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diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.h
deleted file mode 100644
index 773fc26db1..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.h
+++ /dev/null
@@ -1,373 +0,0 @@
-//
-// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Renderer11.h: Defines a back-end specific class for the D3D11 renderer.
-
-#ifndef LIBGLESV2_RENDERER_RENDERER11_H_
-#define LIBGLESV2_RENDERER_RENDERER11_H_
-
-#include "common/angleutils.h"
-#include "libGLESv2/angletypes.h"
-#include "libGLESv2/mathutil.h"
-
-#include "libGLESv2/renderer/Renderer.h"
-#include "libGLESv2/renderer/d3d11/RenderStateCache.h"
-#include "libGLESv2/renderer/d3d11/InputLayoutCache.h"
-#include "libGLESv2/renderer/RenderTarget.h"
-
-#if defined(ANGLE_OS_WINRT) && !defined(ANGLE_OS_WINPHONE)
-struct IInspectable;
-namespace ABI {
- namespace Windows {
- namespace ApplicationModel {
- struct ISuspendingEventArgs;
- }
- }
-}
-#endif
-
-namespace gl
-{
-class Renderbuffer;
-}
-
-namespace rx
-{
-
-class VertexDataManager;
-class IndexDataManager;
-class StreamingIndexBufferInterface;
-
-enum
-{
- MAX_VERTEX_UNIFORM_VECTORS_D3D11 = 1024,
- MAX_FRAGMENT_UNIFORM_VECTORS_D3D11 = 1024
-};
-
-class Renderer11 : public Renderer
-{
- public:
- Renderer11(egl::Display *display);
- virtual ~Renderer11();
-
- static Renderer11 *makeRenderer11(Renderer *renderer);
-
- virtual EGLint initialize();
- virtual bool resetDevice();
-
- virtual int generateConfigs(ConfigDesc **configDescList);
- virtual void deleteConfigs(ConfigDesc *configDescList);
-
- virtual void sync(bool block);
-
- virtual SwapChain *createSwapChain(EGLNativeWindowType window, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat);
-
- virtual void setSamplerState(gl::SamplerType type, int index, const gl::SamplerState &sampler);
- virtual void setTexture(gl::SamplerType type, int index, gl::Texture *texture);
-
- virtual void setRasterizerState(const gl::RasterizerState &rasterState);
- virtual void setBlendState(gl::Framebuffer *framebuffer, const gl::BlendState &blendState, const gl::Color &blendColor,
- unsigned int sampleMask);
- virtual void setDepthStencilState(const gl::DepthStencilState &depthStencilState, int stencilRef,
- int stencilBackRef, bool frontFaceCCW);
-
- virtual void setScissorRectangle(const gl::Rectangle &scissor, bool enabled);
- virtual bool setViewport(const gl::Rectangle &viewport, float zNear, float zFar, GLenum drawMode, GLenum frontFace,
- bool ignoreViewport);
-
- virtual bool applyPrimitiveType(GLenum mode, GLsizei count);
- virtual bool applyRenderTarget(gl::Framebuffer *frameBuffer);
- virtual void applyShaders(gl::ProgramBinary *programBinary);
- virtual void applyUniforms(gl::ProgramBinary *programBinary, gl::UniformArray *uniformArray);
- virtual GLenum applyVertexBuffer(gl::ProgramBinary *programBinary, gl::VertexAttribute vertexAttributes[], GLint first, GLsizei count, GLsizei instances);
- virtual GLenum applyIndexBuffer(const GLvoid *indices, gl::Buffer *elementArrayBuffer, GLsizei count, GLenum mode, GLenum type, TranslatedIndexData *indexInfo);
-
- virtual void drawArrays(GLenum mode, GLsizei count, GLsizei instances);
- virtual void drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, gl::Buffer *elementArrayBuffer, const TranslatedIndexData &indexInfo, GLsizei instances);
-
- virtual void clear(const gl::ClearParameters &clearParams, gl::Framebuffer *frameBuffer);
-
- virtual void markAllStateDirty();
-
- // lost device
- void notifyDeviceLost();
- virtual bool isDeviceLost();
- virtual bool testDeviceLost(bool notify);
- virtual bool testDeviceResettable();
-
- // Renderer capabilities
- virtual DWORD getAdapterVendor() const;
- virtual std::string getRendererDescription() const;
- virtual GUID getAdapterIdentifier() const;
-
- virtual bool getBGRATextureSupport() const;
- virtual bool getDXT1TextureSupport();
- virtual bool getDXT3TextureSupport();
- virtual bool getDXT5TextureSupport();
- virtual bool getEventQuerySupport();
- virtual bool getFloat32TextureSupport(bool *filtering, bool *renderable);
- virtual bool getFloat16TextureSupport(bool *filtering, bool *renderable);
- virtual bool getLuminanceTextureSupport();
- virtual bool getLuminanceAlphaTextureSupport();
- virtual unsigned int getMaxVertexTextureImageUnits() const;
- virtual unsigned int getMaxCombinedTextureImageUnits() const;
- virtual unsigned int getReservedVertexUniformVectors() const;
- virtual unsigned int getReservedFragmentUniformVectors() const;
- virtual unsigned int getMaxVertexUniformVectors() const;
- virtual unsigned int getMaxFragmentUniformVectors() const;
- virtual unsigned int getMaxVaryingVectors() const;
- virtual bool getNonPower2TextureSupport() const;
- virtual bool getDepthTextureSupport() const;
- virtual bool getOcclusionQuerySupport() const;
- virtual bool getInstancingSupport() const;
- virtual bool getTextureFilterAnisotropySupport() const;
- virtual float getTextureMaxAnisotropy() const;
- virtual bool getShareHandleSupport() const;
- virtual bool getDerivativeInstructionSupport() const;
- virtual bool getPostSubBufferSupport() const;
-
- virtual int getMajorShaderModel() const;
- virtual float getMaxPointSize() const;
- virtual int getMaxViewportDimension() const;
- virtual int getMaxTextureWidth() const;
- virtual int getMaxTextureHeight() const;
- virtual bool get32BitIndexSupport() const;
- virtual int getMinSwapInterval() const;
- virtual int getMaxSwapInterval() const;
-
- virtual GLsizei getMaxSupportedSamples() const;
- int getNearestSupportedSamples(DXGI_FORMAT format, unsigned int requested) const;
-
- virtual unsigned int getMaxRenderTargets() const;
-
- // Pixel operations
- virtual bool copyToRenderTarget(TextureStorageInterface2D *dest, TextureStorageInterface2D *source);
- virtual bool copyToRenderTarget(TextureStorageInterfaceCube *dest, TextureStorageInterfaceCube *source);
-
- virtual bool copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
- GLint xoffset, GLint yoffset, TextureStorageInterface2D *storage, GLint level);
- virtual bool copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
- GLint xoffset, GLint yoffset, TextureStorageInterfaceCube *storage, GLenum target, GLint level);
-
- bool copyTexture(ID3D11ShaderResourceView *source, const gl::Rectangle &sourceArea, unsigned int sourceWidth, unsigned int sourceHeight,
- ID3D11RenderTargetView *dest, const gl::Rectangle &destArea, unsigned int destWidth, unsigned int destHeight, GLenum destFormat);
-
- virtual bool blitRect(gl::Framebuffer *readTarget, const gl::Rectangle &readRect, gl::Framebuffer *drawTarget, const gl::Rectangle &drawRect,
- bool blitRenderTarget, bool blitDepthStencil);
- virtual void readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type,
- GLsizei outputPitch, bool packReverseRowOrder, GLint packAlignment, void* pixels);
-
- // RenderTarget creation
- virtual RenderTarget *createRenderTarget(SwapChain *swapChain, bool depth);
- virtual RenderTarget *createRenderTarget(int width, int height, GLenum format, GLsizei samples, bool depth);
-
- // Shader operations
- virtual ShaderExecutable *loadExecutable(const void *function, size_t length, rx::ShaderType type);
- virtual ShaderExecutable *compileToExecutable(gl::InfoLog &infoLog, const char *shaderHLSL, rx::ShaderType type, D3DWorkaroundType workaround);
-
- // Image operations
- virtual Image *createImage();
- virtual void generateMipmap(Image *dest, Image *source);
- virtual TextureStorage *createTextureStorage2D(SwapChain *swapChain);
- virtual TextureStorage *createTextureStorage2D(int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei width, GLsizei height);
- virtual TextureStorage *createTextureStorageCube(int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size);
-
- // Buffer creation
- virtual VertexBuffer *createVertexBuffer();
- virtual IndexBuffer *createIndexBuffer();
- virtual BufferStorage *createBufferStorage();
-
- // Query and Fence creation
- virtual QueryImpl *createQuery(GLenum type);
- virtual FenceImpl *createFence();
-
- // D3D11-renderer specific methods
- ID3D11Device *getDevice() { return mDevice; }
- ID3D11DeviceContext *getDeviceContext() { return mDeviceContext; };
- IDXGIFactory *getDxgiFactory() { return mDxgiFactory; };
- D3D_FEATURE_LEVEL getFeatureLevel() { return mFeatureLevel; }
-
- bool getRenderTargetResource(gl::Renderbuffer *colorbuffer, unsigned int *subresourceIndex, ID3D11Texture2D **resource);
- void unapplyRenderTargets();
- void setOneTimeRenderTarget(ID3D11RenderTargetView *renderTargetView);
-
- virtual bool getLUID(LUID *adapterLuid) const;
-
- private:
- DISALLOW_COPY_AND_ASSIGN(Renderer11);
-
- void drawLineLoop(GLsizei count, GLenum type, const GLvoid *indices, int minIndex, gl::Buffer *elementArrayBuffer);
- void drawTriangleFan(GLsizei count, GLenum type, const GLvoid *indices, int minIndex, gl::Buffer *elementArrayBuffer, int instances);
-
- void readTextureData(ID3D11Texture2D *texture, unsigned int subResource, const gl::Rectangle &area,
- GLenum sourceFormat, GLenum format, GLenum type, GLsizei outputPitch, bool packReverseRowOrder,
- GLint packAlignment, void *pixels);
-
- void maskedClear(const gl::ClearParameters &clearParams, gl::Framebuffer *frameBuffer);
- rx::Range getViewportBounds() const;
-
- bool blitRenderbufferRect(const gl::Rectangle &readRect, const gl::Rectangle &drawRect, RenderTarget *readRenderTarget,
- RenderTarget *drawRenderTarget, bool wholeBufferCopy);
- ID3D11Texture2D *resolveMultisampledTexture(ID3D11Texture2D *source, unsigned int subresource);
-
-#if defined(ANGLE_OS_WINRT) && !defined(ANGLE_OS_WINPHONE)
- HRESULT onSuspend(IInspectable *, ABI::Windows::ApplicationModel::ISuspendingEventArgs *);
-#endif
-
- HMODULE mD3d11Module;
- HMODULE mDxgiModule;
-
- bool mDeviceLost;
-
- void initializeDevice();
- void releaseDeviceResources();
- int getMinorShaderModel() const;
- void release();
-
- RenderStateCache mStateCache;
-
- // Support flags
- bool mFloat16TextureSupport;
- bool mFloat16FilterSupport;
- bool mFloat16RenderSupport;
-
- bool mFloat32TextureSupport;
- bool mFloat32FilterSupport;
- bool mFloat32RenderSupport;
-
- bool mDXT1TextureSupport;
- bool mDXT3TextureSupport;
- bool mDXT5TextureSupport;
-
- bool mDepthTextureSupport;
-
- // Multisample format support
- struct MultisampleSupportInfo
- {
- unsigned int qualityLevels[D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT];
- };
-
- typedef std::unordered_map<DXGI_FORMAT, MultisampleSupportInfo, std::hash<int> > MultisampleSupportMap;
- MultisampleSupportMap mMultisampleSupportMap;
-
- unsigned int mMaxSupportedSamples;
-
- // current render target states
- unsigned int mAppliedRenderTargetSerials[gl::IMPLEMENTATION_MAX_DRAW_BUFFERS];
- unsigned int mAppliedDepthbufferSerial;
- unsigned int mAppliedStencilbufferSerial;
- bool mDepthStencilInitialized;
- bool mRenderTargetDescInitialized;
- rx::RenderTarget::Desc mRenderTargetDesc;
- unsigned int mCurDepthSize;
- unsigned int mCurStencilSize;
-
- // Currently applied sampler states
- bool mForceSetVertexSamplerStates[gl::IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS];
- gl::SamplerState mCurVertexSamplerStates[gl::IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS];
-
- bool mForceSetPixelSamplerStates[gl::MAX_TEXTURE_IMAGE_UNITS];
- gl::SamplerState mCurPixelSamplerStates[gl::MAX_TEXTURE_IMAGE_UNITS];
-
- // Currently applied textures
- unsigned int mCurVertexTextureSerials[gl::IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS];
- unsigned int mCurPixelTextureSerials[gl::MAX_TEXTURE_IMAGE_UNITS];
-
- // Currently applied blend state
- bool mForceSetBlendState;
- gl::BlendState mCurBlendState;
- gl::Color mCurBlendColor;
- unsigned int mCurSampleMask;
-
- // Currently applied rasterizer state
- bool mForceSetRasterState;
- gl::RasterizerState mCurRasterState;
-
- // Currently applied depth stencil state
- bool mForceSetDepthStencilState;
- gl::DepthStencilState mCurDepthStencilState;
- int mCurStencilRef;
- int mCurStencilBackRef;
-
- // Currently applied scissor rectangle
- bool mForceSetScissor;
- bool mScissorEnabled;
- gl::Rectangle mCurScissor;
-
- // Currently applied viewport
- bool mForceSetViewport;
- gl::Rectangle mCurViewport;
- float mCurNear;
- float mCurFar;
-
- // Currently applied primitive topology
- D3D11_PRIMITIVE_TOPOLOGY mCurrentPrimitiveTopology;
-
- unsigned int mAppliedIBSerial;
- unsigned int mAppliedStorageIBSerial;
- unsigned int mAppliedIBOffset;
-
- unsigned int mAppliedProgramBinarySerial;
- bool mIsGeometryShaderActive;
-
- dx_VertexConstants mVertexConstants;
- dx_VertexConstants mAppliedVertexConstants;
- ID3D11Buffer *mDriverConstantBufferVS;
- ID3D11Buffer *mCurrentVertexConstantBuffer;
-
- dx_PixelConstants mPixelConstants;
- dx_PixelConstants mAppliedPixelConstants;
- ID3D11Buffer *mDriverConstantBufferPS;
- ID3D11Buffer *mCurrentPixelConstantBuffer;
-
- ID3D11Buffer *mCurrentGeometryConstantBuffer;
-
- // Vertex, index and input layouts
- VertexDataManager *mVertexDataManager;
- IndexDataManager *mIndexDataManager;
- InputLayoutCache mInputLayoutCache;
-
- StreamingIndexBufferInterface *mLineLoopIB;
- StreamingIndexBufferInterface *mTriangleFanIB;
-
- // Texture copy resources
- bool mCopyResourcesInitialized;
- ID3D11Buffer *mCopyVB;
- ID3D11SamplerState *mCopySampler;
- ID3D11InputLayout *mCopyIL;
- ID3D11VertexShader *mCopyVS;
- ID3D11PixelShader *mCopyRGBAPS;
- ID3D11PixelShader *mCopyRGBPS;
- ID3D11PixelShader *mCopyLumPS;
- ID3D11PixelShader *mCopyLumAlphaPS;
-
- // Masked clear resources
- bool mClearResourcesInitialized;
- ID3D11Buffer *mClearVB;
- ID3D11InputLayout *mClearIL;
- ID3D11VertexShader *mClearVS;
- ID3D11PixelShader *mClearSinglePS;
- ID3D11PixelShader *mClearMultiplePS;
- ID3D11RasterizerState *mClearScissorRS;
- ID3D11RasterizerState *mClearNoScissorRS;
-
- // Sync query
- ID3D11Query *mSyncQuery;
-
- ID3D11Device *mDevice;
- D3D_FEATURE_LEVEL mFeatureLevel;
- ID3D11DeviceContext *mDeviceContext;
- IDXGIAdapter *mDxgiAdapter;
- DXGI_ADAPTER_DESC mAdapterDescription;
- char mDescription[128];
- IDXGIFactory *mDxgiFactory;
-
- // Cached device caps
- bool mBGRATextureSupport;
-};
-
-}
-#endif // LIBGLESV2_RENDERER_RENDERER11_H_