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-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d11/renderer11_utils.cpp688
1 files changed, 688 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/renderer11_utils.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/renderer11_utils.cpp
new file mode 100644
index 0000000000..34b8259a80
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/renderer11_utils.cpp
@@ -0,0 +1,688 @@
+#include "precompiled.h"
+//
+// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// renderer11_utils.cpp: Conversion functions and other utility routines
+// specific to the D3D11 renderer.
+
+#include "libGLESv2/renderer/d3d11/renderer11_utils.h"
+
+#include "common/debug.h"
+
+namespace gl_d3d11
+{
+
+D3D11_BLEND ConvertBlendFunc(GLenum glBlend, bool isAlpha)
+{
+ D3D11_BLEND d3dBlend = D3D11_BLEND_ZERO;
+
+ switch (glBlend)
+ {
+ case GL_ZERO: d3dBlend = D3D11_BLEND_ZERO; break;
+ case GL_ONE: d3dBlend = D3D11_BLEND_ONE; break;
+ case GL_SRC_COLOR: d3dBlend = (isAlpha ? D3D11_BLEND_SRC_ALPHA : D3D11_BLEND_SRC_COLOR); break;
+ case GL_ONE_MINUS_SRC_COLOR: d3dBlend = (isAlpha ? D3D11_BLEND_INV_SRC_ALPHA : D3D11_BLEND_INV_SRC_COLOR); break;
+ case GL_DST_COLOR: d3dBlend = (isAlpha ? D3D11_BLEND_DEST_ALPHA : D3D11_BLEND_DEST_COLOR); break;
+ case GL_ONE_MINUS_DST_COLOR: d3dBlend = (isAlpha ? D3D11_BLEND_INV_DEST_ALPHA : D3D11_BLEND_INV_DEST_COLOR); break;
+ case GL_SRC_ALPHA: d3dBlend = D3D11_BLEND_SRC_ALPHA; break;
+ case GL_ONE_MINUS_SRC_ALPHA: d3dBlend = D3D11_BLEND_INV_SRC_ALPHA; break;
+ case GL_DST_ALPHA: d3dBlend = D3D11_BLEND_DEST_ALPHA; break;
+ case GL_ONE_MINUS_DST_ALPHA: d3dBlend = D3D11_BLEND_INV_DEST_ALPHA; break;
+ case GL_CONSTANT_COLOR: d3dBlend = D3D11_BLEND_BLEND_FACTOR; break;
+ case GL_ONE_MINUS_CONSTANT_COLOR: d3dBlend = D3D11_BLEND_INV_BLEND_FACTOR; break;
+ case GL_CONSTANT_ALPHA: d3dBlend = D3D11_BLEND_BLEND_FACTOR; break;
+ case GL_ONE_MINUS_CONSTANT_ALPHA: d3dBlend = D3D11_BLEND_INV_BLEND_FACTOR; break;
+ case GL_SRC_ALPHA_SATURATE: d3dBlend = D3D11_BLEND_SRC_ALPHA_SAT; break;
+ default: UNREACHABLE();
+ }
+
+ return d3dBlend;
+}
+
+D3D11_BLEND_OP ConvertBlendOp(GLenum glBlendOp)
+{
+ D3D11_BLEND_OP d3dBlendOp = D3D11_BLEND_OP_ADD;
+
+ switch (glBlendOp)
+ {
+ case GL_FUNC_ADD: d3dBlendOp = D3D11_BLEND_OP_ADD; break;
+ case GL_FUNC_SUBTRACT: d3dBlendOp = D3D11_BLEND_OP_SUBTRACT; break;
+ case GL_FUNC_REVERSE_SUBTRACT: d3dBlendOp = D3D11_BLEND_OP_REV_SUBTRACT; break;
+ default: UNREACHABLE();
+ }
+
+ return d3dBlendOp;
+}
+
+UINT8 ConvertColorMask(bool red, bool green, bool blue, bool alpha)
+{
+ UINT8 mask = 0;
+ if (red)
+ {
+ mask |= D3D11_COLOR_WRITE_ENABLE_RED;
+ }
+ if (green)
+ {
+ mask |= D3D11_COLOR_WRITE_ENABLE_GREEN;
+ }
+ if (blue)
+ {
+ mask |= D3D11_COLOR_WRITE_ENABLE_BLUE;
+ }
+ if (alpha)
+ {
+ mask |= D3D11_COLOR_WRITE_ENABLE_ALPHA;
+ }
+ return mask;
+}
+
+D3D11_CULL_MODE ConvertCullMode(bool cullEnabled, GLenum cullMode)
+{
+ D3D11_CULL_MODE cull = D3D11_CULL_NONE;
+
+ if (cullEnabled)
+ {
+ switch (cullMode)
+ {
+ case GL_FRONT: cull = D3D11_CULL_FRONT; break;
+ case GL_BACK: cull = D3D11_CULL_BACK; break;
+ case GL_FRONT_AND_BACK: cull = D3D11_CULL_NONE; break;
+ default: UNREACHABLE();
+ }
+ }
+ else
+ {
+ cull = D3D11_CULL_NONE;
+ }
+
+ return cull;
+}
+
+D3D11_COMPARISON_FUNC ConvertComparison(GLenum comparison)
+{
+ D3D11_COMPARISON_FUNC d3dComp = D3D11_COMPARISON_NEVER;
+ switch (comparison)
+ {
+ case GL_NEVER: d3dComp = D3D11_COMPARISON_NEVER; break;
+ case GL_ALWAYS: d3dComp = D3D11_COMPARISON_ALWAYS; break;
+ case GL_LESS: d3dComp = D3D11_COMPARISON_LESS; break;
+ case GL_LEQUAL: d3dComp = D3D11_COMPARISON_LESS_EQUAL; break;
+ case GL_EQUAL: d3dComp = D3D11_COMPARISON_EQUAL; break;
+ case GL_GREATER: d3dComp = D3D11_COMPARISON_GREATER; break;
+ case GL_GEQUAL: d3dComp = D3D11_COMPARISON_GREATER_EQUAL; break;
+ case GL_NOTEQUAL: d3dComp = D3D11_COMPARISON_NOT_EQUAL; break;
+ default: UNREACHABLE();
+ }
+
+ return d3dComp;
+}
+
+D3D11_DEPTH_WRITE_MASK ConvertDepthMask(bool depthWriteEnabled)
+{
+ return depthWriteEnabled ? D3D11_DEPTH_WRITE_MASK_ALL : D3D11_DEPTH_WRITE_MASK_ZERO;
+}
+
+UINT8 ConvertStencilMask(GLuint stencilmask)
+{
+ return static_cast<UINT8>(stencilmask);
+}
+
+D3D11_STENCIL_OP ConvertStencilOp(GLenum stencilOp)
+{
+ D3D11_STENCIL_OP d3dStencilOp = D3D11_STENCIL_OP_KEEP;
+
+ switch (stencilOp)
+ {
+ case GL_ZERO: d3dStencilOp = D3D11_STENCIL_OP_ZERO; break;
+ case GL_KEEP: d3dStencilOp = D3D11_STENCIL_OP_KEEP; break;
+ case GL_REPLACE: d3dStencilOp = D3D11_STENCIL_OP_REPLACE; break;
+ case GL_INCR: d3dStencilOp = D3D11_STENCIL_OP_INCR_SAT; break;
+ case GL_DECR: d3dStencilOp = D3D11_STENCIL_OP_DECR_SAT; break;
+ case GL_INVERT: d3dStencilOp = D3D11_STENCIL_OP_INVERT; break;
+ case GL_INCR_WRAP: d3dStencilOp = D3D11_STENCIL_OP_INCR; break;
+ case GL_DECR_WRAP: d3dStencilOp = D3D11_STENCIL_OP_DECR; break;
+ default: UNREACHABLE();
+ }
+
+ return d3dStencilOp;
+}
+
+D3D11_FILTER ConvertFilter(GLenum minFilter, GLenum magFilter, float maxAnisotropy)
+{
+ if (maxAnisotropy > 1.0f)
+ {
+ return D3D11_ENCODE_ANISOTROPIC_FILTER(false);
+ }
+ else
+ {
+ D3D11_FILTER_TYPE dxMin = D3D11_FILTER_TYPE_POINT;
+ D3D11_FILTER_TYPE dxMip = D3D11_FILTER_TYPE_POINT;
+ switch (minFilter)
+ {
+ case GL_NEAREST: dxMin = D3D11_FILTER_TYPE_POINT; dxMip = D3D11_FILTER_TYPE_POINT; break;
+ case GL_LINEAR: dxMin = D3D11_FILTER_TYPE_LINEAR; dxMip = D3D11_FILTER_TYPE_POINT; break;
+ case GL_NEAREST_MIPMAP_NEAREST: dxMin = D3D11_FILTER_TYPE_POINT; dxMip = D3D11_FILTER_TYPE_POINT; break;
+ case GL_LINEAR_MIPMAP_NEAREST: dxMin = D3D11_FILTER_TYPE_LINEAR; dxMip = D3D11_FILTER_TYPE_POINT; break;
+ case GL_NEAREST_MIPMAP_LINEAR: dxMin = D3D11_FILTER_TYPE_POINT; dxMip = D3D11_FILTER_TYPE_LINEAR; break;
+ case GL_LINEAR_MIPMAP_LINEAR: dxMin = D3D11_FILTER_TYPE_LINEAR; dxMip = D3D11_FILTER_TYPE_LINEAR; break;
+ default: UNREACHABLE();
+ }
+
+ D3D11_FILTER_TYPE dxMag = D3D11_FILTER_TYPE_POINT;
+ switch (magFilter)
+ {
+ case GL_NEAREST: dxMag = D3D11_FILTER_TYPE_POINT; break;
+ case GL_LINEAR: dxMag = D3D11_FILTER_TYPE_LINEAR; break;
+ default: UNREACHABLE();
+ }
+
+ return D3D11_ENCODE_BASIC_FILTER(dxMin, dxMag, dxMip, false);
+ }
+}
+
+D3D11_TEXTURE_ADDRESS_MODE ConvertTextureWrap(GLenum wrap)
+{
+ switch (wrap)
+ {
+ case GL_REPEAT: return D3D11_TEXTURE_ADDRESS_WRAP;
+ case GL_CLAMP_TO_EDGE: return D3D11_TEXTURE_ADDRESS_CLAMP;
+ case GL_MIRRORED_REPEAT: return D3D11_TEXTURE_ADDRESS_MIRROR;
+ default: UNREACHABLE();
+ }
+
+ return D3D11_TEXTURE_ADDRESS_WRAP;
+}
+
+FLOAT ConvertMinLOD(GLenum minFilter, unsigned int lodOffset)
+{
+ return (minFilter == GL_NEAREST || minFilter == GL_LINEAR) ? static_cast<float>(lodOffset) : -FLT_MAX;
+}
+
+FLOAT ConvertMaxLOD(GLenum minFilter, unsigned int lodOffset)
+{
+ return (minFilter == GL_NEAREST || minFilter == GL_LINEAR) ? static_cast<float>(lodOffset) : FLT_MAX;
+}
+
+}
+
+namespace d3d11_gl
+{
+
+GLenum ConvertBackBufferFormat(DXGI_FORMAT format)
+{
+ switch (format)
+ {
+ case DXGI_FORMAT_R8G8B8A8_UNORM: return GL_RGBA8_OES;
+ case DXGI_FORMAT_B8G8R8A8_UNORM: return GL_BGRA8_EXT;
+ default:
+ UNREACHABLE();
+ }
+
+ return GL_RGBA8_OES;
+}
+
+GLenum ConvertDepthStencilFormat(DXGI_FORMAT format)
+{
+ switch (format)
+ {
+ case DXGI_FORMAT_UNKNOWN: return GL_NONE;
+ case DXGI_FORMAT_D16_UNORM: return GL_DEPTH_COMPONENT16;
+ case DXGI_FORMAT_D24_UNORM_S8_UINT: return GL_DEPTH24_STENCIL8_OES;
+ default:
+ UNREACHABLE();
+ }
+
+ return GL_DEPTH24_STENCIL8_OES;
+}
+
+GLenum ConvertRenderbufferFormat(DXGI_FORMAT format)
+{
+ switch (format)
+ {
+ case DXGI_FORMAT_B8G8R8A8_UNORM:
+ return GL_BGRA8_EXT;
+ case DXGI_FORMAT_R8G8B8A8_UNORM:
+ return GL_RGBA8_OES;
+ case DXGI_FORMAT_D16_UNORM:
+ return GL_DEPTH_COMPONENT16;
+ case DXGI_FORMAT_D24_UNORM_S8_UINT:
+ return GL_DEPTH24_STENCIL8_OES;
+ default:
+ UNREACHABLE();
+ }
+
+ return GL_RGBA8_OES;
+}
+
+GLenum ConvertTextureInternalFormat(DXGI_FORMAT format)
+{
+ switch (format)
+ {
+ case DXGI_FORMAT_R8G8B8A8_UNORM:
+ return GL_RGBA8_OES;
+ case DXGI_FORMAT_A8_UNORM:
+ return GL_ALPHA8_EXT;
+ case DXGI_FORMAT_BC1_UNORM:
+ return GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
+ case DXGI_FORMAT_BC2_UNORM:
+ return GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE;
+ case DXGI_FORMAT_BC3_UNORM:
+ return GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE;
+ case DXGI_FORMAT_R32G32B32A32_FLOAT:
+ return GL_RGBA32F_EXT;
+ case DXGI_FORMAT_R32G32B32_FLOAT:
+ return GL_RGB32F_EXT;
+ case DXGI_FORMAT_R16G16B16A16_FLOAT:
+ return GL_RGBA16F_EXT;
+ case DXGI_FORMAT_B8G8R8A8_UNORM:
+ return GL_BGRA8_EXT;
+ case DXGI_FORMAT_R8_UNORM:
+ return GL_R8_EXT;
+ case DXGI_FORMAT_R8G8_UNORM:
+ return GL_RG8_EXT;
+ case DXGI_FORMAT_R16_FLOAT:
+ return GL_R16F_EXT;
+ case DXGI_FORMAT_R16G16_FLOAT:
+ return GL_RG16F_EXT;
+ case DXGI_FORMAT_D16_UNORM:
+ return GL_DEPTH_COMPONENT16;
+ case DXGI_FORMAT_D24_UNORM_S8_UINT:
+ return GL_DEPTH24_STENCIL8_OES;
+ case DXGI_FORMAT_UNKNOWN:
+ return GL_NONE;
+ default:
+ UNREACHABLE();
+ }
+
+ return GL_RGBA8_OES;
+}
+
+}
+
+namespace gl_d3d11
+{
+
+DXGI_FORMAT ConvertRenderbufferFormat(GLenum format)
+{
+ switch (format)
+ {
+ case GL_RGBA4:
+ case GL_RGB5_A1:
+ case GL_RGBA8_OES:
+ case GL_RGB565:
+ case GL_RGB8_OES:
+ return DXGI_FORMAT_R8G8B8A8_UNORM;
+ case GL_BGRA8_EXT:
+ return DXGI_FORMAT_B8G8R8A8_UNORM;
+ case GL_DEPTH_COMPONENT16:
+ return DXGI_FORMAT_D16_UNORM;
+ case GL_STENCIL_INDEX8:
+ case GL_DEPTH24_STENCIL8_OES:
+ return DXGI_FORMAT_D24_UNORM_S8_UINT;
+ default:
+ UNREACHABLE();
+ }
+
+ return DXGI_FORMAT_R8G8B8A8_UNORM;
+}
+
+DXGI_FORMAT ConvertTextureFormat(GLenum internalformat, D3D_FEATURE_LEVEL featureLevel)
+{
+ switch (internalformat)
+ {
+ case GL_RGB565:
+ case GL_RGBA4:
+ case GL_RGB5_A1:
+ case GL_RGB8_OES:
+ case GL_RGBA8_OES:
+ case GL_LUMINANCE8_EXT:
+ case GL_LUMINANCE8_ALPHA8_EXT:
+ return DXGI_FORMAT_R8G8B8A8_UNORM;
+ case GL_ALPHA8_EXT:
+ return featureLevel >= D3D_FEATURE_LEVEL_10_0 ? DXGI_FORMAT_A8_UNORM : DXGI_FORMAT_B8G8R8A8_UNORM;
+ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ return DXGI_FORMAT_BC1_UNORM;
+ case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
+ return DXGI_FORMAT_BC2_UNORM;
+ case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
+ return DXGI_FORMAT_BC3_UNORM;
+ case GL_RGBA32F_EXT:
+ case GL_ALPHA32F_EXT:
+ case GL_LUMINANCE_ALPHA32F_EXT:
+ return DXGI_FORMAT_R32G32B32A32_FLOAT;
+ case GL_RGB32F_EXT:
+ case GL_LUMINANCE32F_EXT:
+ return DXGI_FORMAT_R32G32B32A32_FLOAT;
+ case GL_RGBA16F_EXT:
+ case GL_ALPHA16F_EXT:
+ case GL_LUMINANCE_ALPHA16F_EXT:
+ case GL_RGB16F_EXT:
+ case GL_LUMINANCE16F_EXT:
+ return DXGI_FORMAT_R16G16B16A16_FLOAT;
+ case GL_BGRA8_EXT:
+ return DXGI_FORMAT_B8G8R8A8_UNORM;
+ case GL_R8_EXT:
+ return DXGI_FORMAT_R8_UNORM;
+ case GL_RG8_EXT:
+ return DXGI_FORMAT_R8G8_UNORM;
+ case GL_R16F_EXT:
+ return DXGI_FORMAT_R16_FLOAT;
+ case GL_RG16F_EXT:
+ return DXGI_FORMAT_R16G16_FLOAT;
+ case GL_DEPTH_COMPONENT16:
+ return DXGI_FORMAT_D16_UNORM;
+ case GL_DEPTH_COMPONENT32_OES:
+ case GL_DEPTH24_STENCIL8_OES:
+ return DXGI_FORMAT_D24_UNORM_S8_UINT;
+ case GL_NONE:
+ return DXGI_FORMAT_UNKNOWN;
+ default:
+ UNREACHABLE();
+ }
+
+ return DXGI_FORMAT_R8G8B8A8_UNORM;
+}
+
+}
+
+namespace d3d11
+{
+
+void SetPositionTexCoordVertex(PositionTexCoordVertex* vertex, float x, float y, float u, float v)
+{
+ vertex->x = x;
+ vertex->y = y;
+ vertex->u = u;
+ vertex->v = v;
+}
+
+void SetPositionDepthColorVertex(PositionDepthColorVertex* vertex, float x, float y, float z,
+ const gl::Color &color)
+{
+ vertex->x = x;
+ vertex->y = y;
+ vertex->z = z;
+ vertex->r = color.red;
+ vertex->g = color.green;
+ vertex->b = color.blue;
+ vertex->a = color.alpha;
+}
+
+size_t ComputePixelSizeBits(DXGI_FORMAT format)
+{
+ switch (format)
+ {
+ case DXGI_FORMAT_R1_UNORM:
+ return 1;
+
+ case DXGI_FORMAT_A8_UNORM:
+ case DXGI_FORMAT_R8_SINT:
+ case DXGI_FORMAT_R8_SNORM:
+ case DXGI_FORMAT_R8_TYPELESS:
+ case DXGI_FORMAT_R8_UINT:
+ case DXGI_FORMAT_R8_UNORM:
+ return 8;
+
+ case DXGI_FORMAT_B5G5R5A1_UNORM:
+ case DXGI_FORMAT_B5G6R5_UNORM:
+ case DXGI_FORMAT_D16_UNORM:
+ case DXGI_FORMAT_R16_FLOAT:
+ case DXGI_FORMAT_R16_SINT:
+ case DXGI_FORMAT_R16_SNORM:
+ case DXGI_FORMAT_R16_TYPELESS:
+ case DXGI_FORMAT_R16_UINT:
+ case DXGI_FORMAT_R16_UNORM:
+ case DXGI_FORMAT_R8G8_SINT:
+ case DXGI_FORMAT_R8G8_SNORM:
+ case DXGI_FORMAT_R8G8_TYPELESS:
+ case DXGI_FORMAT_R8G8_UINT:
+ case DXGI_FORMAT_R8G8_UNORM:
+ return 16;
+
+ case DXGI_FORMAT_B8G8R8X8_TYPELESS:
+ case DXGI_FORMAT_B8G8R8X8_UNORM:
+ case DXGI_FORMAT_B8G8R8X8_UNORM_SRGB:
+ case DXGI_FORMAT_D24_UNORM_S8_UINT:
+ case DXGI_FORMAT_D32_FLOAT:
+ case DXGI_FORMAT_D32_FLOAT_S8X24_UINT:
+ case DXGI_FORMAT_G8R8_G8B8_UNORM:
+ case DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM:
+ case DXGI_FORMAT_R10G10B10A2_TYPELESS:
+ case DXGI_FORMAT_R10G10B10A2_UINT:
+ case DXGI_FORMAT_R10G10B10A2_UNORM:
+ case DXGI_FORMAT_R11G11B10_FLOAT:
+ case DXGI_FORMAT_R16G16_FLOAT:
+ case DXGI_FORMAT_R16G16_SINT:
+ case DXGI_FORMAT_R16G16_SNORM:
+ case DXGI_FORMAT_R16G16_TYPELESS:
+ case DXGI_FORMAT_R16G16_UINT:
+ case DXGI_FORMAT_R16G16_UNORM:
+ case DXGI_FORMAT_R24_UNORM_X8_TYPELESS:
+ case DXGI_FORMAT_R24G8_TYPELESS:
+ case DXGI_FORMAT_R32_FLOAT:
+ case DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS:
+ case DXGI_FORMAT_R32_SINT:
+ case DXGI_FORMAT_R32_TYPELESS:
+ case DXGI_FORMAT_R32_UINT:
+ case DXGI_FORMAT_R8G8_B8G8_UNORM:
+ case DXGI_FORMAT_R8G8B8A8_SINT:
+ case DXGI_FORMAT_R8G8B8A8_SNORM:
+ case DXGI_FORMAT_R8G8B8A8_TYPELESS:
+ case DXGI_FORMAT_R8G8B8A8_UINT:
+ case DXGI_FORMAT_R8G8B8A8_UNORM:
+ case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB:
+ case DXGI_FORMAT_B8G8R8A8_TYPELESS:
+ case DXGI_FORMAT_B8G8R8A8_UNORM:
+ case DXGI_FORMAT_B8G8R8A8_UNORM_SRGB:
+ case DXGI_FORMAT_R9G9B9E5_SHAREDEXP:
+ case DXGI_FORMAT_X24_TYPELESS_G8_UINT:
+ case DXGI_FORMAT_X32_TYPELESS_G8X24_UINT:
+ return 32;
+
+ case DXGI_FORMAT_R16G16B16A16_FLOAT:
+ case DXGI_FORMAT_R16G16B16A16_SINT:
+ case DXGI_FORMAT_R16G16B16A16_SNORM:
+ case DXGI_FORMAT_R16G16B16A16_TYPELESS:
+ case DXGI_FORMAT_R16G16B16A16_UINT:
+ case DXGI_FORMAT_R16G16B16A16_UNORM:
+ case DXGI_FORMAT_R32G32_FLOAT:
+ case DXGI_FORMAT_R32G32_SINT:
+ case DXGI_FORMAT_R32G32_TYPELESS:
+ case DXGI_FORMAT_R32G32_UINT:
+ case DXGI_FORMAT_R32G8X24_TYPELESS:
+ return 64;
+
+ case DXGI_FORMAT_R32G32B32_FLOAT:
+ case DXGI_FORMAT_R32G32B32_SINT:
+ case DXGI_FORMAT_R32G32B32_TYPELESS:
+ case DXGI_FORMAT_R32G32B32_UINT:
+ return 96;
+
+ case DXGI_FORMAT_R32G32B32A32_FLOAT:
+ case DXGI_FORMAT_R32G32B32A32_SINT:
+ case DXGI_FORMAT_R32G32B32A32_TYPELESS:
+ case DXGI_FORMAT_R32G32B32A32_UINT:
+ return 128;
+
+ case DXGI_FORMAT_BC1_TYPELESS:
+ case DXGI_FORMAT_BC1_UNORM:
+ case DXGI_FORMAT_BC1_UNORM_SRGB:
+ case DXGI_FORMAT_BC4_SNORM:
+ case DXGI_FORMAT_BC4_TYPELESS:
+ case DXGI_FORMAT_BC4_UNORM:
+ return 4;
+
+ case DXGI_FORMAT_BC2_TYPELESS:
+ case DXGI_FORMAT_BC2_UNORM:
+ case DXGI_FORMAT_BC2_UNORM_SRGB:
+ case DXGI_FORMAT_BC3_TYPELESS:
+ case DXGI_FORMAT_BC3_UNORM:
+ case DXGI_FORMAT_BC3_UNORM_SRGB:
+ case DXGI_FORMAT_BC5_SNORM:
+ case DXGI_FORMAT_BC5_TYPELESS:
+ case DXGI_FORMAT_BC5_UNORM:
+ case DXGI_FORMAT_BC6H_SF16:
+ case DXGI_FORMAT_BC6H_TYPELESS:
+ case DXGI_FORMAT_BC6H_UF16:
+ case DXGI_FORMAT_BC7_TYPELESS:
+ case DXGI_FORMAT_BC7_UNORM:
+ case DXGI_FORMAT_BC7_UNORM_SRGB:
+ return 8;
+
+ default:
+ return 0;
+ }
+}
+
+size_t ComputeBlockSizeBits(DXGI_FORMAT format)
+{
+ switch (format)
+ {
+ case DXGI_FORMAT_BC1_TYPELESS:
+ case DXGI_FORMAT_BC1_UNORM:
+ case DXGI_FORMAT_BC1_UNORM_SRGB:
+ case DXGI_FORMAT_BC4_SNORM:
+ case DXGI_FORMAT_BC4_TYPELESS:
+ case DXGI_FORMAT_BC4_UNORM:
+ case DXGI_FORMAT_BC2_TYPELESS:
+ case DXGI_FORMAT_BC2_UNORM:
+ case DXGI_FORMAT_BC2_UNORM_SRGB:
+ case DXGI_FORMAT_BC3_TYPELESS:
+ case DXGI_FORMAT_BC3_UNORM:
+ case DXGI_FORMAT_BC3_UNORM_SRGB:
+ case DXGI_FORMAT_BC5_SNORM:
+ case DXGI_FORMAT_BC5_TYPELESS:
+ case DXGI_FORMAT_BC5_UNORM:
+ case DXGI_FORMAT_BC6H_SF16:
+ case DXGI_FORMAT_BC6H_TYPELESS:
+ case DXGI_FORMAT_BC6H_UF16:
+ case DXGI_FORMAT_BC7_TYPELESS:
+ case DXGI_FORMAT_BC7_UNORM:
+ case DXGI_FORMAT_BC7_UNORM_SRGB:
+ return ComputePixelSizeBits(format) * 16;
+ default:
+ UNREACHABLE();
+ return 0;
+ }
+}
+
+bool IsCompressed(DXGI_FORMAT format)
+{
+ switch (format)
+ {
+ case DXGI_FORMAT_BC1_TYPELESS:
+ case DXGI_FORMAT_BC1_UNORM:
+ case DXGI_FORMAT_BC1_UNORM_SRGB:
+ case DXGI_FORMAT_BC4_SNORM:
+ case DXGI_FORMAT_BC4_TYPELESS:
+ case DXGI_FORMAT_BC4_UNORM:
+ case DXGI_FORMAT_BC2_TYPELESS:
+ case DXGI_FORMAT_BC2_UNORM:
+ case DXGI_FORMAT_BC2_UNORM_SRGB:
+ case DXGI_FORMAT_BC3_TYPELESS:
+ case DXGI_FORMAT_BC3_UNORM:
+ case DXGI_FORMAT_BC3_UNORM_SRGB:
+ case DXGI_FORMAT_BC5_SNORM:
+ case DXGI_FORMAT_BC5_TYPELESS:
+ case DXGI_FORMAT_BC5_UNORM:
+ case DXGI_FORMAT_BC6H_SF16:
+ case DXGI_FORMAT_BC6H_TYPELESS:
+ case DXGI_FORMAT_BC6H_UF16:
+ case DXGI_FORMAT_BC7_TYPELESS:
+ case DXGI_FORMAT_BC7_UNORM:
+ case DXGI_FORMAT_BC7_UNORM_SRGB:
+ return true;
+ case DXGI_FORMAT_UNKNOWN:
+ UNREACHABLE();
+ return false;
+ default:
+ return false;
+ }
+}
+
+unsigned int GetTextureFormatDimensionAlignment(DXGI_FORMAT format)
+{
+ switch (format)
+ {
+ case DXGI_FORMAT_BC1_TYPELESS:
+ case DXGI_FORMAT_BC1_UNORM:
+ case DXGI_FORMAT_BC1_UNORM_SRGB:
+ case DXGI_FORMAT_BC4_SNORM:
+ case DXGI_FORMAT_BC4_TYPELESS:
+ case DXGI_FORMAT_BC4_UNORM:
+ case DXGI_FORMAT_BC2_TYPELESS:
+ case DXGI_FORMAT_BC2_UNORM:
+ case DXGI_FORMAT_BC2_UNORM_SRGB:
+ case DXGI_FORMAT_BC3_TYPELESS:
+ case DXGI_FORMAT_BC3_UNORM:
+ case DXGI_FORMAT_BC3_UNORM_SRGB:
+ case DXGI_FORMAT_BC5_SNORM:
+ case DXGI_FORMAT_BC5_TYPELESS:
+ case DXGI_FORMAT_BC5_UNORM:
+ case DXGI_FORMAT_BC6H_SF16:
+ case DXGI_FORMAT_BC6H_TYPELESS:
+ case DXGI_FORMAT_BC6H_UF16:
+ case DXGI_FORMAT_BC7_TYPELESS:
+ case DXGI_FORMAT_BC7_UNORM:
+ case DXGI_FORMAT_BC7_UNORM_SRGB:
+ return 4;
+ case DXGI_FORMAT_UNKNOWN:
+ UNREACHABLE();
+ return 1;
+ default:
+ return 1;
+ }
+}
+
+bool IsDepthStencilFormat(DXGI_FORMAT format)
+{
+ switch (format)
+ {
+ case DXGI_FORMAT_D32_FLOAT_S8X24_UINT:
+ case DXGI_FORMAT_D32_FLOAT:
+ case DXGI_FORMAT_D24_UNORM_S8_UINT:
+ case DXGI_FORMAT_D16_UNORM:
+ return true;
+ default:
+ return false;
+ }
+}
+
+DXGI_FORMAT GetDepthTextureFormat(DXGI_FORMAT format)
+{
+ switch (format)
+ {
+ case DXGI_FORMAT_D32_FLOAT_S8X24_UINT: return DXGI_FORMAT_R32G8X24_TYPELESS;
+ case DXGI_FORMAT_D32_FLOAT: return DXGI_FORMAT_R32_TYPELESS;
+ case DXGI_FORMAT_D24_UNORM_S8_UINT: return DXGI_FORMAT_R24G8_TYPELESS;
+ case DXGI_FORMAT_D16_UNORM: return DXGI_FORMAT_R16_TYPELESS;
+ default: UNREACHABLE(); return DXGI_FORMAT_UNKNOWN;
+ }
+}
+
+DXGI_FORMAT GetDepthShaderResourceFormat(DXGI_FORMAT format)
+{
+ switch (format)
+ {
+ case DXGI_FORMAT_D32_FLOAT_S8X24_UINT: return DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS;
+ case DXGI_FORMAT_D32_FLOAT: return DXGI_FORMAT_R32_UINT;
+ case DXGI_FORMAT_D24_UNORM_S8_UINT: return DXGI_FORMAT_R24_UNORM_X8_TYPELESS;
+ case DXGI_FORMAT_D16_UNORM: return DXGI_FORMAT_R16_UNORM;
+ default: UNREACHABLE(); return DXGI_FORMAT_UNKNOWN;
+ }
+}
+
+HRESULT SetDebugName(ID3D11DeviceChild *resource, const char *name)
+{
+#if defined(_DEBUG)
+ return resource->SetPrivateData(WKPDID_D3DDebugObjectName, strlen(name), name);
+#else
+ return S_OK;
+#endif
+}
+
+}