diff options
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/formatutils9.cpp')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/formatutils9.cpp | 734 |
1 files changed, 251 insertions, 483 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/formatutils9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/formatutils9.cpp index f5d1da62b3..f3acaf7987 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/formatutils9.cpp +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/formatutils9.cpp @@ -1,4 +1,3 @@ -#include "precompiled.h" // // Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be @@ -18,255 +17,134 @@ namespace rx { -// Each GL internal format corresponds to one D3D format and data loading function. -// Due to not all formats being available all the time, some of the function/format types are wrapped -// in templates that perform format support queries on a Renderer9 object which is supplied -// when requesting the function or format. - -typedef bool(*FallbackPredicateFunction)(); - -template <FallbackPredicateFunction pred, LoadImageFunction prefered, LoadImageFunction fallback> -static void FallbackLoad(size_t width, size_t height, size_t depth, - const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, - uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) -{ - if (pred()) - { - prefered(width, height, depth, input, inputRowPitch, inputDepthPitch, output, outputRowPitch, outputDepthPitch); - } - else - { - fallback(width, height, depth, input, inputRowPitch, inputDepthPitch, output, outputRowPitch, outputDepthPitch); - } -} - -static void UnreachableLoad(size_t width, size_t height, size_t depth, - const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, - uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) +namespace d3d9 { - UNREACHABLE(); -} const D3DFORMAT D3DFMT_INTZ = ((D3DFORMAT)(MAKEFOURCC('I', 'N', 'T', 'Z'))); const D3DFORMAT D3DFMT_NULL = ((D3DFORMAT)(MAKEFOURCC('N', 'U', 'L', 'L'))); -struct D3D9FormatInfo +struct D3D9FastCopyFormat { - D3DFORMAT mTexFormat; - D3DFORMAT mRenderFormat; - LoadImageFunction mLoadFunction; + GLenum destFormat; + GLenum destType; + ColorCopyFunction copyFunction; - D3D9FormatInfo() - : mTexFormat(D3DFMT_NULL), mRenderFormat(D3DFMT_NULL), mLoadFunction(NULL) + D3D9FastCopyFormat(GLenum destFormat, GLenum destType, ColorCopyFunction copyFunction) + : destFormat(destFormat), destType(destType), copyFunction(copyFunction) { } - D3D9FormatInfo(D3DFORMAT textureFormat, D3DFORMAT renderFormat, LoadImageFunction loadFunc) - : mTexFormat(textureFormat), mRenderFormat(renderFormat), mLoadFunction(loadFunc) - { } + bool operator<(const D3D9FastCopyFormat& other) const + { + return memcmp(this, &other, sizeof(D3D9FastCopyFormat)) < 0; + } }; -typedef std::pair<GLenum, D3D9FormatInfo> D3D9FormatPair; -typedef std::map<GLenum, D3D9FormatInfo> D3D9FormatMap; +typedef std::multimap<D3DFORMAT, D3D9FastCopyFormat> D3D9FastCopyMap; -static D3D9FormatMap BuildD3D9FormatMap() +static D3D9FastCopyMap BuildFastCopyMap() { - D3D9FormatMap map; + D3D9FastCopyMap map; - // | Internal format | Texture format | Render format | Load function | - map.insert(D3D9FormatPair(GL_NONE, D3D9FormatInfo(D3DFMT_NULL, D3DFMT_NULL, UnreachableLoad ))); - - map.insert(D3D9FormatPair(GL_DEPTH_COMPONENT16, D3D9FormatInfo(D3DFMT_INTZ, D3DFMT_D24S8, UnreachableLoad ))); - map.insert(D3D9FormatPair(GL_DEPTH_COMPONENT32_OES, D3D9FormatInfo(D3DFMT_INTZ, D3DFMT_D32, UnreachableLoad ))); - map.insert(D3D9FormatPair(GL_DEPTH24_STENCIL8_OES, D3D9FormatInfo(D3DFMT_INTZ, D3DFMT_D24S8, UnreachableLoad ))); - map.insert(D3D9FormatPair(GL_STENCIL_INDEX8, D3D9FormatInfo(D3DFMT_UNKNOWN, D3DFMT_D24S8, UnreachableLoad ))); // TODO: What's the texture format? - - map.insert(D3D9FormatPair(GL_RGBA32F_EXT, D3D9FormatInfo(D3DFMT_A32B32G32R32F, D3DFMT_A32B32G32R32F, LoadToNative<GLfloat, 4> ))); - map.insert(D3D9FormatPair(GL_RGB32F_EXT, D3D9FormatInfo(D3DFMT_A32B32G32R32F, D3DFMT_A32B32G32R32F, LoadToNative3To4<GLfloat, gl::Float32One>))); - map.insert(D3D9FormatPair(GL_RG32F_EXT, D3D9FormatInfo(D3DFMT_G32R32F, D3DFMT_G32R32F, LoadToNative<GLfloat, 2> ))); - map.insert(D3D9FormatPair(GL_R32F_EXT, D3D9FormatInfo(D3DFMT_R32F, D3DFMT_R32F, LoadToNative<GLfloat, 1> ))); - map.insert(D3D9FormatPair(GL_ALPHA32F_EXT, D3D9FormatInfo(D3DFMT_A32B32G32R32F, D3DFMT_UNKNOWN, LoadA32FToRGBA32F ))); - map.insert(D3D9FormatPair(GL_LUMINANCE32F_EXT, D3D9FormatInfo(D3DFMT_A32B32G32R32F, D3DFMT_UNKNOWN, LoadL32FToRGBA32F ))); - map.insert(D3D9FormatPair(GL_LUMINANCE_ALPHA32F_EXT, D3D9FormatInfo(D3DFMT_A32B32G32R32F, D3DFMT_UNKNOWN, LoadLA32FToRGBA32F ))); - - map.insert(D3D9FormatPair(GL_RGBA16F_EXT, D3D9FormatInfo(D3DFMT_A16B16G16R16F, D3DFMT_A16B16G16R16F, LoadToNative<GLhalf, 4> ))); - map.insert(D3D9FormatPair(GL_RGB16F_EXT, D3D9FormatInfo(D3DFMT_A16B16G16R16F, D3DFMT_A16B16G16R16F, LoadToNative3To4<GLhalf, gl::Float16One> ))); - map.insert(D3D9FormatPair(GL_RG16F_EXT, D3D9FormatInfo(D3DFMT_G16R16F, D3DFMT_G16R16F, LoadToNative<GLhalf, 2> ))); - map.insert(D3D9FormatPair(GL_R16F_EXT, D3D9FormatInfo(D3DFMT_R16F, D3DFMT_R16F, LoadToNative<GLhalf, 1> ))); - map.insert(D3D9FormatPair(GL_ALPHA16F_EXT, D3D9FormatInfo(D3DFMT_A16B16G16R16F, D3DFMT_UNKNOWN, LoadA16FToRGBA16F ))); - map.insert(D3D9FormatPair(GL_LUMINANCE16F_EXT, D3D9FormatInfo(D3DFMT_A16B16G16R16F, D3DFMT_UNKNOWN, LoadL16FToRGBA16F ))); - map.insert(D3D9FormatPair(GL_LUMINANCE_ALPHA16F_EXT, D3D9FormatInfo(D3DFMT_A16B16G16R16F, D3DFMT_UNKNOWN, LoadLA16FToRGBA16F ))); - - map.insert(D3D9FormatPair(GL_ALPHA8_EXT, D3D9FormatInfo(D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, FallbackLoad<gl::supportsSSE2, LoadA8ToBGRA8_SSE2, LoadA8ToBGRA8>))); - - map.insert(D3D9FormatPair(GL_RGB8_OES, D3D9FormatInfo(D3DFMT_X8R8G8B8, D3DFMT_X8R8G8B8, LoadRGB8ToBGRX8 ))); - map.insert(D3D9FormatPair(GL_RGB565, D3D9FormatInfo(D3DFMT_X8R8G8B8, D3DFMT_X8R8G8B8, LoadR5G6B5ToBGRA8 ))); - map.insert(D3D9FormatPair(GL_RGBA8_OES, D3D9FormatInfo(D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, FallbackLoad<gl::supportsSSE2, LoadRGBA8ToBGRA8_SSE2, LoadRGBA8ToBGRA8>))); - map.insert(D3D9FormatPair(GL_RGBA4, D3D9FormatInfo(D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, LoadRGBA4ToBGRA8 ))); - map.insert(D3D9FormatPair(GL_RGB5_A1, D3D9FormatInfo(D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, LoadRGB5A1ToBGRA8 ))); - map.insert(D3D9FormatPair(GL_R8_EXT, D3D9FormatInfo(D3DFMT_X8R8G8B8, D3DFMT_X8R8G8B8, LoadR8ToBGRX8 ))); - map.insert(D3D9FormatPair(GL_RG8_EXT, D3D9FormatInfo(D3DFMT_X8R8G8B8, D3DFMT_X8R8G8B8, LoadRG8ToBGRX8 ))); - - map.insert(D3D9FormatPair(GL_BGRA8_EXT, D3D9FormatInfo(D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, LoadToNative<GLubyte, 4> ))); - map.insert(D3D9FormatPair(GL_BGRA4_ANGLEX, D3D9FormatInfo(D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, LoadBGRA4ToBGRA8 ))); - map.insert(D3D9FormatPair(GL_BGR5_A1_ANGLEX, D3D9FormatInfo(D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, LoadBGR5A1ToBGRA8 ))); - - map.insert(D3D9FormatPair(GL_COMPRESSED_RGB_S3TC_DXT1_EXT, D3D9FormatInfo(D3DFMT_DXT1, D3DFMT_UNKNOWN, LoadCompressedToNative<4, 4, 8> ))); - map.insert(D3D9FormatPair(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, D3D9FormatInfo(D3DFMT_DXT1, D3DFMT_UNKNOWN, LoadCompressedToNative<4, 4, 8> ))); - map.insert(D3D9FormatPair(GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, D3D9FormatInfo(D3DFMT_DXT3, D3DFMT_UNKNOWN, LoadCompressedToNative<4, 4, 16> ))); - map.insert(D3D9FormatPair(GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, D3D9FormatInfo(D3DFMT_DXT5, D3DFMT_UNKNOWN, LoadCompressedToNative<4, 4, 16> ))); - - // These formats require checking if the renderer supports D3DFMT_L8 or D3DFMT_A8L8 and - // then changing the format and loading function appropriately. - map.insert(D3D9FormatPair(GL_LUMINANCE8_EXT, D3D9FormatInfo(D3DFMT_L8, D3DFMT_UNKNOWN, LoadToNative<GLubyte, 1> ))); - map.insert(D3D9FormatPair(GL_LUMINANCE8_ALPHA8_EXT, D3D9FormatInfo(D3DFMT_A8L8, D3DFMT_UNKNOWN, LoadToNative<GLubyte, 2> ))); + map.insert(std::make_pair(D3DFMT_A8R8G8B8, D3D9FastCopyFormat(GL_RGBA, GL_UNSIGNED_BYTE, CopyBGRA8ToRGBA8))); return map; } -static bool GetD3D9FormatInfo(GLenum internalFormat, D3D9FormatInfo *outFormatInfo) +// A map to determine the pixel size and mip generation function of a given D3D format +typedef std::map<D3DFORMAT, D3DFormat> D3D9FormatInfoMap; + +D3DFormat::D3DFormat() + : pixelBytes(0), + blockWidth(0), + blockHeight(0), + internalFormat(GL_NONE), + mipGenerationFunction(NULL), + colorReadFunction(NULL), + fastCopyFunctions() { - static const D3D9FormatMap formatMap = BuildD3D9FormatMap(); - D3D9FormatMap::const_iterator iter = formatMap.find(internalFormat); - if (iter != formatMap.end()) - { - if (outFormatInfo) - { - *outFormatInfo = iter->second; - } - return true; - } - else - { - return false; - } } -// A map to determine the pixel size and mip generation function of a given D3D format -struct D3DFormatInfo +ColorCopyFunction D3DFormat::getFastCopyFunction(GLenum format, GLenum type) const { - GLuint mPixelBits; - GLuint mBlockWidth; - GLuint mBlockHeight; - GLenum mInternalFormat; - - MipGenerationFunction mMipGenerationFunction; - ColorReadFunction mColorReadFunction; + FastCopyFunctionMap::const_iterator iter = fastCopyFunctions.find(std::make_pair(format, type)); + return (iter != fastCopyFunctions.end()) ? iter->second : NULL; +} - D3DFormatInfo() - : mPixelBits(0), mBlockWidth(0), mBlockHeight(0), mInternalFormat(GL_NONE), mMipGenerationFunction(NULL), - mColorReadFunction(NULL) - { } +static inline void InsertD3DFormatInfo(D3D9FormatInfoMap *map, D3DFORMAT format, GLuint bits, GLuint blockWidth, + GLuint blockHeight, GLenum internalFormat, MipGenerationFunction mipFunc, + ColorReadFunction colorReadFunc) +{ + D3DFormat info; + info.pixelBytes = bits / 8; + info.blockWidth = blockWidth; + info.blockHeight = blockHeight; + info.internalFormat = internalFormat; + info.mipGenerationFunction = mipFunc; + info.colorReadFunction = colorReadFunc; - D3DFormatInfo(GLuint pixelBits, GLuint blockWidth, GLuint blockHeight, GLenum internalFormat, - MipGenerationFunction mipFunc, ColorReadFunction readFunc) - : mPixelBits(pixelBits), mBlockWidth(blockWidth), mBlockHeight(blockHeight), mInternalFormat(internalFormat), - mMipGenerationFunction(mipFunc), mColorReadFunction(readFunc) - { } -}; + static const D3D9FastCopyMap fastCopyMap = BuildFastCopyMap(); + std::pair<D3D9FastCopyMap::const_iterator, D3D9FastCopyMap::const_iterator> fastCopyIter = fastCopyMap.equal_range(format); + for (D3D9FastCopyMap::const_iterator i = fastCopyIter.first; i != fastCopyIter.second; i++) + { + info.fastCopyFunctions.insert(std::make_pair(std::make_pair(i->second.destFormat, i->second.destType), i->second.copyFunction)); + } -typedef std::pair<D3DFORMAT, D3DFormatInfo> D3D9FormatInfoPair; -typedef std::map<D3DFORMAT, D3DFormatInfo> D3D9FormatInfoMap; + map->insert(std::make_pair(format, info)); +} static D3D9FormatInfoMap BuildD3D9FormatInfoMap() { D3D9FormatInfoMap map; - // | D3DFORMAT | | S |W |H | Internal format | Mip generation function | Color read function | - map.insert(D3D9FormatInfoPair(D3DFMT_NULL, D3DFormatInfo( 0, 0, 0, GL_NONE, NULL, NULL ))); - map.insert(D3D9FormatInfoPair(D3DFMT_UNKNOWN, D3DFormatInfo( 0, 0, 0, GL_NONE, NULL, NULL ))); - - map.insert(D3D9FormatInfoPair(D3DFMT_L8, D3DFormatInfo( 8, 1, 1, GL_LUMINANCE8_EXT, GenerateMip<L8>, ReadColor<L8, GLfloat> ))); - map.insert(D3D9FormatInfoPair(D3DFMT_A8, D3DFormatInfo( 8, 1, 1, GL_ALPHA8_EXT, GenerateMip<A8>, ReadColor<A8, GLfloat> ))); - map.insert(D3D9FormatInfoPair(D3DFMT_A8L8, D3DFormatInfo( 16, 1, 1, GL_LUMINANCE8_ALPHA8_EXT, GenerateMip<A8L8>, ReadColor<A8L8, GLfloat> ))); - map.insert(D3D9FormatInfoPair(D3DFMT_A4R4G4B4, D3DFormatInfo( 16, 1, 1, GL_BGRA4_ANGLEX, GenerateMip<B4G4R4A4>, ReadColor<B4G4R4A4, GLfloat> ))); - map.insert(D3D9FormatInfoPair(D3DFMT_A1R5G5B5, D3DFormatInfo( 16, 1, 1, GL_BGR5_A1_ANGLEX, GenerateMip<B5G5R5A1>, ReadColor<B5G5R5A1, GLfloat> ))); - map.insert(D3D9FormatInfoPair(D3DFMT_R5G6B5, D3DFormatInfo( 16, 1, 1, GL_RGB565, GenerateMip<R5G6B5>, ReadColor<R5G6B5, GLfloat> ))); - map.insert(D3D9FormatInfoPair(D3DFMT_X8R8G8B8, D3DFormatInfo( 32, 1, 1, GL_BGRA8_EXT, GenerateMip<B8G8R8X8>, ReadColor<B8G8R8X8, GLfloat> ))); - map.insert(D3D9FormatInfoPair(D3DFMT_A8R8G8B8, D3DFormatInfo( 32, 1, 1, GL_BGRA8_EXT, GenerateMip<B8G8R8A8>, ReadColor<B8G8R8A8, GLfloat> ))); - map.insert(D3D9FormatInfoPair(D3DFMT_R16F, D3DFormatInfo( 16, 1, 1, GL_R16F_EXT, GenerateMip<R16F>, ReadColor<R16F, GLfloat> ))); - map.insert(D3D9FormatInfoPair(D3DFMT_G16R16F, D3DFormatInfo( 32, 1, 1, GL_RG16F_EXT, GenerateMip<R16G16F>, ReadColor<R16G16F, GLfloat> ))); - map.insert(D3D9FormatInfoPair(D3DFMT_A16B16G16R16F, D3DFormatInfo( 64, 1, 1, GL_RGBA16F_EXT, GenerateMip<R16G16B16A16F>, ReadColor<R16G16B16A16F, GLfloat>))); - map.insert(D3D9FormatInfoPair(D3DFMT_R32F, D3DFormatInfo( 32, 1, 1, GL_R32F_EXT, GenerateMip<R32F>, ReadColor<R32F, GLfloat> ))); - map.insert(D3D9FormatInfoPair(D3DFMT_G32R32F, D3DFormatInfo( 64, 1, 1, GL_RG32F_EXT, GenerateMip<R32G32F>, ReadColor<R32G32F, GLfloat> ))); - map.insert(D3D9FormatInfoPair(D3DFMT_A32B32G32R32F, D3DFormatInfo(128, 1, 1, GL_RGBA32F_EXT, GenerateMip<R32G32B32A32F>, ReadColor<R32G32B32A32F, GLfloat>))); - - map.insert(D3D9FormatInfoPair(D3DFMT_D16, D3DFormatInfo( 16, 1, 1, GL_DEPTH_COMPONENT16, NULL, NULL ))); - map.insert(D3D9FormatInfoPair(D3DFMT_D24S8, D3DFormatInfo( 32, 1, 1, GL_DEPTH24_STENCIL8_OES, NULL, NULL ))); - map.insert(D3D9FormatInfoPair(D3DFMT_D24X8, D3DFormatInfo( 32, 1, 1, GL_DEPTH_COMPONENT16, NULL, NULL ))); - map.insert(D3D9FormatInfoPair(D3DFMT_D32, D3DFormatInfo( 32, 1, 1, GL_DEPTH_COMPONENT32_OES, NULL, NULL ))); - - map.insert(D3D9FormatInfoPair(D3DFMT_INTZ, D3DFormatInfo( 32, 1, 1, GL_DEPTH24_STENCIL8_OES, NULL, NULL ))); - - map.insert(D3D9FormatInfoPair(D3DFMT_DXT1, D3DFormatInfo( 64, 4, 4, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, NULL, NULL ))); - map.insert(D3D9FormatInfoPair(D3DFMT_DXT3, D3DFormatInfo(128, 4, 4, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, NULL, NULL ))); - map.insert(D3D9FormatInfoPair(D3DFMT_DXT5, D3DFormatInfo(128, 4, 4, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, NULL, NULL ))); + // | D3DFORMAT | S |W |H | Internal format | Mip generation function | Color read function | + InsertD3DFormatInfo(&map, D3DFMT_NULL, 0, 0, 0, GL_NONE, NULL, NULL ); + InsertD3DFormatInfo(&map, D3DFMT_UNKNOWN, 0, 0, 0, GL_NONE, NULL, NULL ); + + InsertD3DFormatInfo(&map, D3DFMT_L8, 8, 1, 1, GL_LUMINANCE8_EXT, GenerateMip<L8>, ReadColor<L8, GLfloat> ); + InsertD3DFormatInfo(&map, D3DFMT_A8, 8, 1, 1, GL_ALPHA8_EXT, GenerateMip<A8>, ReadColor<A8, GLfloat> ); + InsertD3DFormatInfo(&map, D3DFMT_A8L8, 16, 1, 1, GL_LUMINANCE8_ALPHA8_EXT, GenerateMip<A8L8>, ReadColor<A8L8, GLfloat> ); + InsertD3DFormatInfo(&map, D3DFMT_A4R4G4B4, 16, 1, 1, GL_BGRA4_ANGLEX, GenerateMip<B4G4R4A4>, ReadColor<B4G4R4A4, GLfloat> ); + InsertD3DFormatInfo(&map, D3DFMT_A1R5G5B5, 16, 1, 1, GL_BGR5_A1_ANGLEX, GenerateMip<B5G5R5A1>, ReadColor<B5G5R5A1, GLfloat> ); + InsertD3DFormatInfo(&map, D3DFMT_R5G6B5, 16, 1, 1, GL_RGB565, GenerateMip<R5G6B5>, ReadColor<R5G6B5, GLfloat> ); + InsertD3DFormatInfo(&map, D3DFMT_X8R8G8B8, 32, 1, 1, GL_BGRA8_EXT, GenerateMip<B8G8R8X8>, ReadColor<B8G8R8X8, GLfloat> ); + InsertD3DFormatInfo(&map, D3DFMT_A8R8G8B8, 32, 1, 1, GL_BGRA8_EXT, GenerateMip<B8G8R8A8>, ReadColor<B8G8R8A8, GLfloat> ); + InsertD3DFormatInfo(&map, D3DFMT_R16F, 16, 1, 1, GL_R16F_EXT, GenerateMip<R16F>, ReadColor<R16F, GLfloat> ); + InsertD3DFormatInfo(&map, D3DFMT_G16R16F, 32, 1, 1, GL_RG16F_EXT, GenerateMip<R16G16F>, ReadColor<R16G16F, GLfloat> ); + InsertD3DFormatInfo(&map, D3DFMT_A16B16G16R16F, 64, 1, 1, GL_RGBA16F_EXT, GenerateMip<R16G16B16A16F>, ReadColor<R16G16B16A16F, GLfloat>); + InsertD3DFormatInfo(&map, D3DFMT_R32F, 32, 1, 1, GL_R32F_EXT, GenerateMip<R32F>, ReadColor<R32F, GLfloat> ); + InsertD3DFormatInfo(&map, D3DFMT_G32R32F, 64, 1, 1, GL_RG32F_EXT, GenerateMip<R32G32F>, ReadColor<R32G32F, GLfloat> ); + InsertD3DFormatInfo(&map, D3DFMT_A32B32G32R32F, 128, 1, 1, GL_RGBA32F_EXT, GenerateMip<R32G32B32A32F>, ReadColor<R32G32B32A32F, GLfloat>); + + InsertD3DFormatInfo(&map, D3DFMT_D16, 16, 1, 1, GL_DEPTH_COMPONENT16, NULL, NULL ); + InsertD3DFormatInfo(&map, D3DFMT_D24S8, 32, 1, 1, GL_DEPTH24_STENCIL8_OES, NULL, NULL ); + InsertD3DFormatInfo(&map, D3DFMT_D24X8, 32, 1, 1, GL_DEPTH_COMPONENT16, NULL, NULL ); + InsertD3DFormatInfo(&map, D3DFMT_D32, 32, 1, 1, GL_DEPTH_COMPONENT32_OES, NULL, NULL ); + + InsertD3DFormatInfo(&map, D3DFMT_INTZ, 32, 1, 1, GL_DEPTH24_STENCIL8_OES, NULL, NULL ); + + InsertD3DFormatInfo(&map, D3DFMT_DXT1, 64, 4, 4, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, NULL, NULL ); + InsertD3DFormatInfo(&map, D3DFMT_DXT3, 128, 4, 4, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, NULL, NULL ); + InsertD3DFormatInfo(&map, D3DFMT_DXT5, 128, 4, 4, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, NULL, NULL ); return map; } -static const D3D9FormatInfoMap &GetD3D9FormatInfoMap() +const D3DFormat &GetD3DFormatInfo(D3DFORMAT format) { static const D3D9FormatInfoMap infoMap = BuildD3D9FormatInfoMap(); - return infoMap; -} - -static bool GetD3D9FormatInfo(D3DFORMAT format, D3DFormatInfo *outFormatInfo) -{ - const D3D9FormatInfoMap &infoMap = GetD3D9FormatInfoMap(); D3D9FormatInfoMap::const_iterator iter = infoMap.find(format); if (iter != infoMap.end()) { - if (outFormatInfo) - { - *outFormatInfo = iter->second; - } - return true; + return iter->second; } else { - return false; + static const D3DFormat defaultInfo; + return defaultInfo; } } -static d3d9::D3DFormatSet BuildAllD3DFormatSet() -{ - d3d9::D3DFormatSet set; - - const D3D9FormatInfoMap &infoMap = GetD3D9FormatInfoMap(); - for (D3D9FormatInfoMap::const_iterator i = infoMap.begin(); i != infoMap.end(); ++i) - { - set.insert(i->first); - } - - return set; -} - -struct D3D9FastCopyFormat -{ - D3DFORMAT mSourceFormat; - GLenum mDestFormat; - GLenum mDestType; - - D3D9FastCopyFormat(D3DFORMAT sourceFormat, GLenum destFormat, GLenum destType) - : mSourceFormat(sourceFormat), mDestFormat(destFormat), mDestType(destType) - { } - - bool operator<(const D3D9FastCopyFormat& other) const - { - return memcmp(this, &other, sizeof(D3D9FastCopyFormat)) < 0; - } -}; -typedef std::map<D3D9FastCopyFormat, ColorCopyFunction> D3D9FastCopyMap; -typedef std::pair<D3D9FastCopyFormat, ColorCopyFunction> D3D9FastCopyPair; -static D3D9FastCopyMap BuildFastCopyMap() -{ - D3D9FastCopyMap map; - - map.insert(D3D9FastCopyPair(D3D9FastCopyFormat(D3DFMT_A8R8G8B8, GL_RGBA, GL_UNSIGNED_BYTE), CopyBGRAUByteToRGBAUByte)); - - return map; -} typedef std::pair<GLint, InitializeTextureDataFunction> InternalFormatInitialzerPair; typedef std::map<GLint, InitializeTextureDataFunction> InternalFormatInitialzerMap; @@ -275,160 +153,148 @@ static InternalFormatInitialzerMap BuildInternalFormatInitialzerMap() { InternalFormatInitialzerMap map; - map.insert(InternalFormatInitialzerPair(GL_RGB16F, Initialize4ComponentData<GLhalf, 0x0000, 0x0000, 0x0000, gl::Float16One>)); - map.insert(InternalFormatInitialzerPair(GL_RGB32F, Initialize4ComponentData<GLfloat, 0x00000000, 0x00000000, 0x00000000, gl::Float32One>)); + map.insert(InternalFormatInitialzerPair(GL_RGB16F, Initialize4ComponentData<GLhalf, 0x0000, 0x0000, 0x0000, gl::Float16One>)); + map.insert(InternalFormatInitialzerPair(GL_RGB32F, Initialize4ComponentData<GLfloat, 0x00000000, 0x00000000, 0x00000000, gl::Float32One>)); return map; } -static const InternalFormatInitialzerMap &GetInternalFormatInitialzerMap() -{ - static const InternalFormatInitialzerMap map = BuildInternalFormatInitialzerMap(); - return map; -} +// Each GL internal format corresponds to one D3D format and data loading function. +// Due to not all formats being available all the time, some of the function/format types are wrapped +// in templates that perform format support queries on a Renderer9 object which is supplied +// when requesting the function or format. -namespace d3d9 -{ +typedef bool(*FallbackPredicateFunction)(); -MipGenerationFunction GetMipGenerationFunction(D3DFORMAT format) +template <FallbackPredicateFunction pred, LoadImageFunction prefered, LoadImageFunction fallback> +static void FallbackLoad(size_t width, size_t height, size_t depth, + const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, + uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) { - D3DFormatInfo d3dFormatInfo; - if (GetD3D9FormatInfo(format, &d3dFormatInfo)) + if (pred()) { - return d3dFormatInfo.mMipGenerationFunction; + prefered(width, height, depth, input, inputRowPitch, inputDepthPitch, output, outputRowPitch, outputDepthPitch); } else { - UNREACHABLE(); - return NULL; + fallback(width, height, depth, input, inputRowPitch, inputDepthPitch, output, outputRowPitch, outputDepthPitch); } } -LoadImageFunction GetImageLoadFunction(GLenum internalFormat) +static void UnreachableLoad(size_t width, size_t height, size_t depth, + const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, + uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) { - D3D9FormatInfo d3d9FormatInfo; - if (GetD3D9FormatInfo(internalFormat, &d3d9FormatInfo)) - { - return d3d9FormatInfo.mLoadFunction; - } - else - { - UNREACHABLE(); - return NULL; - } + UNREACHABLE(); } -GLuint GetFormatPixelBytes(D3DFORMAT format) -{ - D3DFormatInfo d3dFormatInfo; - if (GetD3D9FormatInfo(format, &d3dFormatInfo)) - { - return d3dFormatInfo.mPixelBits / 8; - } - else - { - UNREACHABLE(); - return 0; - } -} +typedef std::pair<GLenum, TextureFormat> D3D9FormatPair; +typedef std::map<GLenum, TextureFormat> D3D9FormatMap; -GLuint GetBlockWidth(D3DFORMAT format) +TextureFormat::TextureFormat() + : texFormat(D3DFMT_NULL), + renderFormat(D3DFMT_NULL), + dataInitializerFunction(NULL), + loadFunction(UnreachableLoad) { - D3DFormatInfo d3dFormatInfo; - if (GetD3D9FormatInfo(format, &d3dFormatInfo)) - { - return d3dFormatInfo.mBlockWidth; - } - else - { - UNREACHABLE(); - return 0; - } } -GLuint GetBlockHeight(D3DFORMAT format) +static inline void InsertD3D9FormatInfo(D3D9FormatMap *map, GLenum internalFormat, D3DFORMAT texFormat, + D3DFORMAT renderFormat, LoadImageFunction loadFunction) { - D3DFormatInfo d3dFormatInfo; - if (GetD3D9FormatInfo(format, &d3dFormatInfo)) - { - return d3dFormatInfo.mBlockHeight; - } - else - { - UNREACHABLE(); - return 0; - } -} + TextureFormat info; + info.texFormat = texFormat; + info.renderFormat = renderFormat; -GLuint GetBlockSize(D3DFORMAT format, GLuint width, GLuint height) -{ - D3DFormatInfo d3dFormatInfo; - if (GetD3D9FormatInfo(format, &d3dFormatInfo)) - { - GLuint numBlocksWide = (width + d3dFormatInfo.mBlockWidth - 1) / d3dFormatInfo.mBlockWidth; - GLuint numBlocksHight = (height + d3dFormatInfo.mBlockHeight - 1) / d3dFormatInfo.mBlockHeight; + static const InternalFormatInitialzerMap dataInitializationMap = BuildInternalFormatInitialzerMap(); + InternalFormatInitialzerMap::const_iterator dataInitIter = dataInitializationMap.find(internalFormat); + info.dataInitializerFunction = (dataInitIter != dataInitializationMap.end()) ? dataInitIter->second : NULL; - return (d3dFormatInfo.mPixelBits * numBlocksWide * numBlocksHight) / 8; - } - else - { - UNREACHABLE(); - return 0; - } + info.loadFunction = loadFunction; + + map->insert(std::make_pair(internalFormat, info)); } -void MakeValidSize(bool isImage, D3DFORMAT format, GLsizei *requestWidth, GLsizei *requestHeight, int *levelOffset) +static D3D9FormatMap BuildD3D9FormatMap() { - D3DFormatInfo d3dFormatInfo; - if (GetD3D9FormatInfo(format, &d3dFormatInfo)) - { - int upsampleCount = 0; + D3D9FormatMap map; - GLsizei blockWidth = d3dFormatInfo.mBlockWidth; - GLsizei blockHeight = d3dFormatInfo.mBlockHeight; + // | Internal format | Texture format | Render format | Load function | + InsertD3D9FormatInfo(&map, GL_NONE, D3DFMT_NULL, D3DFMT_NULL, UnreachableLoad ); + + // We choose to downsample the GL_DEPTH_COMPONENT32_OES format to a 24-bit format because D3DFMT_D32 is not widely + // supported. We're allowed to do this because: + // - The ES spec 2.0.25 sec 3.7.1 states that we're allowed to store texture formats with internal format + // resolutions of our own choosing. + // - OES_depth_texture states that downsampling of the depth formats is allowed. + // - ANGLE_depth_texture does not state minimum required resolutions of the depth texture formats it + // introduces. + // In ES3 however, there are minimum resolutions for the texture formats and this would not be allowed. + + InsertD3D9FormatInfo(&map, GL_DEPTH_COMPONENT16, D3DFMT_INTZ, D3DFMT_D24S8, UnreachableLoad ); + InsertD3D9FormatInfo(&map, GL_DEPTH_COMPONENT32_OES, D3DFMT_INTZ, D3DFMT_D24X8, UnreachableLoad ); + InsertD3D9FormatInfo(&map, GL_DEPTH24_STENCIL8_OES, D3DFMT_INTZ, D3DFMT_D24S8, UnreachableLoad ); + InsertD3D9FormatInfo(&map, GL_STENCIL_INDEX8, D3DFMT_UNKNOWN, D3DFMT_D24S8, UnreachableLoad ); // TODO: What's the texture format? + + InsertD3D9FormatInfo(&map, GL_RGBA32F_EXT, D3DFMT_A32B32G32R32F, D3DFMT_A32B32G32R32F, LoadToNative<GLfloat, 4> ); + InsertD3D9FormatInfo(&map, GL_RGB32F_EXT, D3DFMT_A32B32G32R32F, D3DFMT_A32B32G32R32F, LoadToNative3To4<GLfloat, gl::Float32One>); + InsertD3D9FormatInfo(&map, GL_RG32F_EXT, D3DFMT_G32R32F, D3DFMT_G32R32F, LoadToNative<GLfloat, 2> ); + InsertD3D9FormatInfo(&map, GL_R32F_EXT, D3DFMT_R32F, D3DFMT_R32F, LoadToNative<GLfloat, 1> ); + InsertD3D9FormatInfo(&map, GL_ALPHA32F_EXT, D3DFMT_A32B32G32R32F, D3DFMT_UNKNOWN, LoadA32FToRGBA32F ); + InsertD3D9FormatInfo(&map, GL_LUMINANCE32F_EXT, D3DFMT_A32B32G32R32F, D3DFMT_UNKNOWN, LoadL32FToRGBA32F ); + InsertD3D9FormatInfo(&map, GL_LUMINANCE_ALPHA32F_EXT, D3DFMT_A32B32G32R32F, D3DFMT_UNKNOWN, LoadLA32FToRGBA32F ); + + InsertD3D9FormatInfo(&map, GL_RGBA16F_EXT, D3DFMT_A16B16G16R16F, D3DFMT_A16B16G16R16F, LoadToNative<GLhalf, 4> ); + InsertD3D9FormatInfo(&map, GL_RGB16F_EXT, D3DFMT_A16B16G16R16F, D3DFMT_A16B16G16R16F, LoadToNative3To4<GLhalf, gl::Float16One> ); + InsertD3D9FormatInfo(&map, GL_RG16F_EXT, D3DFMT_G16R16F, D3DFMT_G16R16F, LoadToNative<GLhalf, 2> ); + InsertD3D9FormatInfo(&map, GL_R16F_EXT, D3DFMT_R16F, D3DFMT_R16F, LoadToNative<GLhalf, 1> ); + InsertD3D9FormatInfo(&map, GL_ALPHA16F_EXT, D3DFMT_A16B16G16R16F, D3DFMT_UNKNOWN, LoadA16FToRGBA16F ); + InsertD3D9FormatInfo(&map, GL_LUMINANCE16F_EXT, D3DFMT_A16B16G16R16F, D3DFMT_UNKNOWN, LoadL16FToRGBA16F ); + InsertD3D9FormatInfo(&map, GL_LUMINANCE_ALPHA16F_EXT, D3DFMT_A16B16G16R16F, D3DFMT_UNKNOWN, LoadLA16FToRGBA16F ); + + InsertD3D9FormatInfo(&map, GL_ALPHA8_EXT, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, FallbackLoad<gl::supportsSSE2, LoadA8ToBGRA8_SSE2, LoadA8ToBGRA8>); + + InsertD3D9FormatInfo(&map, GL_RGB8_OES, D3DFMT_X8R8G8B8, D3DFMT_X8R8G8B8, LoadRGB8ToBGRX8 ); + InsertD3D9FormatInfo(&map, GL_RGB565, D3DFMT_X8R8G8B8, D3DFMT_X8R8G8B8, LoadR5G6B5ToBGRA8 ); + InsertD3D9FormatInfo(&map, GL_RGBA8_OES, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, FallbackLoad<gl::supportsSSE2, LoadRGBA8ToBGRA8_SSE2, LoadRGBA8ToBGRA8>); + InsertD3D9FormatInfo(&map, GL_RGBA4, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, LoadRGBA4ToBGRA8 ); + InsertD3D9FormatInfo(&map, GL_RGB5_A1, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, LoadRGB5A1ToBGRA8 ); + InsertD3D9FormatInfo(&map, GL_R8_EXT, D3DFMT_X8R8G8B8, D3DFMT_X8R8G8B8, LoadR8ToBGRX8 ); + InsertD3D9FormatInfo(&map, GL_RG8_EXT, D3DFMT_X8R8G8B8, D3DFMT_X8R8G8B8, LoadRG8ToBGRX8 ); + + InsertD3D9FormatInfo(&map, GL_BGRA8_EXT, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, LoadToNative<GLubyte, 4> ); + InsertD3D9FormatInfo(&map, GL_BGRA4_ANGLEX, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, LoadBGRA4ToBGRA8 ); + InsertD3D9FormatInfo(&map, GL_BGR5_A1_ANGLEX, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, LoadBGR5A1ToBGRA8 ); + + InsertD3D9FormatInfo(&map, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, D3DFMT_DXT1, D3DFMT_UNKNOWN, LoadCompressedToNative<4, 4, 8> ); + InsertD3D9FormatInfo(&map, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, D3DFMT_DXT1, D3DFMT_UNKNOWN, LoadCompressedToNative<4, 4, 8> ); + InsertD3D9FormatInfo(&map, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, D3DFMT_DXT3, D3DFMT_UNKNOWN, LoadCompressedToNative<4, 4, 16> ); + InsertD3D9FormatInfo(&map, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, D3DFMT_DXT5, D3DFMT_UNKNOWN, LoadCompressedToNative<4, 4, 16> ); - // Don't expand the size of full textures that are at least (blockWidth x blockHeight) already. - if (isImage || *requestWidth < blockWidth || *requestHeight < blockHeight) - { - while (*requestWidth % blockWidth != 0 || *requestHeight % blockHeight != 0) - { - *requestWidth <<= 1; - *requestHeight <<= 1; - upsampleCount++; - } - } - *levelOffset = upsampleCount; - } -} + // These formats require checking if the renderer supports D3DFMT_L8 or D3DFMT_A8L8 and + // then changing the format and loading function appropriately. + InsertD3D9FormatInfo(&map, GL_LUMINANCE8_EXT, D3DFMT_L8, D3DFMT_UNKNOWN, LoadToNative<GLubyte, 1> ); + InsertD3D9FormatInfo(&map, GL_LUMINANCE8_ALPHA8_EXT, D3DFMT_A8L8, D3DFMT_UNKNOWN, LoadToNative<GLubyte, 2> ); -const D3DFormatSet &GetAllUsedD3DFormats() -{ - static const D3DFormatSet formatSet = BuildAllD3DFormatSet(); - return formatSet; + return map; } -ColorReadFunction GetColorReadFunction(D3DFORMAT format) +const TextureFormat &GetTextureFormatInfo(GLenum internalFormat) { - D3DFormatInfo d3dFormatInfo; - if (GetD3D9FormatInfo(format, &d3dFormatInfo)) + static const D3D9FormatMap formatMap = BuildD3D9FormatMap(); + D3D9FormatMap::const_iterator iter = formatMap.find(internalFormat); + if (iter != formatMap.end()) { - return d3dFormatInfo.mColorReadFunction; + return iter->second; } else { - UNREACHABLE(); - return NULL; + static const TextureFormat defaultInfo; + return defaultInfo; } } -ColorCopyFunction GetFastCopyFunction(D3DFORMAT sourceFormat, GLenum destFormat, GLenum destType) -{ - static const D3D9FastCopyMap fastCopyMap = BuildFastCopyMap(); - D3D9FastCopyMap::const_iterator iter = fastCopyMap.find(D3D9FastCopyFormat(sourceFormat, destFormat, destType)); - return (iter != fastCopyMap.end()) ? iter->second : NULL; -} - -GLenum GetDeclTypeComponentType(D3DDECLTYPE declType) +static GLenum GetDeclTypeComponentType(D3DDECLTYPE declType) { switch (declType) { @@ -451,27 +317,13 @@ GLenum GetDeclTypeComponentType(D3DDECLTYPE declType) // Attribute format conversion enum { NUM_GL_VERTEX_ATTRIB_TYPES = 6 }; -struct FormatConverter -{ - bool identity; - std::size_t outputElementSize; - void (*convertArray)(const void *in, std::size_t stride, std::size_t n, void *out); - D3DDECLTYPE d3dDeclType; -}; - struct TranslationDescription { DWORD capsFlag; - FormatConverter preferredConversion; - FormatConverter fallbackConversion; + VertexFormat preferredConversion; + VertexFormat fallbackConversion; }; -static unsigned int typeIndex(GLenum type); -static const FormatConverter &formatConverter(const gl::VertexAttribute &attribute); - -bool mTranslationsInitialized = false; -FormatConverter mFormatConverters[NUM_GL_VERTEX_ATTRIB_TYPES][2][4]; - // Mapping from OpenGL-ES vertex attrib type to D3D decl type: // // BYTE SHORT (Cast) @@ -623,14 +475,35 @@ public: enum { declflag = VertexTypeFlags<d3dtype, d3dsize>::declflag }; }; +VertexFormat::VertexFormat() + : conversionType(VERTEX_CONVERT_NONE), + outputElementSize(0), + copyFunction(NULL), + nativeFormat(D3DDECLTYPE_UNUSED), + componentType(GL_NONE) +{ +} + // Initialize a TranslationInfo +VertexFormat CreateVertexFormatInfo(bool identity, size_t elementSize, VertexCopyFunction copyFunc, D3DDECLTYPE nativeFormat) +{ + VertexFormat formatInfo; + formatInfo.conversionType = identity ? VERTEX_CONVERT_NONE : VERTEX_CONVERT_CPU; + formatInfo.outputElementSize = elementSize; + formatInfo.copyFunction = copyFunc; + formatInfo.nativeFormat = nativeFormat; + formatInfo.componentType = GetDeclTypeComponentType(nativeFormat); + return formatInfo; +} + #define TRANSLATION(type, norm, size, preferred) \ - { \ + CreateVertexFormatInfo \ + ( \ Converter<type, norm, size, preferred>::identity, \ Converter<type, norm, size, preferred>::finalSize, \ Converter<type, norm, size, preferred>::convertArray, \ static_cast<D3DDECLTYPE>(Converter<type, norm, size, preferred>::declflag) \ - } + ) #define TRANSLATION_FOR_TYPE_NORM_SIZE(type, norm, size) \ { \ @@ -651,168 +524,63 @@ public: { TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 1), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 2), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 3), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 4) }, \ } -const TranslationDescription mPossibleTranslations[NUM_GL_VERTEX_ATTRIB_TYPES][2][4] = // [GL types as enumerated by typeIndex()][normalized][size-1] +static inline unsigned int ComputeTypeIndex(GLenum type) { - TRANSLATIONS_FOR_TYPE(GL_BYTE), - TRANSLATIONS_FOR_TYPE(GL_UNSIGNED_BYTE), - TRANSLATIONS_FOR_TYPE(GL_SHORT), - TRANSLATIONS_FOR_TYPE(GL_UNSIGNED_SHORT), - TRANSLATIONS_FOR_TYPE_NO_NORM(GL_FIXED), - TRANSLATIONS_FOR_TYPE_NO_NORM(GL_FLOAT) -}; + switch (type) + { + case GL_BYTE: return 0; + case GL_UNSIGNED_BYTE: return 1; + case GL_SHORT: return 2; + case GL_UNSIGNED_SHORT: return 3; + case GL_FIXED: return 4; + case GL_FLOAT: return 5; -void InitializeVertexTranslations(const rx::Renderer9 *renderer) -{ - DWORD declTypes = renderer->getCapsDeclTypes(); + default: UNREACHABLE(); return 5; + } +} - for (unsigned int i = 0; i < NUM_GL_VERTEX_ATTRIB_TYPES; i++) +const VertexFormat &GetVertexFormatInfo(DWORD supportedDeclTypes, const gl::VertexFormat &vertexFormat) +{ + static bool initialized = false; + static DWORD intializedDeclTypes = 0; + static VertexFormat formatConverters[NUM_GL_VERTEX_ATTRIB_TYPES][2][4]; + if (!initialized) { - for (unsigned int j = 0; j < 2; j++) + const TranslationDescription translations[NUM_GL_VERTEX_ATTRIB_TYPES][2][4] = // [GL types as enumerated by typeIndex()][normalized][size-1] { - for (unsigned int k = 0; k < 4; k++) + TRANSLATIONS_FOR_TYPE(GL_BYTE), + TRANSLATIONS_FOR_TYPE(GL_UNSIGNED_BYTE), + TRANSLATIONS_FOR_TYPE(GL_SHORT), + TRANSLATIONS_FOR_TYPE(GL_UNSIGNED_SHORT), + TRANSLATIONS_FOR_TYPE_NO_NORM(GL_FIXED), + TRANSLATIONS_FOR_TYPE_NO_NORM(GL_FLOAT) + }; + for (unsigned int i = 0; i < NUM_GL_VERTEX_ATTRIB_TYPES; i++) + { + for (unsigned int j = 0; j < 2; j++) { - if (mPossibleTranslations[i][j][k].capsFlag == 0 || (declTypes & mPossibleTranslations[i][j][k].capsFlag) != 0) - { - mFormatConverters[i][j][k] = mPossibleTranslations[i][j][k].preferredConversion; - } - else + for (unsigned int k = 0; k < 4; k++) { - mFormatConverters[i][j][k] = mPossibleTranslations[i][j][k].fallbackConversion; + if (translations[i][j][k].capsFlag == 0 || (supportedDeclTypes & translations[i][j][k].capsFlag) != 0) + { + formatConverters[i][j][k] = translations[i][j][k].preferredConversion; + } + else + { + formatConverters[i][j][k] = translations[i][j][k].fallbackConversion; + } } } } + initialized = true; + intializedDeclTypes = supportedDeclTypes; } -} - -unsigned int typeIndex(GLenum type) -{ - switch (type) - { - case GL_BYTE: return 0; - case GL_UNSIGNED_BYTE: return 1; - case GL_SHORT: return 2; - case GL_UNSIGNED_SHORT: return 3; - case GL_FIXED: return 4; - case GL_FLOAT: return 5; - default: UNREACHABLE(); return 5; - } -} + ASSERT(intializedDeclTypes == supportedDeclTypes); -const FormatConverter &formatConverter(const gl::VertexFormat &vertexFormat) -{ // Pure integer attributes only supported in ES3.0 ASSERT(!vertexFormat.mPureInteger); - return mFormatConverters[typeIndex(vertexFormat.mType)][vertexFormat.mNormalized][vertexFormat.mComponents - 1]; -} - -VertexCopyFunction GetVertexCopyFunction(const gl::VertexFormat &vertexFormat) -{ - return formatConverter(vertexFormat).convertArray; -} - -size_t GetVertexElementSize(const gl::VertexFormat &vertexFormat) -{ - return formatConverter(vertexFormat).outputElementSize; -} - -VertexConversionType GetVertexConversionType(const gl::VertexFormat &vertexFormat) -{ - return (formatConverter(vertexFormat).identity ? VERTEX_CONVERT_NONE : VERTEX_CONVERT_CPU); -} - -D3DDECLTYPE GetNativeVertexFormat(const gl::VertexFormat &vertexFormat) -{ - return formatConverter(vertexFormat).d3dDeclType; -} - -} - -namespace gl_d3d9 -{ - -D3DFORMAT GetTextureFormat(GLenum internalFormat) -{ - D3D9FormatInfo d3d9FormatInfo; - if (GetD3D9FormatInfo(internalFormat, &d3d9FormatInfo)) - { - return d3d9FormatInfo.mTexFormat; - } - else - { - return D3DFMT_UNKNOWN; - } -} - -D3DFORMAT GetRenderFormat(GLenum internalFormat) -{ - D3D9FormatInfo d3d9FormatInfo; - if (GetD3D9FormatInfo(internalFormat, &d3d9FormatInfo)) - { - return d3d9FormatInfo.mRenderFormat; - } - else - { - return D3DFMT_UNKNOWN; - } -} - -D3DMULTISAMPLE_TYPE GetMultisampleType(GLsizei samples) -{ - return (samples > 1) ? static_cast<D3DMULTISAMPLE_TYPE>(samples) : D3DMULTISAMPLE_NONE; -} - -bool RequiresTextureDataInitialization(GLint internalFormat) -{ - const InternalFormatInitialzerMap &map = GetInternalFormatInitialzerMap(); - return map.find(internalFormat) != map.end(); -} - -InitializeTextureDataFunction GetTextureDataInitializationFunction(GLint internalFormat) -{ - const InternalFormatInitialzerMap &map = GetInternalFormatInitialzerMap(); - InternalFormatInitialzerMap::const_iterator iter = map.find(internalFormat); - if (iter != map.end()) - { - return iter->second; - } - else - { - UNREACHABLE(); - return NULL; - } -} - -} - -namespace d3d9_gl -{ - -GLenum GetInternalFormat(D3DFORMAT format) -{ - static const D3D9FormatInfoMap infoMap = BuildD3D9FormatInfoMap(); - D3D9FormatInfoMap::const_iterator iter = infoMap.find(format); - if (iter != infoMap.end()) - { - return iter->second.mInternalFormat; - } - else - { - UNREACHABLE(); - return GL_NONE; - } -} - -GLsizei GetSamplesCount(D3DMULTISAMPLE_TYPE type) -{ - return (type != D3DMULTISAMPLE_NONMASKABLE) ? type : 0; -} - -bool IsFormatChannelEquivalent(D3DFORMAT d3dformat, GLenum format) -{ - GLenum internalFormat = d3d9_gl::GetInternalFormat(d3dformat); - GLenum convertedFormat = gl::GetFormat(internalFormat); - return convertedFormat == format; + return formatConverters[ComputeTypeIndex(vertexFormat.mType)][vertexFormat.mNormalized][vertexFormat.mComponents - 1]; } } |