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Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/renderer/d3d11/ShaderExecutable11.h')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/renderer/d3d11/ShaderExecutable11.h | 47 |
1 files changed, 47 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/ShaderExecutable11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/ShaderExecutable11.h new file mode 100644 index 0000000000..c6ec1cf7d2 --- /dev/null +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/ShaderExecutable11.h @@ -0,0 +1,47 @@ +// +// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// ShaderExecutable11.h: Defines a D3D11-specific class to contain shader +// executable implementation details. + +#ifndef LIBGLESV2_RENDERER_SHADEREXECUTABLE11_H_ +#define LIBGLESV2_RENDERER_SHADEREXECUTABLE11_H_ + +#include "libGLESv2/renderer/ShaderExecutable.h" + +namespace rx +{ + +class ShaderExecutable11 : public ShaderExecutable +{ + public: + ShaderExecutable11(const void *function, size_t length, ID3D11PixelShader *executable); + ShaderExecutable11(const void *function, size_t length, ID3D11VertexShader *executable); + ShaderExecutable11(const void *function, size_t length, ID3D11GeometryShader *executable); + + virtual ~ShaderExecutable11(); + + static ShaderExecutable11 *makeShaderExecutable11(ShaderExecutable *executable); + + ID3D11PixelShader *getPixelShader() const; + ID3D11VertexShader *getVertexShader() const; + ID3D11GeometryShader *getGeometryShader() const; + + ID3D11Buffer *getConstantBuffer(ID3D11Device *device, unsigned int registerCount); + + private: + DISALLOW_COPY_AND_ASSIGN(ShaderExecutable11); + + ID3D11PixelShader *mPixelExecutable; + ID3D11VertexShader *mVertexExecutable; + ID3D11GeometryShader *mGeometryExecutable; + + ID3D11Buffer *mConstantBuffer; +}; + +} + +#endif // LIBGLESV2_RENDERER_SHADEREXECUTABLE11_H_ |