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Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/renderer/d3d11/VertexBuffer11.h')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/renderer/d3d11/VertexBuffer11.h | 74 |
1 files changed, 74 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/VertexBuffer11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/VertexBuffer11.h new file mode 100644 index 0000000000..eceb426e82 --- /dev/null +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/VertexBuffer11.h @@ -0,0 +1,74 @@ +// +// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// VertexBuffer11.h: Defines the D3D11 VertexBuffer implementation. + +#ifndef LIBGLESV2_RENDERER_VERTEXBUFFER11_H_ +#define LIBGLESV2_RENDERER_VERTEXBUFFER11_H_ + +#include "libGLESv2/renderer/VertexBuffer.h" + +namespace rx +{ +class Renderer11; + +class VertexBuffer11 : public VertexBuffer +{ + public: + explicit VertexBuffer11(rx::Renderer11 *const renderer); + virtual ~VertexBuffer11(); + + virtual bool initialize(unsigned int size, bool dynamicUsage); + + static VertexBuffer11 *makeVertexBuffer11(VertexBuffer *vetexBuffer); + + virtual bool storeVertexAttributes(const gl::VertexAttribute &attrib, GLint start, GLsizei count, GLsizei instances, + unsigned int offset); + virtual bool storeRawData(const void* data, unsigned int size, unsigned int offset); + + virtual bool getSpaceRequired(const gl::VertexAttribute &attrib, GLsizei count, GLsizei instances, + unsigned int *outSpaceRequired) const; + + virtual bool requiresConversion(const gl::VertexAttribute &attrib) const; + + virtual unsigned int getBufferSize() const; + virtual bool setBufferSize(unsigned int size); + virtual bool discard(); + + unsigned int getVertexSize(const gl::VertexAttribute &attrib) const; + DXGI_FORMAT getDXGIFormat(const gl::VertexAttribute &attrib) const; + + ID3D11Buffer *getBuffer() const; + + private: + DISALLOW_COPY_AND_ASSIGN(VertexBuffer11); + + rx::Renderer11 *const mRenderer; + + ID3D11Buffer *mBuffer; + unsigned int mBufferSize; + bool mDynamicUsage; + + typedef void (*VertexConversionFunction)(const void *, unsigned int, unsigned int, void *); + struct VertexConverter + { + VertexConversionFunction conversionFunc; + bool identity; + DXGI_FORMAT dxgiFormat; + unsigned int outputElementSize; + }; + + enum { NUM_GL_VERTEX_ATTRIB_TYPES = 6 }; + + // This table is used to generate mAttributeTypes. + static const VertexConverter mPossibleTranslations[NUM_GL_VERTEX_ATTRIB_TYPES][2][4]; // [GL types as enumerated by typeIndex()][normalized][size - 1] + + static const VertexConverter &getVertexConversion(const gl::VertexAttribute &attribute); +}; + +} + +#endif // LIBGLESV2_RENDERER_VERTEXBUFFER11_H_ |