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-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d11/BufferStorage11.cpp366
1 files changed, 0 insertions, 366 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/BufferStorage11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/BufferStorage11.cpp
deleted file mode 100644
index 31d5b8b886..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/BufferStorage11.cpp
+++ /dev/null
@@ -1,366 +0,0 @@
-#include "precompiled.h"
-//
-// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// BufferStorage11.cpp Defines the BufferStorage11 class.
-
-#include "libGLESv2/renderer/d3d11/BufferStorage11.h"
-#include "libGLESv2/main.h"
-#include "libGLESv2/renderer/d3d11/Renderer11.h"
-
-namespace rx
-{
-
-BufferStorage11::BufferStorage11(Renderer11 *renderer)
-{
- mRenderer = renderer;
-
- mStagingBuffer = NULL;
- mStagingBufferSize = 0;
-
- mSize = 0;
-
- mResolvedData = NULL;
- mResolvedDataSize = 0;
- mResolvedDataValid = false;
-
- mReadUsageCount = 0;
- mWriteUsageCount = 0;
-}
-
-BufferStorage11::~BufferStorage11()
-{
- SafeRelease(mStagingBuffer);
-
- if (mResolvedData)
- {
- free(mResolvedData);
- mResolvedData = NULL;
- }
-
- for (auto it = mDirectBuffers.begin(); it != mDirectBuffers.end(); it++)
- {
- SafeDelete(it->second);
- }
-}
-
-BufferStorage11 *BufferStorage11::makeBufferStorage11(BufferStorage *bufferStorage)
-{
- ASSERT(HAS_DYNAMIC_TYPE(BufferStorage11*, bufferStorage));
- return static_cast<BufferStorage11*>(bufferStorage);
-}
-
-void *BufferStorage11::getData()
-{
- ASSERT(mStagingBuffer);
-
- if (!mResolvedDataValid)
- {
- ID3D11Device *device = mRenderer->getDevice();
- ID3D11DeviceContext *context = mRenderer->getDeviceContext();
- HRESULT result;
-
- if (!mResolvedData || mResolvedDataSize < mStagingBufferSize)
- {
- free(mResolvedData);
- mResolvedData = malloc(mSize);
- mResolvedDataSize = mSize;
- }
-
- D3D11_MAPPED_SUBRESOURCE mappedResource;
- result = context->Map(mStagingBuffer, 0, D3D11_MAP_READ, 0, &mappedResource);
- if (FAILED(result))
- {
- return gl::error(GL_OUT_OF_MEMORY, (void*)NULL);
- }
-
- memcpy(mResolvedData, mappedResource.pData, mSize);
-
- context->Unmap(mStagingBuffer, 0);
-
- mResolvedDataValid = true;
- }
-
- mReadUsageCount = 0;
-
- return mResolvedData;
-}
-
-void BufferStorage11::setData(const void* data, unsigned int size, unsigned int offset)
-{
- ID3D11Device *device = mRenderer->getDevice();
- ID3D11DeviceContext *context = mRenderer->getDeviceContext();
- HRESULT result;
-
- const unsigned int requiredStagingBufferSize = size + offset;
- const bool createStagingBuffer = !mStagingBuffer || mStagingBufferSize < requiredStagingBufferSize;
-
- if (createStagingBuffer)
- {
- D3D11_BUFFER_DESC bufferDesc;
- bufferDesc.ByteWidth = requiredStagingBufferSize;
- bufferDesc.Usage = D3D11_USAGE_STAGING;
- bufferDesc.BindFlags = 0;
- bufferDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE;
- bufferDesc.MiscFlags = 0;
- bufferDesc.StructureByteStride = 0;
-
- HRESULT result;
- ID3D11Device *device = mRenderer->getDevice();
- ID3D11DeviceContext *context = mRenderer->getDeviceContext();
- ID3D11Buffer *newStagingBuffer;
-
- if (data && offset == 0)
- {
- D3D11_SUBRESOURCE_DATA initialData;
- initialData.pSysMem = data;
- initialData.SysMemPitch = requiredStagingBufferSize;
- initialData.SysMemSlicePitch = 0;
-
- result = device->CreateBuffer(&bufferDesc, &initialData, &newStagingBuffer);
- }
- else
- {
- result = device->CreateBuffer(&bufferDesc, NULL, &newStagingBuffer);
- }
-
- if (FAILED(result))
- {
- mStagingBufferSize = 0;
- return gl::error(GL_OUT_OF_MEMORY);
- }
-
- mStagingBufferSize = requiredStagingBufferSize;
-
- if (mStagingBuffer && offset > 0)
- {
- // If offset is greater than zero and the buffer is non-null, need to preserve the data from
- // the old buffer up to offset
- D3D11_BOX srcBox;
- srcBox.left = 0;
- srcBox.right = std::min(offset, requiredStagingBufferSize);
- srcBox.top = 0;
- srcBox.bottom = 1;
- srcBox.front = 0;
- srcBox.back = 1;
-
- context->CopySubresourceRegion(newStagingBuffer, 0, 0, 0, 0, mStagingBuffer, 0, &srcBox);
- }
-
- SafeRelease(mStagingBuffer);
- mStagingBuffer = newStagingBuffer;
- }
-
- if (data && (offset != 0 || !createStagingBuffer))
- {
- D3D11_MAPPED_SUBRESOURCE mappedResource;
- result = context->Map(mStagingBuffer, 0, D3D11_MAP_WRITE, 0, &mappedResource);
- if (FAILED(result))
- {
- return gl::error(GL_OUT_OF_MEMORY);
- }
-
- unsigned char *offsetBufferPointer = reinterpret_cast<unsigned char *>(mappedResource.pData) + offset;
- memcpy(offsetBufferPointer, data, size);
-
- context->Unmap(mStagingBuffer, 0);
- }
-
- for (auto it = mDirectBuffers.begin(); it != mDirectBuffers.end(); it++)
- {
- it->second->markDirty();
- }
-
- mSize = std::max(mSize, requiredStagingBufferSize);
- mWriteUsageCount = 0;
-
- mResolvedDataValid = false;
-}
-
-void BufferStorage11::copyData(BufferStorage* sourceStorage, unsigned int size,
- unsigned int sourceOffset, unsigned int destOffset)
-{
- BufferStorage11* source = makeBufferStorage11(sourceStorage);
- if (source)
- {
- ID3D11DeviceContext *context = mRenderer->getDeviceContext();
-
- D3D11_BOX srcBox;
- srcBox.left = sourceOffset;
- srcBox.right = sourceOffset + size;
- srcBox.top = 0;
- srcBox.bottom = 1;
- srcBox.front = 0;
- srcBox.back = 1;
-
- ASSERT(mStagingBuffer && source->mStagingBuffer);
- context->CopySubresourceRegion(mStagingBuffer, 0, destOffset, 0, 0, source->mStagingBuffer, 0, &srcBox);
- }
-}
-
-void BufferStorage11::clear()
-{
- mResolvedDataValid = false;
- mSize = 0;
-}
-
-unsigned int BufferStorage11::getSize() const
-{
- return mSize;
-}
-
-bool BufferStorage11::supportsDirectBinding() const
-{
- return true;
-}
-
-void BufferStorage11::markBufferUsage()
-{
- mReadUsageCount++;
- mWriteUsageCount++;
-
- const unsigned int usageLimit = 5;
-
- if (mReadUsageCount > usageLimit && mResolvedData)
- {
- free(mResolvedData);
- mResolvedData = NULL;
- mResolvedDataSize = 0;
- mResolvedDataValid = false;
- }
-}
-
-ID3D11Buffer *BufferStorage11::getBuffer(BufferUsage usage)
-{
- markBufferUsage();
-
- DirectBufferStorage11 *directBuffer = NULL;
-
- auto directBufferIt = mDirectBuffers.find(usage);
- if (directBufferIt != mDirectBuffers.end())
- {
- directBuffer = directBufferIt->second;
- }
-
- if (directBuffer)
- {
- if (directBuffer->isDirty())
- {
- // if updateFromStagingBuffer returns true, the D3D buffer has been recreated
- // and we should update our serial
- if (directBuffer->updateFromStagingBuffer(mStagingBuffer, mSize, 0))
- {
- updateSerial();
- }
- }
- }
- else
- {
- // buffer is not allocated, create it
- directBuffer = new DirectBufferStorage11(mRenderer, usage);
- directBuffer->updateFromStagingBuffer(mStagingBuffer, mSize, 0);
-
- mDirectBuffers.insert(std::make_pair(usage, directBuffer));
- updateSerial();
- }
-
- return directBuffer->getD3DBuffer();
-}
-
-DirectBufferStorage11::DirectBufferStorage11(Renderer11 *renderer, BufferUsage usage)
- : mRenderer(renderer),
- mUsage(usage),
- mDirectBuffer(NULL),
- mBufferSize(0),
- mDirty(false)
-{
-}
-
-DirectBufferStorage11::~DirectBufferStorage11()
-{
- SafeRelease(mDirectBuffer);
-}
-
-BufferUsage DirectBufferStorage11::getUsage() const
-{
- return mUsage;
-}
-
-// Returns true if it recreates the direct buffer
-bool DirectBufferStorage11::updateFromStagingBuffer(ID3D11Buffer *stagingBuffer, size_t size, size_t offset)
-{
- ID3D11Device *device = mRenderer->getDevice();
- ID3D11DeviceContext *context = mRenderer->getDeviceContext();
-
- // unused for now
- ASSERT(offset == 0);
-
- unsigned int requiredBufferSize = size + offset;
- bool createBuffer = !mDirectBuffer || mBufferSize < requiredBufferSize;
-
- // (Re)initialize D3D buffer if needed
- if (createBuffer)
- {
- D3D11_BUFFER_DESC bufferDesc;
- fillBufferDesc(&bufferDesc, mRenderer, mUsage, requiredBufferSize);
-
- ID3D11Buffer *newBuffer;
- HRESULT result = device->CreateBuffer(&bufferDesc, NULL, &newBuffer);
-
- if (FAILED(result))
- {
- return gl::error(GL_OUT_OF_MEMORY, false);
- }
-
- // No longer need the old buffer
- SafeRelease(mDirectBuffer);
- mDirectBuffer = newBuffer;
-
- mBufferSize = bufferDesc.ByteWidth;
- }
-
- // Copy data via staging buffer
- D3D11_BOX srcBox;
- srcBox.left = 0;
- srcBox.right = size;
- srcBox.top = 0;
- srcBox.bottom = 1;
- srcBox.front = 0;
- srcBox.back = 1;
-
- context->CopySubresourceRegion(mDirectBuffer, 0, offset, 0, 0, stagingBuffer, 0, &srcBox);
-
- mDirty = false;
-
- return createBuffer;
-}
-
-void DirectBufferStorage11::fillBufferDesc(D3D11_BUFFER_DESC* bufferDesc, Renderer *renderer, BufferUsage usage, unsigned int bufferSize)
-{
- bufferDesc->ByteWidth = bufferSize;
- bufferDesc->MiscFlags = 0;
- bufferDesc->StructureByteStride = 0;
-
- switch (usage)
- {
- case BUFFER_USAGE_VERTEX:
- bufferDesc->Usage = D3D11_USAGE_DEFAULT;
- bufferDesc->BindFlags = D3D11_BIND_VERTEX_BUFFER;
- bufferDesc->CPUAccessFlags = 0;
- break;
-
- case BUFFER_USAGE_INDEX:
- bufferDesc->Usage = D3D11_USAGE_DEFAULT;
- bufferDesc->BindFlags = D3D11_BIND_INDEX_BUFFER;
- bufferDesc->CPUAccessFlags = 0;
- break;
-
- default:
- UNREACHABLE();
- }
-}
-
-}