diff options
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/renderer/d3d11/renderer11_utils.cpp')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/renderer/d3d11/renderer11_utils.cpp | 688 |
1 files changed, 0 insertions, 688 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/renderer11_utils.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/renderer11_utils.cpp deleted file mode 100644 index 34b8259a80..0000000000 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/renderer11_utils.cpp +++ /dev/null @@ -1,688 +0,0 @@ -#include "precompiled.h" -// -// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. -// - -// renderer11_utils.cpp: Conversion functions and other utility routines -// specific to the D3D11 renderer. - -#include "libGLESv2/renderer/d3d11/renderer11_utils.h" - -#include "common/debug.h" - -namespace gl_d3d11 -{ - -D3D11_BLEND ConvertBlendFunc(GLenum glBlend, bool isAlpha) -{ - D3D11_BLEND d3dBlend = D3D11_BLEND_ZERO; - - switch (glBlend) - { - case GL_ZERO: d3dBlend = D3D11_BLEND_ZERO; break; - case GL_ONE: d3dBlend = D3D11_BLEND_ONE; break; - case GL_SRC_COLOR: d3dBlend = (isAlpha ? D3D11_BLEND_SRC_ALPHA : D3D11_BLEND_SRC_COLOR); break; - case GL_ONE_MINUS_SRC_COLOR: d3dBlend = (isAlpha ? D3D11_BLEND_INV_SRC_ALPHA : D3D11_BLEND_INV_SRC_COLOR); break; - case GL_DST_COLOR: d3dBlend = (isAlpha ? D3D11_BLEND_DEST_ALPHA : D3D11_BLEND_DEST_COLOR); break; - case GL_ONE_MINUS_DST_COLOR: d3dBlend = (isAlpha ? D3D11_BLEND_INV_DEST_ALPHA : D3D11_BLEND_INV_DEST_COLOR); break; - case GL_SRC_ALPHA: d3dBlend = D3D11_BLEND_SRC_ALPHA; break; - case GL_ONE_MINUS_SRC_ALPHA: d3dBlend = D3D11_BLEND_INV_SRC_ALPHA; break; - case GL_DST_ALPHA: d3dBlend = D3D11_BLEND_DEST_ALPHA; break; - case GL_ONE_MINUS_DST_ALPHA: d3dBlend = D3D11_BLEND_INV_DEST_ALPHA; break; - case GL_CONSTANT_COLOR: d3dBlend = D3D11_BLEND_BLEND_FACTOR; break; - case GL_ONE_MINUS_CONSTANT_COLOR: d3dBlend = D3D11_BLEND_INV_BLEND_FACTOR; break; - case GL_CONSTANT_ALPHA: d3dBlend = D3D11_BLEND_BLEND_FACTOR; break; - case GL_ONE_MINUS_CONSTANT_ALPHA: d3dBlend = D3D11_BLEND_INV_BLEND_FACTOR; break; - case GL_SRC_ALPHA_SATURATE: d3dBlend = D3D11_BLEND_SRC_ALPHA_SAT; break; - default: UNREACHABLE(); - } - - return d3dBlend; -} - -D3D11_BLEND_OP ConvertBlendOp(GLenum glBlendOp) -{ - D3D11_BLEND_OP d3dBlendOp = D3D11_BLEND_OP_ADD; - - switch (glBlendOp) - { - case GL_FUNC_ADD: d3dBlendOp = D3D11_BLEND_OP_ADD; break; - case GL_FUNC_SUBTRACT: d3dBlendOp = D3D11_BLEND_OP_SUBTRACT; break; - case GL_FUNC_REVERSE_SUBTRACT: d3dBlendOp = D3D11_BLEND_OP_REV_SUBTRACT; break; - default: UNREACHABLE(); - } - - return d3dBlendOp; -} - -UINT8 ConvertColorMask(bool red, bool green, bool blue, bool alpha) -{ - UINT8 mask = 0; - if (red) - { - mask |= D3D11_COLOR_WRITE_ENABLE_RED; - } - if (green) - { - mask |= D3D11_COLOR_WRITE_ENABLE_GREEN; - } - if (blue) - { - mask |= D3D11_COLOR_WRITE_ENABLE_BLUE; - } - if (alpha) - { - mask |= D3D11_COLOR_WRITE_ENABLE_ALPHA; - } - return mask; -} - -D3D11_CULL_MODE ConvertCullMode(bool cullEnabled, GLenum cullMode) -{ - D3D11_CULL_MODE cull = D3D11_CULL_NONE; - - if (cullEnabled) - { - switch (cullMode) - { - case GL_FRONT: cull = D3D11_CULL_FRONT; break; - case GL_BACK: cull = D3D11_CULL_BACK; break; - case GL_FRONT_AND_BACK: cull = D3D11_CULL_NONE; break; - default: UNREACHABLE(); - } - } - else - { - cull = D3D11_CULL_NONE; - } - - return cull; -} - -D3D11_COMPARISON_FUNC ConvertComparison(GLenum comparison) -{ - D3D11_COMPARISON_FUNC d3dComp = D3D11_COMPARISON_NEVER; - switch (comparison) - { - case GL_NEVER: d3dComp = D3D11_COMPARISON_NEVER; break; - case GL_ALWAYS: d3dComp = D3D11_COMPARISON_ALWAYS; break; - case GL_LESS: d3dComp = D3D11_COMPARISON_LESS; break; - case GL_LEQUAL: d3dComp = D3D11_COMPARISON_LESS_EQUAL; break; - case GL_EQUAL: d3dComp = D3D11_COMPARISON_EQUAL; break; - case GL_GREATER: d3dComp = D3D11_COMPARISON_GREATER; break; - case GL_GEQUAL: d3dComp = D3D11_COMPARISON_GREATER_EQUAL; break; - case GL_NOTEQUAL: d3dComp = D3D11_COMPARISON_NOT_EQUAL; break; - default: UNREACHABLE(); - } - - return d3dComp; -} - -D3D11_DEPTH_WRITE_MASK ConvertDepthMask(bool depthWriteEnabled) -{ - return depthWriteEnabled ? D3D11_DEPTH_WRITE_MASK_ALL : D3D11_DEPTH_WRITE_MASK_ZERO; -} - -UINT8 ConvertStencilMask(GLuint stencilmask) -{ - return static_cast<UINT8>(stencilmask); -} - -D3D11_STENCIL_OP ConvertStencilOp(GLenum stencilOp) -{ - D3D11_STENCIL_OP d3dStencilOp = D3D11_STENCIL_OP_KEEP; - - switch (stencilOp) - { - case GL_ZERO: d3dStencilOp = D3D11_STENCIL_OP_ZERO; break; - case GL_KEEP: d3dStencilOp = D3D11_STENCIL_OP_KEEP; break; - case GL_REPLACE: d3dStencilOp = D3D11_STENCIL_OP_REPLACE; break; - case GL_INCR: d3dStencilOp = D3D11_STENCIL_OP_INCR_SAT; break; - case GL_DECR: d3dStencilOp = D3D11_STENCIL_OP_DECR_SAT; break; - case GL_INVERT: d3dStencilOp = D3D11_STENCIL_OP_INVERT; break; - case GL_INCR_WRAP: d3dStencilOp = D3D11_STENCIL_OP_INCR; break; - case GL_DECR_WRAP: d3dStencilOp = D3D11_STENCIL_OP_DECR; break; - default: UNREACHABLE(); - } - - return d3dStencilOp; -} - -D3D11_FILTER ConvertFilter(GLenum minFilter, GLenum magFilter, float maxAnisotropy) -{ - if (maxAnisotropy > 1.0f) - { - return D3D11_ENCODE_ANISOTROPIC_FILTER(false); - } - else - { - D3D11_FILTER_TYPE dxMin = D3D11_FILTER_TYPE_POINT; - D3D11_FILTER_TYPE dxMip = D3D11_FILTER_TYPE_POINT; - switch (minFilter) - { - case GL_NEAREST: dxMin = D3D11_FILTER_TYPE_POINT; dxMip = D3D11_FILTER_TYPE_POINT; break; - case GL_LINEAR: dxMin = D3D11_FILTER_TYPE_LINEAR; dxMip = D3D11_FILTER_TYPE_POINT; break; - case GL_NEAREST_MIPMAP_NEAREST: dxMin = D3D11_FILTER_TYPE_POINT; dxMip = D3D11_FILTER_TYPE_POINT; break; - case GL_LINEAR_MIPMAP_NEAREST: dxMin = D3D11_FILTER_TYPE_LINEAR; dxMip = D3D11_FILTER_TYPE_POINT; break; - case GL_NEAREST_MIPMAP_LINEAR: dxMin = D3D11_FILTER_TYPE_POINT; dxMip = D3D11_FILTER_TYPE_LINEAR; break; - case GL_LINEAR_MIPMAP_LINEAR: dxMin = D3D11_FILTER_TYPE_LINEAR; dxMip = D3D11_FILTER_TYPE_LINEAR; break; - default: UNREACHABLE(); - } - - D3D11_FILTER_TYPE dxMag = D3D11_FILTER_TYPE_POINT; - switch (magFilter) - { - case GL_NEAREST: dxMag = D3D11_FILTER_TYPE_POINT; break; - case GL_LINEAR: dxMag = D3D11_FILTER_TYPE_LINEAR; break; - default: UNREACHABLE(); - } - - return D3D11_ENCODE_BASIC_FILTER(dxMin, dxMag, dxMip, false); - } -} - -D3D11_TEXTURE_ADDRESS_MODE ConvertTextureWrap(GLenum wrap) -{ - switch (wrap) - { - case GL_REPEAT: return D3D11_TEXTURE_ADDRESS_WRAP; - case GL_CLAMP_TO_EDGE: return D3D11_TEXTURE_ADDRESS_CLAMP; - case GL_MIRRORED_REPEAT: return D3D11_TEXTURE_ADDRESS_MIRROR; - default: UNREACHABLE(); - } - - return D3D11_TEXTURE_ADDRESS_WRAP; -} - -FLOAT ConvertMinLOD(GLenum minFilter, unsigned int lodOffset) -{ - return (minFilter == GL_NEAREST || minFilter == GL_LINEAR) ? static_cast<float>(lodOffset) : -FLT_MAX; -} - -FLOAT ConvertMaxLOD(GLenum minFilter, unsigned int lodOffset) -{ - return (minFilter == GL_NEAREST || minFilter == GL_LINEAR) ? static_cast<float>(lodOffset) : FLT_MAX; -} - -} - -namespace d3d11_gl -{ - -GLenum ConvertBackBufferFormat(DXGI_FORMAT format) -{ - switch (format) - { - case DXGI_FORMAT_R8G8B8A8_UNORM: return GL_RGBA8_OES; - case DXGI_FORMAT_B8G8R8A8_UNORM: return GL_BGRA8_EXT; - default: - UNREACHABLE(); - } - - return GL_RGBA8_OES; -} - -GLenum ConvertDepthStencilFormat(DXGI_FORMAT format) -{ - switch (format) - { - case DXGI_FORMAT_UNKNOWN: return GL_NONE; - case DXGI_FORMAT_D16_UNORM: return GL_DEPTH_COMPONENT16; - case DXGI_FORMAT_D24_UNORM_S8_UINT: return GL_DEPTH24_STENCIL8_OES; - default: - UNREACHABLE(); - } - - return GL_DEPTH24_STENCIL8_OES; -} - -GLenum ConvertRenderbufferFormat(DXGI_FORMAT format) -{ - switch (format) - { - case DXGI_FORMAT_B8G8R8A8_UNORM: - return GL_BGRA8_EXT; - case DXGI_FORMAT_R8G8B8A8_UNORM: - return GL_RGBA8_OES; - case DXGI_FORMAT_D16_UNORM: - return GL_DEPTH_COMPONENT16; - case DXGI_FORMAT_D24_UNORM_S8_UINT: - return GL_DEPTH24_STENCIL8_OES; - default: - UNREACHABLE(); - } - - return GL_RGBA8_OES; -} - -GLenum ConvertTextureInternalFormat(DXGI_FORMAT format) -{ - switch (format) - { - case DXGI_FORMAT_R8G8B8A8_UNORM: - return GL_RGBA8_OES; - case DXGI_FORMAT_A8_UNORM: - return GL_ALPHA8_EXT; - case DXGI_FORMAT_BC1_UNORM: - return GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; - case DXGI_FORMAT_BC2_UNORM: - return GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE; - case DXGI_FORMAT_BC3_UNORM: - return GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE; - case DXGI_FORMAT_R32G32B32A32_FLOAT: - return GL_RGBA32F_EXT; - case DXGI_FORMAT_R32G32B32_FLOAT: - return GL_RGB32F_EXT; - case DXGI_FORMAT_R16G16B16A16_FLOAT: - return GL_RGBA16F_EXT; - case DXGI_FORMAT_B8G8R8A8_UNORM: - return GL_BGRA8_EXT; - case DXGI_FORMAT_R8_UNORM: - return GL_R8_EXT; - case DXGI_FORMAT_R8G8_UNORM: - return GL_RG8_EXT; - case DXGI_FORMAT_R16_FLOAT: - return GL_R16F_EXT; - case DXGI_FORMAT_R16G16_FLOAT: - return GL_RG16F_EXT; - case DXGI_FORMAT_D16_UNORM: - return GL_DEPTH_COMPONENT16; - case DXGI_FORMAT_D24_UNORM_S8_UINT: - return GL_DEPTH24_STENCIL8_OES; - case DXGI_FORMAT_UNKNOWN: - return GL_NONE; - default: - UNREACHABLE(); - } - - return GL_RGBA8_OES; -} - -} - -namespace gl_d3d11 -{ - -DXGI_FORMAT ConvertRenderbufferFormat(GLenum format) -{ - switch (format) - { - case GL_RGBA4: - case GL_RGB5_A1: - case GL_RGBA8_OES: - case GL_RGB565: - case GL_RGB8_OES: - return DXGI_FORMAT_R8G8B8A8_UNORM; - case GL_BGRA8_EXT: - return DXGI_FORMAT_B8G8R8A8_UNORM; - case GL_DEPTH_COMPONENT16: - return DXGI_FORMAT_D16_UNORM; - case GL_STENCIL_INDEX8: - case GL_DEPTH24_STENCIL8_OES: - return DXGI_FORMAT_D24_UNORM_S8_UINT; - default: - UNREACHABLE(); - } - - return DXGI_FORMAT_R8G8B8A8_UNORM; -} - -DXGI_FORMAT ConvertTextureFormat(GLenum internalformat, D3D_FEATURE_LEVEL featureLevel) -{ - switch (internalformat) - { - case GL_RGB565: - case GL_RGBA4: - case GL_RGB5_A1: - case GL_RGB8_OES: - case GL_RGBA8_OES: - case GL_LUMINANCE8_EXT: - case GL_LUMINANCE8_ALPHA8_EXT: - return DXGI_FORMAT_R8G8B8A8_UNORM; - case GL_ALPHA8_EXT: - return featureLevel >= D3D_FEATURE_LEVEL_10_0 ? DXGI_FORMAT_A8_UNORM : DXGI_FORMAT_B8G8R8A8_UNORM; - case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: - case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: - return DXGI_FORMAT_BC1_UNORM; - case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: - return DXGI_FORMAT_BC2_UNORM; - case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE: - return DXGI_FORMAT_BC3_UNORM; - case GL_RGBA32F_EXT: - case GL_ALPHA32F_EXT: - case GL_LUMINANCE_ALPHA32F_EXT: - return DXGI_FORMAT_R32G32B32A32_FLOAT; - case GL_RGB32F_EXT: - case GL_LUMINANCE32F_EXT: - return DXGI_FORMAT_R32G32B32A32_FLOAT; - case GL_RGBA16F_EXT: - case GL_ALPHA16F_EXT: - case GL_LUMINANCE_ALPHA16F_EXT: - case GL_RGB16F_EXT: - case GL_LUMINANCE16F_EXT: - return DXGI_FORMAT_R16G16B16A16_FLOAT; - case GL_BGRA8_EXT: - return DXGI_FORMAT_B8G8R8A8_UNORM; - case GL_R8_EXT: - return DXGI_FORMAT_R8_UNORM; - case GL_RG8_EXT: - return DXGI_FORMAT_R8G8_UNORM; - case GL_R16F_EXT: - return DXGI_FORMAT_R16_FLOAT; - case GL_RG16F_EXT: - return DXGI_FORMAT_R16G16_FLOAT; - case GL_DEPTH_COMPONENT16: - return DXGI_FORMAT_D16_UNORM; - case GL_DEPTH_COMPONENT32_OES: - case GL_DEPTH24_STENCIL8_OES: - return DXGI_FORMAT_D24_UNORM_S8_UINT; - case GL_NONE: - return DXGI_FORMAT_UNKNOWN; - default: - UNREACHABLE(); - } - - return DXGI_FORMAT_R8G8B8A8_UNORM; -} - -} - -namespace d3d11 -{ - -void SetPositionTexCoordVertex(PositionTexCoordVertex* vertex, float x, float y, float u, float v) -{ - vertex->x = x; - vertex->y = y; - vertex->u = u; - vertex->v = v; -} - -void SetPositionDepthColorVertex(PositionDepthColorVertex* vertex, float x, float y, float z, - const gl::Color &color) -{ - vertex->x = x; - vertex->y = y; - vertex->z = z; - vertex->r = color.red; - vertex->g = color.green; - vertex->b = color.blue; - vertex->a = color.alpha; -} - -size_t ComputePixelSizeBits(DXGI_FORMAT format) -{ - switch (format) - { - case DXGI_FORMAT_R1_UNORM: - return 1; - - case DXGI_FORMAT_A8_UNORM: - case DXGI_FORMAT_R8_SINT: - case DXGI_FORMAT_R8_SNORM: - case DXGI_FORMAT_R8_TYPELESS: - case DXGI_FORMAT_R8_UINT: - case DXGI_FORMAT_R8_UNORM: - return 8; - - case DXGI_FORMAT_B5G5R5A1_UNORM: - case DXGI_FORMAT_B5G6R5_UNORM: - case DXGI_FORMAT_D16_UNORM: - case DXGI_FORMAT_R16_FLOAT: - case DXGI_FORMAT_R16_SINT: - case DXGI_FORMAT_R16_SNORM: - case DXGI_FORMAT_R16_TYPELESS: - case DXGI_FORMAT_R16_UINT: - case DXGI_FORMAT_R16_UNORM: - case DXGI_FORMAT_R8G8_SINT: - case DXGI_FORMAT_R8G8_SNORM: - case DXGI_FORMAT_R8G8_TYPELESS: - case DXGI_FORMAT_R8G8_UINT: - case DXGI_FORMAT_R8G8_UNORM: - return 16; - - case DXGI_FORMAT_B8G8R8X8_TYPELESS: - case DXGI_FORMAT_B8G8R8X8_UNORM: - case DXGI_FORMAT_B8G8R8X8_UNORM_SRGB: - case DXGI_FORMAT_D24_UNORM_S8_UINT: - case DXGI_FORMAT_D32_FLOAT: - case DXGI_FORMAT_D32_FLOAT_S8X24_UINT: - case DXGI_FORMAT_G8R8_G8B8_UNORM: - case DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM: - case DXGI_FORMAT_R10G10B10A2_TYPELESS: - case DXGI_FORMAT_R10G10B10A2_UINT: - case DXGI_FORMAT_R10G10B10A2_UNORM: - case DXGI_FORMAT_R11G11B10_FLOAT: - case DXGI_FORMAT_R16G16_FLOAT: - case DXGI_FORMAT_R16G16_SINT: - case DXGI_FORMAT_R16G16_SNORM: - case DXGI_FORMAT_R16G16_TYPELESS: - case DXGI_FORMAT_R16G16_UINT: - case DXGI_FORMAT_R16G16_UNORM: - case DXGI_FORMAT_R24_UNORM_X8_TYPELESS: - case DXGI_FORMAT_R24G8_TYPELESS: - case DXGI_FORMAT_R32_FLOAT: - case DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS: - case DXGI_FORMAT_R32_SINT: - case DXGI_FORMAT_R32_TYPELESS: - case DXGI_FORMAT_R32_UINT: - case DXGI_FORMAT_R8G8_B8G8_UNORM: - case DXGI_FORMAT_R8G8B8A8_SINT: - case DXGI_FORMAT_R8G8B8A8_SNORM: - case DXGI_FORMAT_R8G8B8A8_TYPELESS: - case DXGI_FORMAT_R8G8B8A8_UINT: - case DXGI_FORMAT_R8G8B8A8_UNORM: - case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB: - case DXGI_FORMAT_B8G8R8A8_TYPELESS: - case DXGI_FORMAT_B8G8R8A8_UNORM: - case DXGI_FORMAT_B8G8R8A8_UNORM_SRGB: - case DXGI_FORMAT_R9G9B9E5_SHAREDEXP: - case DXGI_FORMAT_X24_TYPELESS_G8_UINT: - case DXGI_FORMAT_X32_TYPELESS_G8X24_UINT: - return 32; - - case DXGI_FORMAT_R16G16B16A16_FLOAT: - case DXGI_FORMAT_R16G16B16A16_SINT: - case DXGI_FORMAT_R16G16B16A16_SNORM: - case DXGI_FORMAT_R16G16B16A16_TYPELESS: - case DXGI_FORMAT_R16G16B16A16_UINT: - case DXGI_FORMAT_R16G16B16A16_UNORM: - case DXGI_FORMAT_R32G32_FLOAT: - case DXGI_FORMAT_R32G32_SINT: - case DXGI_FORMAT_R32G32_TYPELESS: - case DXGI_FORMAT_R32G32_UINT: - case DXGI_FORMAT_R32G8X24_TYPELESS: - return 64; - - case DXGI_FORMAT_R32G32B32_FLOAT: - case DXGI_FORMAT_R32G32B32_SINT: - case DXGI_FORMAT_R32G32B32_TYPELESS: - case DXGI_FORMAT_R32G32B32_UINT: - return 96; - - case DXGI_FORMAT_R32G32B32A32_FLOAT: - case DXGI_FORMAT_R32G32B32A32_SINT: - case DXGI_FORMAT_R32G32B32A32_TYPELESS: - case DXGI_FORMAT_R32G32B32A32_UINT: - return 128; - - case DXGI_FORMAT_BC1_TYPELESS: - case DXGI_FORMAT_BC1_UNORM: - case DXGI_FORMAT_BC1_UNORM_SRGB: - case DXGI_FORMAT_BC4_SNORM: - case DXGI_FORMAT_BC4_TYPELESS: - case DXGI_FORMAT_BC4_UNORM: - return 4; - - case DXGI_FORMAT_BC2_TYPELESS: - case DXGI_FORMAT_BC2_UNORM: - case DXGI_FORMAT_BC2_UNORM_SRGB: - case DXGI_FORMAT_BC3_TYPELESS: - case DXGI_FORMAT_BC3_UNORM: - case DXGI_FORMAT_BC3_UNORM_SRGB: - case DXGI_FORMAT_BC5_SNORM: - case DXGI_FORMAT_BC5_TYPELESS: - case DXGI_FORMAT_BC5_UNORM: - case DXGI_FORMAT_BC6H_SF16: - case DXGI_FORMAT_BC6H_TYPELESS: - case DXGI_FORMAT_BC6H_UF16: - case DXGI_FORMAT_BC7_TYPELESS: - case DXGI_FORMAT_BC7_UNORM: - case DXGI_FORMAT_BC7_UNORM_SRGB: - return 8; - - default: - return 0; - } -} - -size_t ComputeBlockSizeBits(DXGI_FORMAT format) -{ - switch (format) - { - case DXGI_FORMAT_BC1_TYPELESS: - case DXGI_FORMAT_BC1_UNORM: - case DXGI_FORMAT_BC1_UNORM_SRGB: - case DXGI_FORMAT_BC4_SNORM: - case DXGI_FORMAT_BC4_TYPELESS: - case DXGI_FORMAT_BC4_UNORM: - case DXGI_FORMAT_BC2_TYPELESS: - case DXGI_FORMAT_BC2_UNORM: - case DXGI_FORMAT_BC2_UNORM_SRGB: - case DXGI_FORMAT_BC3_TYPELESS: - case DXGI_FORMAT_BC3_UNORM: - case DXGI_FORMAT_BC3_UNORM_SRGB: - case DXGI_FORMAT_BC5_SNORM: - case DXGI_FORMAT_BC5_TYPELESS: - case DXGI_FORMAT_BC5_UNORM: - case DXGI_FORMAT_BC6H_SF16: - case DXGI_FORMAT_BC6H_TYPELESS: - case DXGI_FORMAT_BC6H_UF16: - case DXGI_FORMAT_BC7_TYPELESS: - case DXGI_FORMAT_BC7_UNORM: - case DXGI_FORMAT_BC7_UNORM_SRGB: - return ComputePixelSizeBits(format) * 16; - default: - UNREACHABLE(); - return 0; - } -} - -bool IsCompressed(DXGI_FORMAT format) -{ - switch (format) - { - case DXGI_FORMAT_BC1_TYPELESS: - case DXGI_FORMAT_BC1_UNORM: - case DXGI_FORMAT_BC1_UNORM_SRGB: - case DXGI_FORMAT_BC4_SNORM: - case DXGI_FORMAT_BC4_TYPELESS: - case DXGI_FORMAT_BC4_UNORM: - case DXGI_FORMAT_BC2_TYPELESS: - case DXGI_FORMAT_BC2_UNORM: - case DXGI_FORMAT_BC2_UNORM_SRGB: - case DXGI_FORMAT_BC3_TYPELESS: - case DXGI_FORMAT_BC3_UNORM: - case DXGI_FORMAT_BC3_UNORM_SRGB: - case DXGI_FORMAT_BC5_SNORM: - case DXGI_FORMAT_BC5_TYPELESS: - case DXGI_FORMAT_BC5_UNORM: - case DXGI_FORMAT_BC6H_SF16: - case DXGI_FORMAT_BC6H_TYPELESS: - case DXGI_FORMAT_BC6H_UF16: - case DXGI_FORMAT_BC7_TYPELESS: - case DXGI_FORMAT_BC7_UNORM: - case DXGI_FORMAT_BC7_UNORM_SRGB: - return true; - case DXGI_FORMAT_UNKNOWN: - UNREACHABLE(); - return false; - default: - return false; - } -} - -unsigned int GetTextureFormatDimensionAlignment(DXGI_FORMAT format) -{ - switch (format) - { - case DXGI_FORMAT_BC1_TYPELESS: - case DXGI_FORMAT_BC1_UNORM: - case DXGI_FORMAT_BC1_UNORM_SRGB: - case DXGI_FORMAT_BC4_SNORM: - case DXGI_FORMAT_BC4_TYPELESS: - case DXGI_FORMAT_BC4_UNORM: - case DXGI_FORMAT_BC2_TYPELESS: - case DXGI_FORMAT_BC2_UNORM: - case DXGI_FORMAT_BC2_UNORM_SRGB: - case DXGI_FORMAT_BC3_TYPELESS: - case DXGI_FORMAT_BC3_UNORM: - case DXGI_FORMAT_BC3_UNORM_SRGB: - case DXGI_FORMAT_BC5_SNORM: - case DXGI_FORMAT_BC5_TYPELESS: - case DXGI_FORMAT_BC5_UNORM: - case DXGI_FORMAT_BC6H_SF16: - case DXGI_FORMAT_BC6H_TYPELESS: - case DXGI_FORMAT_BC6H_UF16: - case DXGI_FORMAT_BC7_TYPELESS: - case DXGI_FORMAT_BC7_UNORM: - case DXGI_FORMAT_BC7_UNORM_SRGB: - return 4; - case DXGI_FORMAT_UNKNOWN: - UNREACHABLE(); - return 1; - default: - return 1; - } -} - -bool IsDepthStencilFormat(DXGI_FORMAT format) -{ - switch (format) - { - case DXGI_FORMAT_D32_FLOAT_S8X24_UINT: - case DXGI_FORMAT_D32_FLOAT: - case DXGI_FORMAT_D24_UNORM_S8_UINT: - case DXGI_FORMAT_D16_UNORM: - return true; - default: - return false; - } -} - -DXGI_FORMAT GetDepthTextureFormat(DXGI_FORMAT format) -{ - switch (format) - { - case DXGI_FORMAT_D32_FLOAT_S8X24_UINT: return DXGI_FORMAT_R32G8X24_TYPELESS; - case DXGI_FORMAT_D32_FLOAT: return DXGI_FORMAT_R32_TYPELESS; - case DXGI_FORMAT_D24_UNORM_S8_UINT: return DXGI_FORMAT_R24G8_TYPELESS; - case DXGI_FORMAT_D16_UNORM: return DXGI_FORMAT_R16_TYPELESS; - default: UNREACHABLE(); return DXGI_FORMAT_UNKNOWN; - } -} - -DXGI_FORMAT GetDepthShaderResourceFormat(DXGI_FORMAT format) -{ - switch (format) - { - case DXGI_FORMAT_D32_FLOAT_S8X24_UINT: return DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS; - case DXGI_FORMAT_D32_FLOAT: return DXGI_FORMAT_R32_UINT; - case DXGI_FORMAT_D24_UNORM_S8_UINT: return DXGI_FORMAT_R24_UNORM_X8_TYPELESS; - case DXGI_FORMAT_D16_UNORM: return DXGI_FORMAT_R16_UNORM; - default: UNREACHABLE(); return DXGI_FORMAT_UNKNOWN; - } -} - -HRESULT SetDebugName(ID3D11DeviceChild *resource, const char *name) -{ -#if defined(_DEBUG) - return resource->SetPrivateData(WKPDID_D3DDebugObjectName, strlen(name), name); -#else - return S_OK; -#endif -} - -} |