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Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Image9.h')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Image9.h | 80 |
1 files changed, 80 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Image9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Image9.h new file mode 100644 index 0000000000..2d1536f24b --- /dev/null +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Image9.h @@ -0,0 +1,80 @@ +// +// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// Image9.h: Defines the rx::Image9 class, which acts as the interface to +// the actual underlying surfaces of a Texture. + +#ifndef LIBGLESV2_RENDERER_IMAGE9_H_ +#define LIBGLESV2_RENDERER_IMAGE9_H_ + +#include "libGLESv2/renderer/d3d/ImageD3D.h" +#include "common/debug.h" + +namespace gl +{ +class Framebuffer; +} + +namespace rx +{ +class Renderer; +class Renderer9; +class TextureStorageInterface2D; +class TextureStorageInterfaceCube; + +class Image9 : public ImageD3D +{ + public: + Image9(); + ~Image9(); + + static Image9 *makeImage9(Image *img); + + static void generateMipmap(Image9 *dest, Image9 *source); + static void generateMip(IDirect3DSurface9 *destSurface, IDirect3DSurface9 *sourceSurface); + static void copyLockableSurfaces(IDirect3DSurface9 *dest, IDirect3DSurface9 *source); + + virtual bool redefine(Renderer *renderer, GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, bool forceRelease); + + D3DFORMAT getD3DFormat() const; + + virtual bool isDirty() const; + IDirect3DSurface9 *getSurface(); + + virtual void setManagedSurface(TextureStorageInterface2D *storage, int level); + virtual void setManagedSurface(TextureStorageInterfaceCube *storage, int face, int level); + virtual bool copyToStorage(TextureStorageInterface2D *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height); + virtual bool copyToStorage(TextureStorageInterfaceCube *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height); + virtual bool copyToStorage(TextureStorageInterface3D *storage, int level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); + virtual bool copyToStorage(TextureStorageInterface2DArray *storage, int level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height); + + virtual void loadData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, + GLint unpackAlignment, GLenum type, const void *input); + virtual void loadCompressedData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, + const void *input); + + virtual void copy(GLint xoffset, GLint yoffset, GLint zoffset,GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source); + + private: + DISALLOW_COPY_AND_ASSIGN(Image9); + + void createSurface(); + void setManagedSurface(IDirect3DSurface9 *surface); + bool copyToSurface(IDirect3DSurface9 *dest, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height); + + HRESULT lock(D3DLOCKED_RECT *lockedRect, const RECT *rect); + void unlock(); + + Renderer9 *mRenderer; + + D3DPOOL mD3DPool; // can only be D3DPOOL_SYSTEMMEM or D3DPOOL_MANAGED since it needs to be lockable. + D3DFORMAT mD3DFormat; + + IDirect3DSurface9 *mSurface; +}; +} + +#endif // LIBGLESV2_RENDERER_IMAGE9_H_ |