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-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Fence11.cpp134
1 files changed, 0 insertions, 134 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Fence11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Fence11.cpp
deleted file mode 100644
index 2a7d4d43ef..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Fence11.cpp
+++ /dev/null
@@ -1,134 +0,0 @@
-#include "precompiled.h"
-//
-// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Fence11.cpp: Defines the rx::Fence11 class which implements rx::FenceImpl.
-
-#include "libGLESv2/renderer/d3d11/Fence11.h"
-#include "libGLESv2/main.h"
-#include "libGLESv2/renderer/d3d11/Renderer11.h"
-
-namespace rx
-{
-
-Fence11::Fence11(rx::Renderer11 *renderer)
-{
- mRenderer = renderer;
- mQuery = NULL;
-}
-
-Fence11::~Fence11()
-{
- if (mQuery)
- {
- mQuery->Release();
- mQuery = NULL;
- }
-}
-
-GLboolean Fence11::isFence()
-{
- // GL_NV_fence spec:
- // A name returned by GenFencesNV, but not yet set via SetFenceNV, is not the name of an existing fence.
- return mQuery != NULL;
-}
-
-void Fence11::setFence(GLenum condition)
-{
- if (!mQuery)
- {
- D3D11_QUERY_DESC queryDesc;
- queryDesc.Query = D3D11_QUERY_EVENT;
- queryDesc.MiscFlags = 0;
-
- if (FAILED(mRenderer->getDevice()->CreateQuery(&queryDesc, &mQuery)))
- {
- return gl::error(GL_OUT_OF_MEMORY);
- }
- }
-
- mRenderer->getDeviceContext()->End(mQuery);
-
- setCondition(condition);
- setStatus(GL_FALSE);
-}
-
-GLboolean Fence11::testFence()
-{
- if (mQuery == NULL)
- {
- return gl::error(GL_INVALID_OPERATION, GL_TRUE);
- }
-
- HRESULT result = mRenderer->getDeviceContext()->GetData(mQuery, NULL, 0, 0);
-
- if (mRenderer->isDeviceLost())
- {
- return gl::error(GL_OUT_OF_MEMORY, GL_TRUE);
- }
-
- ASSERT(result == S_OK || result == S_FALSE);
- setStatus(result == S_OK);
- return getStatus();
-}
-
-void Fence11::finishFence()
-{
- if (mQuery == NULL)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
-
- while (!testFence())
- {
- Sleep(0);
- }
-}
-
-void Fence11::getFenceiv(GLenum pname, GLint *params)
-{
- if (mQuery == NULL)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
-
- switch (pname)
- {
- case GL_FENCE_STATUS_NV:
- {
- // GL_NV_fence spec:
- // Once the status of a fence has been finished (via FinishFenceNV) or tested and the returned status is TRUE (via either TestFenceNV
- // or GetFenceivNV querying the FENCE_STATUS_NV), the status remains TRUE until the next SetFenceNV of the fence.
- if (getStatus())
- {
- params[0] = GL_TRUE;
- return;
- }
-
- HRESULT result = mRenderer->getDeviceContext()->GetData(mQuery, NULL, 0, D3D11_ASYNC_GETDATA_DONOTFLUSH);
-
- if (mRenderer->isDeviceLost())
- {
- params[0] = GL_TRUE;
- return gl::error(GL_OUT_OF_MEMORY);
- }
-
- ASSERT(result == S_OK || result == S_FALSE);
- setStatus(result == S_OK);
- params[0] = getStatus();
-
- break;
- }
- case GL_FENCE_CONDITION_NV:
- params[0] = getCondition();
- break;
- default:
- return gl::error(GL_INVALID_ENUM);
- break;
- }
-}
-
-}