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-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Fence11.cpp134
1 files changed, 134 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Fence11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Fence11.cpp
new file mode 100644
index 0000000000..2a7d4d43ef
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Fence11.cpp
@@ -0,0 +1,134 @@
+#include "precompiled.h"
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Fence11.cpp: Defines the rx::Fence11 class which implements rx::FenceImpl.
+
+#include "libGLESv2/renderer/d3d11/Fence11.h"
+#include "libGLESv2/main.h"
+#include "libGLESv2/renderer/d3d11/Renderer11.h"
+
+namespace rx
+{
+
+Fence11::Fence11(rx::Renderer11 *renderer)
+{
+ mRenderer = renderer;
+ mQuery = NULL;
+}
+
+Fence11::~Fence11()
+{
+ if (mQuery)
+ {
+ mQuery->Release();
+ mQuery = NULL;
+ }
+}
+
+GLboolean Fence11::isFence()
+{
+ // GL_NV_fence spec:
+ // A name returned by GenFencesNV, but not yet set via SetFenceNV, is not the name of an existing fence.
+ return mQuery != NULL;
+}
+
+void Fence11::setFence(GLenum condition)
+{
+ if (!mQuery)
+ {
+ D3D11_QUERY_DESC queryDesc;
+ queryDesc.Query = D3D11_QUERY_EVENT;
+ queryDesc.MiscFlags = 0;
+
+ if (FAILED(mRenderer->getDevice()->CreateQuery(&queryDesc, &mQuery)))
+ {
+ return gl::error(GL_OUT_OF_MEMORY);
+ }
+ }
+
+ mRenderer->getDeviceContext()->End(mQuery);
+
+ setCondition(condition);
+ setStatus(GL_FALSE);
+}
+
+GLboolean Fence11::testFence()
+{
+ if (mQuery == NULL)
+ {
+ return gl::error(GL_INVALID_OPERATION, GL_TRUE);
+ }
+
+ HRESULT result = mRenderer->getDeviceContext()->GetData(mQuery, NULL, 0, 0);
+
+ if (mRenderer->isDeviceLost())
+ {
+ return gl::error(GL_OUT_OF_MEMORY, GL_TRUE);
+ }
+
+ ASSERT(result == S_OK || result == S_FALSE);
+ setStatus(result == S_OK);
+ return getStatus();
+}
+
+void Fence11::finishFence()
+{
+ if (mQuery == NULL)
+ {
+ return gl::error(GL_INVALID_OPERATION);
+ }
+
+ while (!testFence())
+ {
+ Sleep(0);
+ }
+}
+
+void Fence11::getFenceiv(GLenum pname, GLint *params)
+{
+ if (mQuery == NULL)
+ {
+ return gl::error(GL_INVALID_OPERATION);
+ }
+
+ switch (pname)
+ {
+ case GL_FENCE_STATUS_NV:
+ {
+ // GL_NV_fence spec:
+ // Once the status of a fence has been finished (via FinishFenceNV) or tested and the returned status is TRUE (via either TestFenceNV
+ // or GetFenceivNV querying the FENCE_STATUS_NV), the status remains TRUE until the next SetFenceNV of the fence.
+ if (getStatus())
+ {
+ params[0] = GL_TRUE;
+ return;
+ }
+
+ HRESULT result = mRenderer->getDeviceContext()->GetData(mQuery, NULL, 0, D3D11_ASYNC_GETDATA_DONOTFLUSH);
+
+ if (mRenderer->isDeviceLost())
+ {
+ params[0] = GL_TRUE;
+ return gl::error(GL_OUT_OF_MEMORY);
+ }
+
+ ASSERT(result == S_OK || result == S_FALSE);
+ setStatus(result == S_OK);
+ params[0] = getStatus();
+
+ break;
+ }
+ case GL_FENCE_CONDITION_NV:
+ params[0] = getCondition();
+ break;
+ default:
+ return gl::error(GL_INVALID_ENUM);
+ break;
+ }
+}
+
+}