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diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/formatutils9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/formatutils9.h
new file mode 100644
index 0000000000..26388794e0
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+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/formatutils9.h
@@ -0,0 +1,77 @@
+//
+// Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// formatutils9.h: Queries for GL image formats and their translations to D3D9
+// formats.
+
+#ifndef LIBGLESV2_RENDERER_FORMATUTILS9_H_
+#define LIBGLESV2_RENDERER_FORMATUTILS9_H_
+
+#include "libGLESv2/formatutils.h"
+
+namespace rx
+{
+
+class Renderer9;
+
+namespace d3d9
+{
+
+typedef std::set<D3DFORMAT> D3DFormatSet;
+
+MipGenerationFunction GetMipGenerationFunction(D3DFORMAT format);
+LoadImageFunction GetImageLoadFunction(GLenum internalFormat);
+
+GLuint GetFormatPixelBytes(D3DFORMAT format);
+GLuint GetBlockWidth(D3DFORMAT format);
+GLuint GetBlockHeight(D3DFORMAT format);
+GLuint GetBlockSize(D3DFORMAT format, GLuint width, GLuint height);
+
+void MakeValidSize(bool isImage, D3DFORMAT format, GLsizei *requestWidth, GLsizei *requestHeight, int *levelOffset);
+
+const D3DFormatSet &GetAllUsedD3DFormats();
+
+ColorReadFunction GetColorReadFunction(D3DFORMAT format);
+ColorCopyFunction GetFastCopyFunction(D3DFORMAT sourceFormat, GLenum destFormat, GLenum destType);
+
+VertexCopyFunction GetVertexCopyFunction(const gl::VertexFormat &vertexFormat);
+size_t GetVertexElementSize(const gl::VertexFormat &vertexFormat);
+VertexConversionType GetVertexConversionType(const gl::VertexFormat &vertexFormat);
+D3DDECLTYPE GetNativeVertexFormat(const gl::VertexFormat &vertexFormat);
+
+GLenum GetDeclTypeComponentType(D3DDECLTYPE declType);
+int GetDeclTypeComponentCount(D3DDECLTYPE declType);
+bool IsDeclTypeNormalized(D3DDECLTYPE declType);
+
+void InitializeVertexTranslations(const rx::Renderer9 *renderer);
+
+}
+
+namespace gl_d3d9
+{
+
+D3DFORMAT GetTextureFormat(GLenum internalForma);
+D3DFORMAT GetRenderFormat(GLenum internalFormat);
+
+D3DMULTISAMPLE_TYPE GetMultisampleType(GLsizei samples);
+
+bool RequiresTextureDataInitialization(GLint internalFormat);
+InitializeTextureDataFunction GetTextureDataInitializationFunction(GLint internalFormat);
+
+}
+
+namespace d3d9_gl
+{
+
+GLenum GetInternalFormat(D3DFORMAT format);
+GLsizei GetSamplesCount(D3DMULTISAMPLE_TYPE type);
+bool IsFormatChannelEquivalent(D3DFORMAT d3dformat, GLenum format);
+
+}
+
+}
+
+#endif // LIBGLESV2_RENDERER_FORMATUTILS9_H_