9->getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, true), xoffset, yoffset, width, height);
+}
+
+bool Image9::copyToStorage(TextureStorageInterface3D *storage, int level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth)
+{
+ // 3D textures are not supported by the D3D9 backend.
+ UNREACHABLE();
+ return false;
+}
+
+bool Image9::copyToStorage(TextureStorageInterface2DArray *storage, int level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height)
+{
+ // 2D array textures are not supported by the D3D9 backend.
+ UNREACHABLE();
+ return false;
+}
+
+bool Image9::copyToSurface(IDirect3DSurface9 *destSurface, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
+{
+ ASSERT(width > 0 && height > 0);
+
+ if (!destSurface)
+ return false;
+
+ IDirect3DSurface9 *sourceSurface = getSurface();
+
+ if (sourceSurface && sourceSurface != destSurface)
+ {
+ RECT rect;
+ rect.left = xoffset;
+ rect.top = yoffset;
+ rect.right = xoffset + width;
+ rect.bottom = yoffset + height;
+
+ POINT point = {rect.left, rect.top};
+
+ IDirect3DDevice9 *device = mRenderer->getDevice();
+
+ if (mD3DPool == D3DPOOL_MANAGED)
+ {
+ D3DSURFACE_DESC desc;
+ sourceSurface->GetDesc(&desc);
+
+ IDirect3DSurface9 *surf = 0;
+ HRESULT result = device->CreateOffscreenPlainSurface(desc.Width, desc.Height, desc.Format, D3DPOOL_SYSTEMMEM, &surf, NULL);
+
+ if (SUCCEEDED(result))
+ {
+ copyLockableSurfaces(surf, sourceSurface);
+ result = device->UpdateSurface(surf, &rect, destSurface, &point);
+ ASSERT(SUCCEEDED(result));
+ SafeRelease(surf);
+ }
+ }
+ else
+ {
+ // UpdateSurface: source must be SYSTEMMEM, dest must be DEFAULT pools
+ HRESULT result = device->UpdateSurface(sourceSurface, &rect, destSurface, &point);
+ UNUSED_ASSERTION_VARIABLE(result);
+ ASSERT(SUCCEEDED(result));
+ }
+ }
+
+ SafeRelease(destSurface);
+ return true;
+}
+
+// Store the pixel rectangle designated by xoffset,yoffset,width,height with pixels stored as format/type at input
+// into the target pixel rectangle.
+void Image9::loadData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
+ GLint unpackAlignment, GLenum type, const void *input)
+{
+ // 3D textures are not supported by the D3D9 backend.
+ ASSERT(zoffset == 0 && depth == 1);
+
+ GLsizei inputRowPitch = gl::GetRowPitch(mInternalFormat, type, width, unpackAlignment);
+
+ LoadImageFunction loadFunction = d3d9::GetImageLoadFunction(mInternalFormat);
+ ASSERT(loadFunction != NULL);
+
+ RECT lockRect =
+ {
+ xoffset, yoffset,
+ xoffset + width, yoffset + height
+ };
+
+ D3DLOCKED_RECT locked;
+ HRESULT result = lock(&locked, &lockRect);
+ if (FAILED(result))
+ {
+ return;
+ }
+
+ loadFunction(width, height, depth,
+ reinterpret_cast<const uint8_t*>(input), inputRowPitch, 0,
+ reinterpret_cast<uint8_t*>(locked.pBits), locked.Pitch, 0);
+
+ unlock();
+}
+
+void Image9::loadCompressedData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
+ const void *input)
+{
+ // 3D textures are not supported by the D3D9 backend.
+ ASSERT(zoffset == 0 && depth == 1);
+
+ GLsizei inputRowPitch = gl::GetRowPitch(mInternalFormat, GL_UNSIGNED_BYTE, width, 1);
+ GLsizei inputDepthPitch = gl::GetDepthPitch(mInternalFormat, GL_UNSIGNED_BYTE, width, height, 1);
+
+ ASSERT(xoffset % d3d9::GetBlockWidth(mD3DFormat) == 0);
+ ASSERT(yoffset % d3d9::GetBlockHeight(mD3DFormat) == 0);
+
+ LoadImageFunction loadFunction = d3d9::GetImageLoadFunction(mInternalFormat);
+ ASSERT(loadFunction != NULL);
+
+ RECT lockRect =
+ {
+ xoffset, yoffset,
+ xoffset + width, yoffset + height
+ };
+
+ D3DLOCKED_RECT locked;
+ HRESULT result = lock(&locked, &lockRect);
+ if (FAILED(result))
+ {
+ return;
+ }
+
+ loadFunction(width, height, depth,
+ reinterpret_cast<const uint8_t*>(input), inputRowPitch, inputDepthPitch,
+ reinterpret_cast<uint8_t*>(locked.pBits), locked.Pitch, 0);
+
+ unlock();
+}
+
+// This implements glCopyTex[Sub]Image2D for non-renderable internal texture formats and incomplete textures
+void Image9::copy(GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
+{
+ // ES3.0 only behaviour to copy into a 3d texture
+ ASSERT(zoffset == 0);
+
+ RenderTarget9 *renderTarget = NULL;
+ IDirect3DSurface9 *surface = NULL;
+ gl::FramebufferAttachment *colorbuffer = source->getColorbuffer(0);
+
+ if (colorbuffer)
+ {
+ renderTarget = RenderTarget9::makeRenderTarget9(colorbuffer->getRenderTarget());
+ }
+
+ if (renderTarget)
+ {
+ surface = renderTarget->getSurface();
+ }
+
+ if (!surface)
+ {
+ ERR("Failed to retrieve the render target.");
+ return gl::error(GL_OUT_OF_MEMORY);
+ }
+
+ IDirect3DDevice9 *device = mRenderer->getDevice();
+
+ IDirect3DSurface9 *renderTargetData = NULL;
+ D3DSURFACE_DESC description;
+ surface->GetDesc(&description);
+
+ HRESULT result = device->CreateOffscreenPlainSurface(description.Width, description.Height, description.Format, D3DPOOL_SYSTEMMEM, &renderTargetData, NULL);
+
+ if (FAILED(result))
+ {
+ ERR("Could not create matching destination surface.");
+ SafeRelease(surface);
+ return gl::error(GL_OUT_OF_MEMORY);
+ }
+
+ result = device->GetRenderTargetData(surface, renderTargetData);
+
+ if (FAILED(result))
+ {
+ ERR("GetRenderTargetData unexpectedly failed.");
+ SafeRelease(renderTargetData);
+ SafeRelease(surface);
+ return gl::error(GL_OUT_OF_MEMORY);
+ }
+
+ RECT sourceRect = {x, y, x + width, y + height};
+ RECT destRect = {xoffset, yoffset, xoffset + width, yoffset + height};
+
+ D3DLOCKED_RECT sourceLock = {0};
+ result = renderTargetData->LockRect(&sourceLock, &sourceRect, 0);
+
+ if (FAILED(result))
+ {
+ ERR("Failed to lock the source surface (rectangle might be invalid).");
+ SafeRelease(renderTargetData);
+ SafeRelease(surface);
+ return gl::error(GL_OUT_OF_MEMORY);
+ }
+
+ D3DLOCKED_RECT destLock = {0};
+ result = lock(&destLock, &destRect);
+
+ if (FAILED(result))
+ {
+ ERR("Failed to lock the destination surface (rectangle might be invalid).");
+ renderTargetData->UnlockRect();
+ SafeRelease(renderTargetData);
+ SafeRelease(surface);
+ return gl::error(GL_OUT_OF_MEMORY);
+ }
+
+ if (destLock.pBits && sourceLock.pBits)
+ {
+ unsigned char *source = (unsigned char*)sourceLock.pBits;
+ unsigned char *dest = (unsigned char*)destLock.pBits;
+
+ switch (description.Format)
+ {
+ case D3DFMT_X8R8G8B8:
+ case D3DFMT_A8R8G8B8:
+ switch(getD3DFormat())
+ {
+ case D3DFMT_X8R8G8B8:
+ case D3DFMT_A8R8G8B8:
+ for(int y = 0; y < height; y++)
+ {
+ memcpy(dest, source, 4 * width);
+
+ source += sourceLock.Pitch;
+ dest += destLock.Pitch;
+ }
+ break;
+ case D3DFMT_L8:
+ for(int y = 0; y < height; y++)
+ {
+ for(int x = 0; x < width; x++)
+ {
+ dest[x] = source[x * 4 + 2];
+ }
+
+ source += sourceLock.Pitch;
+ dest += destLock.Pitch;
+ }
+ break;
+ case D3DFMT_A8L8:
+ for(int y = 0; y < height; y++)
+ {
+ for(int x = 0; x < width; x++)
+ {
+ dest[x * 2 + 0] = source[x * 4 + 2];
+ dest[x * 2 + 1] = source[x * 4 + 3];
+ }
+
+ source += sourceLock.Pitch;
+ dest += destLock.Pitch;
+ }
+ break;
+ default:
+ UNREACHABLE();
+ }
+ break;
+ case D3DFMT_R5G6B5:
+ switch(getD3DFormat())
+ {
+ case D3DFMT_X8R8G8B8:
+ for(int y = 0; y < height; y++)
+ {
+ for(int x = 0; x < width; x++)
+ {
+ unsigned short rgb = ((unsigned short*)source)[x];
+ unsigned char red = (rgb & 0xF800) >> 8;
+ unsigned char green = (rgb & 0x07E0) >> 3;
+ unsigned char blue = (rgb & 0x001F) << 3;
+ dest[x + 0] = blue | (blue >> 5);
+ dest[x + 1] = green | (green >> 6);
+ dest[x + 2] = red | (red >> 5);
+ dest[x + 3] = 0xFF;
+ }
+
+ source += sourceLock.Pitch;
+ dest += destLock.Pitch;
+ }
+ break;
+ case D3DFMT_L8:
+ for(int y = 0; y < height; y++)
+ {
+ for(int x = 0; x < width; x++)
+ {
+ unsigned char red = source[x * 2 + 1] & 0xF8;
+ dest[x] = red | (red >> 5);
+ }
+
+ source += sourceLock.Pitch;
+ dest += destLock.Pitch;
+ }
+ break;
+ default:
+ UNREACHABLE();
+ }
+ break;
+ case D3DFMT_A1R5G5B5:
+ switch(getD3DFormat())
+ {
+ case D3DFMT_X8R8G8B8:
+ for(int y = 0; y < height; y++)
+ {
+ for(int x = 0; x < width; x++)
+ {
+ unsigned short argb = ((unsigned short*)source)[x];
+ unsigned char red = (argb & 0x7C00) >> 7;
+ unsigned char green = (argb & 0x03E0) >> 2;
+ unsigned char blue = (argb & 0x001F) << 3;
+ dest[x + 0] = blue | (blue >> 5);
+ dest[x + 1] = green | (green >> 5);
+ dest[x + 2] = red | (red >> 5);
+ dest[x + 3] = 0xFF;
+ }
+
+ source += sourceLock.Pitch;
+ dest += destLock.Pitch;
+ }
+ break;
+ case D3DFMT_A8R8G8B8:
+ for(int y = 0; y < height; y++)
+ {
+ for(int x = 0; x < width; x++)
+ {
+ unsigned short argb = ((unsigned short*)source)[x];
+ unsigned char red = (argb & 0x7C00) >> 7;
+ unsigned char green = (argb & 0x03E0) >> 2;
+ unsigned char blue = (argb & 0x001F) << 3;
+ unsigned char alpha = (signed short)argb >> 15;
+ dest[x + 0] = blue | (blue >> 5);
+ dest[x + 1] = green | (green >> 5);
+ dest[x + 2] = red | (red >> 5);
+ dest[x + 3] = alpha;
+ }
+
+ source += sourceLock.Pitch;
+ dest += destLock.Pitch;
+ }
+ break;
+ case D3DFMT_L8:
+ for(int y = 0; y < height; y++)
+ {
+ for(int x = 0; x < width; x++)
+ {
+ unsigned char red = source[x * 2 + 1] & 0x7C;
+ dest[x] = (red << 1) | (red >> 4);
+ }
+
+ source += sourceLock.Pitch;
+ dest += destLock.Pitch;
+ }
+ break;
+ case D3DFMT_A8L8:
+ for(int y = 0; y < height; y++)
+ {
+ for(int x = 0; x < width; x++)
+ {
+ unsigned char red = source[x * 2 + 1] & 0x7C;
+ dest[x * 2 + 0] = (red << 1) | (red >> 4);
+ dest[x * 2 + 1] = (signed char)source[x * 2 + 1] >> 7;
+ }
+
+ source += sourceLock.Pitch;
+ dest += destLock.Pitch;
+ }
+ break;
+ default:
+ UNREACHABLE();
+ }
+ break;
+ default:
+ UNREACHABLE();
+ }
+ }
+
+ unlock();
+ renderTargetData->UnlockRect();
+
+ SafeRelease(renderTargetData);
+ SafeRelease(surface);
+
+ mDirty = true;
+}
+
+}