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Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/renderer/d3d11/TextureStorage11.h')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/renderer/d3d11/TextureStorage11.h | 120 |
1 files changed, 0 insertions, 120 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/TextureStorage11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/TextureStorage11.h deleted file mode 100644 index 3c5ded05b8..0000000000 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/TextureStorage11.h +++ /dev/null @@ -1,120 +0,0 @@ -// -// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. -// - -// TextureStorage11.h: Defines the abstract rx::TextureStorage11 class and its concrete derived -// classes TextureStorage11_2D and TextureStorage11_Cube, which act as the interface to the D3D11 texture. - -#ifndef LIBGLESV2_RENDERER_TEXTURESTORAGE11_H_ -#define LIBGLESV2_RENDERER_TEXTURESTORAGE11_H_ - -#include "libGLESv2/Texture.h" -#include "libGLESv2/renderer/TextureStorage.h" - -namespace rx -{ -class RenderTarget; -class RenderTarget11; -class Renderer; -class Renderer11; -class SwapChain11; - -class TextureStorage11 : public TextureStorage -{ - public: - TextureStorage11(Renderer *renderer, UINT bindFlags); - virtual ~TextureStorage11(); - - static TextureStorage11 *makeTextureStorage11(TextureStorage *storage); - - static DWORD GetTextureBindFlags(DXGI_FORMAT d3dfmt, GLenum glusage, bool forceRenderable); - static bool IsTextureFormatRenderable(DXGI_FORMAT format); - - UINT getBindFlags() const; - - virtual ID3D11Texture2D *getBaseTexture() const; - virtual ID3D11ShaderResourceView *getSRV() = 0; - virtual RenderTarget *getRenderTarget() { return getRenderTarget(0); } - virtual RenderTarget *getRenderTarget(int level) { return NULL; } - virtual RenderTarget *getRenderTarget(GLenum faceTarget) { return getRenderTarget(faceTarget, 0); } - virtual RenderTarget *getRenderTarget(GLenum faceTarget, int level) { return NULL; } - - virtual void generateMipmap(int level) {}; - virtual void generateMipmap(int face, int level) {}; - - virtual int getLodOffset() const; - virtual bool isRenderTarget() const; - virtual bool isManaged() const; - virtual int levelCount(); - UINT getSubresourceIndex(int level, int faceTarget); - - bool updateSubresourceLevel(ID3D11Texture2D *texture, unsigned int sourceSubresource, int level, - int faceTarget, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height); - - protected: - void generateMipmapLayer(RenderTarget11 *source, RenderTarget11 *dest); - - Renderer11 *mRenderer; - int mLodOffset; - unsigned int mMipLevels; - - ID3D11Texture2D *mTexture; - DXGI_FORMAT mTextureFormat; - DXGI_FORMAT mShaderResourceFormat; - DXGI_FORMAT mRenderTargetFormat; - DXGI_FORMAT mDepthStencilFormat; - unsigned int mTextureWidth; - unsigned int mTextureHeight; - - ID3D11ShaderResourceView *mSRV; - - private: - DISALLOW_COPY_AND_ASSIGN(TextureStorage11); - - const UINT mBindFlags; -}; - -class TextureStorage11_2D : public TextureStorage11 -{ - public: - TextureStorage11_2D(Renderer *renderer, SwapChain11 *swapchain); - TextureStorage11_2D(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei width, GLsizei height); - virtual ~TextureStorage11_2D(); - - static TextureStorage11_2D *makeTextureStorage11_2D(TextureStorage *storage); - - virtual ID3D11ShaderResourceView *getSRV(); - virtual RenderTarget *getRenderTarget(int level); - - virtual void generateMipmap(int level); - - private: - DISALLOW_COPY_AND_ASSIGN(TextureStorage11_2D); - - RenderTarget11 *mRenderTarget[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS]; -}; - -class TextureStorage11_Cube : public TextureStorage11 -{ - public: - TextureStorage11_Cube(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size); - virtual ~TextureStorage11_Cube(); - - static TextureStorage11_Cube *makeTextureStorage11_Cube(TextureStorage *storage); - - virtual ID3D11ShaderResourceView *getSRV(); - virtual RenderTarget *getRenderTarget(GLenum faceTarget, int level); - - virtual void generateMipmap(int face, int level); - - private: - DISALLOW_COPY_AND_ASSIGN(TextureStorage11_Cube); - - RenderTarget11 *mRenderTarget[6][gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS]; -}; - -} - -#endif // LIBGLESV2_RENDERER_TEXTURESTORAGE11_H_ |