summaryrefslogtreecommitdiffstats
path: root/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/renderer11_utils.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/renderer/d3d11/renderer11_utils.h')
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d11/renderer11_utils.h95
1 files changed, 0 insertions, 95 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/renderer11_utils.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/renderer11_utils.h
deleted file mode 100644
index 70ad4fea2b..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/renderer11_utils.h
+++ /dev/null
@@ -1,95 +0,0 @@
-//
-// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// renderer11_utils.h: Conversion functions and other utility routines
-// specific to the D3D11 renderer.
-
-#ifndef LIBGLESV2_RENDERER_RENDERER11_UTILS_H
-#define LIBGLESV2_RENDERER_RENDERER11_UTILS_H
-
-#include "libGLESv2/angletypes.h"
-
-namespace gl_d3d11
-{
-
-D3D11_BLEND ConvertBlendFunc(GLenum glBlend, bool isAlpha);
-D3D11_BLEND_OP ConvertBlendOp(GLenum glBlendOp);
-UINT8 ConvertColorMask(bool maskRed, bool maskGreen, bool maskBlue, bool maskAlpha);
-
-D3D11_CULL_MODE ConvertCullMode(bool cullEnabled, GLenum cullMode);
-
-D3D11_COMPARISON_FUNC ConvertComparison(GLenum comparison);
-D3D11_DEPTH_WRITE_MASK ConvertDepthMask(bool depthWriteEnabled);
-UINT8 ConvertStencilMask(GLuint stencilmask);
-D3D11_STENCIL_OP ConvertStencilOp(GLenum stencilOp);
-
-D3D11_FILTER ConvertFilter(GLenum minFilter, GLenum magFilter, float maxAnisotropy);
-D3D11_TEXTURE_ADDRESS_MODE ConvertTextureWrap(GLenum wrap);
-FLOAT ConvertMinLOD(GLenum minFilter, unsigned int lodOffset);
-FLOAT ConvertMaxLOD(GLenum minFilter, unsigned int lodOffset);
-
-DXGI_FORMAT ConvertRenderbufferFormat(GLenum format);
-DXGI_FORMAT ConvertTextureFormat(GLenum format, D3D_FEATURE_LEVEL featureLevel);
-}
-
-namespace d3d11_gl
-{
-
-GLenum ConvertBackBufferFormat(DXGI_FORMAT format);
-GLenum ConvertDepthStencilFormat(DXGI_FORMAT format);
-GLenum ConvertRenderbufferFormat(DXGI_FORMAT format);
-GLenum ConvertTextureInternalFormat(DXGI_FORMAT format);
-
-}
-
-namespace d3d11
-{
-
-struct PositionTexCoordVertex
-{
- float x, y;
- float u, v;
-};
-void SetPositionTexCoordVertex(PositionTexCoordVertex* vertex, float x, float y, float u, float v);
-
-struct PositionDepthColorVertex
-{
- float x, y, z;
- float r, g, b, a;
-};
-void SetPositionDepthColorVertex(PositionDepthColorVertex* vertex, float x, float y, float z,
- const gl::Color &color);
-
-size_t ComputePixelSizeBits(DXGI_FORMAT format);
-size_t ComputeBlockSizeBits(DXGI_FORMAT format);
-
-bool IsCompressed(DXGI_FORMAT format);
-unsigned int GetTextureFormatDimensionAlignment(DXGI_FORMAT format);
-
-bool IsDepthStencilFormat(DXGI_FORMAT format);
-DXGI_FORMAT GetDepthTextureFormat(DXGI_FORMAT format);
-DXGI_FORMAT GetDepthShaderResourceFormat(DXGI_FORMAT format);
-
-HRESULT SetDebugName(ID3D11DeviceChild *resource, const char *name);
-
-inline bool isDeviceLostError(HRESULT errorCode)
-{
- switch (errorCode)
- {
- case DXGI_ERROR_DEVICE_HUNG:
- case DXGI_ERROR_DEVICE_REMOVED:
- case DXGI_ERROR_DEVICE_RESET:
- case DXGI_ERROR_DRIVER_INTERNAL_ERROR:
- case DXGI_ERROR_NOT_CURRENTLY_AVAILABLE:
- return true;
- default:
- return false;
- }
-}
-
-}
-
-#endif // LIBGLESV2_RENDERER_RENDERER11_UTILS_H