diff options
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/SwapChain9.cpp')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/SwapChain9.cpp | 16 |
1 files changed, 9 insertions, 7 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/SwapChain9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/SwapChain9.cpp index c6567b635f..0aeaabb1ca 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/SwapChain9.cpp +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/SwapChain9.cpp @@ -1,4 +1,3 @@ -#include "precompiled.h" // // Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be @@ -50,7 +49,7 @@ void SwapChain9::release() static DWORD convertInterval(EGLint interval) { -#if ANGLE_FORCE_VSYNC_OFF +#ifdef ANGLE_FORCE_VSYNC_OFF return D3DPRESENT_INTERVAL_IMMEDIATE; #else switch(interval) @@ -101,9 +100,10 @@ EGLint SwapChain9::reset(int backbufferWidth, int backbufferHeight, EGLint swapI pShareHandle = &mShareHandle; } + const d3d9::TextureFormat &backBufferd3dFormatInfo = d3d9::GetTextureFormatInfo(mBackBufferFormat); result = device->CreateTexture(backbufferWidth, backbufferHeight, 1, D3DUSAGE_RENDERTARGET, - gl_d3d9::GetTextureFormat(mBackBufferFormat), - D3DPOOL_DEFAULT, &mOffscreenTexture, pShareHandle); + backBufferd3dFormatInfo.texFormat, D3DPOOL_DEFAULT, &mOffscreenTexture, + pShareHandle); if (FAILED(result)) { ERR("Could not create offscreen texture: %08lX", result); @@ -150,12 +150,14 @@ EGLint SwapChain9::reset(int backbufferWidth, int backbufferHeight, EGLint swapI SafeRelease(oldRenderTarget); } + const d3d9::TextureFormat &depthBufferd3dFormatInfo = d3d9::GetTextureFormatInfo(mDepthBufferFormat); + if (mWindow) { D3DPRESENT_PARAMETERS presentParameters = {0}; - presentParameters.AutoDepthStencilFormat = gl_d3d9::GetRenderFormat(mDepthBufferFormat); + presentParameters.AutoDepthStencilFormat = depthBufferd3dFormatInfo.renderFormat; presentParameters.BackBufferCount = 1; - presentParameters.BackBufferFormat = gl_d3d9::GetRenderFormat(mBackBufferFormat); + presentParameters.BackBufferFormat = backBufferd3dFormatInfo.renderFormat; presentParameters.EnableAutoDepthStencil = FALSE; presentParameters.Flags = 0; presentParameters.hDeviceWindow = mWindow; @@ -207,7 +209,7 @@ EGLint SwapChain9::reset(int backbufferWidth, int backbufferHeight, EGLint swapI if (mDepthBufferFormat != GL_NONE) { result = device->CreateDepthStencilSurface(backbufferWidth, backbufferHeight, - gl_d3d9::GetRenderFormat(mDepthBufferFormat), + depthBufferd3dFormatInfo.renderFormat, D3DMULTISAMPLE_NONE, 0, FALSE, &mDepthStencil, NULL); if (FAILED(result)) |