diff options
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/renderer/d3d11/shaders/Clear11.hlsl')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/renderer/d3d11/shaders/Clear11.hlsl | 42 |
1 files changed, 0 insertions, 42 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/shaders/Clear11.hlsl b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/shaders/Clear11.hlsl deleted file mode 100644 index cb132dc99c..0000000000 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/shaders/Clear11.hlsl +++ /dev/null @@ -1,42 +0,0 @@ -void VS_Clear( in float3 inPosition : POSITION, in float4 inColor : COLOR, - out float4 outPosition : SV_POSITION, out float4 outColor : COLOR) -{ - outPosition = float4(inPosition, 1.0f); - outColor = inColor; -} - -// Assume we are in SM4+, which has 8 color outputs -struct PS_OutputMultiple -{ - float4 color0 : SV_TARGET0; - float4 color1 : SV_TARGET1; - float4 color2 : SV_TARGET2; - float4 color3 : SV_TARGET3; -#ifdef SM4 - float4 color4 : SV_TARGET4; - float4 color5 : SV_TARGET5; - float4 color6 : SV_TARGET6; - float4 color7 : SV_TARGET7; -#endif -}; - -PS_OutputMultiple PS_ClearMultiple(in float4 inPosition : SV_POSITION, in float4 inColor : COLOR) -{ - PS_OutputMultiple outColor; - outColor.color0 = inColor; - outColor.color1 = inColor; - outColor.color2 = inColor; - outColor.color3 = inColor; -#ifdef SM4 - outColor.color4 = inColor; - outColor.color5 = inColor; - outColor.color6 = inColor; - outColor.color7 = inColor; -#endif - return outColor; -} - -float4 PS_ClearSingle(in float4 inPosition : SV_Position, in float4 inColor : COLOR) : SV_Target0 -{ - return inColor; -} |