diff options
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Renderer9.h')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Renderer9.h | 134 |
1 files changed, 72 insertions, 62 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Renderer9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Renderer9.h index dd5f30268a..10d2fb11e8 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Renderer9.h +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Renderer9.h @@ -11,10 +11,10 @@ #include "common/angleutils.h" #include "common/mathutil.h" -#include "libGLESv2/renderer/d3d/HLSLCompiler.h" #include "libGLESv2/renderer/d3d/d3d9/ShaderCache.h" #include "libGLESv2/renderer/d3d/d3d9/VertexDeclarationCache.h" -#include "libGLESv2/renderer/Renderer.h" +#include "libGLESv2/renderer/d3d/HLSLCompiler.h" +#include "libGLESv2/renderer/d3d/RendererD3D.h" #include "libGLESv2/renderer/RenderTarget.h" namespace gl @@ -22,6 +22,11 @@ namespace gl class FramebufferAttachment; } +namespace egl +{ +class AttributeMap; +} + namespace rx { class VertexDataManager; @@ -31,10 +36,10 @@ class StaticIndexBufferInterface; struct TranslatedAttribute; class Blit9; -class Renderer9 : public Renderer +class Renderer9 : public RendererD3D { public: - Renderer9(egl::Display *display, EGLNativeDisplayType hDc, EGLint requestedDisplay); + Renderer9(egl::Display *display, EGLNativeDisplayType hDc, const egl::AttributeMap &attributes); virtual ~Renderer9(); static Renderer9 *makeRenderer9(Renderer *renderer); @@ -48,27 +53,27 @@ class Renderer9 : public Renderer void startScene(); void endScene(); - virtual void sync(bool block); + virtual gl::Error sync(bool block); - virtual SwapChain *createSwapChain(HWND window, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat); + virtual SwapChain *createSwapChain(NativeWindow nativeWindow, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat); - IDirect3DQuery9* allocateEventQuery(); + gl::Error allocateEventQuery(IDirect3DQuery9 **outQuery); void freeEventQuery(IDirect3DQuery9* query); // resource creation - IDirect3DVertexShader9 *createVertexShader(const DWORD *function, size_t length); - IDirect3DPixelShader9 *createPixelShader(const DWORD *function, size_t length); + gl::Error createVertexShader(const DWORD *function, size_t length, IDirect3DVertexShader9 **outShader); + gl::Error createPixelShader(const DWORD *function, size_t length, IDirect3DPixelShader9 **outShader); HRESULT createVertexBuffer(UINT Length, DWORD Usage, IDirect3DVertexBuffer9 **ppVertexBuffer); HRESULT createIndexBuffer(UINT Length, DWORD Usage, D3DFORMAT Format, IDirect3DIndexBuffer9 **ppIndexBuffer); virtual gl::Error generateSwizzle(gl::Texture *texture); - virtual gl::Error setSamplerState(gl::SamplerType type, int index, const gl::SamplerState &sampler); + virtual gl::Error setSamplerState(gl::SamplerType type, int index, gl::Texture *texture, const gl::SamplerState &sampler); virtual gl::Error setTexture(gl::SamplerType type, int index, gl::Texture *texture); virtual gl::Error setUniformBuffers(const gl::Buffer *vertexUniformBuffers[], const gl::Buffer *fragmentUniformBuffers[]); virtual gl::Error setRasterizerState(const gl::RasterizerState &rasterState); - virtual gl::Error setBlendState(gl::Framebuffer *framebuffer, const gl::BlendState &blendState, const gl::ColorF &blendColor, - unsigned int sampleMask); + gl::Error setBlendState(const gl::Framebuffer *framebuffer, const gl::BlendState &blendState, const gl::ColorF &blendColor, + unsigned int sampleMask) override; virtual gl::Error setDepthStencilState(const gl::DepthStencilState &depthStencilState, int stencilRef, int stencilBackRef, bool frontFaceCCW); @@ -76,35 +81,35 @@ class Renderer9 : public Renderer virtual void setViewport(const gl::Rectangle &viewport, float zNear, float zFar, GLenum drawMode, GLenum frontFace, bool ignoreViewport); - virtual gl::Error applyRenderTarget(gl::Framebuffer *frameBuffer); + gl::Error applyRenderTarget(const gl::Framebuffer *frameBuffer) override; virtual gl::Error applyShaders(gl::ProgramBinary *programBinary, const gl::VertexFormat inputLayout[], const gl::Framebuffer *framebuffer, bool rasterizerDiscard, bool transformFeedbackActive); - virtual gl::Error applyUniforms(const gl::ProgramBinary &programBinary); + virtual gl::Error applyUniforms(const ProgramImpl &program, const std::vector<gl::LinkedUniform*> &uniformArray); virtual bool applyPrimitiveType(GLenum primitiveType, GLsizei elementCount); - virtual gl::Error applyVertexBuffer(gl::ProgramBinary *programBinary, const gl::VertexAttribute vertexAttributes[], const gl::VertexAttribCurrentValueData currentValues[], - GLint first, GLsizei count, GLsizei instances); + virtual gl::Error applyVertexBuffer(const gl::State &state, GLint first, GLsizei count, GLsizei instances); virtual gl::Error applyIndexBuffer(const GLvoid *indices, gl::Buffer *elementArrayBuffer, GLsizei count, GLenum mode, GLenum type, TranslatedIndexData *indexInfo); - virtual void applyTransformFeedbackBuffers(gl::Buffer *transformFeedbackBuffers[], GLintptr offsets[]); + virtual void applyTransformFeedbackBuffers(const gl::State& state); virtual gl::Error drawArrays(GLenum mode, GLsizei count, GLsizei instances, bool transformFeedbackActive); virtual gl::Error drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, gl::Buffer *elementArrayBuffer, const TranslatedIndexData &indexInfo, GLsizei instances); - virtual gl::Error clear(const gl::ClearParameters &clearParams, gl::Framebuffer *frameBuffer); + gl::Error clear(const gl::ClearParameters &clearParams, const gl::Framebuffer *frameBuffer) override; virtual void markAllStateDirty(); // lost device - void notifyDeviceLost(); - virtual bool isDeviceLost(); - virtual bool testDeviceLost(bool notify); - virtual bool testDeviceResettable(); + void notifyDeviceLost() override; + bool isDeviceLost() override; + bool testDeviceLost(bool notify) override; + bool testDeviceResettable() override; + + DWORD getAdapterVendor() const override; + std::string getRendererDescription() const override; + GUID getAdapterIdentifier() const override; IDirect3DDevice9 *getDevice() { return mDevice; } - virtual DWORD getAdapterVendor() const; - virtual std::string getRendererDescription() const; - virtual GUID getAdapterIdentifier() const; virtual unsigned int getReservedVertexUniformVectors() const; virtual unsigned int getReservedFragmentUniformVectors() const; @@ -119,47 +124,45 @@ class Renderer9 : public Renderer virtual int getMaxSwapInterval() const; // Pixel operations - virtual bool copyToRenderTarget2D(TextureStorage *dest, TextureStorage *source); - virtual bool copyToRenderTargetCube(TextureStorage *dest, TextureStorage *source); - virtual bool copyToRenderTarget3D(TextureStorage *dest, TextureStorage *source); - virtual bool copyToRenderTarget2DArray(TextureStorage *dest, TextureStorage *source); - - virtual bool copyImage2D(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, - GLint xoffset, GLint yoffset, TextureStorage *storage, GLint level); - virtual bool copyImageCube(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, - GLint xoffset, GLint yoffset, TextureStorage *storage, GLenum target, GLint level); - virtual bool copyImage3D(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, - GLint xoffset, GLint yoffset, GLint zOffset, TextureStorage *storage, GLint level); - virtual bool copyImage2DArray(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, + virtual gl::Error copyImage2D(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, + GLint xoffset, GLint yoffset, TextureStorage *storage, GLint level); + virtual gl::Error copyImageCube(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, + GLint xoffset, GLint yoffset, TextureStorage *storage, GLenum target, GLint level); + virtual gl::Error copyImage3D(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, GLint zOffset, TextureStorage *storage, GLint level); + virtual gl::Error copyImage2DArray(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, + GLint xoffset, GLint yoffset, GLint zOffset, TextureStorage *storage, GLint level); - virtual bool blitRect(gl::Framebuffer *readTarget, const gl::Rectangle &readRect, gl::Framebuffer *drawTarget, const gl::Rectangle &drawRect, - const gl::Rectangle *scissor, bool blitRenderTarget, bool blitDepth, bool blitStencil, GLenum filter); + gl::Error blitRect(const gl::Framebuffer *readTarget, const gl::Rectangle &readRect, + const gl::Framebuffer *drawTarget, const gl::Rectangle &drawRect, + const gl::Rectangle *scissor, bool blitRenderTarget, + bool blitDepth, bool blitStencil, GLenum filter) override; - virtual gl::Error readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, + virtual gl::Error readPixels(const gl::Framebuffer *framebuffer, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLuint outputPitch, const gl::PixelPackState &pack, uint8_t *pixels); // RenderTarget creation - virtual RenderTarget *createRenderTarget(SwapChain *swapChain, bool depth); - virtual RenderTarget *createRenderTarget(int width, int height, GLenum format, GLsizei samples); + virtual gl::Error createRenderTarget(SwapChain *swapChain, bool depth, RenderTarget **outRT); + virtual gl::Error createRenderTarget(int width, int height, GLenum format, GLsizei samples, RenderTarget **outRT); // Shader creation - virtual ShaderImpl *createShader(GLenum type); + virtual ShaderImpl *createShader(const gl::Data &data, GLenum type); virtual ProgramImpl *createProgram(); // Shader operations - virtual void releaseShaderCompiler(); - virtual ShaderExecutable *loadExecutable(const void *function, size_t length, rx::ShaderType type, - const std::vector<gl::LinkedVarying> &transformFeedbackVaryings, - bool separatedOutputBuffers); - virtual ShaderExecutable *compileToExecutable(gl::InfoLog &infoLog, const char *shaderHLSL, rx::ShaderType type, - const std::vector<gl::LinkedVarying> &transformFeedbackVaryings, - bool separatedOutputBuffers, D3DWorkaroundType workaround); + void releaseShaderCompiler() override; + virtual gl::Error loadExecutable(const void *function, size_t length, ShaderType type, + const std::vector<gl::LinkedVarying> &transformFeedbackVaryings, + bool separatedOutputBuffers, ShaderExecutable **outExecutable); + virtual gl::Error compileToExecutable(gl::InfoLog &infoLog, const std::string &shaderHLSL, ShaderType type, + const std::vector<gl::LinkedVarying> &transformFeedbackVaryings, + bool separatedOutputBuffers, D3DWorkaroundType workaround, + ShaderExecutable **outExectuable); virtual UniformStorage *createUniformStorage(size_t storageSize); // Image operations virtual Image *createImage(); - virtual void generateMipmap(Image *dest, Image *source); + gl::Error generateMipmap(Image *dest, Image *source) override; virtual TextureStorage *createTextureStorage2D(SwapChain *swapChain); virtual TextureStorage *createTextureStorage2D(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, int levels); virtual TextureStorage *createTextureStorageCube(GLenum internalformat, bool renderTarget, int size, int levels); @@ -169,6 +172,10 @@ class Renderer9 : public Renderer // Texture creation virtual TextureImpl *createTexture(GLenum target); + // Renderbuffer creation + virtual RenderbufferImpl *createRenderbuffer(); + virtual RenderbufferImpl *createRenderbuffer(SwapChain *swapChain, bool depth); + // Buffer creation virtual BufferImpl *createBuffer(); virtual VertexBuffer *createVertexBuffer(); @@ -179,29 +186,33 @@ class Renderer9 : public Renderer // Query and Fence creation virtual QueryImpl *createQuery(GLenum type); - virtual FenceImpl *createFence(); + virtual FenceNVImpl *createFenceNV(); + virtual FenceSyncImpl *createFenceSync(); // Transform Feedback creation virtual TransformFeedbackImpl* createTransformFeedback(); // Buffer-to-texture and Texture-to-buffer copies virtual bool supportsFastCopyBufferToTexture(GLenum internalFormat) const; - virtual bool fastCopyBufferToTexture(const gl::PixelUnpackState &unpack, unsigned int offset, RenderTarget *destRenderTarget, - GLenum destinationFormat, GLenum sourcePixelsType, const gl::Box &destArea); + virtual gl::Error fastCopyBufferToTexture(const gl::PixelUnpackState &unpack, unsigned int offset, RenderTarget *destRenderTarget, + GLenum destinationFormat, GLenum sourcePixelsType, const gl::Box &destArea); // D3D9-renderer specific methods - bool boxFilter(IDirect3DSurface9 *source, IDirect3DSurface9 *dest); + gl::Error boxFilter(IDirect3DSurface9 *source, IDirect3DSurface9 *dest); D3DPOOL getTexturePool(DWORD usage) const; virtual bool getLUID(LUID *adapterLuid) const; - virtual rx::VertexConversionType getVertexConversionType(const gl::VertexFormat &vertexFormat) const; + virtual VertexConversionType getVertexConversionType(const gl::VertexFormat &vertexFormat) const; virtual GLenum getVertexComponentType(const gl::VertexFormat &vertexFormat) const; + gl::Error copyToRenderTarget(IDirect3DSurface9 *dest, IDirect3DSurface9 *source, bool fromManaged); + private: DISALLOW_COPY_AND_ASSIGN(Renderer9); - virtual void generateCaps(gl::Caps *outCaps, gl::TextureCapsMap *outTextureCaps, gl::Extensions *outExtensions) const; + void generateCaps(gl::Caps *outCaps, gl::TextureCapsMap *outTextureCaps, gl::Extensions *outExtensions) const override; + Workarounds generateWorkarounds() const override; void release(); @@ -214,8 +225,7 @@ class Renderer9 : public Renderer gl::Error getCountingIB(size_t count, StaticIndexBufferInterface **outIB); - bool copyToRenderTarget(IDirect3DSurface9 *dest, IDirect3DSurface9 *source, bool fromManaged); - gl::FramebufferAttachment *getNullColorbuffer(gl::FramebufferAttachment *depthbuffer); + gl::Error getNullColorbuffer(gl::FramebufferAttachment *depthbuffer, gl::FramebufferAttachment **outColorBuffer); D3DPOOL getBufferPool(DWORD usage) const; @@ -263,7 +273,7 @@ class Renderer9 : public Renderer unsigned int mAppliedStencilbufferSerial; bool mDepthStencilInitialized; bool mRenderTargetDescInitialized; - rx::RenderTarget::Desc mRenderTargetDesc; + RenderTarget::Desc mRenderTargetDesc; unsigned int mCurStencilSize; unsigned int mCurDepthSize; @@ -310,8 +320,8 @@ class Renderer9 : public Renderer IDirect3DPixelShader9 *mAppliedPixelShader; unsigned int mAppliedProgramSerial; - rx::dx_VertexConstants mVertexConstants; - rx::dx_PixelConstants mPixelConstants; + dx_VertexConstants mVertexConstants; + dx_PixelConstants mPixelConstants; bool mDxUniformsDirty; // A pool of event queries that are currently unused. |