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-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d11/TextureStorage11.h120
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diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/TextureStorage11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/TextureStorage11.h
deleted file mode 100644
index 3c5ded05b8..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/TextureStorage11.h
+++ /dev/null
@@ -1,120 +0,0 @@
-//
-// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// TextureStorage11.h: Defines the abstract rx::TextureStorage11 class and its concrete derived
-// classes TextureStorage11_2D and TextureStorage11_Cube, which act as the interface to the D3D11 texture.
-
-#ifndef LIBGLESV2_RENDERER_TEXTURESTORAGE11_H_
-#define LIBGLESV2_RENDERER_TEXTURESTORAGE11_H_
-
-#include "libGLESv2/Texture.h"
-#include "libGLESv2/renderer/TextureStorage.h"
-
-namespace rx
-{
-class RenderTarget;
-class RenderTarget11;
-class Renderer;
-class Renderer11;
-class SwapChain11;
-
-class TextureStorage11 : public TextureStorage
-{
- public:
- TextureStorage11(Renderer *renderer, UINT bindFlags);
- virtual ~TextureStorage11();
-
- static TextureStorage11 *makeTextureStorage11(TextureStorage *storage);
-
- static DWORD GetTextureBindFlags(DXGI_FORMAT d3dfmt, GLenum glusage, bool forceRenderable);
- static bool IsTextureFormatRenderable(DXGI_FORMAT format);
-
- UINT getBindFlags() const;
-
- virtual ID3D11Texture2D *getBaseTexture() const;
- virtual ID3D11ShaderResourceView *getSRV() = 0;
- virtual RenderTarget *getRenderTarget() { return getRenderTarget(0); }
- virtual RenderTarget *getRenderTarget(int level) { return NULL; }
- virtual RenderTarget *getRenderTarget(GLenum faceTarget) { return getRenderTarget(faceTarget, 0); }
- virtual RenderTarget *getRenderTarget(GLenum faceTarget, int level) { return NULL; }
-
- virtual void generateMipmap(int level) {};
- virtual void generateMipmap(int face, int level) {};
-
- virtual int getLodOffset() const;
- virtual bool isRenderTarget() const;
- virtual bool isManaged() const;
- virtual int levelCount();
- UINT getSubresourceIndex(int level, int faceTarget);
-
- bool updateSubresourceLevel(ID3D11Texture2D *texture, unsigned int sourceSubresource, int level,
- int faceTarget, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
-
- protected:
- void generateMipmapLayer(RenderTarget11 *source, RenderTarget11 *dest);
-
- Renderer11 *mRenderer;
- int mLodOffset;
- unsigned int mMipLevels;
-
- ID3D11Texture2D *mTexture;
- DXGI_FORMAT mTextureFormat;
- DXGI_FORMAT mShaderResourceFormat;
- DXGI_FORMAT mRenderTargetFormat;
- DXGI_FORMAT mDepthStencilFormat;
- unsigned int mTextureWidth;
- unsigned int mTextureHeight;
-
- ID3D11ShaderResourceView *mSRV;
-
- private:
- DISALLOW_COPY_AND_ASSIGN(TextureStorage11);
-
- const UINT mBindFlags;
-};
-
-class TextureStorage11_2D : public TextureStorage11
-{
- public:
- TextureStorage11_2D(Renderer *renderer, SwapChain11 *swapchain);
- TextureStorage11_2D(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei width, GLsizei height);
- virtual ~TextureStorage11_2D();
-
- static TextureStorage11_2D *makeTextureStorage11_2D(TextureStorage *storage);
-
- virtual ID3D11ShaderResourceView *getSRV();
- virtual RenderTarget *getRenderTarget(int level);
-
- virtual void generateMipmap(int level);
-
- private:
- DISALLOW_COPY_AND_ASSIGN(TextureStorage11_2D);
-
- RenderTarget11 *mRenderTarget[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
-};
-
-class TextureStorage11_Cube : public TextureStorage11
-{
- public:
- TextureStorage11_Cube(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size);
- virtual ~TextureStorage11_Cube();
-
- static TextureStorage11_Cube *makeTextureStorage11_Cube(TextureStorage *storage);
-
- virtual ID3D11ShaderResourceView *getSRV();
- virtual RenderTarget *getRenderTarget(GLenum faceTarget, int level);
-
- virtual void generateMipmap(int face, int level);
-
- private:
- DISALLOW_COPY_AND_ASSIGN(TextureStorage11_Cube);
-
- RenderTarget11 *mRenderTarget[6][gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
-};
-
-}
-
-#endif // LIBGLESV2_RENDERER_TEXTURESTORAGE11_H_