diff options
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/renderer/d3d11/VertexBuffer11.cpp')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/renderer/d3d11/VertexBuffer11.cpp | 440 |
1 files changed, 0 insertions, 440 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/VertexBuffer11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/VertexBuffer11.cpp deleted file mode 100644 index 6f9b4181f1..0000000000 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/VertexBuffer11.cpp +++ /dev/null @@ -1,440 +0,0 @@ -#include "precompiled.h" -// -// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. -// - -// VertexBuffer11.cpp: Defines the D3D11 VertexBuffer implementation. - -#include "libGLESv2/renderer/d3d11/VertexBuffer11.h" -#include "libGLESv2/renderer/BufferStorage.h" - -#include "libGLESv2/Buffer.h" -#include "libGLESv2/renderer/d3d11/Renderer11.h" -#include "libGLESv2/Context.h" - -namespace rx -{ - -VertexBuffer11::VertexBuffer11(rx::Renderer11 *const renderer) : mRenderer(renderer) -{ - mBuffer = NULL; - mBufferSize = 0; - mDynamicUsage = false; -} - -VertexBuffer11::~VertexBuffer11() -{ - if (mBuffer) - { - mBuffer->Release(); - mBuffer = NULL; - } -} - -bool VertexBuffer11::initialize(unsigned int size, bool dynamicUsage) -{ - if (mBuffer) - { - mBuffer->Release(); - mBuffer = NULL; - } - - updateSerial(); - - if (size > 0) - { - ID3D11Device* dxDevice = mRenderer->getDevice(); - - D3D11_BUFFER_DESC bufferDesc; - bufferDesc.ByteWidth = size; - bufferDesc.Usage = D3D11_USAGE_DYNAMIC; - bufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER; - bufferDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE; - bufferDesc.MiscFlags = 0; - bufferDesc.StructureByteStride = 0; - - HRESULT result = dxDevice->CreateBuffer(&bufferDesc, NULL, &mBuffer); - if (FAILED(result)) - { - return false; - } - } - - mBufferSize = size; - mDynamicUsage = dynamicUsage; - return true; -} - -VertexBuffer11 *VertexBuffer11::makeVertexBuffer11(VertexBuffer *vetexBuffer) -{ - ASSERT(HAS_DYNAMIC_TYPE(VertexBuffer11*, vetexBuffer)); - return static_cast<VertexBuffer11*>(vetexBuffer); -} - -bool VertexBuffer11::storeVertexAttributes(const gl::VertexAttribute &attrib, GLint start, GLsizei count, - GLsizei instances, unsigned int offset) -{ - if (mBuffer) - { - gl::Buffer *buffer = attrib.mBoundBuffer.get(); - - int inputStride = attrib.stride(); - const VertexConverter &converter = getVertexConversion(attrib); - - ID3D11DeviceContext *dxContext = mRenderer->getDeviceContext(); - - D3D11_MAPPED_SUBRESOURCE mappedResource; - HRESULT result = dxContext->Map(mBuffer, 0, D3D11_MAP_WRITE_NO_OVERWRITE, 0, &mappedResource); - if (FAILED(result)) - { - ERR("Vertex buffer map failed with error 0x%08x", result); - return false; - } - - char* output = reinterpret_cast<char*>(mappedResource.pData) + offset; - - const char *input = NULL; - if (buffer) - { - BufferStorage *storage = buffer->getStorage(); - input = static_cast<const char*>(storage->getData()) + static_cast<int>(attrib.mOffset); - } - else - { - input = static_cast<const char*>(attrib.mPointer); - } - - if (instances == 0 || attrib.mDivisor == 0) - { - input += inputStride * start; - } - - converter.conversionFunc(input, inputStride, count, output); - - dxContext->Unmap(mBuffer, 0); - - return true; - } - else - { - ERR("Vertex buffer not initialized."); - return false; - } -} - -bool VertexBuffer11::storeRawData(const void* data, unsigned int size, unsigned int offset) -{ - if (mBuffer) - { - ID3D11DeviceContext *dxContext = mRenderer->getDeviceContext(); - - D3D11_MAPPED_SUBRESOURCE mappedResource; - HRESULT result = dxContext->Map(mBuffer, 0, D3D11_MAP_WRITE_NO_OVERWRITE, 0, &mappedResource); - if (FAILED(result)) - { - ERR("Vertex buffer map failed with error 0x%08x", result); - return false; - } - - char* bufferData = static_cast<char*>(mappedResource.pData); - memcpy(bufferData + offset, data, size); - - dxContext->Unmap(mBuffer, 0); - - return true; - } - else - { - ERR("Vertex buffer not initialized."); - return false; - } -} - -bool VertexBuffer11::getSpaceRequired(const gl::VertexAttribute &attrib, GLsizei count, - GLsizei instances, unsigned int *outSpaceRequired) const -{ - unsigned int elementSize = getVertexConversion(attrib).outputElementSize; - - unsigned int elementCount = 0; - if (instances == 0 || attrib.mDivisor == 0) - { - elementCount = count; - } - else - { - if (static_cast<unsigned int>(instances) < std::numeric_limits<unsigned int>::max() - (attrib.mDivisor - 1)) - { - // Round up - elementCount = (static_cast<unsigned int>(instances) + (attrib.mDivisor - 1)) / attrib.mDivisor; - } - else - { - elementCount = instances / attrib.mDivisor; - } - } - - if (elementSize <= std::numeric_limits<unsigned int>::max() / elementCount) - { - if (outSpaceRequired) - { - *outSpaceRequired = elementSize * elementCount; - } - return true; - } - else - { - return false; - } -} - -bool VertexBuffer11::requiresConversion(const gl::VertexAttribute &attrib) const -{ - return !getVertexConversion(attrib).identity; -} - -unsigned int VertexBuffer11::getBufferSize() const -{ - return mBufferSize; -} - -bool VertexBuffer11::setBufferSize(unsigned int size) -{ - if (size > mBufferSize) - { - return initialize(size, mDynamicUsage); - } - else - { - return true; - } -} - -bool VertexBuffer11::discard() -{ - if (mBuffer) - { - ID3D11DeviceContext *dxContext = mRenderer->getDeviceContext(); - - D3D11_MAPPED_SUBRESOURCE mappedResource; - HRESULT result = dxContext->Map(mBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource); - if (FAILED(result)) - { - ERR("Vertex buffer map failed with error 0x%08x", result); - return false; - } - - dxContext->Unmap(mBuffer, 0); - - return true; - } - else - { - ERR("Vertex buffer not initialized."); - return false; - } -} - -unsigned int VertexBuffer11::getVertexSize(const gl::VertexAttribute &attrib) const -{ - return getVertexConversion(attrib).outputElementSize; -} - -DXGI_FORMAT VertexBuffer11::getDXGIFormat(const gl::VertexAttribute &attrib) const -{ - return getVertexConversion(attrib).dxgiFormat; -} - -ID3D11Buffer *VertexBuffer11::getBuffer() const -{ - return mBuffer; -} - -template <typename T, unsigned int componentCount, bool widen, bool normalized> -static void copyVertexData(const void *input, unsigned int stride, unsigned int count, void *output) -{ - unsigned int attribSize = sizeof(T) * componentCount; - - if (attribSize == stride && !widen) - { - memcpy(output, input, count * attribSize); - } - else - { - unsigned int outputStride = widen ? 4 : componentCount; - T defaultVal = normalized ? std::numeric_limits<T>::max() : T(1); - - for (unsigned int i = 0; i < count; i++) - { - const T *offsetInput = reinterpret_cast<const T*>(reinterpret_cast<const char*>(input) + i * stride); - T *offsetOutput = reinterpret_cast<T*>(output) + i * outputStride; - - for (unsigned int j = 0; j < componentCount; j++) - { - offsetOutput[j] = offsetInput[j]; - } - - if (widen) - { - offsetOutput[3] = defaultVal; - } - } - } -} - -template <unsigned int componentCount> -static void copyFixedVertexData(const void* input, unsigned int stride, unsigned int count, void* output) -{ - static const float divisor = 1.0f / (1 << 16); - - for (unsigned int i = 0; i < count; i++) - { - const GLfixed* offsetInput = reinterpret_cast<const GLfixed*>(reinterpret_cast<const char*>(input) + stride * i); - float* offsetOutput = reinterpret_cast<float*>(output) + i * componentCount; - - for (unsigned int j = 0; j < componentCount; j++) - { - offsetOutput[j] = static_cast<float>(offsetInput[j]) * divisor; - } - } -} - -template <typename T, unsigned int componentCount, bool normalized> -static void copyToFloatVertexData(const void* input, unsigned int stride, unsigned int count, void* output) -{ - typedef std::numeric_limits<T> NL; - - for (unsigned int i = 0; i < count; i++) - { - const T *offsetInput = reinterpret_cast<const T*>(reinterpret_cast<const char*>(input) + stride * i); - float *offsetOutput = reinterpret_cast<float*>(output) + i * componentCount; - - for (unsigned int j = 0; j < componentCount; j++) - { - if (normalized) - { - if (NL::is_signed) - { - const float divisor = 1.0f / (2 * static_cast<float>(NL::max()) + 1); - offsetOutput[j] = (2 * static_cast<float>(offsetInput[j]) + 1) * divisor; - } - else - { - offsetOutput[j] = static_cast<float>(offsetInput[j]) / NL::max(); - } - } - else - { - offsetOutput[j] = static_cast<float>(offsetInput[j]); - } - } - } -} - -const VertexBuffer11::VertexConverter VertexBuffer11::mPossibleTranslations[NUM_GL_VERTEX_ATTRIB_TYPES][2][4] = -{ - { // GL_BYTE - { // unnormalized - { ©ToFloatVertexData<GLbyte, 1, false>, false, DXGI_FORMAT_R32_FLOAT, 4 }, - { ©ToFloatVertexData<GLbyte, 2, false>, false, DXGI_FORMAT_R32G32_FLOAT, 8 }, - { ©ToFloatVertexData<GLbyte, 3, false>, false, DXGI_FORMAT_R32G32B32_FLOAT, 12 }, - { ©ToFloatVertexData<GLbyte, 4, false>, false, DXGI_FORMAT_R32G32B32A32_FLOAT, 16 }, - }, - { // normalized - { ©VertexData<GLbyte, 1, false, true>, true, DXGI_FORMAT_R8_SNORM, 1 }, - { ©VertexData<GLbyte, 2, false, true>, true, DXGI_FORMAT_R8G8_SNORM, 2 }, - { ©VertexData<GLbyte, 3, true, true>, false, DXGI_FORMAT_R8G8B8A8_SNORM, 4 }, - { ©VertexData<GLbyte, 4, false, true>, true, DXGI_FORMAT_R8G8B8A8_SNORM, 4 }, - }, - }, - { // GL_UNSIGNED_BYTE - { // unnormalized - { ©ToFloatVertexData<GLubyte, 1, false>, false, DXGI_FORMAT_R32_FLOAT, 4 }, - { ©ToFloatVertexData<GLubyte, 2, false>, false, DXGI_FORMAT_R32G32_FLOAT, 8 }, - { ©ToFloatVertexData<GLubyte, 3, false>, false, DXGI_FORMAT_R32G32B32_FLOAT, 12 }, - { ©ToFloatVertexData<GLubyte, 4, false>, false, DXGI_FORMAT_R32G32B32A32_FLOAT, 16 }, - }, - { // normalized - { ©VertexData<GLubyte, 1, false, true>, true, DXGI_FORMAT_R8_UNORM, 1 }, - { ©VertexData<GLubyte, 2, false, true>, true, DXGI_FORMAT_R8G8_UNORM, 2 }, - { ©VertexData<GLubyte, 3, true, true>, false, DXGI_FORMAT_R8G8B8A8_UNORM, 4 }, - { ©VertexData<GLubyte, 4, false, true>, true, DXGI_FORMAT_R8G8B8A8_UNORM, 4 }, - }, - }, - { // GL_SHORT - { // unnormalized - { ©ToFloatVertexData<GLshort, 1, false>, false, DXGI_FORMAT_R32_FLOAT, 4 }, - { ©ToFloatVertexData<GLshort, 2, false>, false, DXGI_FORMAT_R32G32_FLOAT, 8 }, - { ©ToFloatVertexData<GLshort, 3, false>, false, DXGI_FORMAT_R32G32B32_FLOAT, 12 }, - { ©ToFloatVertexData<GLshort, 4, false>, false, DXGI_FORMAT_R32G32B32A32_FLOAT, 16 }, - }, - { // normalized - { ©VertexData<GLshort, 1, false, true>, true, DXGI_FORMAT_R16_SNORM, 2 }, - { ©VertexData<GLshort, 2, false, true>, true, DXGI_FORMAT_R16G16_SNORM, 4 }, - { ©VertexData<GLshort, 3, true, true>, false, DXGI_FORMAT_R16G16B16A16_SNORM, 8 }, - { ©VertexData<GLshort, 4, false, true>, true, DXGI_FORMAT_R16G16B16A16_SNORM, 8 }, - }, - }, - { // GL_UNSIGNED_SHORT - { // unnormalized - { ©ToFloatVertexData<GLushort, 1, false>, false, DXGI_FORMAT_R32_FLOAT, 4 }, - { ©ToFloatVertexData<GLushort, 2, false>, false, DXGI_FORMAT_R32G32_FLOAT, 8 }, - { ©ToFloatVertexData<GLushort, 3, false>, false, DXGI_FORMAT_R32G32B32_FLOAT, 12 }, - { ©ToFloatVertexData<GLushort, 4, false>, false, DXGI_FORMAT_R32G32B32A32_FLOAT, 16 }, - }, - { // normalized - { ©VertexData<GLushort, 1, false, true>, true, DXGI_FORMAT_R16_UNORM, 2 }, - { ©VertexData<GLushort, 2, false, true>, true, DXGI_FORMAT_R16G16_UNORM, 4 }, - { ©VertexData<GLushort, 3, true, true>, false, DXGI_FORMAT_R16G16B16A16_UNORM, 8 }, - { ©VertexData<GLushort, 4, false, true>, true, DXGI_FORMAT_R16G16B16A16_UNORM, 8 }, - }, - }, - { // GL_FIXED - { // unnormalized - { ©FixedVertexData<1>, false, DXGI_FORMAT_R32_FLOAT, 4 }, - { ©FixedVertexData<2>, false, DXGI_FORMAT_R32G32_FLOAT, 8 }, - { ©FixedVertexData<3>, false, DXGI_FORMAT_R32G32B32_FLOAT, 12 }, - { ©FixedVertexData<4>, false, DXGI_FORMAT_R32G32B32A32_FLOAT, 16 }, - }, - { // normalized - { ©FixedVertexData<1>, false, DXGI_FORMAT_R32_FLOAT, 4 }, - { ©FixedVertexData<2>, false, DXGI_FORMAT_R32G32_FLOAT, 8 }, - { ©FixedVertexData<3>, false, DXGI_FORMAT_R32G32B32_FLOAT, 12 }, - { ©FixedVertexData<4>, false, DXGI_FORMAT_R32G32B32A32_FLOAT, 16 }, - }, - }, - { // GL_FLOAT - { // unnormalized - { ©VertexData<GLfloat, 1, false, false>, true, DXGI_FORMAT_R32_FLOAT, 4 }, - { ©VertexData<GLfloat, 2, false, false>, true, DXGI_FORMAT_R32G32_FLOAT, 8 }, - { ©VertexData<GLfloat, 3, false, false>, true, DXGI_FORMAT_R32G32B32_FLOAT, 12 }, - { ©VertexData<GLfloat, 4, false, false>, true, DXGI_FORMAT_R32G32B32A32_FLOAT, 16 }, - }, - { // normalized - { ©VertexData<GLfloat, 1, false, false>, true, DXGI_FORMAT_R32_FLOAT, 4 }, - { ©VertexData<GLfloat, 2, false, false>, true, DXGI_FORMAT_R32G32_FLOAT, 8 }, - { ©VertexData<GLfloat, 3, false, false>, true, DXGI_FORMAT_R32G32B32_FLOAT, 12 }, - { ©VertexData<GLfloat, 4, false, false>, true, DXGI_FORMAT_R32G32B32A32_FLOAT, 16 }, - }, - }, -}; - -const VertexBuffer11::VertexConverter &VertexBuffer11::getVertexConversion(const gl::VertexAttribute &attribute) -{ - unsigned int typeIndex = 0; - switch (attribute.mType) - { - case GL_BYTE: typeIndex = 0; break; - case GL_UNSIGNED_BYTE: typeIndex = 1; break; - case GL_SHORT: typeIndex = 2; break; - case GL_UNSIGNED_SHORT: typeIndex = 3; break; - case GL_FIXED: typeIndex = 4; break; - case GL_FLOAT: typeIndex = 5; break; - default: UNREACHABLE(); break; - } - - return mPossibleTranslations[typeIndex][attribute.mNormalized ? 1 : 0][attribute.mSize - 1]; -} - -} |