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diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/ShaderExecutable11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/ShaderExecutable11.h
new file mode 100644
index 0000000000..c6ec1cf7d2
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+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/ShaderExecutable11.h
@@ -0,0 +1,47 @@
+//
+// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// ShaderExecutable11.h: Defines a D3D11-specific class to contain shader
+// executable implementation details.
+
+#ifndef LIBGLESV2_RENDERER_SHADEREXECUTABLE11_H_
+#define LIBGLESV2_RENDERER_SHADEREXECUTABLE11_H_
+
+#include "libGLESv2/renderer/ShaderExecutable.h"
+
+namespace rx
+{
+
+class ShaderExecutable11 : public ShaderExecutable
+{
+ public:
+ ShaderExecutable11(const void *function, size_t length, ID3D11PixelShader *executable);
+ ShaderExecutable11(const void *function, size_t length, ID3D11VertexShader *executable);
+ ShaderExecutable11(const void *function, size_t length, ID3D11GeometryShader *executable);
+
+ virtual ~ShaderExecutable11();
+
+ static ShaderExecutable11 *makeShaderExecutable11(ShaderExecutable *executable);
+
+ ID3D11PixelShader *getPixelShader() const;
+ ID3D11VertexShader *getVertexShader() const;
+ ID3D11GeometryShader *getGeometryShader() const;
+
+ ID3D11Buffer *getConstantBuffer(ID3D11Device *device, unsigned int registerCount);
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(ShaderExecutable11);
+
+ ID3D11PixelShader *mPixelExecutable;
+ ID3D11VertexShader *mVertexExecutable;
+ ID3D11GeometryShader *mGeometryExecutable;
+
+ ID3D11Buffer *mConstantBuffer;
+};
+
+}
+
+#endif // LIBGLESV2_RENDERER_SHADEREXECUTABLE11_H_