summaryrefslogtreecommitdiffstats
path: root/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexBuffer9.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexBuffer9.cpp')
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexBuffer9.cpp252
1 files changed, 252 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexBuffer9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexBuffer9.cpp
new file mode 100644
index 0000000000..d260640dbe
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexBuffer9.cpp
@@ -0,0 +1,252 @@
+#include "precompiled.h"
+//
+// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// VertexBuffer9.cpp: Defines the D3D9 VertexBuffer implementation.
+
+#include "libGLESv2/renderer/d3d/d3d9/VertexBuffer9.h"
+#include "libGLESv2/renderer/vertexconversion.h"
+#include "libGLESv2/renderer/BufferImpl.h"
+#include "libGLESv2/VertexAttribute.h"
+#include "libGLESv2/renderer/d3d/d3d9/Renderer9.h"
+#include "libGLESv2/renderer/d3d/d3d9/formatutils9.h"
+
+#include "libGLESv2/Buffer.h"
+
+namespace rx
+{
+
+VertexBuffer9::VertexBuffer9(rx::Renderer9 *const renderer) : mRenderer(renderer)
+{
+ mVertexBuffer = NULL;
+ mBufferSize = 0;
+ mDynamicUsage = false;
+}
+
+VertexBuffer9::~VertexBuffer9()
+{
+ SafeRelease(mVertexBuffer);
+}
+
+bool VertexBuffer9::initialize(unsigned int size, bool dynamicUsage)
+{
+ SafeRelease(mVertexBuffer);
+
+ updateSerial();
+
+ if (size > 0)
+ {
+ DWORD flags = D3DUSAGE_WRITEONLY;
+ if (dynamicUsage)
+ {
+ flags |= D3DUSAGE_DYNAMIC;
+ }
+
+ HRESULT result = mRenderer->createVertexBuffer(size, flags, &mVertexBuffer);
+
+ if (FAILED(result))
+ {
+ ERR("Out of memory allocating a vertex buffer of size %lu.", size);
+ return false;
+ }
+ }
+
+ mBufferSize = size;
+ mDynamicUsage = dynamicUsage;
+ return true;
+}
+
+VertexBuffer9 *VertexBuffer9::makeVertexBuffer9(VertexBuffer *vertexBuffer)
+{
+ ASSERT(HAS_DYNAMIC_TYPE(VertexBuffer9*, vertexBuffer));
+ return static_cast<VertexBuffer9*>(vertexBuffer);
+}
+
+bool VertexBuffer9::storeVertexAttributes(const gl::VertexAttribute &attrib, const gl::VertexAttribCurrentValueData &currentValue,
+ GLint start, GLsizei count, GLsizei instances, unsigned int offset)
+{
+ if (mVertexBuffer)
+ {
+ gl::Buffer *buffer = attrib.buffer.get();
+
+ int inputStride = gl::ComputeVertexAttributeStride(attrib);
+ int elementSize = gl::ComputeVertexAttributeTypeSize(attrib);
+
+ DWORD lockFlags = mDynamicUsage ? D3DLOCK_NOOVERWRITE : 0;
+
+ void *mapPtr = NULL;
+
+ unsigned int mapSize;
+ if (!spaceRequired(attrib, count, instances, &mapSize))
+ {
+ return false;
+ }
+
+ HRESULT result = mVertexBuffer->Lock(offset, mapSize, &mapPtr, lockFlags);
+
+ if (FAILED(result))
+ {
+ ERR("Lock failed with error 0x%08x", result);
+ return false;
+ }
+
+ const char *input = NULL;
+ if (attrib.enabled)
+ {
+ if (buffer)
+ {
+ BufferImpl *storage = buffer->getImplementation();
+ input = static_cast<const char*>(storage->getData()) + static_cast<int>(attrib.offset);
+ }
+ else
+ {
+ input = static_cast<const char*>(attrib.pointer);
+ }
+ }
+ else
+ {
+ input = reinterpret_cast<const char*>(currentValue.FloatValues);
+ }
+
+ if (instances == 0 || attrib.divisor == 0)
+ {
+ input += inputStride * start;
+ }
+
+ gl::VertexFormat vertexFormat(attrib, currentValue.Type);
+ bool needsConversion = (d3d9::GetVertexConversionType(vertexFormat) & VERTEX_CONVERT_CPU) > 0;
+
+ if (!needsConversion && inputStride == elementSize)
+ {
+ size_t copySize = static_cast<size_t>(count) * static_cast<size_t>(inputStride);
+ memcpy(mapPtr, input, copySize);
+ }
+ else
+ {
+ VertexCopyFunction copyFunction = d3d9::GetVertexCopyFunction(vertexFormat);
+ copyFunction(input, inputStride, count, mapPtr);
+ }
+
+ mVertexBuffer->Unlock();
+
+ return true;
+ }
+ else
+ {
+ ERR("Vertex buffer not initialized.");
+ return false;
+ }
+}
+
+bool VertexBuffer9::getSpaceRequired(const gl::VertexAttribute &attrib, GLsizei count, GLsizei instances,
+ unsigned int *outSpaceRequired) const
+{
+ return spaceRequired(attrib, count, instances, outSpaceRequired);
+}
+
+unsigned int VertexBuffer9::getBufferSize() const
+{
+ return mBufferSize;
+}
+
+bool VertexBuffer9::setBufferSize(unsigned int size)
+{
+ if (size > mBufferSize)
+ {
+ return initialize(size, mDynamicUsage);
+ }
+ else
+ {
+ return true;
+ }
+}
+
+bool VertexBuffer9::discard()
+{
+ if (mVertexBuffer)
+ {
+ void *dummy;
+ HRESULT result;
+
+ result = mVertexBuffer->Lock(0, 1, &dummy, D3DLOCK_DISCARD);
+ if (FAILED(result))
+ {
+ ERR("Discard lock failed with error 0x%08x", result);
+ return false;
+ }
+
+ result = mVertexBuffer->Unlock();
+ if (FAILED(result))
+ {
+ ERR("Discard unlock failed with error 0x%08x", result);
+ return false;
+ }
+
+ return true;
+ }
+ else
+ {
+ ERR("Vertex buffer not initialized.");
+ return false;
+ }
+}
+
+IDirect3DVertexBuffer9 * VertexBuffer9::getBuffer() const
+{
+ return mVertexBuffer;
+}
+
+bool VertexBuffer9::spaceRequired(const gl::VertexAttribute &attrib, std::size_t count, GLsizei instances,
+ unsigned int *outSpaceRequired)
+{
+ gl::VertexFormat vertexFormat(attrib, GL_FLOAT);
+ unsigned int elementSize = d3d9::GetVertexElementSize(vertexFormat);
+
+ if (attrib.enabled)
+ {
+ unsigned int elementCount = 0;
+ if (instances == 0 || attrib.divisor == 0)
+ {
+ elementCount = count;
+ }
+ else
+ {
+ if (static_cast<unsigned int>(instances) < std::numeric_limits<unsigned int>::max() - (attrib.divisor - 1))
+ {
+ // Round up
+ elementCount = (static_cast<unsigned int>(instances) + (attrib.divisor - 1)) / attrib.divisor;
+ }
+ else
+ {
+ elementCount = static_cast<unsigned int>(instances) / attrib.divisor;
+ }
+ }
+
+ if (elementSize <= std::numeric_limits<unsigned int>::max() / elementCount)
+ {
+ if (outSpaceRequired)
+ {
+ *outSpaceRequired = elementSize * elementCount;
+ }
+ return true;
+ }
+ else
+ {
+ return false;
+ }
+ }
+ else
+ {
+ const unsigned int elementSize = 4;
+ if (outSpaceRequired)
+ {
+ *outSpaceRequired = elementSize * 4;
+ }
+ return true;
+ }
+}
+
+}