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Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/renderer/d3d11/renderer11_utils.cpp')
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d11/renderer11_utils.cpp688
1 files changed, 0 insertions, 688 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/renderer11_utils.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/renderer11_utils.cpp
deleted file mode 100644
index 34b8259a80..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/renderer11_utils.cpp
+++ /dev/null
@@ -1,688 +0,0 @@
-#include "precompiled.h"
-//
-// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// renderer11_utils.cpp: Conversion functions and other utility routines
-// specific to the D3D11 renderer.
-
-#include "libGLESv2/renderer/d3d11/renderer11_utils.h"
-
-#include "common/debug.h"
-
-namespace gl_d3d11
-{
-
-D3D11_BLEND ConvertBlendFunc(GLenum glBlend, bool isAlpha)
-{
- D3D11_BLEND d3dBlend = D3D11_BLEND_ZERO;
-
- switch (glBlend)
- {
- case GL_ZERO: d3dBlend = D3D11_BLEND_ZERO; break;
- case GL_ONE: d3dBlend = D3D11_BLEND_ONE; break;
- case GL_SRC_COLOR: d3dBlend = (isAlpha ? D3D11_BLEND_SRC_ALPHA : D3D11_BLEND_SRC_COLOR); break;
- case GL_ONE_MINUS_SRC_COLOR: d3dBlend = (isAlpha ? D3D11_BLEND_INV_SRC_ALPHA : D3D11_BLEND_INV_SRC_COLOR); break;
- case GL_DST_COLOR: d3dBlend = (isAlpha ? D3D11_BLEND_DEST_ALPHA : D3D11_BLEND_DEST_COLOR); break;
- case GL_ONE_MINUS_DST_COLOR: d3dBlend = (isAlpha ? D3D11_BLEND_INV_DEST_ALPHA : D3D11_BLEND_INV_DEST_COLOR); break;
- case GL_SRC_ALPHA: d3dBlend = D3D11_BLEND_SRC_ALPHA; break;
- case GL_ONE_MINUS_SRC_ALPHA: d3dBlend = D3D11_BLEND_INV_SRC_ALPHA; break;
- case GL_DST_ALPHA: d3dBlend = D3D11_BLEND_DEST_ALPHA; break;
- case GL_ONE_MINUS_DST_ALPHA: d3dBlend = D3D11_BLEND_INV_DEST_ALPHA; break;
- case GL_CONSTANT_COLOR: d3dBlend = D3D11_BLEND_BLEND_FACTOR; break;
- case GL_ONE_MINUS_CONSTANT_COLOR: d3dBlend = D3D11_BLEND_INV_BLEND_FACTOR; break;
- case GL_CONSTANT_ALPHA: d3dBlend = D3D11_BLEND_BLEND_FACTOR; break;
- case GL_ONE_MINUS_CONSTANT_ALPHA: d3dBlend = D3D11_BLEND_INV_BLEND_FACTOR; break;
- case GL_SRC_ALPHA_SATURATE: d3dBlend = D3D11_BLEND_SRC_ALPHA_SAT; break;
- default: UNREACHABLE();
- }
-
- return d3dBlend;
-}
-
-D3D11_BLEND_OP ConvertBlendOp(GLenum glBlendOp)
-{
- D3D11_BLEND_OP d3dBlendOp = D3D11_BLEND_OP_ADD;
-
- switch (glBlendOp)
- {
- case GL_FUNC_ADD: d3dBlendOp = D3D11_BLEND_OP_ADD; break;
- case GL_FUNC_SUBTRACT: d3dBlendOp = D3D11_BLEND_OP_SUBTRACT; break;
- case GL_FUNC_REVERSE_SUBTRACT: d3dBlendOp = D3D11_BLEND_OP_REV_SUBTRACT; break;
- default: UNREACHABLE();
- }
-
- return d3dBlendOp;
-}
-
-UINT8 ConvertColorMask(bool red, bool green, bool blue, bool alpha)
-{
- UINT8 mask = 0;
- if (red)
- {
- mask |= D3D11_COLOR_WRITE_ENABLE_RED;
- }
- if (green)
- {
- mask |= D3D11_COLOR_WRITE_ENABLE_GREEN;
- }
- if (blue)
- {
- mask |= D3D11_COLOR_WRITE_ENABLE_BLUE;
- }
- if (alpha)
- {
- mask |= D3D11_COLOR_WRITE_ENABLE_ALPHA;
- }
- return mask;
-}
-
-D3D11_CULL_MODE ConvertCullMode(bool cullEnabled, GLenum cullMode)
-{
- D3D11_CULL_MODE cull = D3D11_CULL_NONE;
-
- if (cullEnabled)
- {
- switch (cullMode)
- {
- case GL_FRONT: cull = D3D11_CULL_FRONT; break;
- case GL_BACK: cull = D3D11_CULL_BACK; break;
- case GL_FRONT_AND_BACK: cull = D3D11_CULL_NONE; break;
- default: UNREACHABLE();
- }
- }
- else
- {
- cull = D3D11_CULL_NONE;
- }
-
- return cull;
-}
-
-D3D11_COMPARISON_FUNC ConvertComparison(GLenum comparison)
-{
- D3D11_COMPARISON_FUNC d3dComp = D3D11_COMPARISON_NEVER;
- switch (comparison)
- {
- case GL_NEVER: d3dComp = D3D11_COMPARISON_NEVER; break;
- case GL_ALWAYS: d3dComp = D3D11_COMPARISON_ALWAYS; break;
- case GL_LESS: d3dComp = D3D11_COMPARISON_LESS; break;
- case GL_LEQUAL: d3dComp = D3D11_COMPARISON_LESS_EQUAL; break;
- case GL_EQUAL: d3dComp = D3D11_COMPARISON_EQUAL; break;
- case GL_GREATER: d3dComp = D3D11_COMPARISON_GREATER; break;
- case GL_GEQUAL: d3dComp = D3D11_COMPARISON_GREATER_EQUAL; break;
- case GL_NOTEQUAL: d3dComp = D3D11_COMPARISON_NOT_EQUAL; break;
- default: UNREACHABLE();
- }
-
- return d3dComp;
-}
-
-D3D11_DEPTH_WRITE_MASK ConvertDepthMask(bool depthWriteEnabled)
-{
- return depthWriteEnabled ? D3D11_DEPTH_WRITE_MASK_ALL : D3D11_DEPTH_WRITE_MASK_ZERO;
-}
-
-UINT8 ConvertStencilMask(GLuint stencilmask)
-{
- return static_cast<UINT8>(stencilmask);
-}
-
-D3D11_STENCIL_OP ConvertStencilOp(GLenum stencilOp)
-{
- D3D11_STENCIL_OP d3dStencilOp = D3D11_STENCIL_OP_KEEP;
-
- switch (stencilOp)
- {
- case GL_ZERO: d3dStencilOp = D3D11_STENCIL_OP_ZERO; break;
- case GL_KEEP: d3dStencilOp = D3D11_STENCIL_OP_KEEP; break;
- case GL_REPLACE: d3dStencilOp = D3D11_STENCIL_OP_REPLACE; break;
- case GL_INCR: d3dStencilOp = D3D11_STENCIL_OP_INCR_SAT; break;
- case GL_DECR: d3dStencilOp = D3D11_STENCIL_OP_DECR_SAT; break;
- case GL_INVERT: d3dStencilOp = D3D11_STENCIL_OP_INVERT; break;
- case GL_INCR_WRAP: d3dStencilOp = D3D11_STENCIL_OP_INCR; break;
- case GL_DECR_WRAP: d3dStencilOp = D3D11_STENCIL_OP_DECR; break;
- default: UNREACHABLE();
- }
-
- return d3dStencilOp;
-}
-
-D3D11_FILTER ConvertFilter(GLenum minFilter, GLenum magFilter, float maxAnisotropy)
-{
- if (maxAnisotropy > 1.0f)
- {
- return D3D11_ENCODE_ANISOTROPIC_FILTER(false);
- }
- else
- {
- D3D11_FILTER_TYPE dxMin = D3D11_FILTER_TYPE_POINT;
- D3D11_FILTER_TYPE dxMip = D3D11_FILTER_TYPE_POINT;
- switch (minFilter)
- {
- case GL_NEAREST: dxMin = D3D11_FILTER_TYPE_POINT; dxMip = D3D11_FILTER_TYPE_POINT; break;
- case GL_LINEAR: dxMin = D3D11_FILTER_TYPE_LINEAR; dxMip = D3D11_FILTER_TYPE_POINT; break;
- case GL_NEAREST_MIPMAP_NEAREST: dxMin = D3D11_FILTER_TYPE_POINT; dxMip = D3D11_FILTER_TYPE_POINT; break;
- case GL_LINEAR_MIPMAP_NEAREST: dxMin = D3D11_FILTER_TYPE_LINEAR; dxMip = D3D11_FILTER_TYPE_POINT; break;
- case GL_NEAREST_MIPMAP_LINEAR: dxMin = D3D11_FILTER_TYPE_POINT; dxMip = D3D11_FILTER_TYPE_LINEAR; break;
- case GL_LINEAR_MIPMAP_LINEAR: dxMin = D3D11_FILTER_TYPE_LINEAR; dxMip = D3D11_FILTER_TYPE_LINEAR; break;
- default: UNREACHABLE();
- }
-
- D3D11_FILTER_TYPE dxMag = D3D11_FILTER_TYPE_POINT;
- switch (magFilter)
- {
- case GL_NEAREST: dxMag = D3D11_FILTER_TYPE_POINT; break;
- case GL_LINEAR: dxMag = D3D11_FILTER_TYPE_LINEAR; break;
- default: UNREACHABLE();
- }
-
- return D3D11_ENCODE_BASIC_FILTER(dxMin, dxMag, dxMip, false);
- }
-}
-
-D3D11_TEXTURE_ADDRESS_MODE ConvertTextureWrap(GLenum wrap)
-{
- switch (wrap)
- {
- case GL_REPEAT: return D3D11_TEXTURE_ADDRESS_WRAP;
- case GL_CLAMP_TO_EDGE: return D3D11_TEXTURE_ADDRESS_CLAMP;
- case GL_MIRRORED_REPEAT: return D3D11_TEXTURE_ADDRESS_MIRROR;
- default: UNREACHABLE();
- }
-
- return D3D11_TEXTURE_ADDRESS_WRAP;
-}
-
-FLOAT ConvertMinLOD(GLenum minFilter, unsigned int lodOffset)
-{
- return (minFilter == GL_NEAREST || minFilter == GL_LINEAR) ? static_cast<float>(lodOffset) : -FLT_MAX;
-}
-
-FLOAT ConvertMaxLOD(GLenum minFilter, unsigned int lodOffset)
-{
- return (minFilter == GL_NEAREST || minFilter == GL_LINEAR) ? static_cast<float>(lodOffset) : FLT_MAX;
-}
-
-}
-
-namespace d3d11_gl
-{
-
-GLenum ConvertBackBufferFormat(DXGI_FORMAT format)
-{
- switch (format)
- {
- case DXGI_FORMAT_R8G8B8A8_UNORM: return GL_RGBA8_OES;
- case DXGI_FORMAT_B8G8R8A8_UNORM: return GL_BGRA8_EXT;
- default:
- UNREACHABLE();
- }
-
- return GL_RGBA8_OES;
-}
-
-GLenum ConvertDepthStencilFormat(DXGI_FORMAT format)
-{
- switch (format)
- {
- case DXGI_FORMAT_UNKNOWN: return GL_NONE;
- case DXGI_FORMAT_D16_UNORM: return GL_DEPTH_COMPONENT16;
- case DXGI_FORMAT_D24_UNORM_S8_UINT: return GL_DEPTH24_STENCIL8_OES;
- default:
- UNREACHABLE();
- }
-
- return GL_DEPTH24_STENCIL8_OES;
-}
-
-GLenum ConvertRenderbufferFormat(DXGI_FORMAT format)
-{
- switch (format)
- {
- case DXGI_FORMAT_B8G8R8A8_UNORM:
- return GL_BGRA8_EXT;
- case DXGI_FORMAT_R8G8B8A8_UNORM:
- return GL_RGBA8_OES;
- case DXGI_FORMAT_D16_UNORM:
- return GL_DEPTH_COMPONENT16;
- case DXGI_FORMAT_D24_UNORM_S8_UINT:
- return GL_DEPTH24_STENCIL8_OES;
- default:
- UNREACHABLE();
- }
-
- return GL_RGBA8_OES;
-}
-
-GLenum ConvertTextureInternalFormat(DXGI_FORMAT format)
-{
- switch (format)
- {
- case DXGI_FORMAT_R8G8B8A8_UNORM:
- return GL_RGBA8_OES;
- case DXGI_FORMAT_A8_UNORM:
- return GL_ALPHA8_EXT;
- case DXGI_FORMAT_BC1_UNORM:
- return GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
- case DXGI_FORMAT_BC2_UNORM:
- return GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE;
- case DXGI_FORMAT_BC3_UNORM:
- return GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE;
- case DXGI_FORMAT_R32G32B32A32_FLOAT:
- return GL_RGBA32F_EXT;
- case DXGI_FORMAT_R32G32B32_FLOAT:
- return GL_RGB32F_EXT;
- case DXGI_FORMAT_R16G16B16A16_FLOAT:
- return GL_RGBA16F_EXT;
- case DXGI_FORMAT_B8G8R8A8_UNORM:
- return GL_BGRA8_EXT;
- case DXGI_FORMAT_R8_UNORM:
- return GL_R8_EXT;
- case DXGI_FORMAT_R8G8_UNORM:
- return GL_RG8_EXT;
- case DXGI_FORMAT_R16_FLOAT:
- return GL_R16F_EXT;
- case DXGI_FORMAT_R16G16_FLOAT:
- return GL_RG16F_EXT;
- case DXGI_FORMAT_D16_UNORM:
- return GL_DEPTH_COMPONENT16;
- case DXGI_FORMAT_D24_UNORM_S8_UINT:
- return GL_DEPTH24_STENCIL8_OES;
- case DXGI_FORMAT_UNKNOWN:
- return GL_NONE;
- default:
- UNREACHABLE();
- }
-
- return GL_RGBA8_OES;
-}
-
-}
-
-namespace gl_d3d11
-{
-
-DXGI_FORMAT ConvertRenderbufferFormat(GLenum format)
-{
- switch (format)
- {
- case GL_RGBA4:
- case GL_RGB5_A1:
- case GL_RGBA8_OES:
- case GL_RGB565:
- case GL_RGB8_OES:
- return DXGI_FORMAT_R8G8B8A8_UNORM;
- case GL_BGRA8_EXT:
- return DXGI_FORMAT_B8G8R8A8_UNORM;
- case GL_DEPTH_COMPONENT16:
- return DXGI_FORMAT_D16_UNORM;
- case GL_STENCIL_INDEX8:
- case GL_DEPTH24_STENCIL8_OES:
- return DXGI_FORMAT_D24_UNORM_S8_UINT;
- default:
- UNREACHABLE();
- }
-
- return DXGI_FORMAT_R8G8B8A8_UNORM;
-}
-
-DXGI_FORMAT ConvertTextureFormat(GLenum internalformat, D3D_FEATURE_LEVEL featureLevel)
-{
- switch (internalformat)
- {
- case GL_RGB565:
- case GL_RGBA4:
- case GL_RGB5_A1:
- case GL_RGB8_OES:
- case GL_RGBA8_OES:
- case GL_LUMINANCE8_EXT:
- case GL_LUMINANCE8_ALPHA8_EXT:
- return DXGI_FORMAT_R8G8B8A8_UNORM;
- case GL_ALPHA8_EXT:
- return featureLevel >= D3D_FEATURE_LEVEL_10_0 ? DXGI_FORMAT_A8_UNORM : DXGI_FORMAT_B8G8R8A8_UNORM;
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- return DXGI_FORMAT_BC1_UNORM;
- case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
- return DXGI_FORMAT_BC2_UNORM;
- case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
- return DXGI_FORMAT_BC3_UNORM;
- case GL_RGBA32F_EXT:
- case GL_ALPHA32F_EXT:
- case GL_LUMINANCE_ALPHA32F_EXT:
- return DXGI_FORMAT_R32G32B32A32_FLOAT;
- case GL_RGB32F_EXT:
- case GL_LUMINANCE32F_EXT:
- return DXGI_FORMAT_R32G32B32A32_FLOAT;
- case GL_RGBA16F_EXT:
- case GL_ALPHA16F_EXT:
- case GL_LUMINANCE_ALPHA16F_EXT:
- case GL_RGB16F_EXT:
- case GL_LUMINANCE16F_EXT:
- return DXGI_FORMAT_R16G16B16A16_FLOAT;
- case GL_BGRA8_EXT:
- return DXGI_FORMAT_B8G8R8A8_UNORM;
- case GL_R8_EXT:
- return DXGI_FORMAT_R8_UNORM;
- case GL_RG8_EXT:
- return DXGI_FORMAT_R8G8_UNORM;
- case GL_R16F_EXT:
- return DXGI_FORMAT_R16_FLOAT;
- case GL_RG16F_EXT:
- return DXGI_FORMAT_R16G16_FLOAT;
- case GL_DEPTH_COMPONENT16:
- return DXGI_FORMAT_D16_UNORM;
- case GL_DEPTH_COMPONENT32_OES:
- case GL_DEPTH24_STENCIL8_OES:
- return DXGI_FORMAT_D24_UNORM_S8_UINT;
- case GL_NONE:
- return DXGI_FORMAT_UNKNOWN;
- default:
- UNREACHABLE();
- }
-
- return DXGI_FORMAT_R8G8B8A8_UNORM;
-}
-
-}
-
-namespace d3d11
-{
-
-void SetPositionTexCoordVertex(PositionTexCoordVertex* vertex, float x, float y, float u, float v)
-{
- vertex->x = x;
- vertex->y = y;
- vertex->u = u;
- vertex->v = v;
-}
-
-void SetPositionDepthColorVertex(PositionDepthColorVertex* vertex, float x, float y, float z,
- const gl::Color &color)
-{
- vertex->x = x;
- vertex->y = y;
- vertex->z = z;
- vertex->r = color.red;
- vertex->g = color.green;
- vertex->b = color.blue;
- vertex->a = color.alpha;
-}
-
-size_t ComputePixelSizeBits(DXGI_FORMAT format)
-{
- switch (format)
- {
- case DXGI_FORMAT_R1_UNORM:
- return 1;
-
- case DXGI_FORMAT_A8_UNORM:
- case DXGI_FORMAT_R8_SINT:
- case DXGI_FORMAT_R8_SNORM:
- case DXGI_FORMAT_R8_TYPELESS:
- case DXGI_FORMAT_R8_UINT:
- case DXGI_FORMAT_R8_UNORM:
- return 8;
-
- case DXGI_FORMAT_B5G5R5A1_UNORM:
- case DXGI_FORMAT_B5G6R5_UNORM:
- case DXGI_FORMAT_D16_UNORM:
- case DXGI_FORMAT_R16_FLOAT:
- case DXGI_FORMAT_R16_SINT:
- case DXGI_FORMAT_R16_SNORM:
- case DXGI_FORMAT_R16_TYPELESS:
- case DXGI_FORMAT_R16_UINT:
- case DXGI_FORMAT_R16_UNORM:
- case DXGI_FORMAT_R8G8_SINT:
- case DXGI_FORMAT_R8G8_SNORM:
- case DXGI_FORMAT_R8G8_TYPELESS:
- case DXGI_FORMAT_R8G8_UINT:
- case DXGI_FORMAT_R8G8_UNORM:
- return 16;
-
- case DXGI_FORMAT_B8G8R8X8_TYPELESS:
- case DXGI_FORMAT_B8G8R8X8_UNORM:
- case DXGI_FORMAT_B8G8R8X8_UNORM_SRGB:
- case DXGI_FORMAT_D24_UNORM_S8_UINT:
- case DXGI_FORMAT_D32_FLOAT:
- case DXGI_FORMAT_D32_FLOAT_S8X24_UINT:
- case DXGI_FORMAT_G8R8_G8B8_UNORM:
- case DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM:
- case DXGI_FORMAT_R10G10B10A2_TYPELESS:
- case DXGI_FORMAT_R10G10B10A2_UINT:
- case DXGI_FORMAT_R10G10B10A2_UNORM:
- case DXGI_FORMAT_R11G11B10_FLOAT:
- case DXGI_FORMAT_R16G16_FLOAT:
- case DXGI_FORMAT_R16G16_SINT:
- case DXGI_FORMAT_R16G16_SNORM:
- case DXGI_FORMAT_R16G16_TYPELESS:
- case DXGI_FORMAT_R16G16_UINT:
- case DXGI_FORMAT_R16G16_UNORM:
- case DXGI_FORMAT_R24_UNORM_X8_TYPELESS:
- case DXGI_FORMAT_R24G8_TYPELESS:
- case DXGI_FORMAT_R32_FLOAT:
- case DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS:
- case DXGI_FORMAT_R32_SINT:
- case DXGI_FORMAT_R32_TYPELESS:
- case DXGI_FORMAT_R32_UINT:
- case DXGI_FORMAT_R8G8_B8G8_UNORM:
- case DXGI_FORMAT_R8G8B8A8_SINT:
- case DXGI_FORMAT_R8G8B8A8_SNORM:
- case DXGI_FORMAT_R8G8B8A8_TYPELESS:
- case DXGI_FORMAT_R8G8B8A8_UINT:
- case DXGI_FORMAT_R8G8B8A8_UNORM:
- case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB:
- case DXGI_FORMAT_B8G8R8A8_TYPELESS:
- case DXGI_FORMAT_B8G8R8A8_UNORM:
- case DXGI_FORMAT_B8G8R8A8_UNORM_SRGB:
- case DXGI_FORMAT_R9G9B9E5_SHAREDEXP:
- case DXGI_FORMAT_X24_TYPELESS_G8_UINT:
- case DXGI_FORMAT_X32_TYPELESS_G8X24_UINT:
- return 32;
-
- case DXGI_FORMAT_R16G16B16A16_FLOAT:
- case DXGI_FORMAT_R16G16B16A16_SINT:
- case DXGI_FORMAT_R16G16B16A16_SNORM:
- case DXGI_FORMAT_R16G16B16A16_TYPELESS:
- case DXGI_FORMAT_R16G16B16A16_UINT:
- case DXGI_FORMAT_R16G16B16A16_UNORM:
- case DXGI_FORMAT_R32G32_FLOAT:
- case DXGI_FORMAT_R32G32_SINT:
- case DXGI_FORMAT_R32G32_TYPELESS:
- case DXGI_FORMAT_R32G32_UINT:
- case DXGI_FORMAT_R32G8X24_TYPELESS:
- return 64;
-
- case DXGI_FORMAT_R32G32B32_FLOAT:
- case DXGI_FORMAT_R32G32B32_SINT:
- case DXGI_FORMAT_R32G32B32_TYPELESS:
- case DXGI_FORMAT_R32G32B32_UINT:
- return 96;
-
- case DXGI_FORMAT_R32G32B32A32_FLOAT:
- case DXGI_FORMAT_R32G32B32A32_SINT:
- case DXGI_FORMAT_R32G32B32A32_TYPELESS:
- case DXGI_FORMAT_R32G32B32A32_UINT:
- return 128;
-
- case DXGI_FORMAT_BC1_TYPELESS:
- case DXGI_FORMAT_BC1_UNORM:
- case DXGI_FORMAT_BC1_UNORM_SRGB:
- case DXGI_FORMAT_BC4_SNORM:
- case DXGI_FORMAT_BC4_TYPELESS:
- case DXGI_FORMAT_BC4_UNORM:
- return 4;
-
- case DXGI_FORMAT_BC2_TYPELESS:
- case DXGI_FORMAT_BC2_UNORM:
- case DXGI_FORMAT_BC2_UNORM_SRGB:
- case DXGI_FORMAT_BC3_TYPELESS:
- case DXGI_FORMAT_BC3_UNORM:
- case DXGI_FORMAT_BC3_UNORM_SRGB:
- case DXGI_FORMAT_BC5_SNORM:
- case DXGI_FORMAT_BC5_TYPELESS:
- case DXGI_FORMAT_BC5_UNORM:
- case DXGI_FORMAT_BC6H_SF16:
- case DXGI_FORMAT_BC6H_TYPELESS:
- case DXGI_FORMAT_BC6H_UF16:
- case DXGI_FORMAT_BC7_TYPELESS:
- case DXGI_FORMAT_BC7_UNORM:
- case DXGI_FORMAT_BC7_UNORM_SRGB:
- return 8;
-
- default:
- return 0;
- }
-}
-
-size_t ComputeBlockSizeBits(DXGI_FORMAT format)
-{
- switch (format)
- {
- case DXGI_FORMAT_BC1_TYPELESS:
- case DXGI_FORMAT_BC1_UNORM:
- case DXGI_FORMAT_BC1_UNORM_SRGB:
- case DXGI_FORMAT_BC4_SNORM:
- case DXGI_FORMAT_BC4_TYPELESS:
- case DXGI_FORMAT_BC4_UNORM:
- case DXGI_FORMAT_BC2_TYPELESS:
- case DXGI_FORMAT_BC2_UNORM:
- case DXGI_FORMAT_BC2_UNORM_SRGB:
- case DXGI_FORMAT_BC3_TYPELESS:
- case DXGI_FORMAT_BC3_UNORM:
- case DXGI_FORMAT_BC3_UNORM_SRGB:
- case DXGI_FORMAT_BC5_SNORM:
- case DXGI_FORMAT_BC5_TYPELESS:
- case DXGI_FORMAT_BC5_UNORM:
- case DXGI_FORMAT_BC6H_SF16:
- case DXGI_FORMAT_BC6H_TYPELESS:
- case DXGI_FORMAT_BC6H_UF16:
- case DXGI_FORMAT_BC7_TYPELESS:
- case DXGI_FORMAT_BC7_UNORM:
- case DXGI_FORMAT_BC7_UNORM_SRGB:
- return ComputePixelSizeBits(format) * 16;
- default:
- UNREACHABLE();
- return 0;
- }
-}
-
-bool IsCompressed(DXGI_FORMAT format)
-{
- switch (format)
- {
- case DXGI_FORMAT_BC1_TYPELESS:
- case DXGI_FORMAT_BC1_UNORM:
- case DXGI_FORMAT_BC1_UNORM_SRGB:
- case DXGI_FORMAT_BC4_SNORM:
- case DXGI_FORMAT_BC4_TYPELESS:
- case DXGI_FORMAT_BC4_UNORM:
- case DXGI_FORMAT_BC2_TYPELESS:
- case DXGI_FORMAT_BC2_UNORM:
- case DXGI_FORMAT_BC2_UNORM_SRGB:
- case DXGI_FORMAT_BC3_TYPELESS:
- case DXGI_FORMAT_BC3_UNORM:
- case DXGI_FORMAT_BC3_UNORM_SRGB:
- case DXGI_FORMAT_BC5_SNORM:
- case DXGI_FORMAT_BC5_TYPELESS:
- case DXGI_FORMAT_BC5_UNORM:
- case DXGI_FORMAT_BC6H_SF16:
- case DXGI_FORMAT_BC6H_TYPELESS:
- case DXGI_FORMAT_BC6H_UF16:
- case DXGI_FORMAT_BC7_TYPELESS:
- case DXGI_FORMAT_BC7_UNORM:
- case DXGI_FORMAT_BC7_UNORM_SRGB:
- return true;
- case DXGI_FORMAT_UNKNOWN:
- UNREACHABLE();
- return false;
- default:
- return false;
- }
-}
-
-unsigned int GetTextureFormatDimensionAlignment(DXGI_FORMAT format)
-{
- switch (format)
- {
- case DXGI_FORMAT_BC1_TYPELESS:
- case DXGI_FORMAT_BC1_UNORM:
- case DXGI_FORMAT_BC1_UNORM_SRGB:
- case DXGI_FORMAT_BC4_SNORM:
- case DXGI_FORMAT_BC4_TYPELESS:
- case DXGI_FORMAT_BC4_UNORM:
- case DXGI_FORMAT_BC2_TYPELESS:
- case DXGI_FORMAT_BC2_UNORM:
- case DXGI_FORMAT_BC2_UNORM_SRGB:
- case DXGI_FORMAT_BC3_TYPELESS:
- case DXGI_FORMAT_BC3_UNORM:
- case DXGI_FORMAT_BC3_UNORM_SRGB:
- case DXGI_FORMAT_BC5_SNORM:
- case DXGI_FORMAT_BC5_TYPELESS:
- case DXGI_FORMAT_BC5_UNORM:
- case DXGI_FORMAT_BC6H_SF16:
- case DXGI_FORMAT_BC6H_TYPELESS:
- case DXGI_FORMAT_BC6H_UF16:
- case DXGI_FORMAT_BC7_TYPELESS:
- case DXGI_FORMAT_BC7_UNORM:
- case DXGI_FORMAT_BC7_UNORM_SRGB:
- return 4;
- case DXGI_FORMAT_UNKNOWN:
- UNREACHABLE();
- return 1;
- default:
- return 1;
- }
-}
-
-bool IsDepthStencilFormat(DXGI_FORMAT format)
-{
- switch (format)
- {
- case DXGI_FORMAT_D32_FLOAT_S8X24_UINT:
- case DXGI_FORMAT_D32_FLOAT:
- case DXGI_FORMAT_D24_UNORM_S8_UINT:
- case DXGI_FORMAT_D16_UNORM:
- return true;
- default:
- return false;
- }
-}
-
-DXGI_FORMAT GetDepthTextureFormat(DXGI_FORMAT format)
-{
- switch (format)
- {
- case DXGI_FORMAT_D32_FLOAT_S8X24_UINT: return DXGI_FORMAT_R32G8X24_TYPELESS;
- case DXGI_FORMAT_D32_FLOAT: return DXGI_FORMAT_R32_TYPELESS;
- case DXGI_FORMAT_D24_UNORM_S8_UINT: return DXGI_FORMAT_R24G8_TYPELESS;
- case DXGI_FORMAT_D16_UNORM: return DXGI_FORMAT_R16_TYPELESS;
- default: UNREACHABLE(); return DXGI_FORMAT_UNKNOWN;
- }
-}
-
-DXGI_FORMAT GetDepthShaderResourceFormat(DXGI_FORMAT format)
-{
- switch (format)
- {
- case DXGI_FORMAT_D32_FLOAT_S8X24_UINT: return DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS;
- case DXGI_FORMAT_D32_FLOAT: return DXGI_FORMAT_R32_UINT;
- case DXGI_FORMAT_D24_UNORM_S8_UINT: return DXGI_FORMAT_R24_UNORM_X8_TYPELESS;
- case DXGI_FORMAT_D16_UNORM: return DXGI_FORMAT_R16_UNORM;
- default: UNREACHABLE(); return DXGI_FORMAT_UNKNOWN;
- }
-}
-
-HRESULT SetDebugName(ID3D11DeviceChild *resource, const char *name)
-{
-#if defined(_DEBUG)
- return resource->SetPrivateData(WKPDID_D3DDebugObjectName, strlen(name), name);
-#else
- return S_OK;
-#endif
-}
-
-}