diff options
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Image11.cpp')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Image11.cpp | 498 |
1 files changed, 498 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Image11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Image11.cpp new file mode 100644 index 0000000000..5d039a35e8 --- /dev/null +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Image11.cpp @@ -0,0 +1,498 @@ +#include "precompiled.h" +// +// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// Image11.h: Implements the rx::Image11 class, which acts as the interface to +// the actual underlying resources of a Texture + +#include "libGLESv2/renderer/d3d11/Renderer11.h" +#include "libGLESv2/renderer/d3d11/Image11.h" +#include "libGLESv2/renderer/d3d11/TextureStorage11.h" +#include "libGLESv2/Framebuffer.h" +#include "libGLESv2/Renderbuffer.h" + +#include "libGLESv2/main.h" +#include "libGLESv2/utilities.h" +#include "libGLESv2/renderer/d3d11/renderer11_utils.h" +#include "libGLESv2/renderer/generatemip.h" + +namespace rx +{ + +Image11::Image11() +{ + mStagingTexture = NULL; + mRenderer = NULL; + mDXGIFormat = DXGI_FORMAT_UNKNOWN; +} + +Image11::~Image11() +{ + if (mStagingTexture) + { + mStagingTexture->Release(); + } +} + +Image11 *Image11::makeImage11(Image *img) +{ + ASSERT(HAS_DYNAMIC_TYPE(rx::Image11*, img)); + return static_cast<rx::Image11*>(img); +} + +void Image11::generateMipmap(Image11 *dest, Image11 *src) +{ + ASSERT(src->getDXGIFormat() == dest->getDXGIFormat()); + ASSERT(src->getWidth() == 1 || src->getWidth() / 2 == dest->getWidth()); + ASSERT(src->getHeight() == 1 || src->getHeight() / 2 == dest->getHeight()); + + D3D11_MAPPED_SUBRESOURCE destMapped, srcMapped; + dest->map(D3D11_MAP_WRITE, &destMapped); + src->map(D3D11_MAP_READ, &srcMapped); + + const unsigned char *sourceData = reinterpret_cast<const unsigned char*>(srcMapped.pData); + unsigned char *destData = reinterpret_cast<unsigned char*>(destMapped.pData); + + if (sourceData && destData) + { + switch (src->getDXGIFormat()) + { + case DXGI_FORMAT_R8G8B8A8_UNORM: + case DXGI_FORMAT_B8G8R8A8_UNORM: + GenerateMip<R8G8B8A8>(src->getWidth(), src->getHeight(), sourceData, srcMapped.RowPitch, destData, destMapped.RowPitch); + break; + case DXGI_FORMAT_A8_UNORM: + GenerateMip<A8>(src->getWidth(), src->getHeight(), sourceData, srcMapped.RowPitch, destData, destMapped.RowPitch); + break; + case DXGI_FORMAT_R8_UNORM: + GenerateMip<R8>(src->getWidth(), src->getHeight(), sourceData, srcMapped.RowPitch, destData, destMapped.RowPitch); + break; + case DXGI_FORMAT_R32G32B32A32_FLOAT: + GenerateMip<A32B32G32R32F>(src->getWidth(), src->getHeight(), sourceData, srcMapped.RowPitch, destData, destMapped.RowPitch); + break; + case DXGI_FORMAT_R32G32B32_FLOAT: + GenerateMip<R32G32B32F>(src->getWidth(), src->getHeight(), sourceData, srcMapped.RowPitch, destData, destMapped.RowPitch); + break; + case DXGI_FORMAT_R16G16B16A16_FLOAT: + GenerateMip<A16B16G16R16F>(src->getWidth(), src->getHeight(), sourceData, srcMapped.RowPitch, destData, destMapped.RowPitch); + break; + case DXGI_FORMAT_R8G8_UNORM: + GenerateMip<R8G8>(src->getWidth(), src->getHeight(), sourceData, srcMapped.RowPitch, destData, destMapped.RowPitch); + break; + case DXGI_FORMAT_R16_FLOAT: + GenerateMip<R16F>(src->getWidth(), src->getHeight(), sourceData, srcMapped.RowPitch, destData, destMapped.RowPitch); + break; + case DXGI_FORMAT_R16G16_FLOAT: + GenerateMip<R16G16F>(src->getWidth(), src->getHeight(), sourceData, srcMapped.RowPitch, destData, destMapped.RowPitch); + break; + case DXGI_FORMAT_R32_FLOAT: + GenerateMip<R32F>(src->getWidth(), src->getHeight(), sourceData, srcMapped.RowPitch, destData, destMapped.RowPitch); + break; + case DXGI_FORMAT_R32G32_FLOAT: + GenerateMip<R32G32F>(src->getWidth(), src->getHeight(), sourceData, srcMapped.RowPitch, destData, destMapped.RowPitch); + break; + default: + UNREACHABLE(); + break; + } + + dest->unmap(); + src->unmap(); + } + + dest->markDirty(); +} + +static bool FormatRequiresInitialization(DXGI_FORMAT dxgiFormat, GLenum internalFormat) +{ + return (dxgiFormat == DXGI_FORMAT_R8G8B8A8_UNORM && gl::GetAlphaSize(internalFormat) == 0) || + (dxgiFormat == DXGI_FORMAT_R32G32B32A32_FLOAT && gl::GetAlphaSize(internalFormat) == 0); +} + +bool Image11::isDirty() const +{ + return ((mStagingTexture || FormatRequiresInitialization(mDXGIFormat, mInternalFormat)) && mDirty); +} + +bool Image11::updateSurface(TextureStorageInterface2D *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) +{ + TextureStorage11_2D *storage11 = TextureStorage11_2D::makeTextureStorage11_2D(storage->getStorageInstance()); + return storage11->updateSubresourceLevel(getStagingTexture(), getStagingSubresource(), level, 0, xoffset, yoffset, width, height); +} + +bool Image11::updateSurface(TextureStorageInterfaceCube *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) +{ + TextureStorage11_Cube *storage11 = TextureStorage11_Cube::makeTextureStorage11_Cube(storage->getStorageInstance()); + return storage11->updateSubresourceLevel(getStagingTexture(), getStagingSubresource(), level, face, xoffset, yoffset, width, height); +} + +bool Image11::redefine(Renderer *renderer, GLint internalformat, GLsizei width, GLsizei height, bool forceRelease) +{ + if (mWidth != width || + mHeight != height || + mInternalFormat != internalformat || + forceRelease) + { + mRenderer = Renderer11::makeRenderer11(renderer); + + mWidth = width; + mHeight = height; + mInternalFormat = internalformat; + // compute the d3d format that will be used + mDXGIFormat = gl_d3d11::ConvertTextureFormat(internalformat, mRenderer->getFeatureLevel()); + mActualFormat = d3d11_gl::ConvertTextureInternalFormat(mDXGIFormat); + + if (mStagingTexture) + { + mStagingTexture->Release(); + mStagingTexture = NULL; + } + + return true; + } + + return false; +} + +bool Image11::isRenderableFormat() const +{ + return TextureStorage11::IsTextureFormatRenderable(mDXGIFormat); +} + +DXGI_FORMAT Image11::getDXGIFormat() const +{ + // this should only happen if the image hasn't been redefined first + // which would be a bug by the caller + ASSERT(mDXGIFormat != DXGI_FORMAT_UNKNOWN); + + return mDXGIFormat; +} + +// Store the pixel rectangle designated by xoffset,yoffset,width,height with pixels stored as format/type at input +// into the target pixel rectangle. +void Image11::loadData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, + GLint unpackAlignment, const void *input) +{ + D3D11_MAPPED_SUBRESOURCE mappedImage; + HRESULT result = map(D3D11_MAP_WRITE, &mappedImage); + if (FAILED(result)) + { + ERR("Could not map image for loading."); + return; + } + + GLsizei inputPitch = gl::ComputePitch(width, mInternalFormat, unpackAlignment); + size_t pixelSize = d3d11::ComputePixelSizeBits(mDXGIFormat) / 8; + void* offsetMappedData = (void*)((BYTE *)mappedImage.pData + (yoffset * mappedImage.RowPitch + xoffset * pixelSize)); + + switch (mInternalFormat) + { + case GL_ALPHA8_EXT: + if (mRenderer->getFeatureLevel() >= D3D_FEATURE_LEVEL_10_0) + loadAlphaDataToNative(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData); + else + loadAlphaDataToBGRA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData); + break; + case GL_LUMINANCE8_EXT: + loadLuminanceDataToNativeOrBGRA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData, false); + break; + case GL_ALPHA32F_EXT: + loadAlphaFloatDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData); + break; + case GL_LUMINANCE32F_EXT: + loadLuminanceFloatDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData); + break; + case GL_ALPHA16F_EXT: + loadAlphaHalfFloatDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData); + break; + case GL_LUMINANCE16F_EXT: + loadLuminanceHalfFloatDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData); + break; + case GL_LUMINANCE8_ALPHA8_EXT: + loadLuminanceAlphaDataToNativeOrBGRA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData, false); + break; + case GL_LUMINANCE_ALPHA32F_EXT: + loadLuminanceAlphaFloatDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData); + break; + case GL_LUMINANCE_ALPHA16F_EXT: + loadLuminanceAlphaHalfFloatDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData); + break; + case GL_RGB8_OES: + loadRGBUByteDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData); + break; + case GL_RGB565: + loadRGB565DataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData); + break; + case GL_RGBA8_OES: + loadRGBAUByteDataToNative(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData); + break; + case GL_RGBA4: + loadRGBA4444DataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData); + break; + case GL_RGB5_A1: + loadRGBA5551DataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData); + break; + case GL_BGRA8_EXT: + loadBGRADataToBGRA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData); + break; + case GL_RGB32F_EXT: + loadRGBFloatDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData); + break; + case GL_RGB16F_EXT: + loadRGBHalfFloatDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData); + break; + case GL_RGBA32F_EXT: + loadRGBAFloatDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData); + break; + case GL_RGBA16F_EXT: + loadRGBAHalfFloatDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData); + break; + default: UNREACHABLE(); + } + + unmap(); +} + +void Image11::loadCompressedData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, + const void *input) +{ + ASSERT(xoffset % 4 == 0); + ASSERT(yoffset % 4 == 0); + + D3D11_MAPPED_SUBRESOURCE mappedImage; + HRESULT result = map(D3D11_MAP_WRITE, &mappedImage); + if (FAILED(result)) + { + ERR("Could not map image for loading."); + return; + } + + // Size computation assumes a 4x4 block compressed texture format + size_t blockSize = d3d11::ComputeBlockSizeBits(mDXGIFormat) / 8; + void* offsetMappedData = (void*)((BYTE *)mappedImage.pData + ((yoffset / 4) * mappedImage.RowPitch + (xoffset / 4) * blockSize)); + + GLsizei inputSize = gl::ComputeCompressedSize(width, height, mInternalFormat); + GLsizei inputPitch = gl::ComputeCompressedPitch(width, mInternalFormat); + int rows = inputSize / inputPitch; + for (int i = 0; i < rows; ++i) + { + memcpy((void*)((BYTE*)offsetMappedData + i * mappedImage.RowPitch), (void*)((BYTE*)input + i * inputPitch), inputPitch); + } + + unmap(); +} + +void Image11::copy(GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) +{ + gl::Renderbuffer *colorbuffer = source->getReadColorbuffer(); + + if (colorbuffer && colorbuffer->getActualFormat() == (GLuint)mActualFormat) + { + // No conversion needed-- use copyback fastpath + ID3D11Texture2D *colorBufferTexture = NULL; + unsigned int subresourceIndex = 0; + + if (mRenderer->getRenderTargetResource(colorbuffer, &subresourceIndex, &colorBufferTexture)) + { + D3D11_TEXTURE2D_DESC textureDesc; + colorBufferTexture->GetDesc(&textureDesc); + + ID3D11Device *device = mRenderer->getDevice(); + ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); + + ID3D11Texture2D* srcTex = NULL; + if (textureDesc.SampleDesc.Count > 1) + { + D3D11_TEXTURE2D_DESC resolveDesc; + resolveDesc.Width = textureDesc.Width; + resolveDesc.Height = textureDesc.Height; + resolveDesc.MipLevels = 1; + resolveDesc.ArraySize = 1; + resolveDesc.Format = textureDesc.Format; + resolveDesc.SampleDesc.Count = 1; + resolveDesc.SampleDesc.Quality = 0; + resolveDesc.Usage = D3D11_USAGE_DEFAULT; + resolveDesc.BindFlags = 0; + resolveDesc.CPUAccessFlags = 0; + resolveDesc.MiscFlags = 0; + + HRESULT result = device->CreateTexture2D(&resolveDesc, NULL, &srcTex); + if (FAILED(result)) + { + ERR("Failed to create resolve texture for Image11::copy, HRESULT: 0x%X.", result); + return; + } + + deviceContext->ResolveSubresource(srcTex, 0, colorBufferTexture, subresourceIndex, textureDesc.Format); + subresourceIndex = 0; + } + else + { + srcTex = colorBufferTexture; + srcTex->AddRef(); + } + + D3D11_BOX srcBox; + srcBox.left = x; + srcBox.right = x + width; + srcBox.top = y; + srcBox.bottom = y + height; + srcBox.front = 0; + srcBox.back = 1; + + deviceContext->CopySubresourceRegion(mStagingTexture, 0, xoffset, yoffset, 0, srcTex, subresourceIndex, &srcBox); + + srcTex->Release(); + colorBufferTexture->Release(); + } + } + else + { + // This format requires conversion, so we must copy the texture to staging and manually convert via readPixels + D3D11_MAPPED_SUBRESOURCE mappedImage; + HRESULT result = map(D3D11_MAP_WRITE, &mappedImage); + + // determine the offset coordinate into the destination buffer + GLsizei rowOffset = gl::ComputePixelSize(mActualFormat) * xoffset; + void *dataOffset = static_cast<unsigned char*>(mappedImage.pData) + mappedImage.RowPitch * yoffset + rowOffset; + + mRenderer->readPixels(source, x, y, width, height, gl::ExtractFormat(mInternalFormat), + gl::ExtractType(mInternalFormat), mappedImage.RowPitch, false, 4, dataOffset); + + unmap(); + } +} + +ID3D11Texture2D *Image11::getStagingTexture() +{ + createStagingTexture(); + + return mStagingTexture; +} + +unsigned int Image11::getStagingSubresource() +{ + createStagingTexture(); + + return mStagingSubresource; +} + +template <typename T, size_t N> +static void setDefaultData(ID3D11DeviceContext *deviceContext, ID3D11Texture2D *texture, UINT subresource, + GLsizei width, GLsizei height, const T (&defaultData)[N]) +{ + D3D11_MAPPED_SUBRESOURCE map; + deviceContext->Map(texture, subresource, D3D11_MAP_WRITE, 0, &map); + + unsigned char* ptr = reinterpret_cast<unsigned char*>(map.pData); + size_t pixelSize = sizeof(T) * N; + + for (GLsizei y = 0; y < height; y++) + { + for (GLsizei x = 0; x < width; x++) + { + memcpy(ptr + (y * map.RowPitch) + (x * pixelSize), defaultData, pixelSize); + } + } + + deviceContext->Unmap(texture, subresource); +} + +void Image11::createStagingTexture() +{ + if (mStagingTexture) + { + return; + } + + ID3D11Texture2D *newTexture = NULL; + int lodOffset = 1; + const DXGI_FORMAT dxgiFormat = getDXGIFormat(); + ASSERT(!d3d11::IsDepthStencilFormat(dxgiFormat)); // We should never get here for depth textures + + if (mWidth != 0 && mHeight != 0) + { + GLsizei width = mWidth; + GLsizei height = mHeight; + + // adjust size if needed for compressed textures + gl::MakeValidSize(false, d3d11::IsCompressed(dxgiFormat), &width, &height, &lodOffset); + ID3D11Device *device = mRenderer->getDevice(); + + D3D11_TEXTURE2D_DESC desc; + desc.Width = width; + desc.Height = height; + desc.MipLevels = lodOffset + 1; + desc.ArraySize = 1; + desc.Format = dxgiFormat; + desc.SampleDesc.Count = 1; + desc.SampleDesc.Quality = 0; + desc.Usage = D3D11_USAGE_STAGING; + desc.BindFlags = 0; + desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE; + desc.MiscFlags = 0; + + HRESULT result = device->CreateTexture2D(&desc, NULL, &newTexture); + + if (FAILED(result)) + { + ASSERT(result == E_OUTOFMEMORY); + ERR("Creating image failed."); + return gl::error(GL_OUT_OF_MEMORY); + } + } + + mStagingTexture = newTexture; + mStagingSubresource = D3D11CalcSubresource(lodOffset, 0, lodOffset + 1); + mDirty = false; + + if (mDXGIFormat == DXGI_FORMAT_R8G8B8A8_UNORM && gl::GetAlphaSize(mInternalFormat) == 0) + { + unsigned char defaultPixel[4] = { 0, 0, 0, 255 }; + setDefaultData(mRenderer->getDeviceContext(), mStagingTexture, mStagingSubresource, mWidth, mHeight, defaultPixel); + } + else if (mDXGIFormat == DXGI_FORMAT_R32G32B32A32_FLOAT && gl::GetAlphaSize(mInternalFormat) == 0) + { + float defaultPixel[4] = { 0.0f, 0.0f, 0.0f, 1.0f }; + setDefaultData(mRenderer->getDeviceContext(), mStagingTexture, mStagingSubresource, mWidth, mHeight, defaultPixel); + } +} + +HRESULT Image11::map(D3D11_MAP mapType, D3D11_MAPPED_SUBRESOURCE *map) +{ + createStagingTexture(); + + HRESULT result = E_FAIL; + + if (mStagingTexture) + { + ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); + result = deviceContext->Map(mStagingTexture, mStagingSubresource, mapType, 0, map); + + // this can fail if the device is removed (from TDR) + if (d3d11::isDeviceLostError(result)) + { + mRenderer->notifyDeviceLost(); + } + else if (SUCCEEDED(result)) + { + mDirty = true; + } + } + + return result; +} + +void Image11::unmap() +{ + if (mStagingTexture) + { + ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); + deviceContext->Unmap(mStagingTexture, mStagingSubresource); + } +} + +} |