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-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Renderer9.h134
1 files changed, 72 insertions, 62 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Renderer9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Renderer9.h
index dd5f30268a..10d2fb11e8 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Renderer9.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Renderer9.h
@@ -11,10 +11,10 @@
#include "common/angleutils.h"
#include "common/mathutil.h"
-#include "libGLESv2/renderer/d3d/HLSLCompiler.h"
#include "libGLESv2/renderer/d3d/d3d9/ShaderCache.h"
#include "libGLESv2/renderer/d3d/d3d9/VertexDeclarationCache.h"
-#include "libGLESv2/renderer/Renderer.h"
+#include "libGLESv2/renderer/d3d/HLSLCompiler.h"
+#include "libGLESv2/renderer/d3d/RendererD3D.h"
#include "libGLESv2/renderer/RenderTarget.h"
namespace gl
@@ -22,6 +22,11 @@ namespace gl
class FramebufferAttachment;
}
+namespace egl
+{
+class AttributeMap;
+}
+
namespace rx
{
class VertexDataManager;
@@ -31,10 +36,10 @@ class StaticIndexBufferInterface;
struct TranslatedAttribute;
class Blit9;
-class Renderer9 : public Renderer
+class Renderer9 : public RendererD3D
{
public:
- Renderer9(egl::Display *display, EGLNativeDisplayType hDc, EGLint requestedDisplay);
+ Renderer9(egl::Display *display, EGLNativeDisplayType hDc, const egl::AttributeMap &attributes);
virtual ~Renderer9();
static Renderer9 *makeRenderer9(Renderer *renderer);
@@ -48,27 +53,27 @@ class Renderer9 : public Renderer
void startScene();
void endScene();
- virtual void sync(bool block);
+ virtual gl::Error sync(bool block);
- virtual SwapChain *createSwapChain(HWND window, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat);
+ virtual SwapChain *createSwapChain(NativeWindow nativeWindow, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat);
- IDirect3DQuery9* allocateEventQuery();
+ gl::Error allocateEventQuery(IDirect3DQuery9 **outQuery);
void freeEventQuery(IDirect3DQuery9* query);
// resource creation
- IDirect3DVertexShader9 *createVertexShader(const DWORD *function, size_t length);
- IDirect3DPixelShader9 *createPixelShader(const DWORD *function, size_t length);
+ gl::Error createVertexShader(const DWORD *function, size_t length, IDirect3DVertexShader9 **outShader);
+ gl::Error createPixelShader(const DWORD *function, size_t length, IDirect3DPixelShader9 **outShader);
HRESULT createVertexBuffer(UINT Length, DWORD Usage, IDirect3DVertexBuffer9 **ppVertexBuffer);
HRESULT createIndexBuffer(UINT Length, DWORD Usage, D3DFORMAT Format, IDirect3DIndexBuffer9 **ppIndexBuffer);
virtual gl::Error generateSwizzle(gl::Texture *texture);
- virtual gl::Error setSamplerState(gl::SamplerType type, int index, const gl::SamplerState &sampler);
+ virtual gl::Error setSamplerState(gl::SamplerType type, int index, gl::Texture *texture, const gl::SamplerState &sampler);
virtual gl::Error setTexture(gl::SamplerType type, int index, gl::Texture *texture);
virtual gl::Error setUniformBuffers(const gl::Buffer *vertexUniformBuffers[], const gl::Buffer *fragmentUniformBuffers[]);
virtual gl::Error setRasterizerState(const gl::RasterizerState &rasterState);
- virtual gl::Error setBlendState(gl::Framebuffer *framebuffer, const gl::BlendState &blendState, const gl::ColorF &blendColor,
- unsigned int sampleMask);
+ gl::Error setBlendState(const gl::Framebuffer *framebuffer, const gl::BlendState &blendState, const gl::ColorF &blendColor,
+ unsigned int sampleMask) override;
virtual gl::Error setDepthStencilState(const gl::DepthStencilState &depthStencilState, int stencilRef,
int stencilBackRef, bool frontFaceCCW);
@@ -76,35 +81,35 @@ class Renderer9 : public Renderer
virtual void setViewport(const gl::Rectangle &viewport, float zNear, float zFar, GLenum drawMode, GLenum frontFace,
bool ignoreViewport);
- virtual gl::Error applyRenderTarget(gl::Framebuffer *frameBuffer);
+ gl::Error applyRenderTarget(const gl::Framebuffer *frameBuffer) override;
virtual gl::Error applyShaders(gl::ProgramBinary *programBinary, const gl::VertexFormat inputLayout[], const gl::Framebuffer *framebuffer,
bool rasterizerDiscard, bool transformFeedbackActive);
- virtual gl::Error applyUniforms(const gl::ProgramBinary &programBinary);
+ virtual gl::Error applyUniforms(const ProgramImpl &program, const std::vector<gl::LinkedUniform*> &uniformArray);
virtual bool applyPrimitiveType(GLenum primitiveType, GLsizei elementCount);
- virtual gl::Error applyVertexBuffer(gl::ProgramBinary *programBinary, const gl::VertexAttribute vertexAttributes[], const gl::VertexAttribCurrentValueData currentValues[],
- GLint first, GLsizei count, GLsizei instances);
+ virtual gl::Error applyVertexBuffer(const gl::State &state, GLint first, GLsizei count, GLsizei instances);
virtual gl::Error applyIndexBuffer(const GLvoid *indices, gl::Buffer *elementArrayBuffer, GLsizei count, GLenum mode, GLenum type, TranslatedIndexData *indexInfo);
- virtual void applyTransformFeedbackBuffers(gl::Buffer *transformFeedbackBuffers[], GLintptr offsets[]);
+ virtual void applyTransformFeedbackBuffers(const gl::State& state);
virtual gl::Error drawArrays(GLenum mode, GLsizei count, GLsizei instances, bool transformFeedbackActive);
virtual gl::Error drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices,
gl::Buffer *elementArrayBuffer, const TranslatedIndexData &indexInfo, GLsizei instances);
- virtual gl::Error clear(const gl::ClearParameters &clearParams, gl::Framebuffer *frameBuffer);
+ gl::Error clear(const gl::ClearParameters &clearParams, const gl::Framebuffer *frameBuffer) override;
virtual void markAllStateDirty();
// lost device
- void notifyDeviceLost();
- virtual bool isDeviceLost();
- virtual bool testDeviceLost(bool notify);
- virtual bool testDeviceResettable();
+ void notifyDeviceLost() override;
+ bool isDeviceLost() override;
+ bool testDeviceLost(bool notify) override;
+ bool testDeviceResettable() override;
+
+ DWORD getAdapterVendor() const override;
+ std::string getRendererDescription() const override;
+ GUID getAdapterIdentifier() const override;
IDirect3DDevice9 *getDevice() { return mDevice; }
- virtual DWORD getAdapterVendor() const;
- virtual std::string getRendererDescription() const;
- virtual GUID getAdapterIdentifier() const;
virtual unsigned int getReservedVertexUniformVectors() const;
virtual unsigned int getReservedFragmentUniformVectors() const;
@@ -119,47 +124,45 @@ class Renderer9 : public Renderer
virtual int getMaxSwapInterval() const;
// Pixel operations
- virtual bool copyToRenderTarget2D(TextureStorage *dest, TextureStorage *source);
- virtual bool copyToRenderTargetCube(TextureStorage *dest, TextureStorage *source);
- virtual bool copyToRenderTarget3D(TextureStorage *dest, TextureStorage *source);
- virtual bool copyToRenderTarget2DArray(TextureStorage *dest, TextureStorage *source);
-
- virtual bool copyImage2D(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
- GLint xoffset, GLint yoffset, TextureStorage *storage, GLint level);
- virtual bool copyImageCube(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
- GLint xoffset, GLint yoffset, TextureStorage *storage, GLenum target, GLint level);
- virtual bool copyImage3D(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
- GLint xoffset, GLint yoffset, GLint zOffset, TextureStorage *storage, GLint level);
- virtual bool copyImage2DArray(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
+ virtual gl::Error copyImage2D(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
+ GLint xoffset, GLint yoffset, TextureStorage *storage, GLint level);
+ virtual gl::Error copyImageCube(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
+ GLint xoffset, GLint yoffset, TextureStorage *storage, GLenum target, GLint level);
+ virtual gl::Error copyImage3D(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
GLint xoffset, GLint yoffset, GLint zOffset, TextureStorage *storage, GLint level);
+ virtual gl::Error copyImage2DArray(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
+ GLint xoffset, GLint yoffset, GLint zOffset, TextureStorage *storage, GLint level);
- virtual bool blitRect(gl::Framebuffer *readTarget, const gl::Rectangle &readRect, gl::Framebuffer *drawTarget, const gl::Rectangle &drawRect,
- const gl::Rectangle *scissor, bool blitRenderTarget, bool blitDepth, bool blitStencil, GLenum filter);
+ gl::Error blitRect(const gl::Framebuffer *readTarget, const gl::Rectangle &readRect,
+ const gl::Framebuffer *drawTarget, const gl::Rectangle &drawRect,
+ const gl::Rectangle *scissor, bool blitRenderTarget,
+ bool blitDepth, bool blitStencil, GLenum filter) override;
- virtual gl::Error readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format,
+ virtual gl::Error readPixels(const gl::Framebuffer *framebuffer, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format,
GLenum type, GLuint outputPitch, const gl::PixelPackState &pack, uint8_t *pixels);
// RenderTarget creation
- virtual RenderTarget *createRenderTarget(SwapChain *swapChain, bool depth);
- virtual RenderTarget *createRenderTarget(int width, int height, GLenum format, GLsizei samples);
+ virtual gl::Error createRenderTarget(SwapChain *swapChain, bool depth, RenderTarget **outRT);
+ virtual gl::Error createRenderTarget(int width, int height, GLenum format, GLsizei samples, RenderTarget **outRT);
// Shader creation
- virtual ShaderImpl *createShader(GLenum type);
+ virtual ShaderImpl *createShader(const gl::Data &data, GLenum type);
virtual ProgramImpl *createProgram();
// Shader operations
- virtual void releaseShaderCompiler();
- virtual ShaderExecutable *loadExecutable(const void *function, size_t length, rx::ShaderType type,
- const std::vector<gl::LinkedVarying> &transformFeedbackVaryings,
- bool separatedOutputBuffers);
- virtual ShaderExecutable *compileToExecutable(gl::InfoLog &infoLog, const char *shaderHLSL, rx::ShaderType type,
- const std::vector<gl::LinkedVarying> &transformFeedbackVaryings,
- bool separatedOutputBuffers, D3DWorkaroundType workaround);
+ void releaseShaderCompiler() override;
+ virtual gl::Error loadExecutable(const void *function, size_t length, ShaderType type,
+ const std::vector<gl::LinkedVarying> &transformFeedbackVaryings,
+ bool separatedOutputBuffers, ShaderExecutable **outExecutable);
+ virtual gl::Error compileToExecutable(gl::InfoLog &infoLog, const std::string &shaderHLSL, ShaderType type,
+ const std::vector<gl::LinkedVarying> &transformFeedbackVaryings,
+ bool separatedOutputBuffers, D3DWorkaroundType workaround,
+ ShaderExecutable **outExectuable);
virtual UniformStorage *createUniformStorage(size_t storageSize);
// Image operations
virtual Image *createImage();
- virtual void generateMipmap(Image *dest, Image *source);
+ gl::Error generateMipmap(Image *dest, Image *source) override;
virtual TextureStorage *createTextureStorage2D(SwapChain *swapChain);
virtual TextureStorage *createTextureStorage2D(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, int levels);
virtual TextureStorage *createTextureStorageCube(GLenum internalformat, bool renderTarget, int size, int levels);
@@ -169,6 +172,10 @@ class Renderer9 : public Renderer
// Texture creation
virtual TextureImpl *createTexture(GLenum target);
+ // Renderbuffer creation
+ virtual RenderbufferImpl *createRenderbuffer();
+ virtual RenderbufferImpl *createRenderbuffer(SwapChain *swapChain, bool depth);
+
// Buffer creation
virtual BufferImpl *createBuffer();
virtual VertexBuffer *createVertexBuffer();
@@ -179,29 +186,33 @@ class Renderer9 : public Renderer
// Query and Fence creation
virtual QueryImpl *createQuery(GLenum type);
- virtual FenceImpl *createFence();
+ virtual FenceNVImpl *createFenceNV();
+ virtual FenceSyncImpl *createFenceSync();
// Transform Feedback creation
virtual TransformFeedbackImpl* createTransformFeedback();
// Buffer-to-texture and Texture-to-buffer copies
virtual bool supportsFastCopyBufferToTexture(GLenum internalFormat) const;
- virtual bool fastCopyBufferToTexture(const gl::PixelUnpackState &unpack, unsigned int offset, RenderTarget *destRenderTarget,
- GLenum destinationFormat, GLenum sourcePixelsType, const gl::Box &destArea);
+ virtual gl::Error fastCopyBufferToTexture(const gl::PixelUnpackState &unpack, unsigned int offset, RenderTarget *destRenderTarget,
+ GLenum destinationFormat, GLenum sourcePixelsType, const gl::Box &destArea);
// D3D9-renderer specific methods
- bool boxFilter(IDirect3DSurface9 *source, IDirect3DSurface9 *dest);
+ gl::Error boxFilter(IDirect3DSurface9 *source, IDirect3DSurface9 *dest);
D3DPOOL getTexturePool(DWORD usage) const;
virtual bool getLUID(LUID *adapterLuid) const;
- virtual rx::VertexConversionType getVertexConversionType(const gl::VertexFormat &vertexFormat) const;
+ virtual VertexConversionType getVertexConversionType(const gl::VertexFormat &vertexFormat) const;
virtual GLenum getVertexComponentType(const gl::VertexFormat &vertexFormat) const;
+ gl::Error copyToRenderTarget(IDirect3DSurface9 *dest, IDirect3DSurface9 *source, bool fromManaged);
+
private:
DISALLOW_COPY_AND_ASSIGN(Renderer9);
- virtual void generateCaps(gl::Caps *outCaps, gl::TextureCapsMap *outTextureCaps, gl::Extensions *outExtensions) const;
+ void generateCaps(gl::Caps *outCaps, gl::TextureCapsMap *outTextureCaps, gl::Extensions *outExtensions) const override;
+ Workarounds generateWorkarounds() const override;
void release();
@@ -214,8 +225,7 @@ class Renderer9 : public Renderer
gl::Error getCountingIB(size_t count, StaticIndexBufferInterface **outIB);
- bool copyToRenderTarget(IDirect3DSurface9 *dest, IDirect3DSurface9 *source, bool fromManaged);
- gl::FramebufferAttachment *getNullColorbuffer(gl::FramebufferAttachment *depthbuffer);
+ gl::Error getNullColorbuffer(gl::FramebufferAttachment *depthbuffer, gl::FramebufferAttachment **outColorBuffer);
D3DPOOL getBufferPool(DWORD usage) const;
@@ -263,7 +273,7 @@ class Renderer9 : public Renderer
unsigned int mAppliedStencilbufferSerial;
bool mDepthStencilInitialized;
bool mRenderTargetDescInitialized;
- rx::RenderTarget::Desc mRenderTargetDesc;
+ RenderTarget::Desc mRenderTargetDesc;
unsigned int mCurStencilSize;
unsigned int mCurDepthSize;
@@ -310,8 +320,8 @@ class Renderer9 : public Renderer
IDirect3DPixelShader9 *mAppliedPixelShader;
unsigned int mAppliedProgramSerial;
- rx::dx_VertexConstants mVertexConstants;
- rx::dx_PixelConstants mPixelConstants;
+ dx_VertexConstants mVertexConstants;
+ dx_PixelConstants mPixelConstants;
bool mDxUniformsDirty;
// A pool of event queries that are currently unused.