diff options
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Image11.cpp')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Image11.cpp | 498 |
1 files changed, 0 insertions, 498 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Image11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Image11.cpp deleted file mode 100644 index 5d039a35e8..0000000000 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Image11.cpp +++ /dev/null @@ -1,498 +0,0 @@ -#include "precompiled.h" -// -// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. -// - -// Image11.h: Implements the rx::Image11 class, which acts as the interface to -// the actual underlying resources of a Texture - -#include "libGLESv2/renderer/d3d11/Renderer11.h" -#include "libGLESv2/renderer/d3d11/Image11.h" -#include "libGLESv2/renderer/d3d11/TextureStorage11.h" -#include "libGLESv2/Framebuffer.h" -#include "libGLESv2/Renderbuffer.h" - -#include "libGLESv2/main.h" -#include "libGLESv2/utilities.h" -#include "libGLESv2/renderer/d3d11/renderer11_utils.h" -#include "libGLESv2/renderer/generatemip.h" - -namespace rx -{ - -Image11::Image11() -{ - mStagingTexture = NULL; - mRenderer = NULL; - mDXGIFormat = DXGI_FORMAT_UNKNOWN; -} - -Image11::~Image11() -{ - if (mStagingTexture) - { - mStagingTexture->Release(); - } -} - -Image11 *Image11::makeImage11(Image *img) -{ - ASSERT(HAS_DYNAMIC_TYPE(rx::Image11*, img)); - return static_cast<rx::Image11*>(img); -} - -void Image11::generateMipmap(Image11 *dest, Image11 *src) -{ - ASSERT(src->getDXGIFormat() == dest->getDXGIFormat()); - ASSERT(src->getWidth() == 1 || src->getWidth() / 2 == dest->getWidth()); - ASSERT(src->getHeight() == 1 || src->getHeight() / 2 == dest->getHeight()); - - D3D11_MAPPED_SUBRESOURCE destMapped, srcMapped; - dest->map(D3D11_MAP_WRITE, &destMapped); - src->map(D3D11_MAP_READ, &srcMapped); - - const unsigned char *sourceData = reinterpret_cast<const unsigned char*>(srcMapped.pData); - unsigned char *destData = reinterpret_cast<unsigned char*>(destMapped.pData); - - if (sourceData && destData) - { - switch (src->getDXGIFormat()) - { - case DXGI_FORMAT_R8G8B8A8_UNORM: - case DXGI_FORMAT_B8G8R8A8_UNORM: - GenerateMip<R8G8B8A8>(src->getWidth(), src->getHeight(), sourceData, srcMapped.RowPitch, destData, destMapped.RowPitch); - break; - case DXGI_FORMAT_A8_UNORM: - GenerateMip<A8>(src->getWidth(), src->getHeight(), sourceData, srcMapped.RowPitch, destData, destMapped.RowPitch); - break; - case DXGI_FORMAT_R8_UNORM: - GenerateMip<R8>(src->getWidth(), src->getHeight(), sourceData, srcMapped.RowPitch, destData, destMapped.RowPitch); - break; - case DXGI_FORMAT_R32G32B32A32_FLOAT: - GenerateMip<A32B32G32R32F>(src->getWidth(), src->getHeight(), sourceData, srcMapped.RowPitch, destData, destMapped.RowPitch); - break; - case DXGI_FORMAT_R32G32B32_FLOAT: - GenerateMip<R32G32B32F>(src->getWidth(), src->getHeight(), sourceData, srcMapped.RowPitch, destData, destMapped.RowPitch); - break; - case DXGI_FORMAT_R16G16B16A16_FLOAT: - GenerateMip<A16B16G16R16F>(src->getWidth(), src->getHeight(), sourceData, srcMapped.RowPitch, destData, destMapped.RowPitch); - break; - case DXGI_FORMAT_R8G8_UNORM: - GenerateMip<R8G8>(src->getWidth(), src->getHeight(), sourceData, srcMapped.RowPitch, destData, destMapped.RowPitch); - break; - case DXGI_FORMAT_R16_FLOAT: - GenerateMip<R16F>(src->getWidth(), src->getHeight(), sourceData, srcMapped.RowPitch, destData, destMapped.RowPitch); - break; - case DXGI_FORMAT_R16G16_FLOAT: - GenerateMip<R16G16F>(src->getWidth(), src->getHeight(), sourceData, srcMapped.RowPitch, destData, destMapped.RowPitch); - break; - case DXGI_FORMAT_R32_FLOAT: - GenerateMip<R32F>(src->getWidth(), src->getHeight(), sourceData, srcMapped.RowPitch, destData, destMapped.RowPitch); - break; - case DXGI_FORMAT_R32G32_FLOAT: - GenerateMip<R32G32F>(src->getWidth(), src->getHeight(), sourceData, srcMapped.RowPitch, destData, destMapped.RowPitch); - break; - default: - UNREACHABLE(); - break; - } - - dest->unmap(); - src->unmap(); - } - - dest->markDirty(); -} - -static bool FormatRequiresInitialization(DXGI_FORMAT dxgiFormat, GLenum internalFormat) -{ - return (dxgiFormat == DXGI_FORMAT_R8G8B8A8_UNORM && gl::GetAlphaSize(internalFormat) == 0) || - (dxgiFormat == DXGI_FORMAT_R32G32B32A32_FLOAT && gl::GetAlphaSize(internalFormat) == 0); -} - -bool Image11::isDirty() const -{ - return ((mStagingTexture || FormatRequiresInitialization(mDXGIFormat, mInternalFormat)) && mDirty); -} - -bool Image11::updateSurface(TextureStorageInterface2D *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) -{ - TextureStorage11_2D *storage11 = TextureStorage11_2D::makeTextureStorage11_2D(storage->getStorageInstance()); - return storage11->updateSubresourceLevel(getStagingTexture(), getStagingSubresource(), level, 0, xoffset, yoffset, width, height); -} - -bool Image11::updateSurface(TextureStorageInterfaceCube *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) -{ - TextureStorage11_Cube *storage11 = TextureStorage11_Cube::makeTextureStorage11_Cube(storage->getStorageInstance()); - return storage11->updateSubresourceLevel(getStagingTexture(), getStagingSubresource(), level, face, xoffset, yoffset, width, height); -} - -bool Image11::redefine(Renderer *renderer, GLint internalformat, GLsizei width, GLsizei height, bool forceRelease) -{ - if (mWidth != width || - mHeight != height || - mInternalFormat != internalformat || - forceRelease) - { - mRenderer = Renderer11::makeRenderer11(renderer); - - mWidth = width; - mHeight = height; - mInternalFormat = internalformat; - // compute the d3d format that will be used - mDXGIFormat = gl_d3d11::ConvertTextureFormat(internalformat, mRenderer->getFeatureLevel()); - mActualFormat = d3d11_gl::ConvertTextureInternalFormat(mDXGIFormat); - - if (mStagingTexture) - { - mStagingTexture->Release(); - mStagingTexture = NULL; - } - - return true; - } - - return false; -} - -bool Image11::isRenderableFormat() const -{ - return TextureStorage11::IsTextureFormatRenderable(mDXGIFormat); -} - -DXGI_FORMAT Image11::getDXGIFormat() const -{ - // this should only happen if the image hasn't been redefined first - // which would be a bug by the caller - ASSERT(mDXGIFormat != DXGI_FORMAT_UNKNOWN); - - return mDXGIFormat; -} - -// Store the pixel rectangle designated by xoffset,yoffset,width,height with pixels stored as format/type at input -// into the target pixel rectangle. -void Image11::loadData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, - GLint unpackAlignment, const void *input) -{ - D3D11_MAPPED_SUBRESOURCE mappedImage; - HRESULT result = map(D3D11_MAP_WRITE, &mappedImage); - if (FAILED(result)) - { - ERR("Could not map image for loading."); - return; - } - - GLsizei inputPitch = gl::ComputePitch(width, mInternalFormat, unpackAlignment); - size_t pixelSize = d3d11::ComputePixelSizeBits(mDXGIFormat) / 8; - void* offsetMappedData = (void*)((BYTE *)mappedImage.pData + (yoffset * mappedImage.RowPitch + xoffset * pixelSize)); - - switch (mInternalFormat) - { - case GL_ALPHA8_EXT: - if (mRenderer->getFeatureLevel() >= D3D_FEATURE_LEVEL_10_0) - loadAlphaDataToNative(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData); - else - loadAlphaDataToBGRA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData); - break; - case GL_LUMINANCE8_EXT: - loadLuminanceDataToNativeOrBGRA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData, false); - break; - case GL_ALPHA32F_EXT: - loadAlphaFloatDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData); - break; - case GL_LUMINANCE32F_EXT: - loadLuminanceFloatDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData); - break; - case GL_ALPHA16F_EXT: - loadAlphaHalfFloatDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData); - break; - case GL_LUMINANCE16F_EXT: - loadLuminanceHalfFloatDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData); - break; - case GL_LUMINANCE8_ALPHA8_EXT: - loadLuminanceAlphaDataToNativeOrBGRA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData, false); - break; - case GL_LUMINANCE_ALPHA32F_EXT: - loadLuminanceAlphaFloatDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData); - break; - case GL_LUMINANCE_ALPHA16F_EXT: - loadLuminanceAlphaHalfFloatDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData); - break; - case GL_RGB8_OES: - loadRGBUByteDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData); - break; - case GL_RGB565: - loadRGB565DataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData); - break; - case GL_RGBA8_OES: - loadRGBAUByteDataToNative(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData); - break; - case GL_RGBA4: - loadRGBA4444DataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData); - break; - case GL_RGB5_A1: - loadRGBA5551DataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData); - break; - case GL_BGRA8_EXT: - loadBGRADataToBGRA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData); - break; - case GL_RGB32F_EXT: - loadRGBFloatDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData); - break; - case GL_RGB16F_EXT: - loadRGBHalfFloatDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData); - break; - case GL_RGBA32F_EXT: - loadRGBAFloatDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData); - break; - case GL_RGBA16F_EXT: - loadRGBAHalfFloatDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData); - break; - default: UNREACHABLE(); - } - - unmap(); -} - -void Image11::loadCompressedData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, - const void *input) -{ - ASSERT(xoffset % 4 == 0); - ASSERT(yoffset % 4 == 0); - - D3D11_MAPPED_SUBRESOURCE mappedImage; - HRESULT result = map(D3D11_MAP_WRITE, &mappedImage); - if (FAILED(result)) - { - ERR("Could not map image for loading."); - return; - } - - // Size computation assumes a 4x4 block compressed texture format - size_t blockSize = d3d11::ComputeBlockSizeBits(mDXGIFormat) / 8; - void* offsetMappedData = (void*)((BYTE *)mappedImage.pData + ((yoffset / 4) * mappedImage.RowPitch + (xoffset / 4) * blockSize)); - - GLsizei inputSize = gl::ComputeCompressedSize(width, height, mInternalFormat); - GLsizei inputPitch = gl::ComputeCompressedPitch(width, mInternalFormat); - int rows = inputSize / inputPitch; - for (int i = 0; i < rows; ++i) - { - memcpy((void*)((BYTE*)offsetMappedData + i * mappedImage.RowPitch), (void*)((BYTE*)input + i * inputPitch), inputPitch); - } - - unmap(); -} - -void Image11::copy(GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) -{ - gl::Renderbuffer *colorbuffer = source->getReadColorbuffer(); - - if (colorbuffer && colorbuffer->getActualFormat() == (GLuint)mActualFormat) - { - // No conversion needed-- use copyback fastpath - ID3D11Texture2D *colorBufferTexture = NULL; - unsigned int subresourceIndex = 0; - - if (mRenderer->getRenderTargetResource(colorbuffer, &subresourceIndex, &colorBufferTexture)) - { - D3D11_TEXTURE2D_DESC textureDesc; - colorBufferTexture->GetDesc(&textureDesc); - - ID3D11Device *device = mRenderer->getDevice(); - ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); - - ID3D11Texture2D* srcTex = NULL; - if (textureDesc.SampleDesc.Count > 1) - { - D3D11_TEXTURE2D_DESC resolveDesc; - resolveDesc.Width = textureDesc.Width; - resolveDesc.Height = textureDesc.Height; - resolveDesc.MipLevels = 1; - resolveDesc.ArraySize = 1; - resolveDesc.Format = textureDesc.Format; - resolveDesc.SampleDesc.Count = 1; - resolveDesc.SampleDesc.Quality = 0; - resolveDesc.Usage = D3D11_USAGE_DEFAULT; - resolveDesc.BindFlags = 0; - resolveDesc.CPUAccessFlags = 0; - resolveDesc.MiscFlags = 0; - - HRESULT result = device->CreateTexture2D(&resolveDesc, NULL, &srcTex); - if (FAILED(result)) - { - ERR("Failed to create resolve texture for Image11::copy, HRESULT: 0x%X.", result); - return; - } - - deviceContext->ResolveSubresource(srcTex, 0, colorBufferTexture, subresourceIndex, textureDesc.Format); - subresourceIndex = 0; - } - else - { - srcTex = colorBufferTexture; - srcTex->AddRef(); - } - - D3D11_BOX srcBox; - srcBox.left = x; - srcBox.right = x + width; - srcBox.top = y; - srcBox.bottom = y + height; - srcBox.front = 0; - srcBox.back = 1; - - deviceContext->CopySubresourceRegion(mStagingTexture, 0, xoffset, yoffset, 0, srcTex, subresourceIndex, &srcBox); - - srcTex->Release(); - colorBufferTexture->Release(); - } - } - else - { - // This format requires conversion, so we must copy the texture to staging and manually convert via readPixels - D3D11_MAPPED_SUBRESOURCE mappedImage; - HRESULT result = map(D3D11_MAP_WRITE, &mappedImage); - - // determine the offset coordinate into the destination buffer - GLsizei rowOffset = gl::ComputePixelSize(mActualFormat) * xoffset; - void *dataOffset = static_cast<unsigned char*>(mappedImage.pData) + mappedImage.RowPitch * yoffset + rowOffset; - - mRenderer->readPixels(source, x, y, width, height, gl::ExtractFormat(mInternalFormat), - gl::ExtractType(mInternalFormat), mappedImage.RowPitch, false, 4, dataOffset); - - unmap(); - } -} - -ID3D11Texture2D *Image11::getStagingTexture() -{ - createStagingTexture(); - - return mStagingTexture; -} - -unsigned int Image11::getStagingSubresource() -{ - createStagingTexture(); - - return mStagingSubresource; -} - -template <typename T, size_t N> -static void setDefaultData(ID3D11DeviceContext *deviceContext, ID3D11Texture2D *texture, UINT subresource, - GLsizei width, GLsizei height, const T (&defaultData)[N]) -{ - D3D11_MAPPED_SUBRESOURCE map; - deviceContext->Map(texture, subresource, D3D11_MAP_WRITE, 0, &map); - - unsigned char* ptr = reinterpret_cast<unsigned char*>(map.pData); - size_t pixelSize = sizeof(T) * N; - - for (GLsizei y = 0; y < height; y++) - { - for (GLsizei x = 0; x < width; x++) - { - memcpy(ptr + (y * map.RowPitch) + (x * pixelSize), defaultData, pixelSize); - } - } - - deviceContext->Unmap(texture, subresource); -} - -void Image11::createStagingTexture() -{ - if (mStagingTexture) - { - return; - } - - ID3D11Texture2D *newTexture = NULL; - int lodOffset = 1; - const DXGI_FORMAT dxgiFormat = getDXGIFormat(); - ASSERT(!d3d11::IsDepthStencilFormat(dxgiFormat)); // We should never get here for depth textures - - if (mWidth != 0 && mHeight != 0) - { - GLsizei width = mWidth; - GLsizei height = mHeight; - - // adjust size if needed for compressed textures - gl::MakeValidSize(false, d3d11::IsCompressed(dxgiFormat), &width, &height, &lodOffset); - ID3D11Device *device = mRenderer->getDevice(); - - D3D11_TEXTURE2D_DESC desc; - desc.Width = width; - desc.Height = height; - desc.MipLevels = lodOffset + 1; - desc.ArraySize = 1; - desc.Format = dxgiFormat; - desc.SampleDesc.Count = 1; - desc.SampleDesc.Quality = 0; - desc.Usage = D3D11_USAGE_STAGING; - desc.BindFlags = 0; - desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE; - desc.MiscFlags = 0; - - HRESULT result = device->CreateTexture2D(&desc, NULL, &newTexture); - - if (FAILED(result)) - { - ASSERT(result == E_OUTOFMEMORY); - ERR("Creating image failed."); - return gl::error(GL_OUT_OF_MEMORY); - } - } - - mStagingTexture = newTexture; - mStagingSubresource = D3D11CalcSubresource(lodOffset, 0, lodOffset + 1); - mDirty = false; - - if (mDXGIFormat == DXGI_FORMAT_R8G8B8A8_UNORM && gl::GetAlphaSize(mInternalFormat) == 0) - { - unsigned char defaultPixel[4] = { 0, 0, 0, 255 }; - setDefaultData(mRenderer->getDeviceContext(), mStagingTexture, mStagingSubresource, mWidth, mHeight, defaultPixel); - } - else if (mDXGIFormat == DXGI_FORMAT_R32G32B32A32_FLOAT && gl::GetAlphaSize(mInternalFormat) == 0) - { - float defaultPixel[4] = { 0.0f, 0.0f, 0.0f, 1.0f }; - setDefaultData(mRenderer->getDeviceContext(), mStagingTexture, mStagingSubresource, mWidth, mHeight, defaultPixel); - } -} - -HRESULT Image11::map(D3D11_MAP mapType, D3D11_MAPPED_SUBRESOURCE *map) -{ - createStagingTexture(); - - HRESULT result = E_FAIL; - - if (mStagingTexture) - { - ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); - result = deviceContext->Map(mStagingTexture, mStagingSubresource, mapType, 0, map); - - // this can fail if the device is removed (from TDR) - if (d3d11::isDeviceLostError(result)) - { - mRenderer->notifyDeviceLost(); - } - else if (SUCCEEDED(result)) - { - mDirty = true; - } - } - - return result; -} - -void Image11::unmap() -{ - if (mStagingTexture) - { - ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); - deviceContext->Unmap(mStagingTexture, mStagingSubresource); - } -} - -} |