diff options
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/renderer/d3d11/renderer11_utils.h')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/renderer/d3d11/renderer11_utils.h | 95 |
1 files changed, 0 insertions, 95 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/renderer11_utils.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/renderer11_utils.h deleted file mode 100644 index 70ad4fea2b..0000000000 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/renderer11_utils.h +++ /dev/null @@ -1,95 +0,0 @@ -// -// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. -// - -// renderer11_utils.h: Conversion functions and other utility routines -// specific to the D3D11 renderer. - -#ifndef LIBGLESV2_RENDERER_RENDERER11_UTILS_H -#define LIBGLESV2_RENDERER_RENDERER11_UTILS_H - -#include "libGLESv2/angletypes.h" - -namespace gl_d3d11 -{ - -D3D11_BLEND ConvertBlendFunc(GLenum glBlend, bool isAlpha); -D3D11_BLEND_OP ConvertBlendOp(GLenum glBlendOp); -UINT8 ConvertColorMask(bool maskRed, bool maskGreen, bool maskBlue, bool maskAlpha); - -D3D11_CULL_MODE ConvertCullMode(bool cullEnabled, GLenum cullMode); - -D3D11_COMPARISON_FUNC ConvertComparison(GLenum comparison); -D3D11_DEPTH_WRITE_MASK ConvertDepthMask(bool depthWriteEnabled); -UINT8 ConvertStencilMask(GLuint stencilmask); -D3D11_STENCIL_OP ConvertStencilOp(GLenum stencilOp); - -D3D11_FILTER ConvertFilter(GLenum minFilter, GLenum magFilter, float maxAnisotropy); -D3D11_TEXTURE_ADDRESS_MODE ConvertTextureWrap(GLenum wrap); -FLOAT ConvertMinLOD(GLenum minFilter, unsigned int lodOffset); -FLOAT ConvertMaxLOD(GLenum minFilter, unsigned int lodOffset); - -DXGI_FORMAT ConvertRenderbufferFormat(GLenum format); -DXGI_FORMAT ConvertTextureFormat(GLenum format, D3D_FEATURE_LEVEL featureLevel); -} - -namespace d3d11_gl -{ - -GLenum ConvertBackBufferFormat(DXGI_FORMAT format); -GLenum ConvertDepthStencilFormat(DXGI_FORMAT format); -GLenum ConvertRenderbufferFormat(DXGI_FORMAT format); -GLenum ConvertTextureInternalFormat(DXGI_FORMAT format); - -} - -namespace d3d11 -{ - -struct PositionTexCoordVertex -{ - float x, y; - float u, v; -}; -void SetPositionTexCoordVertex(PositionTexCoordVertex* vertex, float x, float y, float u, float v); - -struct PositionDepthColorVertex -{ - float x, y, z; - float r, g, b, a; -}; -void SetPositionDepthColorVertex(PositionDepthColorVertex* vertex, float x, float y, float z, - const gl::Color &color); - -size_t ComputePixelSizeBits(DXGI_FORMAT format); -size_t ComputeBlockSizeBits(DXGI_FORMAT format); - -bool IsCompressed(DXGI_FORMAT format); -unsigned int GetTextureFormatDimensionAlignment(DXGI_FORMAT format); - -bool IsDepthStencilFormat(DXGI_FORMAT format); -DXGI_FORMAT GetDepthTextureFormat(DXGI_FORMAT format); -DXGI_FORMAT GetDepthShaderResourceFormat(DXGI_FORMAT format); - -HRESULT SetDebugName(ID3D11DeviceChild *resource, const char *name); - -inline bool isDeviceLostError(HRESULT errorCode) -{ - switch (errorCode) - { - case DXGI_ERROR_DEVICE_HUNG: - case DXGI_ERROR_DEVICE_REMOVED: - case DXGI_ERROR_DEVICE_RESET: - case DXGI_ERROR_DRIVER_INTERNAL_ERROR: - case DXGI_ERROR_NOT_CURRENTLY_AVAILABLE: - return true; - default: - return false; - } -} - -} - -#endif // LIBGLESV2_RENDERER_RENDERER11_UTILS_H |